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Jfinley0

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Posts posted by Jfinley0

  1. Hi Abb1:

     

    I tried many things and I think I got it working. What I did was started over and added this back in

    ;Tripcomp

    <var vTripCompActive=0>

    <var vSpeedLogActive=0>

    ;Tripcomp (End).

    Then I copied trip computer from your 4.0 480_800\ui\tripcomputer to my mod. I did copy the common\ui\tripcomputer but that's where I had trouble. So I copied back the original common\ui\tripcomputer and now everything seem to be working. It does tell me when the trip computer is ready to go (anywhere from 30 secs to 2 mins). I will try it to day to see if it works.

     

    Thanks for all your help!

    Jimbo

  2. Hi Abb1:

     

    I tried many things and I think I got it working. What I did was started over and added this back in

    ;Tripcomp

    <var vTripCompActive=0>

    <var vSpeedLogActive=0>

    ;Tripcomp (End).

    Then I copied trip computer from your 4.0 480_800\ui\tripcomputer to my mod. I did copy the common\ui\tripcomputer but that's where I had trouble. So I copied back the original common\ui\tripcomputer and now everything seem to be working. It does tell me when the trip computer is ready to go (anywhere from 30 secs to 2 mins). I will try it to day to see if it works.

     

    Thanks for all your help!

    Jimbo

  3. Make sure that you go into 'Data\ui_pioneer\common\ui\variable_def.ui' and add this code at the bottom

    ;Tripcomp 
    <var vTripCompActive=0>
    <var vSpeedLogActive=0>
    ;Tripcomp (End)

    Thanks Abb1:

    I already had done that. The error message I am getting is "unable to open common\night\mapinfotop.ui"

     

    Thanks

    Jimbo

  4. Error messages are GOOD! It tells you what the problem is and where to find it! Trust me, I can't even begin to count how many error messages I had in the past, but they have always got me on track :)

    I got it to work.... Now Can I get directions on the GPS signal so I can get my trip computer to work based off of your 4.0?

    Thanks

    Jimbo

  5. Keep in mind that ALL the mods in this forum with the exception of the Gurgon mod, all are based on Stan/Andre 2000 mod. That is why this mod has become so great, you can do anything you want to it :). To bring a drop down menu, you have to create a layer, put the icons in that layer with a run code, and use a hide script to hide it. You will also need to create a button to call the menu. Both of my mods have that, just look at them and it should be pretty straight forward. The 2.75 mod has the button enabled (i made it invisible below the compass, i think) when the icons are totally hidden, maybe that is what you want to create

     

    Thanks Abb1:

    I have been messing around with your 4.0 but I kept getting error messages. I will look at the 2.75 and see if I can make it work. I will let you know if I run into trouble again.

    Thanks again.

    Jim

  6. Hi Abb1:

     

    I have two questions for you when you get a chance:

    1. I would like to take my icons that is on the map with no route and put inside drop menu. Can I get directions for that?

    2. I like what you did to bring up message "Computer Trip is accessible". I tried it but still can get my trip computer to work. Any directions would be great.

     

    I do have the mod in the complete mods section (Stan?Andr2000).

     

    Thanks

    Jimbo

  7. Hi Abb:

    I am using Stan/Andr2000 mod. I have been adding things such as Split mod and other things to my mod. I have been working on trying to get the "Trip Computer is accessible" to my mod.

    I was able to get the screen to come up "trip computer is accessible" when the map comes on but the trip computer does not work. Can I get step by step directions how to install this to make sure I did everything right?

     

    Thanks

    Jimbo

  8. The signposts and lanes were there before. You need the new 2010.06 maps to show signs and lanes, otherwise, they were only

    available in Navteq maps

     

    Thanks Abb1. I don't have the 6.2110 maps but I have 2 qtr Telteg maps.

  9. i can post the file up in a pack if you would like them. all the things that i moved in the are in the screenshots posted above.

     

    That would be great! I don't have Teleatlas 6.2110. But I do have TelNav.

