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Diaftia's Hybrid mods V1 - UPDATED: 12/1/09 FINAL

By diaftia · Aug 12, 2009in Completed Mods/Themes💬 950 posts👁️ 132,666 views
Page 38 of 38
Posted Dec 02, 2009 · 20:07 UTC#926

Hi Diaftia, abb1,

 

I just tested without Cache-Parm and with 4096 Cache-Parm in "sys.txt". Always the same result: Out of Memory.

- it happend always at the same road-crossing (identical route)

- it seems it happend when try to display the next road-name in the top-field

- I didn't copy the content-voice

- I didn't copy the branding.zip

- it happend since your Change "scrolling road-names" in the 11/05 mod

--> it is running well when switching off "Display next road-name" ....

 

2nd test with MSN:

- same result: Out of Memory

 

Greetz Horizont

Posted Dec 02, 2009 · 22:45 UTC#927
Finally other people are chiming in. Its better when that happens so I have something to go on.

 

My mods do have a lot of bells and whistles. Each of these bells and whistles does take memory to function. I think I might need to start setting them to off by default rather than on. If people want to start turning them on they can do so. I think with all of the bells and whistles I might be exceeding the limits of what the hardware can do. It is so odd that some people have this problem and some don't. I have been using my mods for months and have never once had a memory error. As you can imagine this makes it hard to troubleshoot.

 

The cache size parameter is one that IDT had in his mods. There is a default value, I am sure, if not specified. Feel free to comment it out or change it and let me know what happens.

 

As far as the file size is concerned this is partially due to 3 things. One is the audio files for the spoken warning. This is about 1.5MB. The other thing is some branding files that N-S-E-W put into the mods before I started modding them. He had mentioned to me that I might want to take them out since I include an external branding file. That is about 2mb from what I can remember. The other things are the menu images and other supporting images for all the cool screens. Cool screens are nice but they take images to render and those images can add up. I have not ran a lot of them through the igo image converter. I will try to do that. I think I can reduce the size of my mods by at least 5mb I am just not sure that will help the cache thing, but it might. If anything it will free up space on the units. I am not sure if BMP's being smaller translates into less memory used. If it does, that should help.

 

If anyone has any experience from a coding perspective on how to keep caches clear please chime in. I will be more than happy to go through the code and apply any techniques that make things more efficient.

 

So where in the data.zip are these branding files from N-S-E-W in case I (or others) would like to remove then to reduce the size?

 

I am about to try out you V2 mod to see how it goes. Thanks for the great work.

 

I can probably assemble a listing of the files added, but it would be time consuming and most likely won't change any of the memory problems. Bear in mind that the zip has lots of features in it. The sum of all may cause a memory issue or it could be something in one of the scripts causing some people to have problems. It may also be a crumb or two left over from a previous mod causing a memory problem.

I, and many others here ran the gurjon zip that had way more stuff and added about 80 mb to the drive and never had a memory issue. I still have that on my drive as well as my 10 mb zip and I've yet to encounter a memory issue.

 

I've also read that the scrolling roadshields, overhead road signs, building visibility and spoken speed cameras tax the system. Turn those all off and see if the memory issue still exists.

Posted Dec 02, 2009 · 22:52 UTC#928
Finally other people are chiming in. Its better when that happens so I have something to go on.

 

My mods do have a lot of bells and whistles. Each of these bells and whistles does take memory to function. I think I might need to start setting them to off by default rather than on. If people want to start turning them on they can do so. I think with all of the bells and whistles I might be exceeding the limits of what the hardware can do. It is so odd that some people have this problem and some don't. I have been using my mods for months and have never once had a memory error. As you can imagine this makes it hard to troubleshoot.

 

The cache size parameter is one that IDT had in his mods. There is a default value, I am sure, if not specified. Feel free to comment it out or change it and let me know what happens.

