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dpdurst 3.0 mod v1.5 Final - updated 10/20/09

By dpdurst · Sep 17, 2009in Hacks/Mods💬 96 posts👁️ 18,770 views
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Posted Sep 17, 2009 · 03:19 UTC#1

Ok since I have had lots of requests to port over my 2.0 mod I did so and added some new things. The port is based on the Pioneer 3.0 software update only. The only change I have made is to add new 2009.1 maps, buildings and left the 2008.10 poi files as is as well as added the high res dem file I had. I added the new EZrider.exe that is hacked and is available below, but did not change or add any new license file, still using the original from Pioneer. I guess this would work on the other F series but have not tested at all, your on your own for this.

 

I want to personally thank IDT who always answers questions that I have, he is a huge asset here with his mods and they can't be topped.

 

This is the final revision there will be no more work on this mod.

 

Changes update - 10/20/09

1. New icons for Street and Next Street

2. Pressing bottom street icon brings up TMC info if you have it

3. Better coloring of the cockpit screen, top screen and clock background so they match with transparency

4. Cockpit background bigger and moved distance to next waypoint there

5. Moved next street/waypoint on top to left side of screen next to junction icon

6. Changed Euro Speed limit for US Speed Limit and moved to lower right of screen

7. Adjusted all icons

8. Freeways signs now smaller and fit on screen better not taking up so much room

9. New shortcut icons on top of screen

10. New delete route icon and speaker mute icon during navigation

11. New schemes button, pressing this makes for quick change of day and night schemes now.

12. GPS status noved to upper right corner, click there to go to GPS screen

13. Colors for navigation distance first and second waypoint are now all white

 

Original Release - 9/17/09

0. Shortcut's across top of screen, disappear when route is loaded

1. Street numbers are permanent and can't be turned off - but will go off if not valid street address

2. Added new GFX folder so now you get stars, moons, clouds, sun etc

3. Added tons of new Schemes that have been tested, includes solid texture buildings

4. Euro style speed limit and Speed Camera show up on right side screen above house number

5. GPS status icon lower right corner

6. New compass that also will cancel the current navigation route you have loaded.

7. Added mute button while Navigation (v1.2)

8. On the lower left current speed and elevation when not navigating, time to destination and total distance left during navigation of route

 

Screen shots for day and night below.

 

img_3777.jpg

 

img_3776.jpg

 

 

OK so on to the downloads, you should already know how to use testmode to get into the unit, the download is below if you need it.

 

PLEASE backup everything before messing with it, just saves time if it gets messed up!

 

Files are also available at http://gpssoftware.us

 

Testmode files needed to get into the unit. Unzip and copy the testmode folder to SD card

http://www.gpssoftware.us/avic/30/testmode.zip

 

 

1. Hacked EZrider.exe for the 3.0 - unrar and copy to APL2\igo folder

http://www.gpssoftware.us/avic/30/ezrider.rar

 

2. The new Data.zip file for 3.0 v1.5 Final - 10/20/09 12:25pm - copy to APL2\igo folder

http://www.gpssoftware.us/avic/30/data.zip

 

2a. New sys.txt file that goes with data.zip file - unzip and copy to APL2\igo folder

http://www.gpssoftware.us/avic/30/sys.zip

 

3. New GFX folder - 9/30/09, unzip and copy the folder into the main APL2\igo folder -

http://www.gpssoftware.us/avic/30/gfx.zip

 

4. Tons of new Schemes unzip and select what you want and move to the APL2\igo\content\scheme folder

Updated on 9/17/09 5:50pm, now show textured buildings. Removed 2 that didn't belong, small size now.

http://www.gpssoftware.us/avic/30/scheme.zip

 

Updated Schemes II and Night Schemes available now 9/29/09 - Download, unzip and copy to your existing scheme folder. Download the new GFX folder update above #3, new schemes II are for all 4 seasons and should have the textured buildings, the new night schemes have new and more clear backgrounds for the following skies: clear, rainy, cloudy, fog

 

1. Schemes II

http://www.gpssoftware.us/avic/30/scheme2.zip

 

2. Night Schemes

http://www.gpssoftware.us/avic/30/night_scheme.zip

Posted Sep 17, 2009 · 10:39 UTC#2

is there any delete route button available when route is present? how can we see the schemes and how they look like? thanks by the way,i will try it today.

