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Diaftia's Hybrid mods V1 - UPDATED: 12/1/09 FINAL

By diaftia · Aug 12, 2009in Completed Mods/Themes💬 950 posts👁️ 132,666 views
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Posted Nov 25, 2009 · 03:01 UTC#876

What about the thought of adding an onboard trip computer which would fit nicely in the left corner of the map. IDT has it in his 2.0 version and it is awesome. You can toggle it on the map and off again by hitting the speed sign.

Posted Nov 25, 2009 · 05:41 UTC#877
Alex - Since this being is beta tested and you mentioned including it in your next set, you should be able to add the destination left/right code to the Pioneer.ini file located in the project config folder. This way, everyone who uses your zip won't have to use a modified sys.txt to have it.

 

[sound]

announce_viadest_side=1

 

 

From my experience, at least in my area, the left/right dest. announce is very unreliable. I am getting about a 50/50 correct to incorrect ratio on my limited testing here in the North Orange County and West San Bernardino County areas of Southern California. Maybe this is why Pioneer did not turn it on. I will leave it off due to this and would prefer it not be on by default but could live with having to change it if it is implemented like that. If possible an on/off choice in the settings would be the way to go. JMO.

Posted Nov 25, 2009 · 22:41 UTC#878

Well, I love this mod, but it looks like it is a dud for me. I had the system restart today when I planned a route. It then restarted and as soon as the Nav loaded up I had an error message come up saying that I was low on memory and system cache. This mod was fine before but ever since I planned the route, I cannot even load it anymore. Now the rest (Main, AV, ) loads fine, it is just when I load the Nav that I get the memory error. DAMN!!

Posted Nov 26, 2009 · 05:06 UTC#879
Well, I love this mod, but it looks like it is a dud for me. I had the system restart today when I planned a route. It then restarted and as soon as the Nav loaded up I had an error message come up saying that I was low on memory and system cache. This mod was fine before but ever since I planned the route, I cannot even load it anymore. Now the rest (Main, AV, ) loads fine, it is just when I load the Nav that I get the memory error. DAMN!!

 

I have had that happen when an image was not right. You had to go through all the images and change them right? Try the default set of mods and I will guarantee you that it will be fine.

Posted Nov 26, 2009 · 05:30 UTC#880
What about the thought of adding an onboard trip computer which would fit nicely in the left corner of the map. IDT has it in his 2.0 version and it is awesome. You can toggle it on the map and off again by hitting the speed sign.

 

Yeah I have thought about doing that. Just haven't. I will look into it. I seem to have some extra time over Thanksgiving break. :-P

Posted Nov 26, 2009 · 12:43 UTC#881
Well, I love this mod, but it looks like it is a dud for me. I had the system restart today when I planned a route. It then restarted and as soon as the Nav loaded up I had an error message come up saying that I was low on memory and system cache. This mod was fine before but ever since I planned the route, I cannot even load it anymore. Now the rest (Main, AV, ) loads fine, it is just when I load the Nav that I get the memory error. DAMN!!

 

I have had that happen when an image was not right. You had to go through all the images and change them right? Try the default set of mods and I will guarantee you that it will be fine.

No, that does not work that way, if an image was not right, such as being saved in 32b compared to 24b, then the system would either freezeor reboot. This is not the case here because it was working fine for days with the same images. It happened in the middle of a route, everything was fine, then the error came up saying that there was not enough cache and that memory was low. I could not get the NAV to work after that, even after reboot. If the problem would have been related to a corrupt image, then it would not have let me in the NAV or even get to the point where the message came up because it was running fine for about 20 min, and the the error came up without touching anything.

The only thing that I can think of if it is not related to the mod is that my MEMORY IS LOW! After installing the new maps and all the mods that I have in, I cant even put in a 32mb DEM file because it says the flash does not have enough space. 2GB is really not enough space whith the new maps and the modding. The Z110 has 4GB of flash which is really what these units should have considering that the Z110 cannot be modded and putting that much memory in there is a waist considering that you cannot use it, sort of like putting a ferrari engine in a chevette :roll: . On my days off, I will try to delete a lot of maps that I do not use and see if that will solve the problem. I just noticed that in the SYSTEM.txt file the cache level is set to 2048 (I think) in the debug mode. I wonder if it will help by increasing this!

Posted Nov 26, 2009 · 15:41 UTC#882

I used the beta for 1 day and I had no issues with it. I went back to dpdursts mod just because I am used to it and I will wait for another update from Alex.

Posted Nov 27, 2009 · 04:43 UTC#883
What about the thought of adding an onboard trip computer which would fit nicely in the left corner of the map. IDT has it in his 2.0 version and it is awesome. You can toggle it on the map and off again by hitting the speed sign.

 

Yeah I have thought about doing that. Just haven't. I will look into it. I seem to have some extra time over Thanksgiving break. :-P

I really hope that you will add this as with this, you will reign tops in the NAV department. It is definately nice to have a trip computer while viewing the map.