 

As far as the file size is concerned this is partially due to 3 things. One is the audio files for the spoken warning. This is about 1.5MB. The other thing is some branding files that N-S-E-W put into the mods before I started modding them. He had mentioned to me that I might want to take them out since I include an external branding file. That is about 2mb from what I can remember. The other things are the menu images and other supporting images for all the cool screens. Cool screens are nice but they take images to render and those images can add up. I have not ran a lot of them through the igo image converter. I will try to do that. I think I can reduce the size of my mods by at least 5mb I am just not sure that will help the cache thing, but it might. If anything it will free up space on the units. I am not sure if BMP's being smaller translates into less memory used. If it does, that should help.

 

If anyone has any experience from a coding perspective on how to keep caches clear please chime in. I will be more than happy to go through the code and apply any techniques that make things more efficient.

 

So where in the data.zip are these branding files from N-S-E-W in case I (or others) would like to remove then to reduce the size?

 

I am about to try out you V2 mod to see how it goes. Thanks for the great work.

 

I can probably assemble a listing of the files added, but it would be time consuming and most likely won't change any of the memory problems. Bear in mind that the zip has lots of features in it. The sum of all may cause a memory issue or it could be something in one of the scripts causing some people to have problems. It may also be a crumb or two left over from a previous mod causing a memory problem.

I, and many others here ran the gurjon zip that had way more stuff and added about 80 mb to the drive and never had a memory issue. I still have that on my drive as well as my 10 mb zip and I've yet to encounter a memory issue.

 

I've also read that the scrolling roadshields, overhead road signs, building visibility and spoken speed cameras tax the system. Turn those all off and see if the memory issue still exists.

 

I agree. I think it might have to do with the fact that all of this stuff is on by default. I need someone with reboots to turn off some of the features mentioned and lets see if the reboots stop. I know things are functioning because I have had absolutely 0 reboots, along with many others. So I think its a features/resources thing. We already have one report of scrolling/shielded text being disabled fixing the issue for one person.

Posted Dec 03, 2009 · 18:15 UTC#929

Hello!

 

I'm new here ;-) First off all sorry for my bad english. I'm german but I'll try my best.

 

I also have the "out of memory" problem.

Mostly it appears when the navigation system for example says "turn right" and I turn left.

It starts to recalculate the route and then it runs out of memory. The music stops. The only chance to get it working again is to turn off the ignition and turn it on again.

 

I use the diaftia V2 Mod in combinastion with the dpdurst schemes on a european F900bt running with software 3.01.

 

I hope there'll be a fix soon.

 

Greets

Heiko

Posted Dec 03, 2009 · 20:08 UTC#930

Hi Alex. Harvey here. As you already know, I've been quite happy with your mods. I've only tuned in now & then to see what's been happening. Thought I'd bring you up to speed with my system.

 

"Out of memory' is an issue when you go off route & the sys has to recalculate (& I wish sam would just do it without saying it everytime). It starts a recalc, then freezes with an out of memory block. I just switch back to my xm screen & everything there works fine, but can not get back to nav. The only recourse is to stop, turn off the car, open the door (or wait 10min for the built-in time out), then restart. All restarts up fine. I'm not sure why, or where from, but my sys had Oceanic, Asia, & Africa maps in it. I deleted these. Still no good. Also, I don't have any builldings showing up.

 

Just a footnote for myself. Where is the code (I've tried several places to make changes, then back again to the original, because nothing happened) to fade out to off, or have it not appear, the record tracks button. I default to always record and turn off to see onscreen, but this pesky button just stays there. Any ideas?

 

Thanks again. And if you need help in anything I can do, I'll be glad to do it for you. I'm now off work for 4 months (this is nothing new. I arrange this every year, so it's not a bad thing). I love the additions though. We'll just keep tweaking until we get what we want. Thanks again.

Posted Dec 03, 2009 · 22:37 UTC#931
...the sys has to recalculate (& I wish sam would just do it without saying it everytime). ...

 

SYS.TXT :arrow: [interface]

recalc_voice=1 ;Turn off recalculation warning

 

That should do it, supposedly.

Posted Dec 04, 2009 · 00:42 UTC#932
Hello!

 

I'm new here ;-) First off all sorry for my bad english. I'm german but I'll try my best.

 

I also have the "out of memory" problem.

Mostly it appears when the navigation system for example says "turn right" and I turn left.

