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Street labels

By eppler · Jul 29, 2009in Hacks/Mods💬 75 posts👁️ 13,138 views
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Posted Jul 29, 2009 · 14:12 UTC#1

Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

 

[clip_planes]

; mode, lower bound, upper bound, lower value, upper Value

; mode: 0: zoomlevel alapjan interpolal, 1: megjelenitendo cellak szama alapjan, 2 a camera iranyvektora alapjan

; a value-k ezerszereset kell beirni (0.1 helyett 100-at)

 

faded_buildings_near = 0, 10, 200, 600, 600

faded_buildings_medium = 0, 10, 200, 650, 650

faded_buildings_far = 0, 10, 200, 750, 750

 

solid_buildings_near = 0, 95, 100, 1000,980

solid_buildings_medium = 0, 95, 100, 1000,980

solid_buildings_far = 0, 95, 100, 1000,980

 

landmark = 0 , 1, 50, 1000, 1000

 

road0 = 2, 0, 40, 1000, 750

road1 = 2, 0, 40, 1000, 800

road2 = 2, 0, 40, 1000, 900

road3 = 2, 0, 40, 1000, 1000

roadsign = 2, 0, 40, 1000, 900

 

;a ket reszletesebb terrain

terrain0 = 0, 30, 30, 750, 750

terrain1 = 0, 30, 30, 850, 850

 

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.

shape0 = 2, 1, 10, 1000, 0

Posted Jul 29, 2009 · 16:42 UTC#2
Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

I'm running with something like this:

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 
;       1: by number of cells, 
;       2: by intersect value (0..45), 
;       3 by camera tilt angle (0..100 from totally flat to top-downview)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 3, 20, 70, 930, 1000
road1 = 3, 20, 70, 950, 1000
road2 = 3, 10, 75, 970, 1000
road3 = 3, 0, 100, 995, 995
roadsign               = 2, 0, 40, 1000, 900

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750
terrain1 = 0, 30, 30, 850, 850

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
shape0   = 2, 1,  10, 1000, 0

 

I believe Roadsign is the value you want changed.

Posted Jul 29, 2009 · 17:16 UTC#3
Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

I'm running with something like this:

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 
;       1: by number of cells, 
;       2: by intersect value (0..45), 
;       3 by camera tilt angle (0..100 from totally flat to top-downview)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 3, 20, 70, 930, 1000
road1 = 3, 20, 70, 950, 1000
road2 = 3, 10, 75, 970, 1000
road3 = 3, 0, 100, 995, 995
roadsign               = 2, 0, 40, 1000, 900

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750
terrain1 = 0, 30, 30, 850, 850

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
shape0   = 2, 1,  10, 1000, 0

 

I believe Roadsign is the value you want changed.

 

Where do these numbers go?

Posted Jul 29, 2009 · 18:20 UTC#4
Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

I'm running with something like this:

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 
;       1: by number of cells, 
;       2: by intersect value (0..45), 
;       3 by camera tilt angle (0..100 from totally flat to top-downview)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 3, 20, 70, 930, 1000
road1 = 3, 20, 70, 950, 1000
road2 = 3, 10, 75, 970, 1000
road3 = 3, 0, 100, 995, 995
roadsign               = 2, 0, 40, 1000, 900

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750
terrain1 = 0, 30, 30, 850, 850

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
shape0   = 2, 1,  10, 1000, 0

 

I believe Roadsign is the value you want changed.

 

I have changed the values but it only shows labels for two streets ahead of me despite the numbers I give it. Does having the misdirect cut back on items being displayed?

Posted Jul 29, 2009 · 19:14 UTC#5
I have changed the values but it only shows labels for two streets ahead of me despite the numbers I give it. Does having the misdirect cut back on items being displayed?

 

No, MSNDirect should not affect it one way or another. Are you editing a clip_planes file or the clip_planes section inside a color scheme?

Posted Jul 29, 2009 · 21:13 UTC#6

The mode change seems to be the important part... I changed the mode for all the roads to 0 (zoomlevel based) then screwed with the numbers to find something that worked. After about 5 minutes of tinkering this is what I came up with that worked.

