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Keeper 3.0 Mod - 07-29-09 UPDATE

By keeper22 · Jul 27, 2009in Completed Mods/Themes💬 141 posts👁️ 30,661 views
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Posted Jul 29, 2009 · 21:44 UTC#51

Grat job, Keep!!

Kinda off topic but, will the V3.01 work with the branded POI's like I had before?

I did ALOT of manipulating of the files to condense it and keep it simple but I had a zillion branded POI's and the associated mapclose files to boot.

Thanx again for your efforts!

 

Bud

Posted Jul 29, 2009 · 22:00 UTC#52

looks good

Posted Jul 29, 2009 · 22:01 UTC#53
This is a really nice clean look. Keep up the good work man. I like the last one with the expandable icons.

 

They all show expandable icons

Posted Jul 29, 2009 · 22:57 UTC#54

Damn keep that looks good. Wish i could do what you, IDT, and the others do...... F-it i might just have to dig in and try. Hell if i brick my unit i have a complete back up. :mrgreen:

Posted Jul 29, 2009 · 23:39 UTC#55

Lots of options now without having to go to several other screens. Nice!!!

 

FYI - The quick launch mod works on pre 3.0 also. :D

Posted Jul 30, 2009 · 00:03 UTC#56

Is the displayed info at bottom left still selectable? i.e. time remaining, distance remaining.

Posted Jul 30, 2009 · 00:30 UTC#57

keeper and IDT

 

PM me. I'm like a rich uncle and appreciate the good work.

(not that rich).

 

I'm not a programmer, but I have some cool resources for you.

 

Keep up the good work. :!:

Posted Jul 30, 2009 · 00:48 UTC#58

WOW!! once again another great mod! How Can I add the quick start menu without adding all the other mods?

Posted Jul 30, 2009 · 01:05 UTC#59

Can the first drop down menu arrow be a little bigger? I seem to fat finger it 90% of the time. Once the drop down icons are in view they are much larger and easy to use...

 

Just my two cents....

Posted Jul 30, 2009 · 01:11 UTC#60
I don't mind requests (although I ignore most of them, because I make it the way I want my unit) the one thing that bugs me is when people make requests for very simple stuff. Such as semi transparent buttons, that is something you can do in about 5 mins in any graphics program (there are free ones out there). So that means you are just being lazy.

.

 

Dude... being said that question remain the same how to set transparency to make it semi transparent!!! could you/any one answer that plzz!!!

:roll:

 

Thanks!!

Posted Jul 30, 2009 · 01:57 UTC#61

This may be the top mod I have seen yet very impressive!!!!

Posted Jul 30, 2009 · 02:01 UTC#62

Not sure if Im doing something wrong. Ive been modding my f900 for over a year. But when I download this zip, it appears to be an invalid zip file. Winzip doesnt like it, Winrar doesnt recognize it as a valid archive, nor does 7zip.

Ive tried downloading several times from different internet connections with the same result.

 

Am I missing something?

I'd love to put this to the test.

Thanks.

Posted Jul 30, 2009 · 02:08 UTC#63

Awesome work. Just tried this in the driveway, didn't have a chance to go take it for a spin. I was very much missing the shortcuts after upgrading to 3.0.

 

Keeper did you also include the street number mod? If not I'll muck around and see if I can get it working. I found myself staring at houses today instead of looking on-screen trying to find a local business by street # without keying it in. This is one I definitely missed.

 

PM me you email if you want a paypal donation. Happy to do it. This rocks.

Posted Jul 30, 2009 · 02:33 UTC#64

Thanks Keeper !!! works great !

Posted Jul 30, 2009 · 02:44 UTC#65

You got $10 from me if paypal is doable.

Posted Jul 30, 2009 · 02:48 UTC#66

I appreciate the offers for paypal, but I am just making the unit I want and sharing the out come. So save your paypal donations...thanks again for the thought.

Posted Jul 30, 2009 · 12:54 UTC#67

Just one thing I noticed you can no longer use the House with the green curving line to get info around your destination. You use to be able to click with the cursor on a spot on the map and then click that but and safe the point as anything you wanted or get info about that spot.

 

After noticing this I came on here again to look at what each button meant and I didn't see one on there for info button. If it wouldnt be too much trouble to add that back or let me know which .ui I need to edit to get it back under the drop down that would be great.