    Jimbo

  10. Well, I have just downloaded the new 2009.12 TeleAtlas maps and for the record, they now have signposts galore!! They even have signs that were not present with Navteq maps.

     

    Damn, I just installed those new TA 2009.12 maps, still no lucks for signposts in my area, I still have to use NT as a matter of fact.

     

    Abb, Do you know whether speed limits for Canada have been added to the newest NT maps?

     

     

     

    Where can I get the latest maps (TeleAtlas and Navteg)?. I have the 2009 version.

    Jimbo

  11. Would you mind posting the steps/code needed to do this mod? It would be nice to have it all on one page.

    Thanks! :D

    Here you go, I know how hard it is to read through the entire thread to piece together the mod, so hope this makes it easy for everyone:

    1. You have to add the extension folder inside IGO folder in APL2 in the AVIC. There will be a FuelCalc Folder inside of the folder and you can download it from Abb1's mod.

    There are three files inside

    1. FuelCalc.ui; FuelCalc_800_480.ui and FuelCalc_var.ui.(I got this off the forum)

     

    2. Then copy the half_patch_800_480.ui to 800_480/ui folder from Abb1 Mod

     

    3. Then copy the half_patch.ui and half_patch_var.ui to common/ui folder.

     

    4. Then copy over the Bmp File (bmp="z_sliderbar_bg_long.bmp" and "IDT_onmap_fuelcalc.bmp") also from ABB1 mod.

     

    5. Then copy the script line (FuelCalc) to 800_480/ui/navigationmap.ui:

    ;FUEL CALC

    .

     

    6. Then Add these lines to the model_variables.ui:

    ;Half Patches

    import "ui_pioneer/common/ui/half_patch_var.ui" and .

     

    7. Then Add these lines to the top of the start 800_480 file:

    ;Half Patches

    import "ui_pioneer/800_480/ui/half_patch_800_480.ui"

     

    8. Then Add these lines to the end of the start.ui file:

    ;Half Patches

    import "ui_pioneer/common/ui/half_patch.ui"

     

    9. Then replace the header of the place.ui file with this:

     

    10. Then add this to the bottom of the place.ui file:

    ;Common Multiplication and Division Function

    run d_UmnDelDone

    dUmnDel1.set $1

    dUmnDel2.set $2

    dUmnDel3.set $3

    dUmnDel4.set $1

    1 run d_UmnogInit

     

    decval "dUmnDel2" 1

    incval "dUmnDel5" 1

    1 runif dUmnDel2 0 'run dUmnDel3'

    1 else_run 'incval "dUmnDel1" dUmnDel4, run d_UmnogRepeat'

     

    runif dUmnDel5 1000 'dUmnDel5.set 0, 30 run d_UmnogInit'

    else_run '1 run d_UmnogInit'

     

    run d_UmnDelDone

    dUmnDel1.set -1

    dUmnDel2.set $1

    dUmnDel3.set $3

    dUmnDel4.set $2

    1 run d_DelenInit

     

    incval "dUmnDel1" 1

    incval "dUmnDel5" 1

    1 runif dUmnDel2 <= 0 'run dUmnDel3'

    1 else_run 'decval "dUmnDel2" dUmnDel4, run d_DelenRepeat'

     

    runif dUmnDel5 1000 'dUmnDel5.set 0, 30 run d_DelenInit'

    else_run '1 run d_DelenInit'

     

    term d_UmnogInit

    term d_UmnogRepeat

    term d_DelenInit

    term d_DelenRepeat

    dUmnDel5.set 0

     

    Great Job!

    I don't think I would have done this well!

    Jimbo

  12. Would you mind posting the steps/code needed to do this mod? It would be nice to have it all on one page.

     

    Thanks! :D

    As Abb1 mentioned earlier, it took lots of work and time to make this work. What I did was I opened another data file that had the fuel calculation and map changer and did a search on all the scrips and bmp files and copied them over. This is how to make changes etc.

    Read the comment from ABB1 about which ui files to search for. I will try to put steps together but I may miss a step or so.

    Let me know if you need help.