 

 

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: zoomlevel alapjan interpolal, 1: megjelenitendo cellak szama alapjan, 2 a camera iranyvektora alapjan
; a value-k ezerszereset kell beirni (0.1 helyett 100-at)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 0, 0, 600, 900, 1300
road1 = 0, 0, 600, 900, 1400
road2 = 0, 0, 600, 900, 1450
road3 = 0, 0, 600, 900, 1600
roadsign               = 0, 0, 600, 900, 1700

 

Also, this code is in the color3d.ini file inside the color scheme zip file you are currently using.

Posted Jul 29, 2009 · 21:25 UTC#7
Also, this code is in the color3d.ini file inside the color scheme zip file you are currently using.

 

That's if the scheme even has a color3d.ini -- if it doesn't, it can go into color.ini

Posted Jul 30, 2009 · 01:22 UTC#8

I wonder what would happen if someone just took out the color3d.ini?

 

Anyway, its not perfect... After driving around a bit I noticed it will draw the names near my location but not farther out. So what needs to be found is the value that controls that aspect of the name drawing.

Since I don't have anymore time to tinker this week I may throw this question out into an iGo forum and see what I get back. Unless someone here can figure out what lower/upper bound and lower/upper value actually mean in context with the different modes.

Posted Jul 30, 2009 · 02:29 UTC#9
The mode change seems to be the important part... I changed the mode for all the roads to 0 (zoomlevel based) then screwed with the numbers to find something that worked. After about 5 minutes of tinkering this is what I came up with that worked.

 

 

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: zoomlevel alapjan interpolal, 1: megjelenitendo cellak szama alapjan, 2 a camera iranyvektora alapjan
; a value-k ezerszereset kell beirni (0.1 helyett 100-at)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 0, 0, 600, 900, 1300
road1 = 0, 0, 600, 900, 1400
road2 = 0, 0, 600, 900, 1450
road3 = 0, 0, 600, 900, 1600
roadsign               = 0, 0, 600, 900, 1700

 

Also, this code is in the color3d.ini file inside the color scheme zip file you are currently using.

 

 

 

Well this works better thank you!

Posted Jul 30, 2009 · 15:57 UTC#10
I wonder what would happen if someone just took out the color3d.ini?

 

Anyway, its not perfect... After driving around a bit I noticed it will draw the names near my location but not farther out. So what needs to be found is the value that controls that aspect of the name drawing.

Since I don't have anymore time to tinker this week I may throw this question out into an iGo forum and see what I get back. Unless someone here can figure out what lower/upper bound and lower/upper value actually mean in context with the different modes.

 

If there's no color3d.ini software will use values from color.ini

 

This whole thing is just trial and error. I just created a bunch of schemes that were all the same except for roadsign values and played with them until I got a satisfactory result.

 

I'll need to pull schemes from the headunit to see what my favorite values are...

Posted Jul 31, 2009 · 05:04 UTC#11

Where do these changes go?

 

for example file path.

 

Also does anyone have a zip with this file?

Posted Jul 31, 2009 · 13:36 UTC#12

I don't have mine perfected yet so I won't post it but if you want to try editing it the color3d.ini is in My Flash Disk -> APL2 -> iGO -> Content -> Schemes then whichever scheme file you are using. Make sure to remember to edit both your day and night scheme.

Posted Jul 31, 2009 · 15:41 UTC#13
I don't have mine perfected yet so I won't post it but if you want to try editing it the color3d.ini is in My Flash Disk -> APL2 -> iGO -> Content -> Schemes then whichever scheme file you are using. Make sure to remember to edit both your day and night scheme.

 

Thanks a bunch that was a lot of help. I looked in that wile but evidentially not deep enough. I just went My Flash Drive-APL2-iGO-content and thats it. Thanks for the info. I will wait till someone perfects it and try their file. I'm going on a trip this weekend and don't want to fuss around with it potentially making it un-usable for the trip.

