Search Archive

Chuck88's Mod v3.4b with Pioneer FW 4.0 and Primo 2.0 - Updated 2013-04-13

By Chuck88 · Nov 09, 2010in Completed Mods/Themes💬 851 posts👁️ 212,464 views
Page 3 of 35
Posted Nov 14, 2010 · 19:42 UTC#51

Hi All,

 

Thanks for your support.

 

v2.80b was released. I will provide a description of it later. It fixed a problem with the speed limit sign versus UK/US mode. Sorry for the inconvenience!

 

There is a new MAP browsing mode, very handy, located under the MAP menu. Some menu icons are moved to other locations as a result of this addition.

 

Enjoy!

 

Thanks for this addition Chuck.I look forward to trying out tomorrow(it is night time here and very cold :neutral:)

Posted Nov 14, 2010 · 20:00 UTC#52

Chuck88,

 

Would it be possible to add and enable/disable option for the top menu? I found the fade out option, but how about been able to disable the menu completely?

Posted Nov 14, 2010 · 20:51 UTC#53

Chuck88,

 

Would it be possible to add and enable/disable option for the top menu? I found the fade out option, but how about been able to disable the menu completely?

 

You know what? I already have a personal version for that, just that I am very reluctant to release it to the public because I am somehow wanting to preserve what Abb has done for us, that very nice buttons bar. I don't use it often because I have big-ass fingers so it is very hard for me to touch it. Now that I have all the functionalities with my new popup menu, it might be reason to implement a permanent option for that bar ... look for update in the coming weeks!

 

In the meantime my friend, extract the attached file and store it under "My Flash Disk\APL2\iGo\ui_pioneer\common\ui" (it doesn't have to be in your DATA.zip), and you are good to go.

 

Enjoy!

navigatemap.zip

Edited Nov 14, 2010 by Chuck88
Posted Nov 15, 2010 · 17:25 UTC#54

Thank you sir!!

 

Working like a champ!!

Posted Nov 15, 2010 · 17:40 UTC#55

Thank you sir!!

 

Working like a champ!!

 

You're welcome! If you have other good suggestion, please let me know. :wink:

Posted Nov 16, 2010 · 11:06 UTC#56

Sorry, but don´t work for me. Y have this message:

"Failed to open file:

ui_pioneer\/800x400\loading.bmp

exiting application"

 

Please, help me. Thanks

Posted Nov 16, 2010 · 13:29 UTC#57

Sorry, but don´t work for me. Y have this message:

"Failed to open file:

ui_pioneer\/800x400\loading.bmp

exiting application"

 

Please, help me. Thanks

 

Did you open the DATA.zip file, add navigatemap.ui to ui_pioneer\common\ui, then rezip the DATA.zip file?

 

If so, you would have to use the 7zip utility to rezip it! Google it! It will not work with WinZip or another other compression utility.

 

Like I said above, you don't have to unzip DATA.zip to add the file. Just use the original DATA.zip and add the new zip using the instruction above.

Edited Nov 16, 2010 by Chuck88
Posted Nov 16, 2010 · 15:18 UTC#58

Did you open the DATA.zip file, add navigatemap.ui to ui_pioneer\common\ui, then rezip the DATA.zip file?

 

If so, you would have to use the 7zip utility to rezip it! Google it! It will not work with WinZip or another other compression utility.

 

Like I said above, you don't have to unzip DATA.zip to add the file. Just use the original DATA.zip and add the new zip using the instruction above.

WRONG, I only use 7z for my image.res file, for Data.zip, I use winrar. This is the program that I have always used, and it works like a champ.

Posted Nov 16, 2010 · 17:06 UTC#59

WRONG, I only use 7z for my image.res file, for Data.zip, I use winrar. This is the program that I have always used, and it works like a champ.

 

Hmmm, not wrong, as this is one of the solutions! I always used 7zip as well, and it has always worked for DATA.zip. Don't zip to .7z then rename (that won't work), just ask to compress directly to .zip.

 

WinRAR might also has a mode to create zip file though. I shouldn't have ruled that out.

 

One thing for sure, Winzip is not going to work with the iGo zip engine.

Edited Nov 16, 2010 by Chuck88
Posted Nov 16, 2010 · 17:21 UTC#60

Hmmm, not wrong, as this one of the solutions! I always used 7zip as well, and it has always worked for DATA.zip. Don't zip to .7z then rename, just ask to compress directly to .zip.

 

WinRAR might also has a mode to create zip file though. I shouldn't have ruled that out.

 

One thing for sure, Winzip is not going to work with the iGo zip engine.

 

 

It works just fine, actually. You just have to be careful, since unlike other archivers it is rather brain-dead about preserving the directory structure when you edit a file directly from the archive.

Posted Nov 16, 2010 · 17:33 UTC#61

It works just fine, actually. You just have to be careful, since unlike other archivers it is rather brain-dead about preserving the directory structure when you edit a file directly from the archive.

 

I see but not sure. If you are talking about editing text files directly without extraction, it will rezip to the root of the zip struture (not working), I agreed!

 

Maybe I was using it to rezip the image.res, that is why it didn't work out.

 

:wink:

Edited Nov 16, 2010 by Chuck88
Posted Nov 16, 2010 · 18:43 UTC#62

n the first attempt did not work

In the second, it works fine

Now I have to make adjustments

I have Winrar, 7z and Winzip, what is the best to use?

Thanks

 

 

F900BT Euro

Posted Nov 16, 2010 · 20:21 UTC#63

n the first attempt did not work

In the second, it works fine

Now I have to make adjustments

I have Winrar, 7z and Winzip, what is the best to use?