Well, I deleted several U.S. maps that I will not be using and gained about 260 mb. The mod seems to be working fine now, so maybe it was just a congested flash issue. I know that I tried to put a 30mb file in it before, and it said that I did not have enough space, so I was getting pretty close to the end. Hopefully this will do the trick. I am really looking forward to your update! Cheers

Posted Nov 27, 2009 · 18:38 UTC#884
From my experience, at least in my area, the left/right dest. announce is very unreliable. I am getting about a 50/50 correct to incorrect ratio on my limited testing here in the North Orange County and West San Bernardino County areas of Southern California. Maybe this is why Pioneer did not turn it on. I will leave it off due to this and would prefer it not be on by default but could live with having to change it if it is implemented like that. If possible an on/off choice in the settings would be the way to go. JMO.

 

 

My incorrect left/right destination announce seems to have been fixed by replacing the stock TeleAtlas California POI files with the Navteq California POI file.

 

Thanks to N-S-E-W for helping me work through this issue to figure out what the problem was.

 

I hope nobody takes my comments too seriously because I love all the hard work the modders around here do. I am just giving my opinion as to whether or not I like a particular feature or not and how I think some should be implemented. Some may agree with my analysis or suggestions and some may not but it is no big deal. Thanks all.

Posted Nov 27, 2009 · 23:30 UTC#885

Ok, I got the error message again. The error ONLY happens when I hit the HOME button. It calculates the route and then the error comes up. here is a picture of the error message. Look at the amount of memory requested....lol!

Diaftia, what are your thoughts?

Posted Nov 28, 2009 · 15:32 UTC#886

Has the call button for POI's been fixed?

Posted Nov 29, 2009 · 00:23 UTC#887
Ok, I got the error message again. The error ONLY happens when I hit the HOME button. It calculates the route and then the error comes up. here is a picture of the error message. Look at the amount of memory requested....lol!

Diaftia, what are your thoughts?

 

Can you do me a favor and put on the original set of mods and tell me of you get the error?

Posted Nov 29, 2009 · 00:35 UTC#888
Ok, I got the error message again. The error ONLY happens when I hit the HOME button. It calculates the route and then the error comes up. here is a picture of the error message. Look at the amount of memory requested....lol!

Diaftia, what are your thoughts?

 

Can you do me a favor and put on the original set of mods and tell me of you get the error?

oK, iI will when I have a day off and can play. it shouldnt make a difference though because all I did was change the colors of some bmp's and added DPHursts ui_igo folder. This should not change the amount of memory utilized because it is a direct memory error. I have never had a memory error with IDT's mod and I did the exact same changes there. I will try the stock version though to rule out all possibilities. I love your mod, I just want it to work, but plain black sucks!

Posted Nov 29, 2009 · 00:45 UTC#889

I have never gotten this error ( or any error) using this release. If this only happens with the "Beta" release, then ignore this, but just as an FYI I thought I should let you know.

Posted Nov 29, 2009 · 01:42 UTC#890

abb1, Are you testing the beta? I can confirm this does NOT happen on my unit with the current beta.

Posted Nov 29, 2009 · 02:51 UTC#891
abb1, Are you testing the beta? I can confirm this does NOT happen on my unit with the current beta.
No, I am using the one at the front dated NOV 5. Where is the download for the beta, maybe I will try that. It could be that there is a conflict with one of my other mods. It is weird, it works perfect up until I put in a route, like press the home button.
Posted Nov 29, 2009 · 03:20 UTC#892

I love this mod just wish the overview option would work properly.

Posted Nov 29, 2009 · 04:52 UTC#893
No, I am using the one at the front dated NOV 5. Where is the download for the beta, maybe I will try that.

 

Oh ok, never mind then. No DL link. Alex just letting a few people test his next release. Thought you might have been testing it. 8)

Posted Nov 29, 2009 · 07:36 UTC#894
Ok, I got the error message again. The error ONLY happens when I hit the HOME button. It calculates the route and then the error comes up. here is a picture of the error message. Look at the amount of memory requested....lol!

Diaftia, what are your thoughts?

 

Can you do me a favor and put on the original set of mods and tell me of you get the error?

oK, iI will when I have a day off and can play. it shouldnt make a difference though because all I did was change the colors of some bmp's and added DPHursts ui_igo folder. This should not change the amount of memory utilized because it is a direct memory error. I have never had a memory error with IDT's mod and I did the exact same changes there. I will try the stock version though to rule out all possibilities. I love your mod, I just want it to work, but plain black sucks!

 

It is entirely possible that an image can cause this error. One time I converted all of the images in my mods to igo format. It was a direct overwrite of the images. That was the only change and upon loading the new data.zip up with these images I was immediately presented with an out of memory error. That is the reason I need you to see if it happens with my untouched mods.

