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IDT skin#1 v5.5 03/02/10 9download link to be updated)

By ill.die.trying · Aug 05, 2009in Completed Mods/Themes💬 1,618 posts👁️ 210,687 views
Page 42 of 65
Posted Sep 19, 2009 · 18:03 UTC#1026

quick question, what do i need to use schemes located on dpdurst mod page, that wont effect your mod. i see the gfx and sys.txt file?

Posted Sep 19, 2009 · 18:22 UTC#1027
quick question, what do i need to use schemes located on dpdurst mod page, that wont effect your mod. i see the gfx and sys.txt file?

 

bmps on the gfx folder, check the color.ini and/or color3d.ini in the scheme and look for these,

[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="$skin$/common/dayheightcolormap.bmp"
background_picture_0="gfx/day/sky.bmp" 
sun_picture_0 = "gfx/day/sun.bmp"

 

whatever bmp is being referenced on this part of the scheme you should have that on your gfx folder,

Posted Sep 19, 2009 · 22:59 UTC#1028

Thanks

Posted Sep 19, 2009 · 23:00 UTC#1029
Thanks

 

no prob

Posted Sep 20, 2009 · 00:36 UTC#1030

Re: Dpdurst schemes, where do you put exactly the code IDT suggested, I locked up my unit when I tried to install and run the schemes over IDT's Mod. Stuck!!! Need exact guiding to repair.

Thanks

Posted Sep 20, 2009 · 00:43 UTC#1031
Re: Dpdurst schemes, where do you put exactly the code IDT suggested, I locked up my unit when I tried to install and run the schemes over IDT's Mod. Stuck!!! Need exact guiding to repair.

Thanks

 

you have to copy dpdurst gfx folder content and put it to my data.zip

Posted Sep 20, 2009 · 04:00 UTC#1032

Thanks for the quick reply IDT RE: dpdurst 3.0 mod1.2 . Installed GFX in GFX folder,Schemes in Scheme folder, the unit starts ok and runs ok until I try to make a change in Monitor colors then I get a Message

(Failed to open files: "UI_IGO8/common/dayheightcolormap.bmp" exiting application.)

That note stays on map screen until I clear all files from the SAVE folder except favorites.

Any suggestions would be appreciated.

 

Thanks again for your help.

Posted Sep 20, 2009 · 04:22 UTC#1033

Hey, Julius,

What are the files I need to change the road signs back to the original sizes?

I like them larger personally.

Thanx man!

 

Bud

Posted Sep 20, 2009 · 04:22 UTC#1034

This is what i did that suited me.

 

by adding this code into navigatemap_800_480.ini

 

;Time on blank screen


;DATE


ScreenHunter_01 Sep. 18 10.16.gif

 

i just added this and i keep getting stuck at the startup. i also added the file in the navigate.ui file and it wont work. is there something else i need to add?

Posted Sep 20, 2009 · 06:33 UTC#1035
Hey, Julius,

What are the files I need to change the road signs back to the original sizes?

I like them larger personally.

Thanx man!

 

Bud

 

just remove the zoom at the end of the sprite

Posted Sep 20, 2009 · 06:35 UTC#1036
Thanks for the quick reply IDT RE: dpdurst 3.0 mod1.2 . Installed GFX in GFX folder,Schemes in Scheme folder, the unit starts ok and runs ok until I try to make a change in Monitor colors then I get a Message

(Failed to open files: "UI_IGO8/common/dayheightcolormap.bmp" exiting application.)

That note stays on map screen until I clear all files from the SAVE folder except favorites.

Any suggestions would be appreciated.

 

Thanks again for your help.

 

that means that the scheme is referencing UI_IGO8/common/dayheightcolormap.bmp, AFAIK it's suppose to reference ui_pioneer instead of ui_igo8, start checking on that

Posted Sep 20, 2009 · 13:31 UTC#1037
Thanks for the quick reply IDT RE: dpdurst 3.0 mod1.2 . Installed GFX in GFX folder,Schemes in Scheme folder, the unit starts ok and runs ok until I try to make a change in Monitor colors then I get a Message

(Failed to open files: "UI_IGO8/common/dayheightcolormap.bmp" exiting application.)

That note stays on map screen until I clear all files from the SAVE folder except favorites.

Any suggestions would be appreciated.

 

Thanks again for your help.

 

that means that the scheme is referencing UI_IGO8/common/dayheightcolormap.bmp, AFAIK it's suppose to reference ui_pioneer instead of ui_igo8, start checking on that

 

I just downloaded dpdurst's schemes. It doesn't look like he converted the schemes from IGO_8to "ui_pioneer" or "$skin$".

 

Check towards the bottom of each color.ini and color3d.ini if there is one. You'll see a section like this:

 

poi="gfx/day/poi6x6.spr"

poi2="gfx/day/poi26x26.spr"

poi2tc="gfx/poi26x26tc.spr"

settlements="gfx/telepules.spr"

trackinglist="gfx/day/trackinglist.spr"

flags="ui_igo8/common/small_flags.spr"

pins="ui_igo8/common/pins.spr"

gpspos="ui_igo8/common/carpos.spr"

cursor="ui_igo8/common/cursor.spr"

cursor_places="ui_igo8/common/cursor_places.spr"

car="daycar.spr"

carghost="daycarghost.spr"

guidancearrow="ui_igo8/common/dayguidancearrow.spr"

 

All the ui_igo8 references need to be changed.

