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GFX, Sky, Sun question


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I seem to have this problem everytime I update my AVIC. I searched with key words "add sky, sun" and haven't found the answer that works.

 

I just finished redoing my APL2 folder and used to have the sun, cloudy sky and maybe the moon (though I never saw it). Now I just have a plain blue sky. I checked in the gfx folder inside the APL2-iGo folder and the sky.bmp is the one I used to have and the sun(moon) and sun.bmps are the same too. Is there some place I need to write to have the unit pick these up?

 

sys.txt?, pioneer blue day and night schemes, color.ini color3d.ini? I cant' find anything relevant.

 

Thanks for your help.

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OK, so I answered my own question with a bit more research. Here is the deal:

 

According to a post by eurotuner29:

 

Put this in your color.ini and color3d.ini in each scheme you want to use

 

For day folder:

background_picture_0="gfx/day/cs.bmp"

sun_picture_0 = "gfx/day/sp.bmp"

 

For night folder:

background_picture_0="gfx/night/cs.bmp"

sun_picture_0 = "gfx/night/sp.bmp"

 

 

Then go to the gfx folder and rename the sky in each of the day and night folders you want to use to CS

 

Then rename the sun (or moon in night folder) to SP [obviously these will be .bmp files]

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  • 2 months later...
OK, so I answered my own question with a bit more research. Here is the deal:

 

According to a post by eurotuner29:

 

Put this in your color.ini and color3d.ini in each scheme you want to use

 

For day folder:

background_picture_0="gfx/day/cs.bmp"

sun_picture_0 = "gfx/day/sp.bmp"

 

For night folder:

background_picture_0="gfx/night/cs.bmp"

sun_picture_0 = "gfx/night/sp.bmp"

 

 

Then go to the gfx folder and rename the sky in each of the day and night folders you want to use to CS

 

Then rename the sun (or moon in night folder) to SP [obviously these will be .bmp files]

 

 

I have done this but still get no moon or sky. Is there something else I am missing. Do you really need to change the bmp names to cs and sp or can they stay as sky and sun? Does the name of the bmp matter? This is what I have in one of my schemes:

 

[other]

texture="gfx/night/texture.spr"

sun="gfx/night/sun.spr"

sky="gfx/night/sky.spr"

heightcolormap="$skin$/common/nightheightcolormap.bmp"

background_picture_0="gfx/night/sky_1.bmp"

sun_picture_0 = "gfx/night/sun_1.bmp"

 

Is this incorrect?

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