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different cars 3d in x910

By dashtwo · Jul 29, 2009in Hacks/Mods💬 8 posts👁️ 1,462 views
Posted Jul 29, 2009 · 18:31 UTC#1

don't know if this has been brought up yet but in the gfx folder of the x910's data.zip there are some new .mdl files that aren't in the f one:

car_ghost.mdl

car_blaupunkt.mdl

becker_car_gps.mdl

becker_car_ghost.mdl

 

i dont have any 3d software to see what these models look like but might try them out when i get home. hopefully one is better than the spaceship from the f series.

Posted Jul 29, 2009 · 19:12 UTC#2
don't know if this has been brought up yet but in the gfx folder of the x910's data.zip there are some new .mdl files that aren't in the f one:

car_ghost.mdl

car_blaupunkt.mdl

becker_car_gps.mdl

becker_car_ghost.mdl

 

i dont have any 3d software to see what these models look like but might try them out when i get home. hopefully one is better than the spaceship from the f series.

 

There's pretty much nothing available (outside of NNG's dungeons) that can view their 3D models. Blaupunkt one should be a triangle in a circle, though. Not sure about Becker.

Posted Jul 29, 2009 · 19:48 UTC#3

thanks, i guess i will use the avic to view them.

in 2.0 i managed to change my red arrow to gray by renaming the gray one to car.mdl since i am sure there is an easier way, do you know if i edit the [model] entry in the color3d.ini in each scheme will this work or do i also need to edit another .ini

 

[model]

car="car.mdl"

car_ghost="car_grey.mdl"

 

thanks again i am just learing.

Posted Jul 29, 2009 · 21:27 UTC#4
thanks, i guess i will use the avic to view them.

in 2.0 i managed to change my red arrow to gray by renaming the gray one to car.mdl since i am sure there is an easier way, do you know if i edit the [model] entry in the color3d.ini in each scheme will this work or do i also need to edit another .ini

 

[model]

car="car.mdl"

car_ghost="car_grey.mdl"

 

thanks again i am just learing.

 

It should be possible to set them in SYS.TXT as well.

Posted Jul 30, 2009 · 19:38 UTC#5

thank you for your help BorisM, unfortunately i am not getting very far.

my sys.txt does not have the [model] heading. should i add it in or put the entries

car="becker_car_gps.mdl"

car_ghost="becker_car_ghost.mdl"

under the [3d_config] (or some other) heading?

Posted Jul 30, 2009 · 19:42 UTC#6
thank you for your help BorisM, unfortunately i am not getting very far.

my sys.txt does not have the [model] heading. should i add it in or put the entries

car="becker_car_gps.mdl"

car_ghost="becker_car_ghost.mdl"

under the [3d_config] (or some other) heading?

 

Something like this, I believe:

[3d]

car_day=car.mdl

car_night=car_night.mdl

ghost_day=car_ghost.mdl

ghost_night=car_ghost.mdl

Posted Jul 30, 2009 · 22:01 UTC#7

not too great :)

car_blaupunkt is a red triangle with a green ring around it

becker_car_gps is a more 3d looking gray arrow with a 3d ring around it

 

thanks again BorisM

Posted Jul 30, 2009 · 22:08 UTC#8
not too great :)

car_blaupunkt is a red triangle with a green ring around it

becker_car_gps is a more 3d looking gray arrow with a 3d ring around it

 

thanks again BorisM

 

You're welcome.

 

Supposedly there was one person on one of the Russian forums who knew how to convert standard 3D models into iGO's format. He did a couple of Russian cars and disappeared...