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gnasr74

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Posts posted by gnasr74

  1. here ya go:

    746_32K_MN-663_32b.bmp -- address

    746_32K_MN-664_32b .bmp --poi

    746_32K_MN-665_32b. bmp --favorites

    746_32K_MN-666_32b. bmp -- history

    746_32K_MN-667_32b. bmp --usb

    746_32K_MN-671_32b. bmp --home

    746_32K_MN-668_32b. bmp --delete route

     

    I am trying to either move the top blue bar up a little or the 3 icons (address, poi and favorites) down a tiny bit since if you notice in the top picture that the icons interfere with the blue bar. Does anyone know where in the data file I would be able to adjust the y value of these bmp's. Thank you

  2. here ya go:

    746_32K_MN-663_32b.bmp -- address

    746_32K_MN-664_32b .bmp --poi

    746_32K_MN-665_32b. bmp --favorites

    746_32K_MN-666_32b. bmp -- history

    746_32K_MN-667_32b. bmp --usb

    746_32K_MN-671_32b. bmp --home

    746_32K_MN-668_32b. bmp --delete route

    Thanks I knew you would know the names. By the way I figured out how to add the speedometer and to make the gps onmap not show up in Nav. Thanks for your help.

  3. ..........They just have new scripts added which opens the door to a lot of new features that were not possible before...........

     

    Yeah, but that's where some users find particular mods not to their taste: too many features, a lot of which most of us would hardly (if ever) use.

    Like I said, each to his own, we all have our own individual tastes and requirements.

    BTW, I have tried your mod, you've obviously put a lot of time and effort into it - congrats! Imay even borrow some of it in the future :wink:

     

    I'm running Stans mod with my own slant and personalisation, it works well for me :D

     

    Now that i got all of my other mods to work with that mod that now i will not be updating to one of the new mods. I agree sometimes there are too many features, although those newer mods are awesome. I almost abandoned this mod (Stans/ CMH mod) before today but now i have been successful in adding any of the mods that i have wanted. Now i will put my time towards this fuel calc mod. Do you need MSN for this to work?

  4. It would really help to state which mod it is originally that you are trying to put it into

     

    I am using Stan/Andr 3.0 mod. I have been adding things such as the map changer and other scripts.

    Jimbo

    All these mods are based on stan/andr 3.0. I checked this mod out and it is virtually featureless, almost like first gen. Get this, you have a feature to exchange icons!! Lol, if the icons would just be 8-10px smaller, then you can have ALL icons without needing a script to choose which one you want. Like I said, this is a good mod as it is what all our mods are based on, but it is 'like first gen' and you are trying to bring it up to nowadays! Why not get one of the newer mods and change that to your liking? It is easy to do as that is what modding is all about and that way you dont have to worry about putting 'new' features in an 'old' mod.

    Sorry Jfinley0, I haven't had a chance to fool around with my data file at all. I am an architect and have been so busy lately that I haven't had a chance to do anything. I am working as we speak and just wanted to respond to your questions so I don't leave you hanging. But Abb1 had graciously looked at my mod and brought up the same point as this time. It is outdated, but since I spent so much time working on my original mod that it is going to take a lot of time to modify, for example Abb's mod to suit my nav interface. So I probably won't be doing anything til next week. I need to decide again if I am going to abandon my mod or keep trying to mod it. Will let you know what I find. Thanks

  5. Ah, sorry. Yes, but use a different on release command of:

     

    onrelease='run sc_btnARM_Delete_OnRelease'

     

    and make the visiblemodel:

     

    visiblemodel="navigation.has_route"

    I think I tried that and the problem was that it seems that the nav part of the splitscreen starts to show the map centered instead of on the left side like in the splitscreen, but I will try it again. Thanks

     

    I thought i tried that code and i did. The outcome is like I said, when you delete the route, the map in the splitscreen starts to show the map centered instead of on the left side. I guess it is better than nothing. Probably needs a script similar to what Abb1 has in his mod. Well I will keep trying. thanks for the help Daftia.

  6. Ah, sorry. Yes, but use a different on release command of:

     

    onrelease='run sc_btnARM_Delete_OnRelease'

     

    and make the visiblemodel:

     

    visiblemodel="navigation.has_route"

    I think I tried that and the problem was that it seems that the nav part of the splitscreen starts to show the map centered instead of on the left side like in the splitscreen, but I will try it again. Thanks

  7. Hi Daftia,

    I am trying to modify some of the items in your splitscreen mod and things keep disappearing. On top of the speed, the word "speed" doesn't show up and when I try to flip the actual street text and final destination street text, the dash "-" disappears. Do you have any idea why this is happening?

    I have been trying to add a delete function to the splitscreen as well and cant get it to work. I tried adding Abb1's code into your files and i keep getting errors for the lines I added from his ui in the common folder. Is there a simple code that you have to add a delete button to the Splitscreen?

