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Street labels

By eppler · Jul 29, 2009in Hacks/Mods💬 75 posts👁️ 13,138 views
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Posted Aug 06, 2009 · 00:52 UTC#26
that is odd. I tried both and it didnt work. Let see If I did it correct: I opened the DATA.Zip > COMMON FOLDER, then imported the cilp_plan.txt file (downloaded it as txt file), then remaned into UI type file? Im missing anything?

 

It's clip_planes.ini

 

THANK YOU BORIS, you da man

 

That's works. It should be INI file-type, not UI.

Thanks again everybody. You guy are amazing....

Posted Aug 06, 2009 · 02:39 UTC#27

is it data.zip > ui_pioneer > common > clip_planes.ini

Posted Aug 19, 2009 · 21:40 UTC#28

Has anyone had any luck with this? Is the problem the same on the "official" 3.0 update?

Posted Aug 19, 2009 · 21:41 UTC#29
Has anyone had any luck with this? Is the problem the same on the "official" 3.0 update?

 

yes

Posted Aug 20, 2009 · 00:08 UTC#30
Has anyone had any luck with this? Is the problem the same on the "official" 3.0 update?

 

yes

 

 

 

can you give any details?

Posted Aug 20, 2009 · 00:12 UTC#31
Has anyone had any luck with this? Is the problem the same on the "official" 3.0 update?

 

yes

 

 

 

can you give any details?

 

have you tried the clip_planes.ini file?

Posted Aug 20, 2009 · 00:36 UTC#32

I have and it's an imporvement but still does not show on all angles.

Posted Aug 20, 2009 · 00:45 UTC#33
I have and it's an imporvement but still does not show on all angles.

 

you have to play with the values of the the numbers highlited in red

 

[clip_planes]

; mode, lower bound, upper bound, lower value, upper Value

; mode: 0: by zoom level, 1: by number of cells, 2: by intersect value (0..45)

; values: 0.0 .. 1.0 * 1000 (= 0..1000)

 

faded_buildings_near = 0, 10, 200, 600, 600

faded_buildings_medium = 0, 10, 200, 650, 650

faded_buildings_far = 0, 10, 200, 750, 750

 

solid_buildings_near = 0, 95, 100, 1000,980

solid_buildings_medium = 0, 95, 100, 1000,980

solid_buildings_far = 0, 95, 100, 1000,980

 

landmark = 0 , 1, 50, 1000, 1000

 

road0 = 2, 0, 40, 1000, 750

road1 = 2, 0, 40, 1000, 800

road2 = 2, 0, 40, 1000, 900

road3 = 2, 0, 40, 1000, 1000

roadsign = 2, 0, 40, 1000, 950

 

;a ket reszletesebb terrain

terrain0 = 0, 30, 30, 750, 750

terrain1 = 0, 30, 30, 850, 850

 

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.

shape0 = 2, 1, 10, 1000, 0

Posted Aug 20, 2009 · 01:00 UTC#34

Are the numebrs listed the ones you are using or just an example? If so, how do you like it?

Posted Aug 20, 2009 · 01:01 UTC#35
Are the numebrs listed the ones you are using or just an example? If so, how do you like it?

 

those are the numbers i'm using and it works very well with how i have my zoom and tilt settings are set up

Posted Aug 20, 2009 · 04:04 UTC#36

Hey, Julius,

Are you using "roadsigns=19" or "20" in your sys.txt?

 

Thanx,

Bud

Posted Aug 20, 2009 · 04:26 UTC#37
Hey, Julius,

Are you using "roadsigns=19" or "20" in your sys.txt?

 

Thanx,

Bud

 

19

Posted Aug 20, 2009 · 04:36 UTC#38

me too...Thanx!

Posted Aug 21, 2009 · 14:03 UTC#39
Does anyone know which numbers to change to make street labels show further in the distance?

I have changed them and have not seen any change yet.

