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I also have no luck with lables on IDTs mod, but will keep trying

 

dpending on your zoom preferences outcomes could be different, i always have it zoomed all the way and tilted all the way and the next 2 road label always appear, when i zoom out 2 notches i get 3-4 street names

 

if I zoomed to 500ft I can see icoming streets lables , but I would prefer keep it on 1000ft is just look much clear

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I played with this last night for a bit and found the following out. Some info is definitely a repeat of previous info but I just want to throw it out again.

 

1) The clip_planes.ini file only supersedes schemes that do not have a color3d.ini file included with them. Pioneer blue and red have these files.

 

2) I was able to make the roadsign= values work at 2, 0, 40, 1000, 1200. The last variable seems to work with the 'altitude' that you are zoomed in at. My 3d_zoom_max(?) variable in my sys.txt is currently set at 1500. I am going to set it to 1200 to try to narrow down my setting.

 

3) in the roadsign= 2, 0, 40, 1000, 1200 variable I tried working with the '40' variable. My thought process was that it only allowed labels up to the bottom 40% of the screen. (that's what my screen looked like anyway) nope that's not the case. I have more to do on this one.

 

My next step is to create 10 schemes with different roadsign values so that i don't have to keep running back and forth to my computer and to save time on bootups. I figure that I will just copy a scheme and rename it internally to the test name.

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I was able to create 10 test Pioneer Blue schemes with 10 variables. I am still testing them but I'm not getting much of a difference in labels. I will post specifics soon. The only variable that showed a difference at my default zoom level was 0, 0, 40, 1000, 1000. Everything disappeared on this one. More info to come.

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I was able to create 10 test Pioneer Blue schemes with 10 variables. I am still testing them but I'm not getting much of a difference in labels. I will post specifics soon. The only variable that showed a difference at my default zoom level was 0, 0, 40, 1000, 1000. Everything disappeared on this one. More info to come.

 

FYI - I'm also following your research closely... Thank you very much for all your efforts!!

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I'm still looking at it. I'm an avid motorcycle rider, so I haven't had much time in my truck. These are the modified settings that I am using with the extra Pioneer Blue Day schemes.

 

1) 2, 0, 30, 1000, 1000

2) 2, 0, 50, 1000, 1000

3) 2, 0, 70, 1000, 1000

4) 2, 0, 40, 600, 1000

5) 2, 0, 40, 750, 1000

6) 2, 0, 40, 900, 1000

7, 2, 0, 40, 1000, 1500

8, 0, 0, 40, 1000, 1000

9) 1, 0, 40, 1000, 1000

10) 2, 0, 40, 1000, 500

 

 

So far mode 10 has killed all labels regardless of zoom. All other modes have not shown much of a difference. I will post my sys.txt when I get home from work tonight. Combined with setting smartzoom to 700ft everything seems to be good for me. I will also post pics too. It will probably be very late because of the kid's football practice and tuck in time.

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I've been using the color scheme Old-School-Day from Buckeye , and it seems to be working fine. I get quite a bit of detail in 3D.

 

When I tried to use the night version, however, it crashed my system (one of the .spr files). I'm not savvy enough to figure out which setting is off. Anyone else want to try their hand at it?

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  • 1 month later...

not really, I kinda' got it where I wanted with the smartzoom. I will revisit this soon because I want to try some sky mods. I don't have any sky visible with my current tilt values but as soon as I tilt it, I lose street names. All of the schemes that I played with where for naught. These are some of the values that I played with... This is my current setup.

 

 

[3d_config]

roadsign_lines_per_screen=23 'This made the text smaller'

 

[map]

2dheadup=1

zoomfactor=110

3d_tunnels=1

show_oneway=1

3d_max_tiltlevel=7100

3d_max_zoomlevel=1500 'The tiltlevel and zoomlevel are in combination with my smartzoom'

 

 

[clip_planes]

; mode, lower bound, upper bound, lower value, upper Value

; mode: 0: by zoom level, 1: by number of cells, 2: by intersect value (0..45)

; values: 0.0 .. 1.0 * 1000 (= 0..1000)

 

faded_buildings_near = 0, 10, 200, 600, 600

faded_buildings_medium = 0, 10, 200, 650, 650

faded_buildings_far = 0, 10, 200, 750, 750

 

solid_buildings_near = 0, 95, 100, 1000,980

solid_buildings_medium = 0, 95, 100, 1000,980

solid_buildings_far = 0, 95, 100, 1000,980

 

landmark = 0 , 1, 50, 1000, 1000

 

road0 = 2, 0, 40, 1000, 750

road1 = 2, 0, 40, 1000, 800

road2 = 2, 0, 40, 1000, 900

road3 = 2, 0, 40, 1000, 1000

roadsign = 2, 0, 40, 1000, 950 'This is the clip_planes section from the 'Easy' scheme that I use most of the time'

 

It is no different from the stock scheme that IDT has in his mod. I believe my zoom is 700ft. Try my settings and see if you like them. You will not see any sky. The jury is still out on whether I want to give up the screen real estate just to see some stars and such. I'll see soon enough, I've seen some good stuff here.

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  • 4 months later...

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