Thanks

 

 

F900BT Euro

 

Looks like that both 7zip and WinRar work! So it is your pick.

 

:rolleyes:

Posted Nov 16, 2010 · 20:58 UTC#64

I see but not sure. If you are talking about editing text files directly without extraction, it will rezip to the root of the zip struture (not working), I agreed!

 

Maybe I was using it to rezip the image.res, that is why it didn't work out.

 

:wink:

 

'Zactly. RES files are actually compressed with 7Zip's own compression. Skin file uses standard ZIP compression. As long as the directory structure is mainained, I've had no problems using WinZIP. But either WinRAR or 7ZIP are better becasue they maintain structure automatically.

Posted Nov 16, 2010 · 21:16 UTC#65

'Zactly. RES files are actually compressed with 7Zip's own compression. Skin file uses standard ZIP compression. As long as the directory structure is mainained, I've had no problems using WinZIP. But either WinRAR or 7ZIP are better becasue they maintain structure automatically.

 

Hmmm, unless something was hidden from me, you should maybe check it out.

 

I unzipped the actual DATA.zip under a folder \DATA, with the usual structure maintained, then change to inside \DATA folder, and then use Winzip to rezip to a file call DATA.zip. When opened/extracted, it has the exactly same structure as the original DATA.zip file (file somehow bigger by 600KB on a file of 16.5MB, which is normal). I couldn't however play it with the Emulator and got the exact same message:

 

"Failed to open file:

ui_pioneer\/800x400\loading.bmp

exiting application"

 

Zipped it back with 7zip in the same manner, it works!

Posted Nov 16, 2010 · 21:29 UTC#66

Hmmm, unless something was hidden from me, you should maybe check it out.

 

I unzipped the actual DATA.zip under a folder \DATA, with the usual structure maintained, then change to inside \DATA folder, and then use Winzip to rezip to a file call DATA.zip. When opened/extracted, it has the exactly same structure as the original DATA.zip file (file somehow bigger by 600KB on a file of 16.5MB, which is normal). I couldn't however play it with the Emulator and got the exact same message:

 

"Failed to open file:

ui_pioneer\/800x400\loading.bmp

exiting application"

 

Zipped it back with 7zip in the same manner, it works!

 

Depending on version of WinZIP, you might need to set the compression level/method to match the original file. In any case, I would just use a better tool, but technically, WInZIP works as well.

Posted Nov 16, 2010 · 21:47 UTC#67

Depending on version of WinZIP, you might need to set the compression level/method to match the original file. In any case, I would just use a better tool, but technically, WInZIP works as well.

 

Agreed!

Posted Nov 18, 2010 · 03:11 UTC#68

For your modding masters, can anyone tell what "USE_SEPARATED_SAFETY_MODE" in the script is all about?

 

Sometime it is =0 and sometime =1. If I don't use it for button, radio, spirit, text etc, and it still works fine. :blink:

 

Thanks.

Posted Nov 18, 2010 · 17:43 UTC#69

Hi , How do I download from this link? always a mistake !

 

Updated 23-03-2010:

http://www.4shared.c...ile/129128249/7 ... /data.html

 

 

thanks..

Posted Nov 18, 2010 · 20:35 UTC#70

If you did the hardware parking brake bypass on the harness, you won't need this flag. For those of us who forgot/found out about it after installation/suffer from extreme laziness, it helps avoid the button/control from being disabled by the parking brake.

 

For your modding masters, can anyone tell what "USE_SEPARATED_SAFETY_MODE" in the script is all about?

 

Sometime it is =0 and sometime =1. If I don't use it for button, radio, spirit, text etc, and it still works fine. :blink:

 

Thanks.

Posted Nov 18, 2010 · 21:54 UTC#71

If you did the hardware parking brake bypass on the harness, you won't need this flag. For those of us who forgot/found out about it after installation/suffer from extreme laziness, it helps avoid the button/control from being disabled by the parking brake.

 

That make sense! So I guess =1 will disable to control if the car is not parked, and =0 the control will always be enabled. Right?

 

Thanks!

Posted Nov 18, 2010 · 21:54 UTC#72

Thanks for this addition Chuck.I look forward to trying out tomorrow(it is night time here and very cold :neutral:)

 

Ovalball, is the update working for your region?

 

Thanks for a feedback.

Posted Nov 19, 2010 · 10:21 UTC#73

Ovalball, is the update working for your region?

 

Thanks for a feedback.

 

Sorry chuck.I haven't had chance to test it on the road but it works fine in simulate mode.will be able to test it better this coming weekend.

Posted Nov 20, 2010 · 10:56 UTC#74

Sorry chuck.I haven't had chance to test it on the road but it works fine in simulate mode.will be able to test it better this coming weekend.

 

Chuck.Can you tell me where i can find the information back grouund bars which run along the bottom of the screen when navigating please.I am looking to either change the back ground colour or make the "chrome"less intense.I find it difficult to read the time to/distance to information against the current back ground.Thanks,

Posted Nov 20, 2010 · 19:08 UTC#75

Chuck.Can you tell me where i can find the information back grouund bars which run along the bottom of the screen when navigating please.I am looking to either change the back ground colour or make the "chrome"less intense.I find it difficult to read the time to/distance to information against the current back ground.Thanks,

 

This one is not that easy, as it will change dynamically.

 

BMP: navigatemap.ui, search for "script sc_judgeicon", first 10 lines of this script

TEXT: navigatemap_800_480.ui, search for "layer ui_RouteinfoBackground z=5001".

 

I left it as it, which is from abb's mod.

 

Good luck.

 

P.S.: Did the option for UK OK?

Page 3 of 35