Posted Sep 17, 2009 · 11:32 UTC#3
is there any delete route button available when route is present? how can we see the schemes and how they look like? thanks by the way,i will try it today.

 

Incredible..read #6 above? route is loaded press the compass button, route will cancel

 

Load the schemes up in the unit and look at them, that's what I did.. There are plenty for seasons of the year. Those would have the clouds, sun etc. There are ones labeled Moon, those will shows different moons and clouds at night. Others have just clouds and some have nothing but sky.

Posted Sep 17, 2009 · 11:35 UTC#4

oops,my mistake!

Posted Sep 17, 2009 · 11:42 UTC#5

Been waiting for this!!! Can't wait to load it! Thanks for all your work.

Thanks for sharing with this forum!

Posted Sep 17, 2009 · 13:06 UTC#6

Note that I see this morning on my way to work, that house numbers work but appear to work differently with different maps loaded. What I mean by this is I'm running the 2009.1 maps and house numbers show up on major roads less than they do with 2008.10 maps. I'm going to look at this tonight and see what's up. also if you press the house number you get an error, just say ok, it affects nothing and they continue to show. I'll have to see what is up with that as well too.

 

6:10am

- I just think I found the issue with the error that shows up and also another small thing and will fix them when I get home to tonight and post up a new data.zip file.

Posted Sep 18, 2009 · 00:49 UTC#7

House numbers should be fixed now updated Zip file is uploaded

Posted Sep 18, 2009 · 01:00 UTC#8

David,

I've looked everywhere and cannot find a mute button when route is active. I thought you had included it in your v2.0 mods? Am I missing it?

 

Also... everything works great with the exception of the 3D buildings. They show up, but are all transparent. Any thoughts.

 

Thanks again for your help!!!

Posted Sep 18, 2009 · 01:05 UTC#9
David,

I've looked everywhere and cannot find a mute button when route is active. I thought you had included it in your v2.0 mods? Am I missing it?

 

Also... everything works great with the exception of the 3D buildings. They show up, but are all transparent. Any thoughts.

 

Thanks again for your help!!!

 

Didn't put the mute button in, will take a look at doing that. Transparent buildings... I have those too. I think its a setting, I'll look for it.

Posted Sep 18, 2009 · 01:12 UTC#10
David,

I've looked everywhere and cannot find a mute button when route is active. I thought you had included it in your v2.0 mods? Am I missing it?

 

Also... everything works great with the exception of the 3D buildings. They show up, but are all transparent. Any thoughts.

 

Thanks again for your help!!!

 

Didn't put the mute button in, will take a look at doing that. Transparent buildings... I have those too. I think its a setting, I'll look for it.

Thanks!

Posted Sep 18, 2009 · 01:23 UTC#11

You mean buildings like this? They are fixed through the Schemes, I'll go through now and set them all so they have the textured buildings, will take a few hours so be back shortly..

 

-- Updated 9/17/09 6:50pm

All done the new schemes have been uploaded and they should all show textured buildings now. see picture in first post for what it looks like

Posted Sep 18, 2009 · 03:59 UTC#12

Fixed the street number issue once and for all, they work perfect now. Also added the Mute button. New version uploaded (1.2)

Posted Sep 18, 2009 · 09:46 UTC#13

Hi David,

 

glad you are back!

 

2 Questions regarding your Mod:

 

1) I'm in Europe and your schemes do not support TMC coloring, can just I use the default or own schemes? I'm aware that I have to edit SYS.TXT and may not get the nice Sky views you have.

 

2) When I use my old (but already 3.0) schemes should I leave the gfx folder and just replace SYS.TXT and Data.zip?

 

Thanks and have a nice holiday, I'm jealous as fall is coming quickly over here

Jörg

Posted Sep 18, 2009 · 10:03 UTC#14
Hi David,

 

glad you are back!

 

2 Questions regarding your Mod:

 

1) I'm in Europe and your schemes do not support TMC coloring, can just I use the default or own schemes? I'm aware that I have to edit SYS.TXT and may not get the nice Sky views you have.

 

2) When I use my old (but already 3.0) schemes should I leave the gfx folder and just replace SYS.TXT and Data.zip?

 

Thanks and have a nice holiday, I'm jealous as fall is coming quickly over here

Jörg

 

1. Yep you can use whatever schemes you wish..

 

2. Yes you could do that, but I think the 3.0 ones I have are TMC ready for colors along with the GFX folder. I have no way to verify 100% however. Might try it and see what happens. You could use your schemes and your GFX folder or mine wth my data.zip and sys.txt

 

Thanks, plan on having a blast over there...

