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Progress Report

By BorisM · Sep 10, 2008in Hacks/Mods💬 361 posts👁️ 65,220 views
Page 14 of 15
Posted Mar 17, 2009 · 05:31 UTC#326
Well, I'm still not sure whether it does or not! I drove to work this morning past 3 speedcams (some test, some real) with guidance muted and 2 of the 3 warnings sounded. The one that didn't sound a warning was a test cam I had put on close to a corner.

 

I noticed that the it only sounds the warning if it thinks it's a new camera and the way it decides that is if the current distance to the cam is further than it was previously. I also noticed that when it stores the distance in the variable it adds 30 (metres, I think) to it (presumably to counter slght gps inaccuracy). This makes me wonder if the camera isn't picked up until you are quite close to it then the potential is there for you to be closer than the last time the variable was updated and therefore not be identified as a new camera and not sound the warning. I'm wondering if this is what happened on my example.

 

It's all just guesswork really though, I wish there was a way you could debug this without having to keep loading changes to the car and trying them out!

 

It does do something like that, and script code (which tries to minimize needless talking) works on top of some rather fancy footwork iGO does to determine when to start warning you of cameras...

 

Too bad you can't simulate driving with speedcams...

Posted Mar 17, 2009 · 18:20 UTC#327

It does do something like that, and script code (which tries to minimize needless talking) works on top of some rather fancy footwork iGO does to determine when to start warning you of cameras...

 

Too bad you can't simulate driving with speedcams...

 

I think I've found out what's going on. It seems that if you are on a route and the speedcam sound warning is called when an spoken instruction is in progress or just about to start then the speedcam warning doesn't sound. I've confirmed that the code is running you just can't hear the sound. It makes no difference whether the guidance is muted or not. I don't know if there is anyway to identify that situation in the code as if there was you could hold off calling the warning until the instruction was over.

 

I'm leaving it for now and removing my test cameras (which were the ones I noticed this on) and see how often this happens on real cameras. This means I have found that the audio filename doesn't make any difference to whether you can hear it when guidance is muted or not.

Posted Mar 25, 2009 · 02:35 UTC#328

It does do something like that, and script code (which tries to minimize needless talking) works on top of some rather fancy footwork iGO does to determine when to start warning you of cameras...

 

Too bad you can't simulate driving with speedcams...

 

I think I've found out what's going on. It seems that if you are on a route and the speedcam sound warning is called when an spoken instruction is in progress or just about to start then the speedcam warning doesn't sound. I've confirmed that the code is running you just can't hear the sound. It makes no difference whether the guidance is muted or not. I don't know if there is anyway to identify that situation in the code as if there was you could hold off calling the warning until the instruction was over.

 

I'm leaving it for now and removing my test cameras (which were the ones I noticed this on) and see how often this happens on real cameras. This means I have found that the audio filename doesn't make any difference to whether you can hear it when guidance is muted or not.

 

any updates on this?

Posted Mar 26, 2009 · 16:26 UTC#329

Finally!... :D

 

Latest revision of my DATA.ZIP is available here:

http://www.megaupload.com/?d=OZQNZ7V1

 

All the features previously described, plus some changes to speed camera functionality:

a) Added a few more speeds to select when adding/editing a camera (thanks to N-S-E-W)

B) Warning box will show different icons depending on camera type

c) Correctly working voice announcements in MPH.

 

Installation: just copy the ZIP file, as usual.

 

For voice announcements to work you need to have sound files (links posted here previously).

 

Code will also work for Russian/KMH announcements if you change the call in speedcam.ui or just rename files (or references) if you want KMH announcements in a different language...

Posted Mar 26, 2009 · 16:28 UTC#330
Finally!... :D

 

Latest revision of my DATA.ZIP is available here:

http://www.megaupload.com/?d=OZQNZ7V1

 

All the features previously described, plus some changes to speed camera functionality:

a) Added a few more speeds to select when adding/editing a camera (thanks to N-S-E-W)

B) Warning box will show different icons depending on camera type

c) Correctly working voice announcements in MPH.

 

Installation: just copy the ZIP file, as usual.

