Moderator: skicrave
BorisM wrote:Here's an official description of the mod:
- Cockpit design:
* Trip Computer output is not adjustable:
"destination ETA" or "current time" (if no route).
"distance to next via point" is toggle-able to time to next via point.
* Clicking Maneuver - choose/cancel detour with mute and delete route functions
* Clicking the Compass switches: "3D navigation with track up<->2D navigation with North up", 2D Standard
* Clicking the Plan Route button (via quick menu) switches to "Map" mode. Return to Cockpit mode is always possible with the "Map" hard button.
- In "Map" mode
* Button on the left displays 2D zoom presets. Save zoom adjustments with long click. Preset buttons disappear automatically after a few seconds.
* Button on the right (flags) shows/hides route planning buttons/
* Button below it displays vehicle type and route calculation method. Clicking displays method selection buttons. Those disappear automatically after a few seconds.
- In the Route menu
* Itinerary - Route description with via points -- how far and when you'll get there. From there you can visit via points on the map and select to avoid a street in a route.
* Multiplan -- only alternatives, preserving via points..
Settings features:
* "Next Info" in "Screen setting" - What to display in the upper line of the Cockpit -- next street or next via. !!! Via's NOT displayed in simulation!!!
* "Guidance superiority" in "Sound Setting" - force camera sounds off if it overlaps routing directions. There's a bug/feature in iGO 8: cameras turn route directions off, author chooses to sacrifice cameras instead.
- Camera settings:
Any camera type can be turned off separately (no yellow border). There will be neither visual nor sound warning when approaching a camera.
Custom Audio Warnings:
For every camera type you can select audio behaviour
* Off: No audio notice.
* Alarm: If not going faster than camera speed, there will be no audio alarm. If speed is within acceptable range: In 1000, 450 and 250 meters there will be one warning sound for attention. If going faster than limit + overspeed: In 1000 meters there will be a single alarm, then, starting with Alarm distance there will be constant alarm sound, increasing in frequency as you approach the camera. In 150 meters there will be last attempt to bring you to your senses. After that, warnings are useless anyway.
* Warning: If not going over camera speed: no sound. If speeding (no overspeed applied): From specified alarm distance until the camera there will be constant audio warning of the dangerous zone.
* Reminder: In 800 meters there will be a single reminder, independent of speed.
Usage samples: Alarm – Speed Camera, Warning – speed bump, Reminder – POI.
* Verification beep - Always do a single beep 150 meters before camera. Used for testing camera locations.
------
* Distance cameras (average speed?) not checked
* Diaftia added voice warnings.
Lane warning is a beep that plays when lane info changes on screen. Because lane info (stay in left two lanes etc.) does not usually prompt voice announcement but is something you want to know, this mod, and few others, add an option of having an audible warning when that information is updated. (this can make the unit beep constantly at times like when in cities)
Overview mode is the same, basically, as in factory skin -- when does the unit switch to large-scale 2D mode when there's a long distance to the next maneuver.
Stanislavovich wrote:TMC button must be in the Destination screen. it is unhided if vBeta equal 1 or 2 (EW or AU), Please check that you do not switch on TestMode in the Regional Settings. it must be OFF.
To run any application you must copy it in any next folder
\Storage Card\Programs\
\Usb Disk\Programs\
\My Flash Disk\Programs\
and rename it into "application.exe"
it will run
Stanislavovich wrote:"Full" and "On" are the standard behavior of iGo speedcam warning system. "On" warns only if you are overspeed, "Full" - forever. The way how to warn, sound etc are managed by exe and sys.txt.
"Custom" is fully mod-designed warning completely substituting standard one. In fact "custom" switch off standard speedcam warning and the mod produces own logic and mod-determined sounds.


ill.die.trying wrote:can anyone mirror this mod on rapidshare so i could download it at work?

ill.die.trying wrote:looks good, while looking at the these mods i just thought of a new idea

bsnively wrote:Nice work combining all the components and re-ordering buttons/etc like that. Shuffling through all the different contributors can be time consuming/etc.
Thanks,
Ben

diaftia wrote:ill.die.trying wrote:looks good, while looking at the these mods i just thought of a new idea
Thanks! Care to share what you thought of or should we wait till another release?
johnnynips wrote:Hi diaftia,
Great mod and thanks for posting! I have a quick question for you. I have a F700 so I obviously don't have MSND, I've already gone into navigatemap_800_480.ui and removed the code for the quicklaunch buttons for MSND and moved the Trip Computer buttons up, but I also wanted to move the Delete Route button when you have a route set back to where it is above the mute button in the original keeper mod. Is the code for the delete route button in navigatemap_800_480.ui as well or is it in a different ui file? Thanks in advance
johnnynips wrote:Hi diaftia,
Great mod and thanks for posting! I have a quick question for you. I have a F700 so I obviously don't have MSND, I've already gone into navigatemap_800_480.ui and removed the code for the quicklaunch buttons for MSND and moved the Trip Computer buttons up, but I also wanted to move the Delete Route button when you have a route set back to where it is above the mute button in the original keeper mod. Is the code for the delete route button in navigatemap_800_480.ui as well or is it in a different ui file? Thanks in advance
<BUTTON xxx bmp="k_stop_nav.bmp" x=210 y=359 onrelease='run sc_btnARM_Delete_OnRelease ' visiblemodel="navigation.has_route&!ui.v3dzoomcontrol" ><BUTTON xxx bmp="k_stop_nav.bmp" x=160 y=280 onrelease='run sc_btnARM_Delete_OnRelease ' visiblemodel="navigation.has_route&!ui.v3dzoomcontrol" >
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