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Diaftia's Hybrid mods V1 - UPDATED: 12/1/09 FINAL

By diaftia · Aug 12, 2009in Completed Mods/Themes💬 950 posts👁️ 132,666 views
Page 34 of 38
Posted Nov 22, 2009 · 19:40 UTC#826

Ok, the problem was the missing Font files. This is actually a pretty good mod. The only problem I have is that it only shows the street name when I first hit the 'map' button. It then goes away and it does not tell you what street you are on. I checked in the settings, and 'Show Street names' is enabled, so I dont know, Please don't tell me this is normal. When I am in an unknown city, I really would like to know what street I am on. Here is what I mean:

 

When I first start up the program

err1.jpg

 

Shortly afterwards

err2.jpg

Posted Nov 22, 2009 · 20:25 UTC#827

If I am going to use the no msn version do I need anything other than the data.zip file and the font file? Are all of the other files included in the "with msn" file needed?

Posted Nov 22, 2009 · 20:37 UTC#828
If I am going to use the no msn version do I need anything other than the data.zip file and the font file? Are all of the other files included in the "with msn" file needed?

You need the DATA.zip file, the SYS.txt file and the two font files

Posted Nov 22, 2009 · 20:52 UTC#829
If I am going to use the no msn version do I need anything other than the data.zip file and the font file? Are all of the other files included in the "with msn" file needed?

You need the DATA.zip file, the SYS.txt file and the two font files

 

Thanks abb. Going out to put it on right now. Bucs are getting murdered so no need to keep watching at this point. LOL

Posted Nov 22, 2009 · 21:14 UTC#830

Ok. IT WORKED! Thank for the assistance guys. I played with it a little bit but I gotta get ready for work. One thing I did that I have a question about is I "dropped a pin" in the plan mode. I went back into the plan mode, but I don't know how to remove the pin that I dropped. Also... I am using the F700 so I have no use for MSN direct. I put the data.zip file from the non msn version in but it's still there. Did I do something wrong?

Posted Nov 22, 2009 · 21:51 UTC#831

Will these issues be fixed in the next version?

 

1) White/Yellow boxes showing up instead of the road names?

2) Software bypass? (worked in earlier versions but hasnt in the last 2 ) ?

3) Correct camera locations?

 

Rob

Posted Nov 22, 2009 · 22:58 UTC#832
Will these issues be fixed in the next version?

 

1) White/Yellow boxes showing up instead of the road names?

2) Software bypass? (worked in earlier versions but hasnt in the last 2 ) ?

3) Correct camera locations?

 

Rob

4) Street names to be displayed (see above post) on either top or bottom bar

Posted Nov 22, 2009 · 23:03 UTC#833

Hey ABB1

What setting did you chnage to move your car up higher on the screen? I have a problem with mine not covering the arrow completely. The code for my car placement is below

TIA

 


Posted Nov 22, 2009 · 23:16 UTC#834

 

That makes sense. I thought the only file I would need is the "non-msn" zip file. I will download the other zip as well and try to figure out what to do with it. Never criticizing anyone who spends their personal time to help everyone! Thanks for all your time and effort. Can't wait to get this working! :-)

 

just download the entire package and use the non-msn data.zip that you have already rather than the one that is in the large bundle.

Posted Nov 22, 2009 · 23:19 UTC#835
Ok, the problem was the missing Font files. This is actually a pretty good mod. The only problem I have is that it only shows the street name when I first hit the 'map' button. It then goes away and it does not tell you what street you are on. I checked in the settings, and 'Show Street names' is enabled, so I dont know, Please don't tell me this is normal. When I am in an unknown city, I really would like to know what street I am on. Here is what I mean:

 

When I first start up the program

err1.jpg

 

Shortly afterwards

err2.jpg

 

Delete your save files per the directions in the first post.

 

The target next to the icon signifies that you touched the screen to take it out of follow mode. The street where the cursor is based on where you touched on the map is shown. Then when you go back to gps.following mode it will show the current street you are on.

Posted Nov 22, 2009 · 23:25 UTC#836
Will these issues be fixed in the next version?

 

1) White/Yellow boxes showing up instead of the road names?

2) Software bypass? (worked in earlier versions but hasnt in the last 2 ) ?

3) Correct camera locations?

 

Rob

4) Street names to be displayed (see above post) on either top or bottom bar

 

1. Yes, there is a toggle to disable shielded text

2. Did you ever verify that the problem did not exist on other mods? I need your help with this because it is only happening on some 700 models apparently. 2 to be exact.

3. Same as #2.

 

4. This is because of your save files.

Posted Nov 22, 2009 · 23:39 UTC#837
Hey ABB1

What setting did you chnage to move your car up higher on the screen? I have a problem with mine not covering the arrow completely. The code for my car placement is below

TIA

 


I used the 3D car from IDT's mod, he has a huge selection of cars to choose from. Instructions are on the first post

http://www.avic411.com/forum/viewtopic.php?f=34&t=28376

Posted Nov 23, 2009 · 02:44 UTC#838

Thanks for all the help diaftia, I finally got this mod working properly, and looking pretty good with my 'Red Theme'.

Here are some pics:

dared1.jpg

 

dared2.jpg

 

dared3.jpg

 

dared4.jpg

Posted Nov 23, 2009 · 02:58 UTC#839
Thanks for all the help diaftia, I finally got this mod working properly, and looking pretty good with my 'Red Theme'.