 

For voice announcements to work you need to have sound files (links posted here previously).

 

Code will also work for Russian/KMH announcements if you change the call in speedcam.ui or just rename files (or references) if you want KMH announcements in a different language...

any known issues with this new one?

Posted Mar 26, 2009 · 16:42 UTC#331
any known issues with this new one?

 

None that I know of except a) Pop-up that shows to select between Fly Over and Simulate could use a better background, and simulation faster/slower buttons are... well, the first arrows that made some sense that I've found in existing images. Not the best looking ones. I'll use Gurjon's pics eventually.

 

Other than that, seems to work for me...

Posted Mar 26, 2009 · 16:48 UTC#332
any known issues with this new one?

 

None that I know of except a) Pop-up that shows to select between Fly Over and Simulate could use a better background, and simulation faster/slower buttons are... well, the first arrows that made some sense that I've found in existing images. Not the best looking ones. I'll use Gurjon's pics eventually.

 

Other than that, seems to work for me...

 

so you're not having any of these in regards to spoken warnings

GTIMatt

 

Known Issues in this release:

========================

No spoken warning on average speed cameras

No overspeed warning on average speed cameras

Spoken warnings aren't always heard if when navigating if it occurs when an instruction is being said (happens when guidance muted or unmuted)

Average speed warning sometimes shows an incorrect average speed in the thousands!

Posted Mar 26, 2009 · 19:05 UTC#333
so you're not having any of these in regards to spoken warnings

Known Issues in this release:

========================

No spoken warning on average speed cameras

No overspeed warning on average speed cameras

Spoken warnings aren't always heard if when navigating if it occurs when an instruction is being said (happens when guidance muted or unmuted)

Average speed warning sometimes shows an incorrect average speed in the thousands!

 

I am not aware of there being any average cameras in US, so I didn't test it (I suppose I could try creating one).

 

May be I did not drive around with both Navi and speedcams, but it does make announcements for me. Overspeed warnings aren't handled by the script (which is a pretty standard European voice script for iGO) but by iGO internally somewhere...

Posted Mar 26, 2009 · 21:15 UTC#334
so you're not having any of these in regards to spoken warnings

Known Issues in this release:

========================

No spoken warning on average speed cameras

No overspeed warning on average speed cameras

Spoken warnings aren't always heard if when navigating if it occurs when an instruction is being said (happens when guidance muted or unmuted)

Average speed warning sometimes shows an incorrect average speed in the thousands!

 

I am not aware of there being any average cameras in US, so I didn't test it (I suppose I could try creating one).

 

May be I did not drive around with both Navi and speedcams, but it does make announcements for me. Overspeed warnings aren't handled by the script (which is a pretty standard European voice script for iGO) but by iGO internally somewhere...

 

well then i guess i'll try this one out, thanks

Posted Mar 26, 2009 · 22:21 UTC#335
well then i guess i'll try this one out, thanks

 

Have fun. It shouldn't work any worse, at least...

Posted Mar 26, 2009 · 22:39 UTC#336
For voice announcements to work you need to have sound files (links posted here previously).

 

You realize this thread is 28 pages long? Its kind of a challenge to even scroll around and find your latest release.

 

Could yous scrap the thread and start a new one where the downloads are in the first post with links that don't change so that when you update your data the first link is always current.

Posted Mar 26, 2009 · 22:42 UTC#337
Could yous scrap the thread and start a new one where the downloads are in the first post with links that don't change so that when you update your data the first link is always current.

 

Yeah, I should get around to it :)

 

Technically, any audio pack in iGO 2006 format should work here, as long as file names match script references...

Posted Mar 27, 2009 · 02:00 UTC#338
For voice announcements to work you need to have sound files (links posted here previously).

 

You realize this thread is 28 pages long? Its kind of a challenge to even scroll around and find your latest release.

 

Could yous scrap the thread and start a new one where the downloads are in the first post with links that don't change so that when you update your data the first link is always current.