 

The other thing I might recommend, since you have added a lot of files to your system, is to delete the Canada and/or Mexico map files if you will never drive there. Could just be that your system is out of memory because of lack of space due to all the additional files. I have no doubt that my mods use more memory than say the stock mods but it also does a lot more. I absolutely need to find out of this issue is specific to your machine before I start changing code. I have had no reports of this and you are the only one that has changed any files. Just need to cover all the bases.

Posted Nov 29, 2009 · 07:38 UTC#895
I love this mod just wish the overview option would work properly.

 

Works fine that I have seen... whats happening? I might have missed something you are doing. Let me know and I will try to reproduce and fix it.

Posted Nov 29, 2009 · 07:40 UTC#896
Has the call button for POI's been fixed?

 

This the one that when searching for a POI the call button is grayed out even if it has a phone#?

Posted Nov 29, 2009 · 15:34 UTC#897
From my experience, at least in my area, the left/right dest. announce is very unreliable. I am getting about a 50/50 correct to incorrect ratio on my limited testing here in the North Orange County and West San Bernardino County areas of Southern California. Maybe this is why Pioneer did not turn it on. I will leave it off due to this and would prefer it not be on by default but could live with having to change it if it is implemented like that. If possible an on/off choice in the settings would be the way to go. JMO.

 

 

My incorrect left/right destination announce seems to have been fixed by replacing the stock TeleAtlas California POI files with the Navteq California POI file.

 

Thanks to N-S-E-W for helping me work through this issue to figure out what the problem was.

 

I hope nobody takes my comments too seriously because I love all the hard work the modders around here do. I am just giving my opinion as to whether or not I like a particular feature or not and how I think some should be implemented. Some may agree with my analysis or suggestions and some may not but it is no big deal. Thanks all.

 

Thanks for posting the info! Are there any drawbacks for using the navteq poi files? Granted havig things actually work correctly is a huge plus. Some people had reported that house numbers displayed backwards in certain circumstances. Wasnt much I could do about it from a coding standpoint. It appears the poi data was the culprit. Good to know there is a solution.

Posted Nov 29, 2009 · 17:55 UTC#898

It seems that the Navteq POIs have less POIs in it than the TeleAtlas POIs. I will test further today, but yesterday I went to search for a Joann's fabric to see where the nearest one around my area was (I know there are several). It only listed a few and if I remember correctly it said the nearest one was 201 miles away. With the TeleAtlas POIs I got quite a few, the closest being just a few miles away (although that one no longer exist).

 

I ended up going to one that I knew where it was but I don't think that was the closest one. Since it was not in the POIs the Nav was no help.

 

I will put back my TeleAtlas POIs for California and try again. If I find that too much is missing from the Navteq POIs I will stick with the TeleAtlas POIs and forgo using the left/right destination announce. As it is the Nav nearly always brings me to me location on the right anyway.

Posted Nov 29, 2009 · 21:08 UTC#899
It seems that the Navteq POIs have less POIs in it than the TeleAtlas POIs. I will test further today, but yesterday I went to search for a Joann's fabric to see where the nearest one around my area was (I know there are several). It only listed a few and if I remember correctly it said the nearest one was 201 miles away. With the TeleAtlas POIs I got quite a few, the closest being just a few miles away (although that one no longer exist).

 

I ended up going to one that I knew where it was but I don't think that was the closest one. Since it was not in the POIs the Nav was no help.

 

I will put back my TeleAtlas POIs for California and try again. If I find that too much is missing from the Navteq POIs I will stick with the TeleAtlas POIs and forgo using the left/right destination announce. As it is the Nav nearly always brings me to me location on the right anyway.

 

I just use both Navteq and TeleAtlas for the home state and a few around. Gives pretty good coverage.

Posted Nov 30, 2009 · 02:35 UTC#900
I just use both Navteq and TeleAtlas for the home state and a few around. Gives pretty good coverage.

 

We were discussing the left/right destination announce. With the Navteq POIs the announce seems to work very good, but Navteq does not have as many POIs. With the TeleAtlas POIs the left/right destination announce is a hit or miss situation with many wrong announces. N-S-E-W found that this seems to be due to the TeleAtlas POIs using longitude/latitude numbers that are not accurate enough and thus showing a POI that is in the middle of the street. using both sets would be great for having more POIs but would not fix the left/right announce.

 

I checked my POI search for Jo-Anns Fabric again today. With the California Navteq POIs I was not getting any California locations with the nearest showing 201 miles away in Yuma, Arizona. My other 49 states still had the TeleAtlas POI files. Once I put back my TeleAtlas California POI files I got 53 locations closer than the Yuma location. I did not check much else since this leads me to believe that the Navteq files are so much smaller due to having much less data in them.

 

I may decide to use both sets of files at some time but I have decided to forgo the left/right announce at this time.

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