not really, I kinda' got it where I wanted with the smartzoom. I will revisit this soon because I want to try some sky mods. I don't have any sky visible with my current tilt values but as soon as I tilt it, I lose street names. All of the schemes that I played with where for naught. These are some of the values that I played with... This is my current setup.
[3d_config]
roadsign_lines_per_screen=23 'This made the text smaller'
[map]
2dheadup=1
zoomfactor=110
3d_tunnels=1
show_oneway=1
3d_max_tiltlevel=7100
3d_max_zoomlevel=1500 'The tiltlevel and zoomlevel are in combination with my smartzoom'
[clip_planes]
; mode, lower bound, upper bound, lower value, upper Value
; mode: 0: by zoom level, 1: by number of cells, 2: by intersect value (0..45)
; values: 0.0 .. 1.0 * 1000 (= 0..1000)
faded_buildings_near = 0, 10, 200, 600, 600
faded_buildings_medium = 0, 10, 200, 650, 650
faded_buildings_far = 0, 10, 200, 750, 750
solid_buildings_near = 0, 95, 100, 1000,980
solid_buildings_medium = 0, 95, 100, 1000,980
solid_buildings_far = 0, 95, 100, 1000,980
landmark = 0 , 1, 50, 1000, 1000
road0 = 2, 0, 40, 1000, 750
road1 = 2, 0, 40, 1000, 800
road2 = 2, 0, 40, 1000, 900
road3 = 2, 0, 40, 1000, 1000
roadsign = 2, 0, 40, 1000, 950 'This is the clip_planes section from the 'Easy' scheme that I use most of the time'
It is no different from the stock scheme that IDT has in his mod. I believe my zoom is 700ft. Try my settings and see if you like them. You will not see any sky. The jury is still out on whether I want to give up the screen real estate just to see some stars and such. I'll see soon enough, I've seen some good stuff here.