Search Archive

New Nav mod (Updated Mar 23, 2010) (Now 3.0 version)

By BorisM · May 24, 2009in Completed Mods/Themes💬 684 posts👁️ 133,910 views
Page 9 of 28
Posted Jul 15, 2009 · 22:11 UTC#201

hey

 

can sobody tell my what to do?. i am from holland and have the f900bt i read everiting but can find what i must do to load it

 

what i know is start up whit test mode and thats working! i see a windows

but what must i do then can sombody tell step bij step what to do?.

 

thanks a lot

Posted Jul 15, 2009 · 22:15 UTC#202
hey

 

can sobody tell my what to do?. i am from holland and have the f900bt i read everiting but can find what i must do to load it

 

what i know is start up whit test mode and thats working! i see a windows

but what must i do then can sombody tell step bij step what to do?.

 

thanks a lot

 

viewtopic.php?f=34&t=18977

 

Start by going through that

 

You will need to repace your current data file with the one posted

Posted Jul 16, 2009 · 03:47 UTC#203

Alright, so I've played with Yuri's version, and it's an entierly different breed of mod.

 

I found it to be a bit confusing at first, everything is hidden and it makes you think *ugh, now where is that* but once you get the hang of it and know the gui a bit more you can flip through it fairly quickly.

 

Design overall is pretty simple (the way I like it) most buttons are hidden that you do not use on a regular basis, but they are easy to get to if you need it. GUI is VERY user freindly, most of the settings you will ever need are at your fingertip (litreally) which is fairly nice, although as NSEW pointed out earlier in a PM you better watch the road and not the screen otherwise you'll drive into a ditch... so that becomes somewhat of a downfall, maybe WAY to many options, some things should be kept hidden so users dont fiddle with it and pay attention to the road.

 

Errors, I did not stumble upon any, but I only played with it for about 10minutes just to see the capabilities. Considering the amount of features the new GUI has, I was expecting more errors, the more features things usually have the higher chance of failure... this is not the case in this instance.

 

Settings - Just WOW I can't believe how many more features Yuri was able to add, the list under Settings > Navigation have tripled if not more, from the distance of a warning to you getting notified there's railroad tracks coming up; There is maybe a handful of people that will ever need most of these, for the truck drivers, cab drivers, and consultants like myself it really does help... you can be given a warning that there's tracks infront of you so you can plan accordingly.

 

Yuri, by far very good work! Thanks for sharing! Boris, thanks for assisting the users with any misc help they require.

Posted Jul 16, 2009 · 04:02 UTC#204
the 3.0 looks pretty nice, have you tested it out Boris?

 

3.0 is pretty nice, but I am waiting for Yuri to rewrite this skin to support iGO 8.3 before I am upgrading :)

 

As is, other than newer maps (and possibly a chance to use Navteq ones) 8.3 doesn't do all that much to me: I never use 2D head-up mode, and Road Signs... I have them on my Navigon. They are nice the first time you see them, but that's about it. I'd much rather have a good navi interface and features that Yuri exposes.

Posted Jul 16, 2009 · 04:08 UTC#205
the 3.0 looks pretty nice, have you tested it out Boris?

 

3.0 is pretty nice, but I am waiting for Yuri to rewrite this skin to support iGO 8.3 before I am upgrading :)

 

As is, other than newer maps (and possibly a chance to use Navteq ones) 8.3 doesn't do all that much to me: I never use 2D head-up mode, and Road Signs... I have them on my Navigon. They are nice the first time you see them, but that's about it. I'd much rather have a good navi interface and features that Yuri exposes.

 

The part that I most like about the 3.0 is the speed difference, it's amazing what they've done, it's almost as if they shouldnt sell it and pay people to update, maybe then so many people wouldnt return their unit.

 

If Yuri rewrites the skins to support iGO 8.3 I'll also upgrade, at this time, I'm somewhat pleased how the unit is running with the YURI MOD, and with new new features and the customization I'm definitely satisfied.

 

I never use 3D, the unit as it is runs WAY to slow to keep me happy in 3D

Posted Jul 16, 2009 · 04:11 UTC#206
The part that I most like about the 3.0 is the speed difference, it's amazing what they've done, it's almost as if they shouldnt sell it and pay people to update, maybe then so many people wouldnt return their unit.

 

If Yuri rewrites the skins to support iGO 8.3 I'll also upgrade, at this time, I'm somewhat pleased how the unit is running with the YURI MOD, and with new new features and the customization I'm definitely satisfied.

 

I never use 3D, the unit as it is runs WAY to slow to keep me happy in 3D

 

Strange... It runs fast enough in 3D for me, unless I up the simulation speed to 1000 mph...

Posted Jul 16, 2009 · 04:15 UTC#207
The part that I most like about the 3.0 is the speed difference, it's amazing what they've done, it's almost as if they shouldnt sell it and pay people to update, maybe then so many people wouldnt return their unit.

 

If Yuri rewrites the skins to support iGO 8.3 I'll also upgrade, at this time, I'm somewhat pleased how the unit is running with the YURI MOD, and with new new features and the customization I'm definitely satisfied.

 

I never use 3D, the unit as it is runs WAY to slow to keep me happy in 3D

 

Strange... It runs fast enough in 3D for me, unless I up the simulation speed to 1000 mph...

 

It skips on mine, it kind of skips on 2D, but 2D is somewhate bearable, I thought before that it was the mods, but when I reformatted and updated it still ran the same. I did raise the memory, but still no dice...

Posted Jul 16, 2009 · 12:33 UTC#208
This get's my vote as #1 mod!

 

The only thing I miss is the voice mute button.

