WeApOn Posted December 10, 2008 Report Share Posted December 10, 2008 I have keeper's linear compass mod, and I'd like to combine the stop navigation feature when you press the compass. However, the code I've seen around is used with the basic compass. Does anyone have this mod working with a different compass? Could you help me get the code in place for it? Thanks much. Quote Link to post Share on other sites
Maverickster Posted December 11, 2008 Report Share Posted December 11, 2008 Just a guess, but this should work: ;compass Quote Link to post Share on other sites
BorisM Posted December 11, 2008 Report Share Posted December 11, 2008 Rather than keeping multiple identical visual elements, you could have in onrelease something like "runif navigation.has_route sc_btnARM_Delete_OnRelease" this should keep the code a bit cleaner... Quote Link to post Share on other sites
Maverickster Posted December 11, 2008 Report Share Posted December 11, 2008 Rather than keeping multiple identical visual elements, you could have in onrelease something like "runif navigation.has_route sc_btnARM_Delete_OnRelease" this should keep the code a bit cleaner... Does that work? Man, would that be easier. Quote Link to post Share on other sites
BorisM Posted December 11, 2008 Report Share Posted December 11, 2008 I haven't checked this particular code, but similar is used often all over UI files. Do a search for runif and code something similar... Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.