Posted Jul 30, 2009 · 13:34 UTC#68

Really nice job on the shortcuts! Loaded into my system after my tweaks and works perfectly.

Posted Jul 30, 2009 · 14:03 UTC#69

This mod is really cool, especially quick menus! I'd like to use this as "template" when making my first mod, which will be european mod, therefore I can remove f.ex. MSN Direct functions from quick menus. I'm trying to locate code for quick menus in .ui-files using names of image files that keeper has used in quickmenus, but I cant find those images! F.ex. image that is used as drop-down-arrow. Also image used in menu 4 (MSN), I found one image which looks like that (746_32K_MN-794_32b.bmp) but cant find any reference to that file in any of .ui -files! What am I doing wrong?

 

Also I cant open lot of those .bmp-files with any of image viewing programs I tried, is it normal, are they actually images or something else?

Posted Jul 30, 2009 · 14:13 UTC#70

I believe you need to decompress them

Posted Jul 30, 2009 · 14:25 UTC#71
This mod is really cool, especially quick menus! I'd like to use this as "template" when making my first mod, which will be european mod, therefore I can remove f.ex. MSN Direct functions from quick menus. I'm trying to locate code for quick menus in .ui-files using names of image files that keeper has used in quickmenus, but I cant find those images! F.ex. image that is used as drop-down-arrow. Also image used in menu 4 (MSN), I found one image which looks like that (746_32K_MN-794_32b.bmp) but cant find any reference to that file in any of .ui -files! What am I doing wrong?

 

Also I cant open lot of those .bmp-files with any of image viewing programs I tried, is it normal, are they actually images or something else?

 

Almost all of the code for the quick menu is in navigatemap_800_480.ui and right near the top so you should be able to find it pretty easy. All of the images i have created are in data\ui_pioneer\800_480 and have a k_ in front of them.

 

Good luck modding and please post any cool changes you come up with. Oh and you should not have to decompress any of the images I used.

Posted Jul 30, 2009 · 14:36 UTC#72
Just one thing I noticed you can no longer use the House with the green curving line to get info around your destination. You use to be able to click with the cursor on a spot on the map and then click that but and safe the point as anything you wanted or get info about that spot.

 

After noticing this I came on here again to look at what each button meant and I didn't see one on there for info button. If it wouldnt be too much trouble to add that back or let me know which .ui I need to edit to get it back under the drop down that would be great.

 

I made a version with a button in the POI section that has the functionality you are talking about. It is kind of a small change so once I come up with some more changes I will be sure to post an updated zip.

 

8)Or you can try it yourself, which I strongly recommend. 8)

 

Open navigatemap_800_480.ui and change the following code/layer from this












 

to this

 














 

If you look carefully you are adding an extra button to each expandable menu, one while navigating and one while NOT navigating.

 

and add the .bmp file attached here to data\ui_pioneer\800_480

 

 

 

It will be a good chance to get your feet wet with modding. If you can figure out how to do this you will be able to figure out everything I have done so far (well with a little more digging around).

k_but_poi_info.zip

Posted Jul 30, 2009 · 14:38 UTC#73

 

I made a version with a button in the POI section that has the functionality you are talking about. It is kind of a small change so once I come up with some more changes I will be sure to post an updated zip.

 

8)Or you can try it yourself, which I strongly recommend. 8)

 

Open navigatemap_800_480.ui and change the following code/layer












 

to this

 














 

and add the .bmp file attached here to data\ui_pioneer\800_480

 

📎 k_but_poi_info.zip

 

It will be a good chance to get your feet wet with modding. If you can figure out how to do this you will be able to figure out everything I have done so far (well with a little more digging around).

 

Thanks so much this is exactly what I was looking to learn to do today!!!

Posted Jul 30, 2009 · 16:05 UTC#74

Thanks for this after doing it I now have this option back. Quick side note, in your coding you added the button to pop up twice when not in route (once in the correct location and once where it is suppose to be when you are in route). Then when you are in route it doesnt come up at all. I will look through your code and attempt to change it.

Posted Jul 30, 2009 · 16:19 UTC#75
Thanks for this after doing it I now have this option back. Quick side note, in your coding you added the button to pop up twice when not in route (once in the correct location and once where it is suppose to be when you are in route). Then when you are in route it doesnt come up at all. I will look through your code and attempt to change it.

 

You need to get rid of the ! infront of "navigation.has_route" in one of the lines so it looks like this:

 

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