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HOW TO: Blue Box Fix

By skicrave · Aug 27, 2008in Hacks/Mods💬 71 posts👁️ 21,032 views
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Posted Aug 27, 2008 · 16:03 UTC#1

Thanks to the efforts of everyone on the forums, we now have a fix for the dreaded blue/green boxes that show up when no route is active in the factory software.

 

Before/After:

before.jpg

after.jpg

 

There are two ways to apply this fix:

 

1) Download the prepackaged DATA.zip file and install it on your system. This is by far the easiest way, and that is how I would recommend novices perform the installation.

2) Manually edit your navigatemap_800_480.ui file if you already have customizations to your skin that you would like to retain.

 

Option 1: Prepackaged Installation

This is the easiest way to perform the modification, but should not be done if you have already made changes to your skin that you wish to retain. To install, download the DATA.zip package at the link below and install in the following directory using the TESTMODE mod:

My Flash Disk/APL2/iGo/

I recommend you copy your existing DATA.zip file found in the above directory so that you can restore it just in case something goes wrong.

 

Download DATA.ZIP (6.1MB file)

 

 

Option 2: Manually Edit navigatemap_800_480.ui

If you have already performed customizations to your navigation skin, chances are you have an altered version of this file. In that case, you will need to manually perform the edits listed below on the appropriate lines in your file. This file can be found in:

DATA.zip/ui_pioneer/800_480/ui/

 

Line numbers below are given for the original file, so if you've changed things, they may be in slightly different locations.

 

On Line 70 find:

	

 

and replace with:

;************************************************
;*** Remove the Boxes Mod
;*** By skicrave of avic411.com/forums
;************************************************
;original function call moved off the screen to avoid error

;new unnamed function with background image and route intelligence

;************************************************
;*** End of the Boxes Mod
;************************************************

 

On Lines 99-100 find:

	

 

and replace with:

;************************************************
;*** Remove the Boxes Mod
;*** By skicrave of avic411.com/forums
;************************************************
;original function call moved off the screen to avoid error

;original function call moved off the screen to avoid error	

;new unnamed function with background image and route intelligence

;new unnamed function with background image and route intelligence	

;new unnamed function for second turn with background image and route intelligence	

;************************************************
;*** End of the Boxes Mod
;************************************************

 

Save that file to your DATA.zip archive, and install on your F-Series and you should be set.

 

Enjoy a clean map when no route is active!

Posted Aug 27, 2008 · 20:18 UTC#2

Good job. This way the boxes are still there behind the info when you have a route planned. Before, I had no boxes ever and it made it kinda hard to read the test up there.

Posted Aug 27, 2008 · 22:42 UTC#3

This worked about 95% on my system. The only issue I have is that I no longer get the arrow box when in a route in 2D mode. I used to get this box in 2D or 3D mode, and now it only works in 3D mode. I still get the street name box at the top. Any ideas? Obviously I could revert back to the original, but I like it much better without the boxes there in no-route mode.

 

Thanks!!!

 

Dave

Posted Aug 27, 2008 · 22:47 UTC#4

Hey Dave-

 

A few people posted that they didn't get the arrows in 2D mode even with the factory software. I noticed that too, but based on those posts, I didn't worry about it.

 

Sounds like that's a bug, so let fix it for you real quick and I'll let you know when it's done.

Posted Aug 27, 2008 · 23:51 UTC#5
Hey Dave-

 

A few people posted that they didn't get the arrows in 2D mode even with the factory software. I noticed that too, but based on those posts, I didn't worry about it.

 

Sounds like that's a bug, so let fix it for you real quick and I'll let you know when it's done.

 

I didn't get arrows consistently before the update, but it was always there afterward. I also didn't get the box before the update (I can't remember if others did).

 

Either way, it's not a big deal. It would be great if it worked, but having the boxes gone is much more important (to me).

 

Thanks again!