 

David

Posted Sep 18, 2009 · 12:03 UTC#15
Fixed the street number issue once and for all, they work perfect now. Also added the Mute button. New version uploaded (1.2)

I reloaded the data.zip from above and also schemes. Buildings look great!

I've poked all over on every icon I can see and no mute button??

Where did you put it? I just don't see it? I figured you used an existing icon (like you used the compass for the delete route button) as a means to keep the screen clean...but if you did, you hid it very well? lol

 

One more thing while I'm being incredibly greedy.

Would you consider putting in a US style current speed sign (maybe above the gps icon)? And also displaying a US style current speed and speed limit sign while a route is active (like Diaftis's mod)?

I tend to rely on the AVIC's speed indicator as it is more accurate than the car's.

Just a thought...

Thanks again for all your great work! :)

Posted Sep 18, 2009 · 12:18 UTC#16

Is there anything in this mod that could potentially break bluetooth ?

 

I did this mod this morning and afterwards found that my bluetooth pairing with my iPhone wasn't working. I decided to delete that pairing and try to re-pair the AVIC and iPhone. Spent 5mins+ on 'search' mode on the AVIC and it failed to find the iPhone again.

Posted Sep 18, 2009 · 13:55 UTC#17
Is there anything in this mod that could potentially break bluetooth ?

 

I did this mod this morning and afterwards found that my bluetooth pairing with my iPhone wasn't working. I decided to delete that pairing and try to re-pair the AVIC and iPhone. Spent 5mins+ on 'search' mode on the AVIC and it failed to find the iPhone again.

 

Its not the mod, mine works perfectly and so does others. The mod does nothing to the bluetooth stack or anything else bluetooth related. In fact the only thing it does is modify the default 3.0 software for NAV and nothing else.

Posted Sep 18, 2009 · 14:01 UTC#18
Fixed the street number issue once and for all, they work perfect now. Also added the Mute button. New version uploaded (1.2)

I reloaded the data.zip from above and also schemes. Buildings look great!

I've poked all over on every icon I can see and no mute button??

Where did you put it? I just don't see it? I figured you used an existing icon (like you used the compass for the delete route button) as a means to keep the screen clean...but if you did, you hid it very well? lol

 

One more thing while I'm being incredibly greedy.

Would you consider putting in a US style current speed sign (maybe above the gps icon)? And also displaying a US style current speed and speed limit sign while a route is active (like Diaftis's mod)?

I tend to rely on the AVIC's speed indicator as it is more accurate than the car's.

Just a thought...

Thanks again for all your great work! :)

 

Mute only works in navigation mode, the same as it did in 2.0 - I'll look into maybe changing that but it will have to wait until I get back from vacation.

I'll think about the speed stuff, I prefer to not like to do everything like all the other mods, if I do what is the point?

I moved the GPS signal icon to the left side of the screen to make room for possible future mods.

Posted Sep 18, 2009 · 14:07 UTC#19

Unfortunately I won't be able to post them before I leave, I have much more schemes for the unit, rain, different sky textures, storm clouds, pollution, fog etc along with some new night sky themes. I'll be working to compete those when I get back and then will post them. 8)

Posted Sep 18, 2009 · 14:33 UTC#20
Is there anything in this mod that could potentially break bluetooth ?

 

I did this mod this morning and afterwards found that my bluetooth pairing with my iPhone wasn't working. I decided to delete that pairing and try to re-pair the AVIC and iPhone. Spent 5mins+ on 'search' mode on the AVIC and it failed to find the iPhone again.

 

Its not the mod, mine works perfectly and so does others. The mod does nothing to the bluetooth stack or anything else bluetooth related. In fact the only thing it does is modify the default 3.0 software for NAV and nothing else.

 

OK Cool , thanks for the confirmation.

I checked the sys.txt file against the original as my AVIC is an EW F910 and so there are a couple of differences but, as you said , nothing that could affect bluetooth. 'Fault' started after adding your mod (which I love btw :)) but it must be a coincidence.

Posted Sep 18, 2009 · 15:27 UTC#21
Is there anything in this mod that could potentially break bluetooth ?

 

I did this mod this morning and afterwards found that my bluetooth pairing with my iPhone wasn't working. I decided to delete that pairing and try to re-pair the AVIC and iPhone. Spent 5mins+ on 'search' mode on the AVIC and it failed to find the iPhone again.

