chernobylite Posted September 10, 2009 Report Share Posted September 10, 2009 I know it's an older mod but thanks much for this. Works great on my new v3.0 900BT... Quote Link to post Share on other sites
pkbristol Posted September 26, 2009 Report Share Posted September 26, 2009 Hi, i'm struggling to apply this mod to my f910. v3. I've made a backup of my head unit. I know want to apply this mod but really don't understand the lingo used on the thread. Could someone post a step by step instruction from start to finish. I've tried to copy the code form the 1 page in the thread but can't seem to copy it to anything, i can copy ok but when i try and paste the code onto anything the paste is greyed out when i right click. I don't know where to copy it to. Also, when i go into my backup of my unit, i can go into My flash disk>APL2>iGo>data>ui_pioneer800_400 but on my unit i can only get as far as data and then i can't get any further. I really need some help from some one, i just need a step by step guide. Thanks, Paul. Quote Link to post Share on other sites
g2digital Posted September 30, 2009 Report Share Posted September 30, 2009 Thanks for this mod, supreb on my V3.02 F700. Would love to have it remember the last state - or boot in the disabled mode. I saw some suggestions earlier in the thread but wondered if anyone had something conclusive to use yet? Cheers Quote Link to post Share on other sites
jabberwock Posted January 12, 2010 Report Share Posted January 12, 2010 I must be doing something wrong because i can't get this thing to work. My f900 has firmware version3.010100. I've pasted two lines in the ui file, I've copied another ui, other data.zip's... nothing seems to work. is there anybody who can edit my current ui-file for me? Any help is highly appreciated. ui_pioneer.zip Quote Link to post Share on other sites
N-S-E-W Posted January 13, 2010 Report Share Posted January 13, 2010 I must be doing something wrong because i can't get this thing to work.My f900 has firmware version3.010100. I've pasted two lines in the ui file, I've copied another ui, other data.zip's... nothing seems to work. is there anybody who can edit my current ui-file for me? Any help is highly appreciated. Try this one. All I did was copy the code from the first page and change the x and y values a little. The bmp should be on the right side about a third of the way up from the bottom. Take the ui_pioneer folder out of the zip and drop in the apl2 folder. The same place the data.zip goes in. Boot the unit from the IGO exe and see if it boots normally. If it does you can add it to data.zip, If not, report what error you're getting. Good Luck. ui_pioneer.zip Quote Link to post Share on other sites
jabberwock Posted January 13, 2010 Report Share Posted January 13, 2010 when directory "pioneer_ui" placed in APL2\iGo it works flawlessly! Thanks! Quote Link to post Share on other sites
chris0055 Posted April 27, 2010 Report Share Posted April 27, 2010 Great mod on my X910. Thanks a lot!! Quote Link to post Share on other sites
highaltitude Posted May 14, 2010 Report Share Posted May 14, 2010 Ok, so I got all this to work, but now I have a couple cooler buttons I want to use. I have added them in and copied over the data.zip but the avic is still using the first ones I added. How do I get the new ones to work? do I have to delete a user profile file or something? Quote Link to post Share on other sites
highaltitude Posted May 15, 2010 Report Share Posted May 15, 2010 Well I fixed it on my own since I got no response. I basically just overwrote the whole Flask Disk to my stock v.3 backup and then started again with this mod and then added the correct buttons I wanted. Works great now. Quote Link to post Share on other sites
kruuth Posted October 5, 2011 Report Share Posted October 5, 2011 I added a mute button to version 3.1 in navigatemap_800_480.ui but now I get this "system startup in progress" and then a reboot. The code that I put in looks like this: ; ** voice guidance is on, display speaker button <BUTTON xxx bmp="button_volume.bmp" x=722 y=284 onrelease='run sc_mute_guidance_immediately' onclick='playsound "!button"' visiblemodel="navigation.has_route&!sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0> ; ** voice guidance is off, display red x on the speaker button <BUTTON xxx bmp="button_volume_mute.bmp" x=722 y=284 onrelease='run sc_unmute_guidance' onclick='playsound "!button"' visiblemodel="navigation.has_route&sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0> How do I fix this? I know that the buttons are there. Quote Link to post Share on other sites
kruuth Posted October 5, 2011 Report Share Posted October 5, 2011 Sorry for the double post. Quote Link to post Share on other sites
koks Posted January 23, 2013 Report Share Posted January 23, 2013 Same here, newest FW for the F700. Added: ; ** voice guidance is on, display green button <BUTTON xxx bmp="746_32K_OM-019_32b.bmp#3" x=720 y=280 onrelease='run sc_mute_guidance_immediately' onclick='playsound "!button"' visiblemodel="navigation.has_route&!sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0> ; ** voice guidance is off, display red button <BUTTON xxx bmp="746_32K_OM-018_32b.bmp#3" x=720 y=280 onrelease='run sc_unmute_guidance' onclick='playsound "!button"' visiblemodel="navigation.has_route&sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0> to DATA.zip, same issue, unit displays "system startup in progress" and the navigate/map screen will not display. Hope that anyone can tell what might be wrong. I've done it over and over again and again, no luck. Quote Link to post Share on other sites
koks Posted January 23, 2013 Report Share Posted January 23, 2013 I quit trying to make it work with updating the DATA.zip file. Instead I created this folder structure on the device: APL2/iGo/ui_pioneer/common/ui APL2/iGo/ui_pioneer/800_480/ui and put only my modified 'navigatemap_800_480.ui' into the last mentioned folder (APL2/iGo/ui_pioneer/800_480/ui). This works like a charm! Quote Link to post Share on other sites
LowKeyEnergy Posted July 17, 2013 Report Share Posted July 17, 2013 hey guys, i'm wondering if there is a way to get the announcer to mute by default. i assume i need to throw the call to run sc_mute_guidance_immediately in somewhere in the code... but where? everything i've seen in this thread is triggered from button presses. i want to invoke code when the navigation starts. thanks for reading. Quote Link to post Share on other sites
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