 

Dave

Posted Aug 28, 2008 · 00:25 UTC#6

Thanks for the extra information. I actually didn't get to spend much time on fixing this today, but I just installed my customized version (I have two copies of DATA.zip I'm working with right now, one custom and one clean with just the box mod) and it does display the arrow and background in 2D mode. I'm not sure what the difference between the two is, as the section related to the turn boxes is exactly the same. I'm thinking it must be one of the other modifications I've made to my customized version that is fixing a bug in 2D mode.

 

So the good news is I know there is a way to fix it because mine is working right, I just don't know what the issue is yet. It takes a while to troubleshoot things because you have to repackage the zip, load it, reboot the unit, yadda, yadda, but I'll get it figured out.

Posted Aug 28, 2008 · 00:35 UTC#7

I have some vague thoughts on the problem - the boxes and arrows are contained within elements. Those layers are turned on and off through scripts. The fact that the behavior in 2d mode is inconsistent, makes me believe this is a bug. There is probably some sequence of things that makes them appear or vanish in 2d mode, while in 3d mode they seem to be there all the time. The manual shows the arrows and boxes in 2d mode, so I suspect that is the intended behavior.

 

For me, I fixed it by moving them out of the layer they were in, and into the first layer which is always visible. That bypassed whatever scripting bug was suppressing them in 2d mode.

Posted Aug 28, 2008 · 02:03 UTC#8

Ummm ok...

 

I'll be trying Option 1 :lol:

 

But really...I tried several things last night. Ended up having to revert back to the original...twice.

 

After copying the data (no ".zip") and rebooting, how long should it take the thing to finish loading? After three minutes, I was still looking at a "Please wait" message... :cry:

 

Am I forgetting something? I shouldn't have to "reset" or anything, right?

 

@ski:

 

THANKS!

 

:D

Posted Aug 28, 2008 · 02:29 UTC#9
Ummm ok...

 

I'll be trying Option 1 :lol:

 

But really...I tried several things last night. Ended up having to revert back to the original...twice.

 

After copying the data (no ".zip") and rebooting, how long should it take the thing to finish loading? After three minutes, I was still looking at a "Please wait" message... :cry:

 

Am I forgetting something? I shouldn't have to "reset" or anything, right?

 

Nope, you must be doing something wrong. Make sure the data.zip is going in the right folder first. Rename the original data.zip something else and leave it in the AVIC as a "just in case". Drag the modded one where the renamed data.zip is.

Posted Aug 28, 2008 · 02:33 UTC#10
But really...I tried several things last night. Ended up having to revert back to the original...twice.

 

After copying the data (no ".zip") and rebooting, how long should it take the thing to finish loading? After three minutes, I was still looking at a "Please wait" message... :cry:

 

Am I forgetting something? I shouldn't have to "reset" or anything, right?

 

@ski:

 

THANKS!

 

:D

I highly recommend that you change it so that you can see the filename extensions. It'll help you make sure that you've got the filenames right.

 

To do that, in Explorer, select the "View" menu, and somewhere under there, you'll find a checkbox to show the filename extensions. The world is a lot easier to operate in if the system doesn't hide things from you.

Posted Aug 28, 2008 · 02:55 UTC#11

hmmm...

 

Don't know what was happening, but boxes are gone now, THANKS!

 

To ALL of you!

 

8)

Posted Aug 28, 2008 · 03:33 UTC#12

I am new to the pioneer avic game and got a blue dot unit. How do I get to the TEST reboot to get to Windows CE mode where I need to change the data.zip file in option 1? I apologize for wasting your time but could not find an easy answer in the manuel or past postings.

Posted Aug 28, 2008 · 03:36 UTC#13

in the Progress... thread, there's a testmode file. that, with the MITACAP folder, boot the unit into test. put them in the root of an SD...

 

 

and from the words of HiFiSi, USE THE SEARCH BUTTON...

Posted Aug 28, 2008 · 04:19 UTC#14
and from the words of HiFiSi, USE THE SEARCH BUTTON...

