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lilngineer

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  1. Hi, Just changed over to an AVH-X5500BHS. I am trying to run the iGO navigation on the head unit in AppRadio Mode, but it keeps getting stuck at the iGO splash screen stating to download and launch the pioneer AppMode app. I have it and it is launched. The iPhone 4 is on 6.1.2 Is this a software version bug? Thanks,
  2. Hi, Just changed over to an AVH-X5500BHS. I am trying to run the iGO navigation on the head unit in AppRadio Mode, but it keeps getting stuck at the iGO splash screen stating to download and launch the pioneer AppMode app. I have it and it is launched. The iPhone 4 is on 6.1.2 Is this a software version bug? Thanks,
  3. I installed the branding.zip from post#1 on 3.01. I am having some of the fast food icons showing up transparent on the map (ie McDonalds, etc). Does anyone know how to fix this? Also, if anyone can shed some light on how to add more icons for the ones missing, I would be happy to try and fill them in a bit more. Thanks for the help. Jason
  4. Hi, When I use a map color scheme other than the original Pioneer blue and red, the route arrows on the map showing where to turn are solid black. On the Pioneer colors, they are green with a black outline (which I prefer). Anyone else noticed this or know how to correct it? I use Easy day and Monopoly night. Thanks, Jason
  5. Hi, I am working on a mod for my f90 based upon yours. Did you create the quicklaunch icon images yourself? I am looking to add an icon image that looks like the others for the MSN Direct feature and the Settings menu. Can you help me out? Thanks, Jason
  6. Ok, I added the condition to the visible models being passed in the first script and it worked! Boris, you are an iGo genius. Thanks again for all of your help. Now if I can only get all the icons where I want them....
  7. Boris, forgive my software coding ignorance, but how to I add the visible model to the scripts being passed? Here is the first script: RUNIF vActualFieldValue "1" 'run sc_NMS_SetSpeed "navigation.distance_to_destination.number_text" "navigation.distance_to_destination.valid|ui.vOnFlyover" "navigation.distance_to_destination.unit_text"' ELSE_RUNIF vActualFieldValue "5" 'run sc_NMS_SetSpeed "navigation.distance_to_waypoint.number_text" "navigation.distance_to_waypoint.valid|ui.vOnFlyover" "navigation.distance_to_waypoint.unit_text"' ELSE_RUNIF vActualFieldVa
  8. Using the visible models suggested I have been able to remove the box and the icons when not navigating, but not the white text or units. For some reason, they still show in both modes. I was able to move the x values to 7200 to get them off screen, but then they dont show when navigating even if I list them twice with different coordinates and different visible models. Any others ideas?
  9. Your welcome. Glad I could help.
  10. Do you know what items in particular refer to the route info text and box? ie the time to destination, etc.
  11. Hi, Has anyone figured out how to delete the route information box when not navigating under firmware 3.01? I am trying to finish up my mod, but need the screen real estate to move around some icons. Also, I would like to be able to move an icon up when it is present (during a route). Any help is appreciated. Thanks, Jason
  12. An easier solution may be to just move the icon off the screen. i.e. change the x value to 7200
  13. I am working on a mod for my unit. Does anyone know how to use the compass as the icon for the cursor info? It would help free up some screen real estate as the compass does not have a function associated with pressing on it. Any help is appreciated. Thanks, Jason
  14. Does this work with 3.0? 3.0 has 2 data fields instead of 3.
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