Posted Aug 02, 2009 · 03:45 UTC#14

If anyone figures out the magic setting here for those running 3.0, I'd be hugely grateful. With 2.0 I was seeing at least the next 3-4 cross streets show up with names. With 3.0, I usually only get the next one. Not all that useful.

Posted Aug 02, 2009 · 14:41 UTC#15

Ya, I used the modified sys.txt they posted in the 3.0 mod's thread for viewing skys and it lowered my 3D level to the point I had it on 2.0 software (where you can see the horizon). This makes 3D view much more pleasant, but the street names are still hard to see up far... Its wierd that now it's almost preferable to use 2D view just to see the street names!!!

Posted Aug 04, 2009 · 23:37 UTC#16

Anyone have any luck with this one?

Posted Aug 04, 2009 · 23:49 UTC#17

I have done it. Works for me. Still not perfect but much better than the original 3.0 where the street names didnt show up at all. You have to edit each scheme one by one. They are all different so you can only change the certain section.

Posted Aug 05, 2009 · 13:22 UTC#18
I have done it. Works for me. Still not perfect but much better than the original 3.0 where the street names didnt show up at all. You have to edit each scheme one by one. They are all different so you can only change the certain section.

 

Can you post your number, data please? I tried these above number, didnt work for me. Also, where do you change all these number.

Posted Aug 05, 2009 · 13:28 UTC#19

Put the attached file in side your common folder and save as clip_planes.ui

clip_planes.txt

Posted Aug 05, 2009 · 14:15 UTC#20
Put the attached file in side your common folder and save as clip_planes.ui

 

Hi Eppler.

Thank you for the quick reply. I have a quick question: should I save it inside the COMMON folder, or should I save it inside the UI folder, which is inside the COMMON folder? thank you

Also, should I add this file IN ADDITION to these above codes (post by other member) or just this file only? I did the number changed (per above instruction) last night, and nothing changed. I just added you clip_plan (and reversed the last-night hack back to original), and nothing changed too. Only if I zoom in less than 500ft, than street name show up.... :(

Posted Aug 05, 2009 · 15:02 UTC#21

In the common folder not ui.

Posted Aug 05, 2009 · 22:07 UTC#22
In the common folder not ui.

 

Thank you Eppler. I did the moded and realized I might have misread the thread and have an entitly different problem. Since I update my AVIC500BT into ver 3.0 software and map (bought from Pioneer), in the 3D MODE, the map would not show any street name, label. I have to ZOOM IN at least to 500ft or less before the street name show up. Doing these modes didnt help... have to zoom in <500 ft to have the street name show up. In 2D mode, everything work fine. My unit didnt have this problem with ver 2.0 software. Anybody know ways to fix this short comming? Thank you

Posted Aug 05, 2009 · 22:11 UTC#23
In the common folder not ui.

 

Thank you Eppler. I did the moded and realized I might have misread the thread and have an entitly different problem. Since I update my AVIC500BT into ver 3.0 software and map (bought from Pioneer), in the 3D MODE, the map would not show any street name, label. I have to ZOOM IN at least to 500ft or less before the street name show up. Doing these modes didnt help... have to zoom in <500 ft to have the street name show up. In 2D mode, everything work fine. My unit didnt have this problem with ver 2.0 software. Anybody know ways to fix this short comming? Thank you

 

that is the same problem, addid the clip_plane file would fix it

Posted Aug 05, 2009 · 23:15 UTC#24

that is odd. I tried both and it didnt work. Let see If I did it correct: I opened the DATA.Zip > COMMON FOLDER, then imported the cilp_plan.txt file (downloaded it as txt file), then remaned into UI type file? Im missing anything?

Also, do I need to change anything in sys.txt file? and do I need to add both this file, and change the numbers in the color3d.ini? or just this file only. I so far sucessed at all these other mods, this one is the first one that didnt work out for me :(

Posted Aug 06, 2009 · 00:02 UTC#25
that is odd. I tried both and it didnt work. Let see If I did it correct: I opened the DATA.Zip > COMMON FOLDER, then imported the cilp_plan.txt file (downloaded it as txt file), then remaned into UI type file? Im missing anything?

 

It's clip_planes.ini

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