 

I think we need some sticky threads for tutorials. I've been screwing around with this thing for a while, and it's even tough for me to find things sometimes. The search isn't that effective when people reference what they've done to their unit in their sig. For instance, if you modified it to get rid of the boxes and put "no boxes" in your sig, every post by that user comes up in a search. I agree that people should search, but I often do and can't find what I'm looking for... even when I know it's here somewhere.

 

Dave

Posted Aug 28, 2008 · 04:28 UTC#15

I have pictures of the process for getting into CE that I've been meaning to use to post a How To for adding files. I'll try to do that tomorrow.

Posted Aug 28, 2008 · 18:57 UTC#16

Since removing the boxes completely initally the way Stephanie first showed us and now going back to my original data.zip and removing the boxes when not navigating I've noticed a few things.

 

When I'm in 3D mode and I start navigating, if my next turn is far away, it goes to 2D mode (which I like) but half the time the arrow is located towards the bottom of the screen the way it is in 3D mode and not the center of the screen! If I then hit the button to go to 2D mode (while in 3D mode but in 2D view) the arrow goes back to the center of the screen. Any ideas on why this is happening?

Posted Aug 28, 2008 · 18:59 UTC#17
Since removing the boxes completely initally the way Stephanie first showed us and now going back to my original data.zip and removing the boxes when not navigating I've noticed a few things.

 

When I'm in 3D mode and I start navigating, if my next turn is far away, it goes to 2D mode (which I like) but half the time the arrow is located towards the bottom of the screen the way it is in 3D mode and not the center of the screen! If I then hit the button to go to 2D mode (while in 3D mode but in 2D view) the arrow goes back to the center of the screen. Any ideas on why this is happening?

 

I experienced the same behavior this morning in the middle of a route.

 

Also, my 3D mode does not consistently display the arrow box, and my 2D mode did display it briefly today. Strange.

 

Dave

Posted Aug 29, 2008 · 03:30 UTC#18
and from the words of HiFiSi, USE THE SEARCH BUTTON...

 

I think we need some sticky threads for tutorials. I've been screwing around with this thing for a while, and it's even tough for me to find things sometimes. The search isn't that effective when people reference what they've done to their unit in their sig. For instance, if you modified it to get rid of the boxes and put "no boxes" in your sig, every post by that user comes up in a search. I agree that people should search, but I often do and can't find what I'm looking for... even when I know it's here somewhere.

 

Dave

 

Guys PM jason h to sticky these threads.

Posted Aug 29, 2008 · 04:26 UTC#19

I've sent an update out to a few people for them to run for a couple of days to test. It should address the last few posts above. If the results come back positive then I'll post it for everyone.

Posted Aug 30, 2008 · 04:16 UTC#20

nice work. this was my biggest reason why I hadnt bought one yet...now i just might.

Posted Aug 30, 2008 · 05:46 UTC#21

skicrave,

 

Is the data.zip file posted the latest and greatest?

 

I am about to perform the mod but would like to know that I am installing your latest version.

 

Thanks!

Posted Aug 30, 2008 · 16:10 UTC#22

That's the latest file I have available for public consumption. It's perfectly functional, but has a few minor errors. As soon as I have an update available I'll post it, and installing a new data.zip takes less than 5 minutes.

 

Let me know what your experience is using that version.

Posted Aug 30, 2008 · 17:41 UTC#23

Question: Before removing the boxes on the Navi screen you could have tap the box with the arrow in it and the system will repeat the last turn/what to do next" in 2D meaning "Turn Next Right on whatever Street" by removing the boxes all we see when in route is the Distance to the next turn and the street name what can you tap to hear the Announcement again?

and for some strange reason she dont Say the name of the Street anymore "TTS" :(

Posted Aug 30, 2008 · 19:57 UTC#24

Did you install the data.zip I posted or did you manually edit your navigatemap file?

Posted Aug 30, 2008 · 20:05 UTC#25
Did you install the data.zip I posted or did you manually edit your navigatemap file?

 

yep i installed the Prepackage one! you posted

 

the mod is for 3D mode when navigating right?

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