stan-the-man Posted July 3, 2009 Report Share Posted July 3, 2009 Hi everyone, Just would like to find out how could I change the colour of the main route in my navi screen from green to something else? Also the clock -font and color if possible. And last can I change the direction arrows that appear in the top left corner with the distance to the next turn etc. from green to different color or even make my own ones? Just not sure if its all to do with .bmp files or scripts. Cheers for any help/info, stm Quote Link to post Share on other sites
ill.die.trying Posted July 3, 2009 Report Share Posted July 3, 2009 Also the clock -font and color if possible. look for this code in your navigatemap_800_480.ui and change color and color2 values to a hexcolor of your liking And last can I change the direction arrows that appear in the top left corner with the distance to the next turn etc. from green to different color or even make my own ones? for the direction icons, you have to edit diriconbig.bmp in common folder, Quote Link to post Share on other sites
stan-the-man Posted July 4, 2009 Author Report Share Posted July 4, 2009 IDT you are a legend! Thanks for that info. Will try to play with it a little.Anyone knows which code is responsible for the main navi road colour? Cheers everyone Quote Link to post Share on other sites
ill.die.trying Posted July 4, 2009 Report Share Posted July 4, 2009 IDT you are a legend! Thanks for that info. Will try to play with it a little.Anyone knows which code is responsible for the main navi road colour? Cheers everyone i think that's controlled by the color scheme Quote Link to post Share on other sites
JLEA Posted July 4, 2009 Report Share Posted July 4, 2009 not sure about the main navi route color but when you are in route, when the road is highlighted, that is the planned route line of the color.ini file in the scheme you are using. make sure you change it in the day scheme and night scheme. i used the color hex tool. i only changed the color not the ref values. good luck. i used the real day stormy and real night. Quote Link to post Share on other sites
stan-the-man Posted July 6, 2009 Author Report Share Posted July 6, 2009 Thats it JLEA, where abouts is the color.ini file or more info would be great:). Sorry to be pain lads just want to do it right Cheers, Stan Quote Link to post Share on other sites
JLEA Posted July 6, 2009 Report Share Posted July 6, 2009 hey stan just go into the scheme folder, you should then see different zip files, click on one to open it and then in there are the color.ini files. just change the colors to what you want and save it. i pulled the color.ini file to my desktop then edited saved and replaced it right in the zip file, no extracting necessary, and it works fine. good luck Quote Link to post Share on other sites
stan-the-man Posted July 7, 2009 Author Report Share Posted July 7, 2009 JLEA I found the shemes folder and inside it I have Pioneer blue day, Pioneer blue night, Pioneer red day, Pioneer red night. This is the content of the Pioneer blue day color.ini file that was zipped in it: [iNFO] name="COLORSCHEME~Pioneer Blue Day" night=0 ;===================================== ; Roads ; key = ,,, ;===================================== ;a = "0_int", 255, 128, 0 ;class 0 external color ;A = "0_ext", 255, 0, 0 ;class 0 external color a = "0_int",56,56,224 ;class 0 external color A = "0_ext",8,8,200 ;class 0 external color ;s = "freeway_int", 255, 200, 0 ;S = "freeway_ext", 255, 100, 0 ;s = "freeway_int", 128,128,232 s = "freeway_int", 112,112,232 S = "freeway_ext", 0,0,200 ;b = "1_int",255, 200, 0 ;class 1 internal color ;B = "1_ext",128, 100, 0 ;class 1 external color b = "1_int",24,144,88 ;class 1 internal color (autout) B = "1_ext",16,104,64 ;class 1 external color ;c = "2_int", 255,230, 0 ;C = "2_ext", 128, 0, 0 c = "2_int",24,144,88 C = "2_ext",16,104,64 ;d = "4_int", 255,230,0 ;D = "4_ext", 180,180,0 d = "4_int",224,144,56 D = "4_ext",224,120,8 ;e = "9_int",255,255,128 ;E = "9_ext",128,128,50 e = "9_int",200,200,40 E = "9_ext",160,160, 0 ;f = "8_int",255,255,128 ;F = "8_ext",128,128,50 f = "8_int",200,200,40 F = "8_ext",160,160, 0 ;g = "10_int",255,255,100 ;G = "10_ext",128,128,50 g = "10_int",144,144,144 G = "10_ext",160,160,160 ;h = "12_int",255,255,255 ;H = "12_ext",128,128,128 h = "12_int",136,136,136 H = "12_ext",152,152,152 ;i = "13_int",255,255,255 ;I = "13_ext",200,200,200 i = "13_int",112,112,112 I = "13_ext",128,128,128 ;===================================== ; Wires (no fill) ;===================================== ;T = "1w",255,127,0 T = "1w",8,120,32 ;L = "4w",255,150,0 ; 2_ext far view L = "4w",240,104,24 ;M = "8w",255,255,100 ; 9_ext far view M = "8w",160,160,0 ;N = "9w",128,128,50 N = "9w",160,160,0 ;O = "10w",120,120,120 O = "10w",112,112,112 ;P = "12w",120,120,120 P = "12w",136,136,136 ;Q = "13w",170,170,170 Q = "13w",112,112,112 ;===================================== ; Only for debugging ;===================================== ;R = "fable", 255, 0, 0 ;r = "fable", 127, 0, 0 R = "fable", 255, 0, 0 r = "fable", 127, 0, 0 ;Y = "fable", 255, 255, 0 ;y = "fable", 127, 127, 0 Y = "fable", 255, 255, 0 y = "fable", 127, 127, 0 ;===================================== ; Other Roads ;===================================== ;u = "unpaved", 121, 78, 0 ;U = "unpaved_ext",74,74,74 u = "unpaved", 112,112,112 U = "unpaved_ext",128,128,128 ;v = "poor", 215, 209, 160 ;V = "poor_ext",74,74,74 v = "poor", 104,64,168 V = "poor_ext",128,128,128 ;z = "ped", 255,255,128 ;Z = "ped_ext",222,222,222 z = "ped", 240,8,152 Z = "ped_ext",128,128,128 ;x = "ferry", 114, 114, 177 ;X = "ferry_ext",0,0,114 x = "ferry", 8,104,184 X = "ferry_ext",128,224,248 ;w = "train_ferry", 140, 87, 35 ;W = "train_ferry_ext",100,62,25 w = "train_ferry", 140, 87, 35 W = "train_ferry_ext",100,62,25 ;===================================== ; Shape colors ; ; =,,,, ; - obsolete (use -1 or keep the original value) ; - describes how the polygon is shaded based on the terrain , values are ; 0 (default) ?the polygon is filled with the defined RGB , and blended with the shade calulated from the terrain ; 1 ?the defined RGB is ignored, the polygon area will be filled with the color defined by the elevation and shaded by the elevation too ; 2 ?no shading, the pixels in the polygon will always be the defined RGB ; ;===================================== ;0 = "ground", 215, 230, 205,1 0 = "ground",176,176,200 ;===================================== ;Built Up Areas ;===================================== ;Partition_area = 9, 200, 200, 200, 1 ;ua kene mint a "ground" ;built_up = 8, 200, 200, 200, 0 ;built_up_border = 1, 100, 100, 100 Partition_area = 9,176,176,200 ;ua kene mint a "ground" built_up = 8, 176,184,136 built_up_border = 1, 160,168,120 ;===================================== ;Water elements ;===================================== ;sweet_water = 6, 129,169,222,2 ;salt_water = 6, 129,169,222,2 ;intermittent_water = 6, 129,169,222,2 ;;salt_water = 6, 166,202,240 ;;intermittent_water = 6, 166,202,240 sweet_water = 6, 80,152,240 salt_water = 6, 80,152,240 intermittent_water = 6, 80,152,240 ;------------------------------------- ;Wetland: Wetland or swamp area ;------------------------------------- ;wetland = 6, 176,255,176 wetland = 6, 176,255,176 ;------------------------------------- ;Park ;------------------------------------- ;city_park = 4, 166,203,148,1 ;state_forest = 3, 147,191,125,1 ;National_Park = 3, 189,216,176,1 ;;National_Park_border = 1, 89, 185, 86 city_park = 4, 166,203,148 state_forest = 3, 128,176,88 National_Park = 3, 189,216,176 ;National_Park_border = 1, 89, 185, 86 ;------------------------------------- ;Forest ;------------------------------------- ;city_forest = 1, 255,0,255,1 city_forest = 1, 128,176,88 ;------------------------------------- ;Artificial Surface ;------------------------------------- ;airport_ground = 4, 204,204,204 ;airport_runway = 2, 240,240,240,2 ;;building = 0, 209,143,128 ;building = 0, 198,125,115,2 ;cemetery_ground = 5, 146,224,139 ;industrial_area = 2, 190,190,190 airport_ground = 7, 160,152,104 airport_runway = 2, 152,160,184 building = 0, 240,176,104 cemetery_ground = 4, 128,176,88 industrial_area = 5, 200,200,192 ;===================================== ;Line shapes ;===================================== ;railway = 2, 0,0,0, 255,255,255; ; ;;international_border = -1, 240,220,200 ;international_border = -1, 0,0,0 railway = 2, 80,80,80 international_border = -1, 0,0,0 ;===================================== ; Label Colors ;===================================== label_road = "", 0,0,0 label_roadlt = "", 90,90,90 label_settlements = "", 0,0,0 ;oneway_arrow = "",112,112,204 oneway_arrow = "",64,96,204 oneway_arrow_ext = "",0,0,0 alpha_arrow = 5 ;planned_road = "",0,255,0 ;planned_road_ext = "",255,255,255 ;planned_road = "",104,240,104 ;planned_road_ext = "",64,184,64 planned_road = "",64,240,64 planned_road_ext = "",64,184,64 ;planned_road_visited = "",200,72,26 ;planned_road_visited_ext = "",100,36,13 planned_road_visited = "",32,104,32 planned_road_visited_ext = "",8,96,8 ;planned_road_future = "",208,64,9 ;planned_road_future_ext = "",120,45,16 planned_road_future = "",32,200,240 planned_road_future_ext = "",32,152,240 ;planned_road_prohibited = "",128,0,128 ;planned_road_prohibited_ext = "",64,0,64 planned_road_prohibited = "",160,88,240 planned_road_prohibited_ext = "",120,48,208 ;planned_road_inactive = "",164,164,164 ;planned_road_inactive_ext = "",92,92,92 planned_road_inactive = "",164,164,164 planned_road_inactive_ext = "",92,92,92 ;blocked_road = "", 32,32,240 ;blocked_road_ext = "", 32,32,240 blocked_road = "", 156,27,0 blocked_road_ext = "", 255,209,0 ;===================================== ; System colors ;===================================== zoomcolor1 = 0, 60,80,150 zoomcolor2 = 0, 255,255,255 zoomcolorfont = 0,255,255,255 zoomcolorglow = 0,0,0,0 tahoma="tahoma" tahomabd="tahomabd" [icon] poi="gfx/day/poi6x6.spr" poi2="gfx/day/poi26x26.spr" poi2tc="gfx/poi26x26tc.spr" settlements="gfx/telepules.spr" trackinglist="$skin$/common/trackinglist.spr" flags="$skin$/common/small_flags.spr" pins="$skin$/common/pins.spr" gpspos="$skin$/common/carpos.spr" cursor="$skin$/common/cursor.spr" cursor_places="$skin$/common/cursor_places.spr" car="$skin$/common/daycar.spr" carghost="$skin$/common/daycarghost.spr" guidancearrow="$skin$/common/dayguidancearrow.spr" [other] texture="gfx/day/texture.spr" sun="gfx/day/sun.spr" sky="gfx/day/sky.spr" heightcolormap="$skin$/common/dayheightcolormap.bmp" [userpoi] font="tahoma" fontsize=10 color=0,0,0 [track] ; params: x = ; x: 1-n (0 is reserved for the not visible track type) 1 = 200,0,0,255,255,255 2 = 255,85,0,235,65,0 3 = 0,255,128,0,235,108 4 = 255,0,0,235,0,0 5 = 0,213,255,0,193,235 6 = 0,0,255,0,0,235 7 = 128,0,255,108,0,235 8 = 0,255,0,0,235,0 9 = 255,255,128,235,235,108 10 = 255,198,0,235,168,0 Could you please point out to me which values I should change to make it black for example? I wouldnt have a clue where to even start on that Also do I have to change all Pioneer blue day, Pioneer blue night, Pioneer red day, Pioneer red night? Cheers and sorry for being a pain Quote Link to post Share on other sites
