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Hwy lane/exit signs

By eppler · Aug 10, 2009in Hacks/Mods💬 23 posts👁️ 4,749 views
Posted Aug 10, 2009 · 18:53 UTC#1

Has anyone figured out how to turn them off or move them off screen? I found settings but nothing moves them!

Posted Aug 10, 2009 · 19:53 UTC#2
Has anyone figured out how to turn them off or move them off screen? I found settings but nothing moves them!

 

AFAIK if you click it it gets hidden, though it doesnt stay hidden, i have seen the scripts for it but haven't paid that much attention to it yet, maybe later on

Posted Aug 10, 2009 · 20:50 UTC#3

I was able to move it fairly easily, you have to change the x y value in a couple spots.

 

A free program that has made my life much easier when searching for all sprite instances is Windows Grep. It is an invaluable tool when modding these units (once you get the hang of it)

Posted Aug 10, 2009 · 21:10 UTC#4

I haven't tried to move them off the screen, but I came across two ini files in the ui_pioneer/common folder titled laneifno_signpostpost.ini and laneinfo.ini.

 

These files are also in one of the branding zips in the APL2 folder but it looks like the files in the pioneer folder takes precedence. I took a couple attempts at changing the sign background color to a green color more in line with actual road signs instead of the almost black/green color that displays. So far I haven't had any luck. I put this off to the side for now as I'm working on other mods.

Posted Aug 11, 2009 · 20:19 UTC#5

What about making them smaller? I think it would look nice about 30% to 40% smaller and stacked on the right. Would this be possible?

Posted Aug 11, 2009 · 20:35 UTC#6

Just tap the sign and it will go away.

Posted Aug 11, 2009 · 21:04 UTC#7
Just tap the sign and it will go away.

 

And it will come right back before next exit!

Posted Aug 12, 2009 · 05:54 UTC#8

...the signs also seem to take up some processing power...my unit always slows down and is reluctact to register inputs when it's about to display a sign. In places where there are lots of signs...it really cramps the user experience.

Posted Aug 12, 2009 · 15:23 UTC#9
Just tap the sign and it will go away.

 

And it will come right back before next exit!

 

 

So just tap it again. The only reason I don't want to see the signs is because it blocks the time. Whenever I want to know what time it is, I'll just tap the sign. No biggie.

Posted Aug 12, 2009 · 15:24 UTC#10
...the signs also seem to take up some processing power...my unit always slows down and is reluctact to register inputs when it's about to display a sign. In places where there are lots of signs...it really cramps the user experience.

 

I don't experience that at all on my x910bt.

Posted Aug 12, 2009 · 15:47 UTC#11
Just tap the sign and it will go away.

 

And it will come right back before next exit!

 

 

So just tap it again. The only reason I don't want to see the signs is because it blocks the time. Whenever I want to know what time it is, I'll just tap the sign. No biggie.

 

I don’t bother tapping it because the rout I take back and forth to work I would be tapping every 40 seconds or less.That’s why I would like them to just go away. I just don’t see the point of them I can see the one on the Hwy without taking my eyes off the road.

Posted Aug 12, 2009 · 15:53 UTC#12

It will be nice if the signposts only show up around highway junctions and the exit that will be taken. I live in LA area, signposts are basically on the screen all the time. :evil:

Posted Aug 12, 2009 · 18:06 UTC#13

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I don’t bother tapping it because the rout I take back and forth to work I would be tapping every 40 seconds or less.That’s why I would like them to just go away. I just don’t see the point of them I can see the one on the Hwy without taking my eyes off the road.

 

Why would you want to see the time every 40 secs? Just add 40 secs to the last time you looked at it. :lol: The purpose of the signs is when you have a route it highlights the sign that you're supposed to use. I agree, there's really no purpose of having them when you don't have a route entered, but they really don't bother me much, except for blocking the time, which isn't a biggie, since I can just tap it to see it. I'm sure eventually one of the great hackers on this site will figure out how to remove it from the new update.

Posted Aug 12, 2009 · 19:09 UTC#14
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I don’t bother tapping it because the rout I take back and forth to work I would be tapping every 40 seconds or less.That’s why I would like them to just go away. I just don’t see the point of them I can see the one on the Hwy without taking my eyes off the road.

 

Why would you want to see the time every 40 secs? Just add 40 secs to the last time you looked at it. :lol: The purpose of the signs is when you have a route it highlights the sign that you're supposed to use. I agree, there's really no purpose of having them when you don't have a route entered, but they really don't bother me much, except for blocking the time, which isn't a biggie, since I can just tap it to see it. I'm sure eventually one of the great hackers on this site will figure out how to remove it from the new update.

 

I don’t remember saying anything about wanting to see the time!

Posted Aug 12, 2009 · 20:41 UTC#15

if you don't like the laneinfo signs, just don't update to 3.0...

 

I would like to know how to move and chage color though, because they should be blue, but as soon as i use a mod of some kind, they turn green....

 

i believe it's controlled someway through the signpostcolors.csv file in the data.zip conig folder, but haven't really figured it out yet......

Posted Aug 12, 2009 · 22:44 UTC#16

I never see this sign how I can turn it ON.thanks

Posted Aug 13, 2009 · 15:23 UTC#17

Two things:

 

Highway signs are Green in the US, that's why the are green.

 

If you want to see the time even when the Highway signs display, edit the location of the clock in navigatemap800_400.ui in the data.zip file. It's just the x and y coordinates. Not really a big deal. I just move mine down a bit to about 275 which puts it below teh other buttons and the highway signs.

Posted Aug 13, 2009 · 15:56 UTC#18

It would just be cool to shrink them a bit... I feel like they take up my whole map screen sometimes, iving in a metro area and being on the highway a lot I can see how some people get annoyed with it. It doesnt bother me but it would be nice if they were a bit smaller maybe by like 25% smaller then they are now.

Posted Aug 13, 2009 · 18:38 UTC#19
It would just be cool to shrink them a bit... I feel like they take up my whole map screen sometimes, iving in a metro area and being on the highway a lot I can see how some people get annoyed with it. It doesnt bother me but it would be nice if they were a bit smaller maybe by like 25% smaller then they are now.

I agree with this. They are kind of retardedly huge.

Posted Aug 17, 2009 · 13:40 UTC#20
Two things:

 

Highway signs are Green in the US, that's why the are green.

 

If you want to see the time even when the Highway signs display, edit the location of the clock in navigatemap800_400.ui in the data.zip file. It's just the x and y coordinates. Not really a big deal. I just move mine down a bit to about 275 which puts it below teh other buttons and the highway signs.

 

yeah well, i don't live in the us, but in the netherlands(thats in europe), and we have blue highwaysigns here. When i do an original install they are indeed blue, but as soon as i put a mod on it, the damn things turn green on me...

And it isn't in the sys.txt, because it's eu there.

Posted Oct 16, 2009 · 15:19 UTC#21

I would like it too. How do we get the blue signs back??

 

Anyone any idea?

 

I tried to moddify the branding.zip, nothing chanched.

Posted Oct 16, 2009 · 17:18 UTC#22

I also hate the signs, and I would appreciate a script to make them show up only when you need to take the exit. Just my $.02

Posted Oct 16, 2009 · 17:50 UTC#23

There's a thread here on how to shrink them.