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New Nav mod (Updated Mar 23, 2010) (Now 3.0 version)

By BorisM · May 24, 2009in Completed Mods/Themes💬 684 posts👁️ 133,910 views
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Posted Oct 22, 2009 · 19:58 UTC#526

nevermind :) good that it works for you now

Posted Oct 26, 2009 · 15:02 UTC#527

October 27 update for 3.x firmware from Andr2000

 

- Fixed widths of various interface strings for better cosmetics

+ Switch to turn on/off speed logs. Turned on by default, to turn off: Settings/Track Logs/Create Speed Log

(if you do not need them, it is suggested to turn them off to prolong flash memory life)

+ Long tap on Time in navigation screen shows current date (not permanent. Next time it will show time again)

+ Ability to launch Autosputnik and Navitel from the Run menu.

Posted Oct 28, 2009 · 12:17 UTC#528
October 27 update for 3.x firmware from Andr2000

 

- Fixed widths of various interface strings for better cosmetics

+ Switch to turn on/off speed logs. Turned on by default, to turn off: Settings/Track Logs/Create Speed Log

(if you do not need them, it is suggested to turn them off to prolong flash memory life)

+ Long tap on Time in navigation screen shows current date (not permanent. Next time it will show time again)

+ Ability to launch Autosputnik and Navitel from the Run menu.

 

Boris:

Another question for you. How do I change the light blue box at bottom (actual street) of navi screen to a different color? I was thinking a dark blue like it is at the top of screen during navigation.

Also my Highway signs are blue instead of green. How do I change that?

Thanks Boris.

You are the best!

Posted Oct 28, 2009 · 13:39 UTC#529
October 27 update for 3.x firmware from Andr2000

 

- Fixed widths of various interface strings for better cosmetics

+ Switch to turn on/off speed logs. Turned on by default, to turn off: Settings/Track Logs/Create Speed Log

(if you do not need them, it is suggested to turn them off to prolong flash memory life)

+ Long tap on Time in navigation screen shows current date (not permanent. Next time it will show time again)

+ Ability to launch Autosputnik and Navitel from the Run menu.

 

Boris:

Another question for you. How do I change the light blue box at bottom (actual street) of navi screen to a different color? I was thinking a dark blue like it is at the top of screen during navigation.

Also my Highway signs are blue instead of green. How do I change that?

Thanks Boris.

You are the best!

 

You will need to edit the bitmap associated with that setting to change the color. You can find the bitmap by doing a search in the navigatemap_800_400_ui file. I did this in my front end changes of this mod and made it semi transparent like the top as well.

 

I think the freeway sign color is based on your location? Mine are green as I'm in the US? I don't think they would be blue if your here but could be wrong.

Posted Oct 28, 2009 · 13:47 UTC#530

David/Boris

What does the box at the bottom RH side do?It is an oblong with a red square in it and has 4 yellow triangles trying to get out the box!!!I can't figure out what it does.It is under the red circle symbol.

Posted Oct 28, 2009 · 14:30 UTC#531
David/Boris

What does the box at the bottom RH side do?It is an oblong with a red square in it and has 4 yellow triangles trying to get out the box!!!I can't figure out what it does.It is under the red circle symbol.

 

On the main screen? Mine does not have a oblong box with red square and 4 yellow triangles.. This might be something on the new version as I haven't loaded it yet.

Posted Oct 28, 2009 · 16:37 UTC#532
Boris:

Another question for you. How do I change the light blue box at bottom (actual street) of navi screen to a different color? I was thinking a dark blue like it is at the top of screen during navigation.

Also my Highway signs are blue instead of green. How do I change that?

Thanks Boris.

You are the best!

 

All thanks to Stanislavovich and Andr2000. I just translate release notes :)

 

For the first one, you do need to edit the bitmap. For the second one, there is a file in DATA.ZIP :arrow: ui_pioneer :arrow: common named LANEINFO_SIGNPOST.INI.

 

By default, software uses European (blue) color for shield. Add a line from original Pioneer's US update file to revert to US green color.

 

I usually do that before I repost the file here, but sometimes I forget :)

Posted Oct 28, 2009 · 16:39 UTC#533
David/Boris

What does the box at the bottom RH side do?It is an oblong with a red square in it and has 4 yellow triangles trying to get out the box!!!I can't figure out what it does.It is under the red circle symbol.