 

I'm running with something like this:

[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 
;       1: by number of cells, 
;       2: by intersect value (0..45), 
;       3 by camera tilt angle (0..100 from totally flat to top-downview)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)

faded_buildings_near   = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far    = 0, 10, 200, 750, 750

solid_buildings_near    = 0, 95, 100,  1000,980
solid_buildings_medium    = 0, 95, 100,  1000,980
solid_buildings_far    = 0, 95, 100,  1000,980

landmark = 0 , 1, 50, 1000, 1000

road0 = 3, 20, 70, 930, 1000
road1 = 3, 20, 70, 950, 1000
road2 = 3, 10, 75, 970, 1000
road3 = 3, 0, 100, 995, 995
roadsign               = 2, 0, 40, 1000, 900

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750
terrain1 = 0, 30, 30, 850, 850

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
shape0   = 2, 1,  10, 1000, 0

 

I believe Roadsign is the value you want changed.

 

Can anyone better explain what the lower and upper values mean? I don't understand why the "upper" value is lower numerically than the "lower" value.

 

And what exactly is intersect mode? Why not use by camera tile angle?

 

Thanks,

 

Ceger

Posted Aug 21, 2009 · 16:34 UTC#40
Can anyone better explain what the lower and upper values mean? I don't understand why the "upper" value is lower numerically than the "lower" value.

 

And what exactly is intersect mode? Why not use by camera tile angle?

 

Thanks,

 

Ceger

 

I wish I knew. It's one of those things that NavNGo makes available, but does to tell you what it does exactly. The only thing you can do is play with it and tweak it to your liking.

Posted Aug 22, 2009 · 03:22 UTC#41

has anybody tried to modify the day3dcolor.ini in data.zip it looks the same as the on in pioneer_blue_day.zip or any other on in the scheme folder.

Posted Aug 22, 2009 · 13:35 UTC#42
Are the numebrs listed the ones you are using or just an example? If so, how do you like it?

 

those are the numbers i'm using and it works very well with how i have my zoom and tilt settings are set up

Where do you change those and have them stay? Is there a numerical vaule that you type in?

Posted Aug 22, 2009 · 15:53 UTC#43
Are the numebrs listed the ones you are using or just an example? If so, how do you like it?

 

those are the numbers i'm using and it works very well with how i have my zoom and tilt settings are set up

Where do you change those and have them stay? Is there a numerical vaule that you type in?

 

clip_planes.ini

Posted Aug 22, 2009 · 21:04 UTC#44

maybe I'm completely misreading your post above (see Aug 20, 2009 1:01 am). Looks like what you are saying is that the settings given (in planes_clip.ini) work with how you "zoom and tilt settings are set up". From what I was understanding, ZOOM and TILT are how you set up your map using the knob (maybe it is contained within the planes_clip.ini).

 

What I'm asking is how do you store your ZOOM/TILT? I think zoom is under max out in the GPS settings menu, but where is tilt?

 

....or maybe I'm completely misunderstanding!

Posted Aug 22, 2009 · 21:19 UTC#45

I have played with the clips ini file and the sys.txt to no avail. I am running 3.02 with IDT 3.0 v3 and I cannot see any streets in 3d mode unless I zoom in close. My default tilt value is 7000 (in sys.txt) I even went extreme with the clips_plane.ini and couldn't see anything although i did have an out of memory message/reboot. here's my clip and sys files. I hope someone can help.

 

[device]

type="PIONEER746UC"

 

[interface]

skin="ui_pioneer"

default_day_color="COLORSCHEME~Pioneer Blue Day"

default_night_color="COLORSCHEME~Pioneer Blue Night"

tmc_events_icon_set="$tmc2.spr"

small_tmc_events_icon_set="$smalltmc2.spr"

show_kml_type=0

mapfontscale=200

show_exit=1

 

 

[rawdisplay]

screen_x=800

screen_y=480

class="landscape"

highres=0

dpi=250

 

[debug]

speedcam_enabled=1

skip_eula=1

enable_roadshadow=1

enable_buildings=1

restart_mode_in_file=1

traincrossing=1

show_lane_info=1

show_arrows_on_route=1

 

 

[folders]

data="\My Flash Disk\User\UserData\iGo"

tts_nuance="\My Flash Disk\APL2\iGo\ScanSoft\RealSpeakSolo"

secondary_app="Storage Card/usericon,USB Disk/usericon"

usb_trackexport_path="\USB Disk"

storage_trackexport_path="\Storage Card"

 

[gps]

port=7

baud=9600

default_latitude="34.05116"

default_longitude="-118.24258"

log_base_dir="\My Flash Disk\User\UserData\iGo\LogData"

 