Posted Sep 20, 2009 · 14:10 UTC#1038

I'm afraid I can't find color.ini and color3d.ini if there is one files. N-S-E-W did you get dpdurst 3.0 mod v1.2 updated 9/17/09 mod working, would realy appreciate it if I could run it with IDT's mod, like I said before all that's needed for me to complete this avicf900bt is to have these mods working properly, and have the nag screens removed and have a large phone icon on map screen to access the BT phone.

Posted Sep 20, 2009 · 14:34 UTC#1039
I'm afraid I can't find color.ini and color3d.ini if there is one files. N-S-E-W did you get dpdurst 3.0 mod v1.2 updated 9/17/09 mod working, would realy appreciate it if I could run it with IDT's mod, like I said before all that's needed for me to complete this avicf900bt is to have these mods working properly, and have the nag screens removed and have a large phone icon on map screen to access the BT phone.

 

I don't use either IDT's or dphurst's data.zip.

 

The error you're encountering is within the schemes, not the data.zip. The schemes files are where you'd find color.ini and color3d.ini if it exists for that scheme. Delete all the schemes you installed from dphurst except for the four original Pioneer schemes and your error will go away. You can not run two data.zips concurrently, it's either dp's or IDT's.

Posted Sep 20, 2009 · 14:37 UTC#1040
Thanks for the quick reply IDT RE: dpdurst 3.0 mod1.2 . Installed GFX in GFX folder,Schemes in Scheme folder, the unit starts ok and runs ok until I try to make a change in Monitor colors then I get a Message

(Failed to open files: "UI_IGO8/common/dayheightcolormap.bmp" exiting application.)

That note stays on map screen until I clear all files from the SAVE folder except favorites.

Any suggestions would be appreciated.

 

Thanks again for your help.

 

Hi ,copy the UI_IGO8 folder from dpdurst data to IDT data and that will fix your scheme problem

Posted Sep 20, 2009 · 14:53 UTC#1041
Thanks for the quick reply IDT RE: dpdurst 3.0 mod1.2 . Installed GFX in GFX folder,Schemes in Scheme folder, the unit starts ok and runs ok until I try to make a change in Monitor colors then I get a Message

(Failed to open files: "UI_IGO8/common/dayheightcolormap.bmp" exiting application.)

That note stays on map screen until I clear all files from the SAVE folder except favorites.

Any suggestions would be appreciated.

 

Thanks again for your help.

 

Hi ,copy the UI_IGO8 folder from dpdurst data to IDT data and that will fix your scheme problem

 

Huh, what's dp doing, running both an IGo8 folder and Pioneer folder? Certainly would make for a big data.zip.

Posted Sep 20, 2009 · 15:40 UTC#1042

THANKS GUYS

 

 

working fine now looks great to me

Posted Sep 20, 2009 · 16:29 UTC#1043

boys tell me how to load the speed camera thanks

Posted Sep 20, 2009 · 16:32 UTC#1044

just copy these two files Speed_Trap.txt

Red_Light_Camera_us.txt in speeDCAM

Posted Sep 20, 2009 · 17:42 UTC#1045

I saw a couple requests on this earlier in the thread, but I didn't see a firm answer. Should we be able to see any street names in 3d mode? Anything specific we need to configure to make that work?

 

I've only had this mod for a couple of hours. Phenominal. :D

Posted Sep 20, 2009 · 19:44 UTC#1046
Hey, Julius,

What are the files I need to change the road signs back to the original sizes?

I like them larger personally.

Thanx man!

 

Bud

 

just remove the zoom at the end of the sprite

 

That was easy!

Thanx!

Posted Sep 20, 2009 · 20:04 UTC#1047

I get many times no right ,left signs on map which is not correct. Is it because of map or mod?.

and is there any possibility to get access to internet from menu without start testmode??

Thanks

Posted Sep 20, 2009 · 20:07 UTC#1048

Hi IDT,,

Today parked aside a speedcam nearby wich causes reboot on my system and wrote down the position and looked it up in my speedcam file,,

2.00162,41.43529,1,90,0,0

Other speedcams nearby (we have a lot of them in Barcelona) do NOT all generate a reboot,, only some of them,,

 

I use the same speedcam file on 8.3 and 8.4 under wince directly (from testmode) with Dimka skin,, and no reboots,,

I have checked my txt file for type 7 speedcams and do have none, all type 1 and 5,,

Also with type 5 no voice warning as earlier seen on this thread,,

 

Hope this helps,,

PS: how can I make the speed and speedlimit on the screen bigger with and without route,, use my gps also on mi motorcycle and the text is really small,,

 

Thanks,,

Posted Sep 20, 2009 · 20:20 UTC#1049
Hey, Julius,

What are the files I need to change the road signs back to the original sizes?

I like them larger personally.

Thanx man!

 

Bud

 

just remove the zoom at the end of the sprite

 

That was easy!

Thanx!

 

no prob

Posted Sep 20, 2009 · 20:21 UTC#1050
I get many times no right ,left signs on map which is not correct. Is it because of map or mod?.

and is there any possibility to get access to internet from menu without start testmode??

Thanks

 

that's is caused by the map data

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