 

If you click once, it will either reset map zoom to some default value, or, if you have a route, will scale map to fit the entire route on screen.

 

Long click will set cursor position to current GPS position.

 

On the main screen? Mine does not have a oblong box with red square and 4 yellow triangles.. This might be something on the new version as I haven't loaded it yet.

 

It has been there forever, bottom right icon in the navigate map.

Posted Oct 28, 2009 · 16:47 UTC#534
David/Boris

What does the box at the bottom RH side do?It is an oblong with a red square in it and has 4 yellow triangles trying to get out the box!!!I can't figure out what it does.It is under the red circle symbol.

 

If you click once, it will either reset map zoom to some default value, or, if you have a route, will scale map to fit the entire route on screen.

 

Long click will set cursor position to current GPS position.

 

On the main screen? Mine does not have a oblong box with red square and 4 yellow triangles.. This might be something on the new version as I haven't loaded it yet.

 

It has been there forever, bottom right icon in the navigate map.

 

Ok that is on the planmode page.. your correct!! :)

Posted Oct 28, 2009 · 18:13 UTC#535
For the second one, there is a file in DATA.ZIP :arrow: ui_pioneer :arrow: common named LANEINFO_SIGNPOST.INI.

 

By default, software uses European (blue) color for shield. Add a line from original Pioneer's US update file to revert to US green color.

 

Hi Boris,

I've looked at that file and compared it with others from several DATA zips, but my prob is the signs are in green, whereas they should be in blue. What is the particular piece of code I need to alter?

Posted Oct 28, 2009 · 18:49 UTC#536
Hi Boris,

I've looked at that file and compared it with others from several DATA zips, but my prob is the signs are in green, whereas they should be in blue. What is the particular piece of code I need to alter?

 

signpost_background_color=RGB(0,48,32)

 

For me, if the line isn't there, I get blue shields. If it is, green shields.

Posted Oct 28, 2009 · 18:54 UTC#537
David/Boris

What does the box at the bottom RH side do?It is an oblong with a red square in it and has 4 yellow triangles trying to get out the box!!!I can't figure out what it does.It is under the red circle symbol.

 

If you click once, it will either reset map zoom to some default value, or, if you have a route, will scale map to fit the entire route on screen.

 

Long click will set cursor position to current GPS position.

 

On the main screen? Mine does not have a oblong box with red square and 4 yellow triangles.. This might be something on the new version as I haven't loaded it yet.

 

It has been there forever, bottom right icon in the navigate map.

 

Ah I see.Thank you Boris(and David!)

Posted Oct 28, 2009 · 23:17 UTC#538

I've used a couple of files without that line, and one with it commented out, and I'm still getting the signposts in green :roll:

 

Can anyone post a file they are using that has the signposts in blue, I can try that and see if it works

Posted Oct 28, 2009 · 23:48 UTC#539

Have you noticed that when playing with the dynamic volume settings that the navigation voice just gets bumped up to 100% full? Before I go and start searching through scripts I thought I would ask first. :)

Posted Oct 30, 2009 · 01:23 UTC#540

When I was running gurjon's skin, a feature that I felt was useful was the reverse route. Please consider this for a future release.

 

Thank you.

Posted Oct 30, 2009 · 01:24 UTC#541
I've used a couple of files without that line, and one with it commented out, and I'm still getting the signposts in green :roll:

 

Can anyone post a file they are using that has the signposts in blue, I can try that and see if it works

 

Hey dumpy, Were you able to get the roadsigns sorted out? Let me know if you need anything.

Posted Oct 30, 2009 · 02:48 UTC#542
I've used a couple of files without that line, and one with it commented out, and I'm still getting the signposts in green :roll:

 

Can anyone post a file they are using that has the signposts in blue, I can try that and see if it works

 

Hey dumpy, Were you able to get the roadsigns sorted out? Let me know if you need anything.

 

Cheers pal, how you doin, keepin well I hope :wink:

 

No luck with the colour of my signposts, the buggers are still green, if you've any ideas I'd be grateful, still can't figure this one out. I was struggling with using the linear compass as a button to switch between 3D/2D/2D North up, but I found I was approaching it too technically, turned out in the end to be pretty simple so I'm pleased about that :D

 

I'm gona give your scrolling texts a shot soon, I'll let you know what I think.