[2d]

show_guidance_arrows=1

show_guidance_strip=0

 

[3d_config]

roadsign_lines_per_screen=20

 

[local]

voice_key="Eng_us_m1"

default_language="english US"

 

[regional]

units=1

 

[dynamiccompressor]

compressor="1"

a0="56806"

thrs="24703"

ratio="8"

gain="8"

 

[timezone]

reset_os_timezone=1

multi_timezone=1

 

[map]

2dheadup=1

zoomfactor=110

3d_tunnels=1

show_oneway=1

3d_max_tiltlevel=7000

3d_max_zoomlevel=1500

3dcarsizemin=2500

3dcarsizemax=5000

3dcarsizemul=15000

show_labels=1

3d_roads=1

 

[smartzoom]

minangle=81

maxangle=85

 

[3d]

show_guidance_arrows=1

show_guidance_strip=1

 

 

and my clip...

 

[clip_planes]

; mode, lower bound, upper bound, lower value, upper Value

; mode: 0: by zoom level, 1: by number of cells, 2: by intersect value (0..45)

; values: 0.0 .. 1.0 * 1000 (= 0..1000)

 

faded_buildings_near = 0, 10, 200, 600, 600

faded_buildings_medium = 0, 10, 200, 650, 650

faded_buildings_far = 0, 10, 200, 750, 750

 

solid_buildings_near = 0, 95, 100, 1000,980

solid_buildings_medium = 0, 95, 100, 1000,980

solid_buildings_far = 0, 95, 100, 1000,980

 

landmark = 0 , 1, 50, 1000, 1000

 

road0 = 1, 0, 40, 600, 2200

road1 = 1, 0, 40, 800, 2200

road2 = 1, 0, 40, 1000, 2200

road3 = 1, 0, 40, 1200, 2200

roadsign = 2, 0, 40, 200, 3000

 

;a ket reszletesebb terrain

terrain0 = 0, 30, 30, 750, 750

terrain1 = 0, 30, 30, 850, 850

 

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.

shape0 = 2, 1, 10, 1000, 0

 

 

The values are skewed because I am assuming that the values are based on drawing distance. I'd appreciate any help.

Posted Aug 23, 2009 · 17:42 UTC#46

Is there a chance that anyone would be kind enough to post a file with the script already in place, with instructions where to drop it in? I just don't quite feel bold enough to start editing code (although thanks to all the posts in this forum, I'm getting very close :)

 

I am a little puzzled as to why this new version 3.01 does not display a horizon or street labels as the older out-of-the-box v2.0 AVIC did???

 

What am I missing??

 

Thanks for all positive comments and help in advance.

 

PS: In case anyone wonders...YES, I have been reading and searching this forum extensively until my eyes are fuzzy, my marriage in jeopardy, and my head is spinning. There is so much fragmented info it gets hard to pull together some times. I guess it's the nature of the beast with forums like these. Oh well, nothing wrong with a little brain exercise now and then, is there? I do appreciate the work of those who are FAR brighter than I am!

Posted Aug 23, 2009 · 18:18 UTC#47

What about the one by eppler on Wed Aug 05, 2009 at 1:28 pm? Would it not work for you?

Posted Aug 23, 2009 · 19:33 UTC#48
What about the one by eppler on Wed Aug 05, 2009 at 1:28 pm? Would it not work for you?

 

 

Doh! :mrgreen: Guess I just glossed right over it!

Too much forum reading...I nee a break!

Thanks for your help!

Posted Aug 24, 2009 · 00:06 UTC#49

has anyone noticed that the more you tilt to vertical the more streets show up in 3d mode? I'm still trying to figure out the correct clip_planes setting based on my default tiltmax of 7300. I guess the question is as you tilt to vertical does the 2d settings take affect even though you're in 3d mode. It is a gradual process also. Any help with a good clip_plane setting?

Posted Aug 24, 2009 · 03:55 UTC#50
has anyone noticed that the more you tilt to vertical the more streets show up in 3d mode? I'm still trying to figure out the correct clip_planes setting based on my default tiltmax of 7300. I guess the question is as you tilt to vertical does the 2d settings take affect even though you're in 3d mode. It is a gradual process also. Any help with a good clip_plane setting?

 

Where is the default tiltmax located? It's not in the clip_planes file that's been given.

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