Here are some pics:

dared1.jpg

 

dared2.jpg

 

dared3.jpg

 

dared4.jpg

 

 

I like it! Is that done by just replacing the image.res file?

Posted Nov 23, 2009 · 03:00 UTC#840

What is the little house with numbers that continuously change towards the bottom of the map and can it be turned off?

Posted Nov 23, 2009 · 03:05 UTC#841

2. Did you ever verify that the problem did not exist on other mods? I need your help with this because it is only happening on some 700 models apparently. 2 to be exact.

 

What "other" mods? Your previous versions? If so, then yes, I can confirm it. It worked fine with your 9-8 and 9-15 mod versions. Does/Did not work with the 10-10 and 11-5 versions.

Posted Nov 23, 2009 · 03:06 UTC#842
What is the little house with numbers that continuously change towards the bottom of the map and can it be turned off?

 

House addresses. Yes it can be turned off in the options.

Posted Nov 23, 2009 · 03:20 UTC#843
What is the little house with numbers that continuously change towards the bottom of the map and can it be turned off?

 

Those are street numbers and yes you can turn them off in the map display options.

Posted Nov 23, 2009 · 03:28 UTC#844

Sweet... Go it now. Two more questions. I hear a random ding dong come through the speakers with or without a route active but nothing pops up on the screen to let me know what it is. And second, I've never tried to write any codes for this thing but how difficult would it be to add stuff to the nav screen. I was thinking a basic "reverse play/pause and forward" button for music and a time counter of the current track playing. Would any of that be possible? I mean we have the click wheel for forward and reverse but the timer of the track would be pretty cool.

 

Thanks again for all the great and hard work guys!

Posted Nov 23, 2009 · 03:57 UTC#845

I like it! Is that done by just replacing the image.res file?

No, that is what makes doing these themes so time consuming. The image.res file only has the bmp's for the main screen and AV screen. All the bmp's for the NAV and NAV options are in the DATA.zip folder, so I had to match those with the ones in my image.res folder. I also made your file accept DPHursts schemes by adding the ui_igo8 file.

Posted Nov 23, 2009 · 04:11 UTC#846

ABB1

I got it, your link pointed me in the right direction. I had the car min and max values set wrong.

Thanks

Posted Nov 23, 2009 · 04:58 UTC#847

I like it! Is that done by just replacing the image.res file?

No, that is what makes doing these themes so time consuming. The image.res file only has the bmp's for the main screen and AV screen. All the bmp's for the NAV and NAV options are in the DATA.zip folder, so I had to match those with the ones in my image.res folder. I also made your file accept DPHursts schemes by adding the ui_igo8 file.

 

I am going to play dumb here. Did you have to actually add files to get my mods to work with those schemes? Or did you just have to modify some of the config. Can you let me know what you did? If something needs to be done to the source I will be happy to accommodate so that others can use them as well.

Posted Nov 23, 2009 · 12:49 UTC#848

I am going to play dumb here. Did you have to actually add files to get my mods to work with those schemes? Or did you just have to modify some of the config. Can you let me know what you did? If something needs to be done to the source I will be happy to accommodate so that others can use them as well.

The only file I had to add was the 'ui_igo8 folder'from DPHursts mod in order to get his schemes to work in your mod. He truly has the best schemes ANYWHERES. You have choices of all seasons and all weather conditions. Your mod by itself would work perfectly with my 'Insane Red Theme' but the mod nor any of the settings would not be matching red, just plain ugly default black. So, what I did, was take all the corresponding bmp's in your 'DATA.zip' file and colored them to match my theme. The only coding that was changed was in the SYS.txt file to accept my 3D car.

Posted Nov 23, 2009 · 21:38 UTC#849

When you hit record, it does not seem to do anything! I was hoping that when recording, it would log a .csv file that I can register in AVIC Feeds to log the drive report. What does hitting the record button do? and where does it record the info? Also, in the settings, you have the option to hit RUN button which has several links such as 'File Explorer', 'Opera', etc. How do you get 'File Explorer to work? I tried having testmode on the SD card inserted, but it does not pick it up :?:

Posted Nov 23, 2009 · 23:40 UTC#850
When you hit record, it does not seem to do anything! I was hoping that when recording, it would log a .csv file that I can register in AVIC Feeds to log the drive report. What does hitting the record button do? and where does it record the info? Also, in the settings, you have the option to hit RUN button which has several links such as 'File Explorer', 'Opera', etc. How do you get 'File Explorer to work? I tried having testmode on the SD card inserted, but it does not pick it up :?:

 

That has been an ongoing problem. I still, and many others on these forums, have yet to figure what it is. The problem, I have narrowed down, is directly related to the same reason the trip computer is not working. When the trip computer is working the saving of the log files will work. It saves a trip that you can go back and play it back like a simulation. Its pretty cool. I have had it work once which tells me the code is good. I am thinking it might be a problem in the ezrider.exe at this point but I am not sure. Even with IDT's mods he has had people pop up saying the trip computer is not working. I have tried messing with the logging paths in the sys.txt, deleting save files, changing the order which the ui files load and have come up with nothing. Just not sure where to go from here.

 

As far as the run command goes here is a quote from Stanislavovich:

 

Stanislavovich wrote:

TMC button must be in the Destination screen. it is unhided if vBeta equal 1 or 2 (EW or AU), Please check that you do not switch on TestMode in the Regional Settings. it must be OFF.

 

To run any application you must copy it in any next folder

\Storage Card\Programs\

\Usb Disk\Programs\

\My Flash Disk\Programs\

and rename it into "application.exe"

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