    Jimbo

  13. I 100% agree with that! BUT: Why do you announce the pictures of your mod / changes then?

    First off, it is not MY mod, just changes that I have done by myself. I show these pictures because this IS a mod forum. People were having difficulties putting in the mapchanger and fuel calculator to their mods and I was just showing that it can be done. I have redone this ENTIRE mod in a day with new scripting AND just about every image has been replaced, best of all, it works flawless without glitches (lol, mind you, I did run into more than I can count, but fixed them all). I am trying to give more inspiration to others to attempt this by showing them how easy it is to change something to your liking and specifications. Hell, a year ago, I was asking people how to put in an 'image.res' file and what 'testmode' was. Now there is not too much that I cant do to change a mod to my liking, thanks to Diatia, IDT, and NSEW, and a few others that have helped me out tremendously in understanding coding. I would like to see others jump on the bandwagon as well and by showing improvements in both functionality and graphics, people might say 'WOW, I want to try this'. To keep this forum alive, we need 'hands-on' people. IDT is pretty much gone as well as NSEW, Diaftia is taking it easy, and BorisM has rare appearances. It is nice to see new guys at bat such as 'MisterBlue' that has just put up a modified version of IDT's mod. THIS is what this forum needs to stay alive with everyone sort of stepping out. I will continue to put up mods and make changes to my 'Chrome Theme' and my 'Chrome Nav Mod', but I cant be the only one to keep this forum alive, we need some more guys saying 'I can do this' and put up their work! Lol, there is a 'modder' in everyone that visits this forum, otherwise, you would not be here :)

    On a side note..... I went and checked out some of the newer Nav units out there by Alpine, Kenwood, and JVC. My X910BT with its mods STILL looks better than anything out there :)

     

    I am behind you 100%. I also joined about a year ago and had lots of help from the above people and learned how to make changes. I have added tons of stuff to my unit and have it set up the way I want it. I am not much in the graphics . I enjoy messing around with my unit with the new changes etc. So thanks to Abb1 and the others who are trying to keep the forum going!

    Jimbo

    Keep up the good work Abb1.

    Jimbo

  14. ok found that error, but now i am getting another error FFUIERROR: Unknown object identifier Identifier=[d_UmnDel1] Script"d_Delen" command 1. Anyway as an update add this into the place.ui file at the end to get rid of the last error i was getting. Now on to finding the next error:

    ;Common Multiplication and Division Function

    run d_UmnDelDone

    dUmnDel1.set $1

    dUmnDel2.set $2

    dUmnDel3.set $3

    dUmnDel4.set $1

    1 run d_UmnogInit

     

    decval "dUmnDel2" 1

    incval "dUmnDel5" 1

    1 runif dUmnDel2 0 'run dUmnDel3'

    1 else_run 'incval "dUmnDel1" dUmnDel4, run d_UmnogRepeat'

     

    runif dUmnDel5 1000 'dUmnDel5.set 0, 30 run d_UmnogInit'

    else_run '1 run d_UmnogInit'

     

    run d_UmnDelDone

    dUmnDel1.set -1

    dUmnDel2.set $1

    dUmnDel3.set $3

    dUmnDel4.set $2

    1 run d_DelenInit

     

    incval "dUmnDel1" 1

    incval "dUmnDel5" 1

    1 runif dUmnDel2 <= 0 'run dUmnDel3'

    1 else_run 'decval "dUmnDel2" dUmnDel4, run d_DelenRepeat'

     

    runif dUmnDel5 1000 'dUmnDel5.set 0, 30 run d_DelenInit'

    else_run '1 run d_DelenInit'

     

    term d_UmnogInit

    term d_UmnogRepeat

    term d_DelenInit

    term d_DelenRepeat

    dUmnDel5.set 0

    Hey i was close. i was only missing the top header part of the place.ui file.

    Oh well you beat me to it jimbo, good team work. Mine works now as well thanks for your help abb. do i still need that Restart.exe file in the extension folder if i am not using the map changer?

     

    I don't believe so. I think the restart.exe is for the map changer.