It starts to recalculate the route and then it runs out of memory. The music stops. The only chance to get it working again is to turn off the ignition and turn it on again.

 

I use the diaftia V2 Mod in combinastion with the dpdurst schemes on a european F900bt running with software 3.01.

 

I hope there'll be a fix soon.

 

Greets

Heiko

Hi there, first off, welcome to the forums! It is nice to see everyone now coming forward with memory issues and this mod. I thought that I was the only one and that it was fault of my colored bmp's which should not cause memory errors as that does not make any sense, unless the size has greatly changed, which it hasnt as I made sure that they were the same.

The mod really needs to be polished up. In the meanwhile, I would suggest downloading his V2 mod as I have tested that out for 2 days now and not received any memory errors.

Posted Dec 04, 2009 · 07:13 UTC#933

Thanks Boris. I'll give that a try.

 

Just letting you know, it didn't work. I tried using a =0 & =1, also put it in sound instead of interface. So far, no change, but thanks for giving it a shot.

Posted Dec 04, 2009 · 12:38 UTC#934

Hi there, first off, welcome to the forums! It is nice to see everyone now coming forward with memory issues and this mod. I thought that I was the only one and that it was fault of my colored bmp's which should not cause memory errors as that does not make any sense, unless the size has greatly changed, which it hasnt as I made sure that they were the same.

The mod really needs to be polished up. In the meanwhile, I would suggest downloading his V2 mod as I have tested that out for 2 days now and not received any memory errors.

 

Hi!

I already use the V2 version.

The problem occurs very often. Serious navigation is not possible for me at this time.

Posted Dec 04, 2009 · 17:53 UTC#935

Hi there, first off, welcome to the forums! It is nice to see everyone now coming forward with memory issues and this mod. I thought that I was the only one and that it was fault of my colored bmp's which should not cause memory errors as that does not make any sense, unless the size has greatly changed, which it hasnt as I made sure that they were the same.

The mod really needs to be polished up. In the meanwhile, I would suggest downloading his V2 mod as I have tested that out for 2 days now and not received any memory errors.

 

Hi!

I already use the V2 version.

The problem occurs very often. Serious navigation is not possible for me at this time.

 

Use the V2 version and disable illustrated text. That should clear up the memory errors.

Posted Dec 09, 2009 · 03:44 UTC#936

Sent a donation - thanks for the hard work!

Posted Dec 09, 2009 · 21:46 UTC#937
Sent a donation - thanks for the hard work!

 

 

Many thanks for the donation! Greatly appreciated!

Posted Dec 11, 2009 · 21:21 UTC#938

First off, great mod!

 

A couple questions though on the latest build/version.

 

I saw this note and was wondering exactly where this button was... I would like to make a zoon preset so when i leave the office i get an overhead of the city to see the traffic issues...

 

In "Map" mode

* Button on the left displays 2D zoom presets. Save zoom adjustments with long click. Preset buttons disappear automatically after a few seconds.

 

 

Also, is there a way NOT to show the speed camera locations on the map.

 

Thanks,

Pat

Posted Dec 14, 2009 · 17:52 UTC#939
First off, great mod!

 

A couple questions though on the latest build/version.

 

I saw this note and was wondering exactly where this button was... I would like to make a zoon preset so when i leave the office i get an overhead of the city to see the traffic issues...

 

In "Map" mode

* Button on the left displays 2D zoom presets. Save zoom adjustments with long click. Preset buttons disappear automatically after a few seconds.

 

 

Also, is there a way NOT to show the speed camera locations on the map.

 

Thanks,

Pat

 

Hmmm I will look into what the button did. I dont remember it off the top of my head. Overview mode zooms out to a level that is set when in route. I am pretty sure its broken in this older version and will be fixed in my upcoming V2 release this week. Other than that you can use the zoom button in Plan mode that allows you to zoom out to preset levels. Haven't tried to long click it though. I think that may be the button that this is referring to.

 

As far as not showing camera icons there are several ways to do this. If you want to not show all camera's just go in and disable the speed camera option in warnings. If you just want to turn off one type click the wrench next to that same option and disable the ones you do not want. I tend to disable the known radar positions. Even then (personally) I still have it show on the screen but disable the alerts for it.