    Thanks

     

    Shouldn't be anything fancy. Sounds like your visiblemodels might be off or you are using black text on a black background. You can try to this for the delete route buttons:

     

    
    

     

    Change the bmp= values to the images you want to use for mute and not muted as well as the x and y values for position.

    That looks like the code for mute or unmute which I have working or is that the same for the delete button?

  8. Hi Daftia,

    I am trying to modify some of the items in your splitscreen mod and things keep disappearing. On top of the speed, the word "speed" doesn't show up and when I try to flip the actual street text and final destination street text, the dash "-" disappears. Do you have any idea why this is happening?

    I have been trying to add a delete function to the splitscreen as well and cant get it to work. I tried adding Abb1's code into your files and i keep getting errors for the lines I added from his ui in the common folder. Is there a simple code that you have to add a delete button to the Splitscreen?

    Thanks

  9. I am trying to add a delete route button to my splitscreen and not sure how it is done. i have seen it on your mod and was just wondering if this is what I need to add to my mod from your codes, while changing the infoscreen to whatever mine is called:

    INITMESSAGEBOX 1 "Route will be deleted." 'vDeleteRoute.set 1,run sc_DeleteSavedRouteConfirmed_infoscreen'

    vStartModeTmp.set 0

    run sc_freshRouteInfo

     

    DELETEROUTE

     

    btnARMsnd_Delete.DISABLE

    btnARMsnd_Delete_EW.DISABLE

    btnARMsnd_Delete_AU.DISABLE

    btnARMsnd_Delete_RE.DISABLE

    btnARM_Info.DISABLE

    btnARM_Itineary.DISABLE

    btnARM_Edit.DISABLE

    btnARM_Save.DISABLE

    btnARM_FlyOver.DISABLE

    btnARM_Simulate.DISABLE

    btnNMB_Pause.Hide

    btnNMB_Faster.Hide

    btnNMB_Slower.Hide

    btnNMB_Resume.Hide

    run sc_RefreshRouteInfo

    run sc_HideRI_mh

    5 NEXTSTATE st_navigatemap

  10. OK, so I answered my own question with a bit more research. Here is the deal:

     

    According to a post by eurotuner29:

     

    Put this in your color.ini and color3d.ini in each scheme you want to use

     

    For day folder:

    background_picture_0="gfx/day/cs.bmp"

    sun_picture_0 = "gfx/day/sp.bmp"

     

    For night folder:

    background_picture_0="gfx/night/cs.bmp"

    sun_picture_0 = "gfx/night/sp.bmp"

     

     

    Then go to the gfx folder and rename the sky in each of the day and night folders you want to use to CS

     

    Then rename the sun (or moon in night folder) to SP [obviously these will be .bmp files]

     

     

    I have done this but still get no moon or sky. Is there something else I am missing. Do you really need to change the bmp names to cs and sp or can they stay as sky and sun? Does the name of the bmp matter? This is what I have in one of my schemes:

     

    [other]

    texture="gfx/night/texture.spr"

    sun="gfx/night/sun.spr"

    sky="gfx/night/sky.spr"

    heightcolormap="$skin$/common/nightheightcolormap.bmp"

    background_picture_0="gfx/night/sky_1.bmp"

    sun_picture_0 = "gfx/night/sun_1.bmp"

     

    Is this incorrect?

  11. Simple solution! Just get rid of the entire code all together! Why do you need a permanent icon on the screen to let you know that you have a GPS signal. You don't need clutter on the screen. If you are in an area with lots of tunnels, etc., where you do lose the signal frequently, and you want an indicator, just put visiblemodel="gps.valid" behind the code of an icon and it will only appear when there is a gps signal. When you have full icons, you know that you have a signal. That way, you have the problem solved and NO CLUTTER!

    Hi Abb,

    Thanks for the reply and I know I am being stingy. You are probably right, I really don't need that GPS, but I do use it to see if the signal is caught and just want to know how to make that icon not show up while I am in Nav mode. I thought it would be a simple code fix and that I just had the wrong code behind the icon.

  12. We are all really looking forward to the release of 2.4,but we are just going to have patience.I don't think it's a good idea to push for screen shots,previews etc.I am sure that when the time is right,the relevant info will be provided.Please remember these guys are working for free and for our benefit.The hours that must have been put in must be a big drain on thier private lives,so lets just wait until it's ready.As 34x151 says,it'll be worth the wait :D

     

    Absolutely, who cares about the screen shots and just let Daftia finish. He has been doing enough already. These coders are great for this forum and lot of them come and go. We have all been fortunate that people like Daftia, 34by151, IDT Abb1, or Boris, etc... stick around even with so many people nagging. They aren't pioneer where we can bitch to them all day because they suck. These guys have taken our units from crap to awesome. I never even knew how to code at all before this forum and with the patience and help of all these guys, I learned a lot and now I know a lot more than I did. Keep up the good work and I will keep stealing your codes to enhance my unit.

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