 

there's a reason why it's called PROGRESS REPORT

Posted Mar 27, 2009 · 22:10 UTC#339

Hey Boris,

just wondering how the progress is on the ui files. Have you worked out all the bugs and do you plan on posting your updated ui files? thanks

Posted Mar 27, 2009 · 22:22 UTC#340

i see it now dumb question. thanks boris

Posted Mar 27, 2009 · 22:36 UTC#341

ok so now i can take all of your ui files from everywhere within the data file and copy it over to my data file with the exception of navigatemap_800_480.ui and navigatemap.ui. Is this correct? thanks

Posted Mar 27, 2009 · 22:57 UTC#342
ok so now i can take all of your ui files from everywhere within the data file and copy it over to my data file with the exception of navigatemap_800_480.ui and navigatemap.ui. Is this correct? thanks

 

The best I can say is "most probably", because there can be interactions. I think the only things on my NavigateMap that are called from other UI files are simulation controls, so as long as your has them, you should be OK. If you don't, search and comment them out...

Posted Mar 28, 2009 · 19:50 UTC#343
ok so now i can take all of your ui files from everywhere within the data file and copy it over to my data file with the exception of navigatemap_800_480.ui and navigatemap.ui. Is this correct? thanks

 

The best I can say is "most probably", because there can be interactions. I think the only things on my NavigateMap that are called from other UI files are simulation controls, so as long as your has them, you should be OK. If you don't, search and comment them out...

 

i successfully got all the ui files i needed and i used examdiff like you suggested. excellent program. Thanks for all your help and work you did on theses ui files. they work great.

Posted Mar 29, 2009 · 03:04 UTC#344
[i successfully got all the ui files i needed and i used examdiff like you suggested. excellent program. Thanks for all your help and work you did on theses ui files. they work great.

 

Glad you got it working :)

Posted May 04, 2009 · 02:44 UTC#345

any updates?

Posted May 04, 2009 · 02:47 UTC#346
any updates?

 

Not much lately... I am waiting for some people elsewhere to post their road blocking code...

Posted May 04, 2009 · 02:59 UTC#347
any updates?

 

Not much lately... I am waiting for some people elsewhere to post their road blocking code...

road blocking? is it the detour mod?

couple of questions regarding your speedcam files,

1) can the speed limit be set on a mobile camera?

2) does it have settings for the spoken alert or is it being controlled in the unit settings?

Posted May 04, 2009 · 03:03 UTC#348
road blocking? is it the detour mod?

couple of questions regarding your speedcam files,

1) can the speed limit be set on a mobile camera?

2) does it have settings for the spoken alert or is it being controlled in the unit settings?

 

1. This would be more permanent roadblocks with scheduling (i.e. don't take this road on weekdays 9 to 5).

2. Not yet, I'm planning to steal Matt's...

Posted May 04, 2009 · 03:07 UTC#349
road blocking? is it the detour mod?

couple of questions regarding your speedcam files,

1) can the speed limit be set on a mobile camera?

2) does it have settings for the spoken alert or is it being controlled in the unit settings?

 

1. This would be more permanent roadblocks with scheduling (i.e. don't take this road on weekdays 9 to 5).

2. Not yet, I'm planning to steal Matt's...

 

1) interesting,

2) im'using his and found some bugs that i've spent a couple of days trying to sort out and it just keeps getting worst, as of this moment i reverted back to your original speedcam alert til i figure it out,

Posted May 04, 2009 · 11:02 UTC#350
road blocking? is it the detour mod?

couple of questions regarding your speedcam files,

1) can the speed limit be set on a mobile camera?

2) does it have settings for the spoken alert or is it being controlled in the unit settings?

 

1. This would be more permanent roadblocks with scheduling (i.e. don't take this road on weekdays 9 to 5).

2. Not yet, I'm planning to steal Matt's...

 

1) interesting,

2) im'using his and found some bugs that i've spent a couple of days trying to sort out and it just keeps getting worst, as of this moment i reverted back to your original speedcam alert til i figure it out,

 

What bugs did you find? I've been using mine for a few weeks and for the settings i use (custom warnings, beep on over speed limit, no beep on mobile cameras) I haven't had any issues so I'd be interested to know what problems you had to see if I can recreate them.

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