JLEA Posted July 8, 2009 Report Share Posted July 8, 2009 http://www.colorschemer.com/online.html hey stan this is the link to the hex editor. i don't know if i attached it right so just copy and paste if i didn't. the color code for black is 0,0,0. so here is what to do, do this in all the scheme color.ini and if they have color3d.ini also look for this section: ;===================================== ; Label Colors ;===================================== label_road = "", 0,0,0 label_roadlt = "", 90,90,90 label_settlements = "", 0,0,0 ;oneway_arrow = "",112,112,204 oneway_arrow = "",64,96,204 oneway_arrow_ext = "",0,0,0 alpha_arrow = 5 ;planned_road = "",0,255,0 ****change number only to 0,0,0 on this line only**** ;planned_road_ext = "",255,255,255 ;planned_road = "",104,240,104 ;planned_road_ext = "",64,184,64 planned_road = "",64,240,64 planned_road_ext = "",64,184,64 ;planned_road_visited = "",200,72,26 ;planned_road_visited_ext = "",100,36,13 planned_road_visited = "",32,104,32 planned_road_visited_ext = "",8,96,8 ;planned_road_future = "",208,64,9 ;planned_road_future_ext = "",120,45,16 if you want something different then use the hex tool and play around with the colors this is all i did and it worked so good luck! don't remove any comma's or quote marks because i am not sure what they do...numbers only!!!! k Quote Link to post Share on other sites
stan-the-man Posted July 8, 2009 Author Report Share Posted July 8, 2009 Nice one dude, tested night mode and so far it works Cheers Quote Link to post Share on other sites
JLEA Posted July 9, 2009 Report Share Posted July 9, 2009 GOOD STUFF glad to help Quote Link to post Share on other sites
djlonely619 Posted July 12, 2009 Report Share Posted July 12, 2009 GOOD STUFF glad to help one question if its ok. How do u open .ui files?? i cant find anything to open them with Quote Link to post Share on other sites
BorisM Posted July 12, 2009 Report Share Posted July 12, 2009 GOOD STUFF glad to help one question if its ok. How do u open .ui files?? i cant find anything to open them with Tried Notepad yet? Quote Link to post Share on other sites
JLEA Posted July 14, 2009 Report Share Posted July 14, 2009 i used gimp to edit the pictures. this was the only way i could get the file to open, i don't have photoshop but i think that would work to. if you download gimp then drag the file to your desktop and right click..pick edit using gimp.. the file should open up for you. i only used the colorize option though because i didn't want to start messing with alpha layers and things like that. good luck! Quote Link to post Share on other sites
eppler Posted July 14, 2009 Report Share Posted July 14, 2009 I tried to change my planed road/rout line from green to purple following this info but it does not change. tried on all planed road with and with out ; in front of it. alpha_arrow = 5 ;planned_road = "",0,255,0 ****change number only to 0,0,0 on this line only**** ;planned_road_ext = "",255,255,255 Quote Link to post Share on other sites
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