 

in what way do you think it will be possible to add that button? I do not like to put it on the screen, what if I put it in the bottom line to the avoid screen: during the navigation the button "avoid" is active, when you push it you can choose the blocked distance, delete route and ... switch on/off the sound.

 

if it is suitable let me know, that i can do.

 

Yuri

Posted Jul 16, 2009 · 13:45 UTC#209
This get's my vote as #1 mod!

 

The only thing I miss is the voice mute button.

 

in what way do you think it will be possible to add that button? I do not like to put it on the screen, what if I put it in the bottom line to the avoid screen: during the navigation the button "avoid" is active, when you push it you can choose the blocked distance, delete route and ... switch on/off the sound.

 

if it is suitable let me know, that i can do.

 

Yuri

Yuri, that works!

Posted Jul 17, 2009 · 21:55 UTC#210
I do not like to put it on the screen, what if I put it in the bottom line to the avoid screen: during the navigation the button "avoid" is active, when you push it you can choose the blocked distance, delete route and ... switch on/off the sound.

 

if it is suitable let me know, that i can do.

 

Yuri

 

That's a great solution.

Posted Jul 18, 2009 · 16:41 UTC#211

So, I think I'm going to upgrade to 3.0... I dont use the nav system enough to use keep the moded version and have it slow... I'll back it up and if I dont like it I'll return back.

Posted Jul 19, 2009 · 02:40 UTC#212

I admit, it was well worth the trouble, 3.0 works quite a lot faster/better I'm going to try to do a couple mods and see if they work, worth a try.

Posted Jul 19, 2009 · 04:00 UTC#213

wow, I spent about 2 hrs trying to do some mods... huge differences compared to the 2 versions, I'm going to toy with it more tomorrow and see what happens

Posted Jul 19, 2009 · 11:07 UTC#214

in what way do you think it will be possible to add that button? I do not like to put it on the screen, what if I put it in the bottom line to the avoid screen: during the navigation the button "avoid" is active, when you push it you can choose the blocked distance, delete route and ... switch on/off the sound.

 

if it is suitable let me know, that i can do.

 

Yuri

 

how to go to the avoid screen? and which button to press to switch off the sound?

I'm lost between all the new things. :)

 

BTW, great mod!

Posted Jul 19, 2009 · 18:07 UTC#215
how to go to the avoid screen? and which button to press to switch off the sound?

I'm lost between all the new things. :)

 

BTW, great mod!

 

For avoid screen, press the button where the next turn arrow is shown (top one on the left).

Posted Jul 20, 2009 · 03:40 UTC#216

A few things I have found for me anyways.....

 

I don't like the empty block on the left with no route selected.... even kinda big with a route selected.

 

I don't like having the current time disappear with route enabled.

 

I don't like the colon (:) on the top right.. where the current time use to be.... I'd say put it back.

 

When there is no speed limit available... it should not show.... this one shows the last speed limit that was available.

Posted Jul 20, 2009 · 08:41 UTC#217
how to go to the avoid screen? and which button to press to switch off the sound?

I'm lost between all the new things. :)

 

BTW, great mod!

 

For avoid screen, press the button where the next turn arrow is shown (top one on the left).

 

Thanks Boris, i found the screen. But so far it shows "Maneuver", "Street", "1", "2", "5", "10", "20", "30". Nothing to see about "cancel route" or "stop voice". Or was it scheduled for a future release?

Posted Jul 20, 2009 · 13:10 UTC#218

Tanks for the great mod :D , but how to change the poi icons :oops: ?

Posted Jul 20, 2009 · 14:55 UTC#219

Just wanted to say thank you for all your hard work. so ... Thank you. I have been playing with a skin for your amazing mod and have it about half way done. Once I get the second set of menus done I will post the skin here if anyone is interested.

 

I added a nav voice mute button and cancel route button while navigating, and tried to make it as minimal as possible when not navigating. Let me know what you think.

 

I posted the photoshop mock ups on here because they looking better than a camera phone picture in my truck. That is why the not navigating screen looks goofy.

 

 

 

post-22402-12872757933458_thumb.jpg

post-22402-1287275793458_thumb.jpg

Posted Jul 20, 2009 · 15:08 UTC#220
Just wanted to say thank you for all your hard work. so ... Thank you. I have been playing with a skin for your amazing mod and have it about half way done. Once I get the second set of menus done I will post the skin here if anyone is interested.

 

I added a nav voice mute button and cancel route button while navigating, and tried to make it as minimal as possible when not navigating. Let me know what you think.

 

I posted the photoshop mock ups on here because they looking better than a camera phone picture in my truck. That is why the not navigating screen looks goofy.

 

nav_off.jpg

 

nav_on.jpg

 

This looks sick, very nice! But are u upgrading to 3.0?

Posted Jul 20, 2009 · 15:14 UTC#221

I did the upgrade... well everything but the maps.

Posted Jul 20, 2009 · 15:15 UTC#222
I did the upgrade... well everything but the maps.

 

looking good bro

Posted Jul 20, 2009 · 15:20 UTC#223

IDT, so this is Yuri's mod + IDT Skin on 3.0?

Posted Jul 20, 2009 · 15:27 UTC#224
I did the upgrade... well everything but the maps.

 

Keeper are you going to bring back your hidden panel on this also? I think the ui is different in the new 3.0 data zip but guess it probbaly will be easy for you to implement it to the new one also.

Posted Jul 20, 2009 · 15:31 UTC#225

Keeper are you going to bring back your hidden panel on this also? I think the ui is different in the new 3.0 data zip but guess it probbaly will be easy for you to implement it to the new one also.

 

To tell you the truth I was not going to because I found I never really used it. Especially with all the extra features that Stanislavovich has put into this mod.

Page 9 of 28