Posted Oct 30, 2009 · 22:18 UTC#543
I've used a couple of files without that line, and one with it commented out, and I'm still getting the signposts in green :roll:

 

Can anyone post a file they are using that has the signposts in blue, I can try that and see if it works

 

Hey dumpy, Were you able to get the roadsigns sorted out? Let me know if you need anything.

 

Cheers pal, how you doin, keepin well I hope :wink:

 

No luck with the colour of my signposts, the buggers are still green, if you've any ideas I'd be grateful, still can't figure this one out. I was struggling with using the linear compass as a button to switch between 3D/2D/2D North up, but I found I was approaching it too technically, turned out in the end to be pretty simple so I'm pleased about that :D

 

I'm gona give your scrolling texts a shot soon, I'll let you know what I think.

 

Doing okay mate. Good see you back in action. PM sent.

Posted Nov 03, 2009 · 18:53 UTC#544

Has anyone been able to figure out why the car arrow is in the center of the screen when going in 2D mode? Cycling through the views makes it go back to the proper position at the botton third of the screen. Any help would be appreciated. I tried removing the mapcenter statement in the st_Navigatemap script but nothing changed I put it back.

 

Thanks,

 

Alex

Posted Nov 03, 2009 · 20:59 UTC#545
Has anyone been able to figure out why the car arrow is in the center of the screen when going in 2D mode? Cycling through the views makes it go back to the proper position at the botton third of the screen. Any help would be appreciated. I tried removing the mapcenter statement in the st_Navigatemap script but nothing changed I put it back.

 

Thanks,

 

Alex

 

you could try playing with the values in this code found in navigatemap.ui


 

first value is x and second value is for the y, they are by percentage,

Posted Nov 04, 2009 · 17:35 UTC#546
Has anyone been able to figure out why the car arrow is in the center of the screen when going in 2D mode? Cycling through the views makes it go back to the proper position at the botton third of the screen. Any help would be appreciated. I tried removing the mapcenter statement in the st_Navigatemap script but nothing changed I put it back.

 

Thanks,

 

Alex

 

you could try playing with the values in this code found in navigatemap.ui


 

first value is x and second value is for the y, they are by percentage,

 

Thanks IDT! Worked like a charm!

Posted Nov 09, 2009 · 17:42 UTC#547

November 11 update for firmware 3.0

 

+ 2D head-up in in overview mode. Turned on in Settings->Visual->Zoom control->Use 2D headup. Turned on by default

 

+ Shows adjustable zoomscale in 3D mode. Dragging the zoomscale changes map zoom, just like in 2D.

 

+ When navigating, if Show NextInfo is tuerned off, top bar is not displayed.

 

+ More flexible tilt up adjustment: 1 degree increments instead of presets.

 

+ Screen Off: in Navigation or Plan modes, long tap in lower left corner switches screen to black with clock.

 

If tilt angle in 3D does not work, put these in SYS.TXT:

[map]
3d_max_tiltlevel=9000
3d_default_tiltlevel=9000

Posted Nov 10, 2009 · 13:58 UTC#548

I have a rebooting problem after updating the new version. The first time I installed it, it worked fine but then after turning it off then back on again, it kept rebooting itself. I have tried to delete the save files in the log and it did not help. Appreciate your help. :?::?::?:

Posted Nov 10, 2009 · 19:22 UTC#549
I have a rebooting problem after updating the new version. The first time I installed it, it worked fine but then after turning it off then back on again, it kept rebooting itself. I have tried to delete the save files in the log and it did not help. Appreciate your help. :?::?::?:

 

Strange... should work, particualrly if it did work the first time. You could try rolling back to previous version...

Posted Nov 10, 2009 · 19:25 UTC#550
I have a rebooting problem after updating the new version. The first time I installed it, it worked fine but then after turning it off then back on again, it kept rebooting itself. I have tried to delete the save files in the log and it did not help. Appreciate your help. :?::?::?:

 

Strange... should work, particualrly if it did work the first time. You could try rolling back to previous version...

 

Boris.Did the same to me on the emulator.Installs and works fine at first.Then on second boot up emulator gets to languages and says "the system has to shut down"

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