Posted Feb 09, 2010 · 19:13 UTC#940

Seems pretty awesome! Can't wait to install it thanks!

Posted Feb 09, 2010 · 19:49 UTC#941

Again my question:

 

Why do you spam this simple question to three threads an why did you dig out an old one like this one?????

Posted Mar 10, 2010 · 01:56 UTC#942

This thread need to be move to Complete Mods!!!!!

Posted Mar 23, 2010 · 23:46 UTC#943

Recovered.

Update: Got the attachments back!

 

Thank god for backups... If anyone out there is in IT, make sure you have full server backups! A virtual environment to extract/test them in also helps...

Posted Apr 01, 2010 · 21:00 UTC#944

Thanks Jason! I appreciate it! Unfortunately most people learn the hard way about backups. ;)

 

Is there anything that can be done about my post count? It used to be almost 1000... now its mid 500's. Guess it doesn't matter but I was almost a part of the 1000 club. ;)

Posted Apr 12, 2010 · 10:39 UTC#945

Hi,

 

I'm new here, and i'm looking for the right mod to update my F500bt. I followed the steps in the manual and it looks like it went al right, but when i'm starting up the screen is telling me that the device is starting up, but this window never is going away. When i press the "map" button i get the warning screen but i can't see the "button" because the starting up window is over it.

 

In the manual (point 13) i have to copy the Commonlib.dll file to the device, but i can't find it so i didn't install it. Maybe this is the course of it?

 

I know that this is an old topic, but i have to use this one, because i don't have version 3 on my f500bt. The sys.txt is already edited with my device number 749EW.

 

I hope someone can help me.

Posted Apr 16, 2010 · 17:17 UTC#946
Hi,

 

I'm new here, and i'm looking for the right mod to update my F500bt. I followed the steps in the manual and it looks like it went al right, but when i'm starting up the screen is telling me that the device is starting up, but this window never is going away. When i press the "map" button i get the warning screen but i can't see the "button" because the starting up window is over it.

 

In the manual (point 13) i have to copy the Commonlib.dll file to the device, but i can't find it so i didn't install it. Maybe this is the course of it?

 

I know that this is an old topic, but i have to use this one, because i don't have version 3 on my f500bt. The sys.txt is already edited with my device number 749EW.

 

I hope someone can help me.

 

Per the first post in this thread:

 

These mods were tested and made on a US based F90BT running 3.01. So this does have MSN in it. Feel free to remove the MSN stuff on your own if you don't want it.

 

You really need to update to 3.X. Once you do that look for my newest version (currently 2.3 in another thread) and use that one.

 

Alex

Posted Apr 29, 2010 · 06:23 UTC#947

You really need to update to 3.X. Once you do that look for my newest version (currently 2.3 in another thread) and use that one.

 

Alex

 

Hi,

 

Thankz, I'll update it. Then I'll try your newest function. I hope it's working, because as for now, I'm not very happy with the layout of the 500.

 

Greetz

Posted May 17, 2010 · 23:17 UTC#948

You really need to update to 3.X. Once you do that look for my newest version (currently 2.3 in another thread) and use that one.

 

Alex

 

Hi,

 

Thankz, I'll update it. Then I'll try your newest function. I hope it's working, because as for now, I'm not very happy with the layout of the 500.

 

Greetz

 

Lets just say you should start liking your AVIC once you add my mods in. :)

Posted Jul 05, 2010 · 23:25 UTC#949

just added the hybrid mod .. beautiful :)

 

one question when we add an address how do we save it as a favourite?

 

can't seem to find the save to favorites

 

thanks

Posted Dec 07, 2010 · 20:53 UTC#950

just added the hybrid mod .. beautiful :)

 

one question when we add an address how do we save it as a favourite?

 

can't seem to find the save to favorites

 

thanks

 

Cant say I remember in this mod. You should use my newer one. Its in there for sure. Either that or wait for my upcoming 3.0. Still my 2.3 was so much better than my first version.

 

Alex

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