mikedecaro
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Everything posted by mikedecaro
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1. Someone else may have to answer this. I only have an AppRadio 1 with an iPhone 4S, but many people have it working with newer models of both. 2. You can use the latest AppRadio app in the app store. Version 2.3.0 changed significantly so I had to make code changes after that update. The first post should really read 2.3.0 and up. I'll fix that. 3. Feel free to share this. I'm actually looking for other developers to help with the project, so the more publicity the better.
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Life is starting to get really busy and it's becoming difficult for me to keep AppEx updated/fix all of the issues. I have no intentions on abandoning this project, I'm just looking for some help from other developers out there to keep this moving at a better pace. The source code will be posted on Github later today so AppEx can become a community project. Hopefully some other people can contribute. If you know how to develop for iOS but never wrote a jailbreak app before, I can try to help you get set up with a toolchain for compiling. Just send me a PM and I'll see what we can do.
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You shouldn't have to modify the X and Y for the 4S on an AppRadio 1. That's the same set up I'm using. I'll contact you directly about this so we can figure out. I don't think I've tested on that head unit yet. Someone reported an incompatibility with Dimmer and I haven't checked out the problem yet. For now, they don't work together.
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I'll look into different sizing options (stretch, fill, etc). The beta versions do not work with iOS 5. I'll look into it. It's most likely mirroring small because I didn't add support for the 3GS screen resolution. I'll add it to the next beta and we can go from there. There are still bugs with SBRotator. It's on the todo list. As of now, apps can only be launched via the AppRadio app. The mirroring is triggered only when you press on an icon in the menu. I may be able to do something to fix this, but I can't promise anything.
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It's the X and Y of the iPhone screen. It's important to note that when the screen is rotated, the X and Y coordinate stay relative to the device (X is the short edge and Y is the long edge). On the head unit: In portrait, X is left/right and Y is up/down. In landscape, X is up/down and Y is left/right. When testing, try to stick with one orientation.
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Beta 16 posted. Only difference is changes to calibration. If you are using an AppRadio with the iPhone 5, let me know how this version works. There are still issues with other head units (8400BT, Z150BH, etc). Still working on it. I left the multipler settings there in case anyone with calibration issues wants to mess with the numbers.
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It says the window is 1600x90? I didn't hardcode the 0.9 multiplier, just tried a new algorithm. Is it exact now? I know the iPhone 4 has frame rate issues. I assume the iPhone 5 might because it has to mirror a much larger screen. Once I get the calibration sorted out, I'm going to see if I can integrate with DisplayOut. From what I've seen, it runs really smooth on the head unit.