 

Its not the mod, mine works perfectly and so does others. The mod does nothing to the bluetooth stack or anything else bluetooth related. In fact the only thing it does is modify the default 3.0 software for NAV and nothing else.

 

OK Cool , thanks for the confirmation.

I checked the sys.txt file against the original as my AVIC is an EW F910 and so there are a couple of differences but, as you said , nothing that could affect bluetooth. 'Fault' started after adding your mod (which I love btw :)) but it must be a coincidence.

 

Have you tried to remove the mod, does it still happen then. If it is the mod removing it and going back to default would/should resolve the issue if that is really it.

Posted Sep 18, 2009 · 15:44 UTC#22
Fixed the street number issue once and for all, they work perfect now. Also added the Mute button. New version uploaded (1.2)

I reloaded the data.zip from above and also schemes. Buildings look great!

I've poked all over on every icon I can see and no mute button??

Where did you put it? I just don't see it? I figured you used an existing icon (like you used the compass for the delete route button) as a means to keep the screen clean...but if you did, you hid it very well? lol

 

One more thing while I'm being incredibly greedy.

Would you consider putting in a US style current speed sign (maybe above the gps icon)? And also displaying a US style current speed and speed limit sign while a route is active (like Diaftis's mod)?

I tend to rely on the AVIC's speed indicator as it is more accurate than the car's.

Just a thought...

Thanks again for all your great work! :)

 

Mute only works in navigation mode, the same as it did in 2.0 - I'll look into maybe changing that but it will have to wait until I get back from vacation.

 

I'll think about the speed stuff, I prefer to not like to do everything like all the other mods, if I do what is the point?

I moved the GPS signal icon to the left side of the screen to make room for possible future mods.

 

I did have navigation active and still no mute button. (Isn't it a red circle?)

I'll keep messing with it.

As far as your mod being unique...it is the best one in my opinion, I just happen to like the US speed signs. Just a matter of preference I guess. But then, it is your mod and your preference not to include them...I respect that.

 

Have a great vacation in Hawaaii....you dog!

I'll watch for more schemes. I think they are what make the unit the most interesting.

Posted Sep 18, 2009 · 15:57 UTC#23

 

I did have navigation active and still no mute button. (Isn't it a red circle?)

I'll keep messing with it.

As far as your mod being unique...it is the best one in my opinion, I just happen to like the US speed signs. Just a matter of preference I guess. But then, it is your mod and your preference not to include them...I respect that.

 

Have a great vacation in Hawaaii....you dog!

I'll watch for more schemes. I think they are what make the unit the most interesting.

 

I just checked my car, if you download the latest data.zip from last night (1.2) 8:55pm it has the mute button on it that shows up during navigate mode. I made that change and moved the GPS signal icon to the left above the house number so I can do some other mods later on and use that space. The red icon is for flyover and its the stop button.

Posted Sep 18, 2009 · 16:07 UTC#24

It seems the bluetooth app is currently missing or faulty. I must done something to it during the install of this mod (my error at a guess). Doing a restore of my backup and a reinstall to see what went wrong :)

Posted Sep 18, 2009 · 18:11 UTC#25

 

I did have navigation active and still no mute button. (Isn't it a red circle?)

I'll keep messing with it.

As far as your mod being unique...it is the best one in my opinion, I just happen to like the US speed signs. Just a matter of preference I guess. But then, it is your mod and your preference not to include them...I respect that.

 

Have a great vacation in Hawaaii....you dog!

I'll watch for more schemes. I think they are what make the unit the most interesting.

 

I just checked my car, if you download the latest data.zip from last night (1.2) 8:55pm it has the mute button on it that shows up during navigate mode. I made that change and moved the GPS signal icon to the left above the house number so I can do some other mods later on and use that space. The red icon is for flyover and its the stop button.

If you mean the data.zip on line #2 from page 1 which is marked 9/17/09 8:55pm (it doesn't say anything about (1.2)...then, yes, it is what i have downloaded 3 times now, but to no avail.

 

Buildings did get changed to opaque, but the gps signal is still on the right and no mute button...this is getting very mysterious.

Hate to be such a pest, but I just don't know what I could be doing wrong?

 

Edit: Is there an outside chance that the posted data.zip is not the one you think it is or the one that you are using on your unit? Just a thought.

Anyone else experiencing this...

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