    Jimbo

  15. If that does not do it, then you are missing code in one of the other ui files. Search for anything with reference to 'half_patch' or 'fuel calculator'

     

    Thanks ABB1,

    I went back to your mod and copied the top lines and copied everything at the bottom of place.ui starting with the divisions scrip and now everything works.

    Thanks

    Jimbo

  16. that last error is a tough one. I can't seem to find where that code is being called out in any other ui file. Anyway too tired to continue examdiff. will try again tomorrow.

    Check these UI files out. I believe that these are the ones that are referenced:

     

    ADD:

    half_patch_var.ui

    half_patch.ui

    half_patch_800_480.ui

     

     

    Reference (add scripts relating to):

    START.UI

    place.ui

    model_variables.ui

     

    There might be a few others as well, but these are DEFINATELY referenced. Make sure that you add the calculations to the 'place.ui' folder

     

     

    Through a lot of trial and error, I got it working perfectly in Diaftias mod

     

    What scrips would be add to place.ui?

    I have all the patches in the proper ui files.....

    Thanks

    Jimbo

  17. Ok well here i an update to what I have gotten so far. I have finally been able to get to the fuel calc screen when i hit the onmap button. although i am still getting errors but now the error is FFUIERROR: Unknown object identifier Identifier=[d_Umnog] Script"[unnamed]" command 1. then when it does go to the fuel calc screen when i hit consumption it says FFUIERROR : Unknown object identifier Identifier=[d_UmnDelDone] Script"d_StFuelCalc_done" command 0I. guess that is what i have to search for now.

    Anyway this is what I added besides what i mentioned earlier.

    1. I added this to the top of the start 800_480 file

    ;Half Patches

    import "ui_pioneer/800_480/ui/half_patch_800_480.ui"

    2. I also added this to the end of the start.ui file

    ;Half Patches

    import "ui_pioneer/common/ui/half_patch.ui"

    Back to the drawing board!

     

    I checked and I had both files in where you mentioned. I guess I forgot to tell you that when I tried to remember everything I did. Let me know if you make any progress. I will also keep trying.

    Thanks

    Jimbo

  18. I got the fuel calc working in Diaftias mod. It was not easy! You are missing a whole bunch of steps. My suggestion to you is to go through the UI files in the 'Common' folder of my mod and make the changes that you see needed in your mod with regards to the fuel calculator. There are too many scripts to post to get this working, you have to do the leg work. You also need a bmp

    Ok so all the referenced codes are in your coomon ui folder. I will examdiff each file and see what differs. Thanks for the advice.

    Also in the '800_480/UI' folder. It took me several hours going through all the code for the map changer and the fuel calculator, and a LOT of error messages. Error messages are good though, because you know where the problem is in most cases. In Diaftias mod that I redone, I added probably about 60-100 new lines of text, most of it to incorporate the mapchanger and fuel calculator.

     

    I did added the map changer about a month ago. I got that working fine. Let me know what steps you took to get the \fuel calculator going. I also spent hours going over the files in the common/ui.

    Thanks

    Jimbo

  19. ..........They just have new scripts added which opens the door to a lot of new features that were not possible before...........

     

    Yeah, but that's where some users find particular mods not to their taste: too many features, a lot of which most of us would hardly (if ever) use.

    Like I said, each to his own, we all have our own individual tastes and requirements.

    BTW, I have tried your mod, you've obviously put a lot of time and effort into it - congrats! Imay even borrow some of it in the future :wink:

     

    I'm running Stans mod with my own slant and personalisation, it works well for me :D

     

    Now that i got all of my other mods to work with that mod that now i will not be updating to one of the new mods. I agree sometimes there are too many features, although those newer mods are awesome. I almost abandoned this mod (Stans/ CMH mod) before today but now i have been successful in adding any of the mods that i have wanted. Now i will put my time towards this fuel calc mod. Do you need MSN for this to work?

     

    I have MSN but not sure if you need it for the Fuel Calculator. Let me know if you get the calculator up and running.

    Jimbo

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