People have been doing this for awhile, but in the previous version when the box was on screen it displayed pre-inputted variables. With this version it displays the settings you chose through the navigation settings menu just like the factory software did. As far as I know this mod is completely working, I've done quite a bit of testing and can't find any situations where it doesn't work as designed. I thought I'd give a rundown of all the changes if anyone wants to implement it into there data.zip. First I edited navigatemap_800_480.ui
As you can see I added the navigation.distance_to_manuver.valid variable to the visiblemodel, for the above text and sprites. Next I edited navigatemap.ui I created a new script called sc_frhideri.
It's pretty straight forward, I also tacked on the GPS y value to move the icon up or down depending on whether the route info box is present. Depending on where your GPS icon is you may or may not want to use that last bit of code. Next I had to call the script. I did this in a couple of places, twice in navigatemap.ui
As you can see I once again added my gps y values to sc_FullScreen. I also called for the script sc_frhideri once more in advmenu.ai
With these modifications to your data.zip file the route info box will disappear from the screen unless a route is present, and you still maintain the ability to change what can be seen in the box via the navigation settings menu.
For a 2.0 data.zip with ONLY this mod click here.
For a 2.0 data.zip with this mod and all of Maverickster's mods[12/09/08] click here.
Remember to rename to data.zip.