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dpdurst 3.0 mod v1.5 Final - updated 10/20/09

By dpdurst · Sep 17, 2009in Hacks/Mods💬 96 posts👁️ 18,770 views
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Posted Sep 28, 2009 · 17:17 UTC#51

Yea I did some of the new night schemes last night. I have the other's ready, but going through each one and adding the info for the solid color buildings etc is time consuming. I might have them done tonight or tomorrow.. I'll post here when they are done.

No problem, take all the time you need, I know it will be worth the wait :)!

Posted Sep 29, 2009 · 13:34 UTC#52

Yea I did some of the new night schemes last night. I have the other's ready, but going through each one and adding the info for the solid color buildings etc is time consuming. I might have them done tonight or tomorrow.. I'll post here when they are done.

No problem, take all the time you need, I know it will be worth the wait :)!

 

New set of Seasons with backgrounds and Night schemes are all done. I'll post them up tonight or tomorrow and then I have another set I'll be doing after that.

Posted Sep 29, 2009 · 17:10 UTC#53

Yea I did some of the new night schemes last night. I have the other's ready, but going through each one and adding the info for the solid color buildings etc is time consuming. I might have them done tonight or tomorrow.. I'll post here when they are done.

No problem, take all the time you need, I know it will be worth the wait :)!

 

New set of Seasons with backgrounds and Night schemes are all done. I'll post them up tonight or tomorrow and then I have another set I'll be doing after that.

 

Great work dpdurst,thank you for all your efforts.

Posted Sep 30, 2009 · 05:40 UTC#54

New schemes updated page 1 enjoy

Posted Sep 30, 2009 · 06:33 UTC#55

Welcome back from your trip DP.

 

I took another look back at my problems from installing this mod and came up with some potential ideas for why it happened in the hope that you could confirm and resolve (if I am correct). I was impressed with the mod and would love to run it.

 

It crossed my mind (after a second install also killing bluetooth and maybe more which I haven't looked into) that this mod is designed for UC models and also perhaps for just one specific version (i.e your unit) such as the F900.

As my unit is a EW F910 , there are a few very subtle changes.

A good example to illustrate this is the sys.txt file . As you know , the default software for all F9 units is the same and only checks at bootup confirm which unit you have and change the install as needed. With the sys.txt file there are 4 of these in the root APL2 folder and when you first bootup , the correct region and model number version of this file is copied to the actual sys.txt file.

When I installed your mod , I took this into account and made the required changes to my sys.txt file rather than using yours. I wondered if other files within the mod would also contain such system/region specific files?

For example the pioneer.ini file in the data.zip is known to control more than just the 'scheme' of the igo app , it also has settings within it to change the parking brake speed etc. and could have other variables ?

 

Perhaps , if you have the time , you could post a fileset for me that has all the new files added for the mod and also a list of edits to original files that are needed ???

 

Sorry for the cheeky request but , I really like the mod and would love to use it.

 

Regards

 

TZ

Posted Sep 30, 2009 · 11:45 UTC#56

Had a bit of a problem with the new sets of schemes(updated 29/09)Unzipped them all onto an SD card then copied them all to apl2/igo/content/schemes.Is that correct?Now when i try to open one of the new schemes i am getting an error message...file not found etc.Am I missing something obvious.Is there a limit to how many schemes you can have in the folder,and what would happen if you exceeded it?Thanks again for all your help.

Posted Sep 30, 2009 · 13:41 UTC#57

I noticed the street numbers are off by alot?

Posted Sep 30, 2009 · 14:24 UTC#58

Forgot to upload the new GFX folder.. its now online as well. I have not noticed the street numbers being off, I have not run the new schemes a lot. I'll check them out today and see.

 

As for a limit, I'm sure there is, I also think it depends on how they are named. Before changing the names I just uploaded them as is, I could only get 12-13 show up and no more even though I had like 20 in there. I renamed them and now for day I have 5 pages in there about 30 and for night I have 14 so I think that has alot to do with how many you have as well.

Posted Sep 30, 2009 · 14:35 UTC#59

good job, my device was excellent, Thank´s........ :mrgreen:

Posted Sep 30, 2009 · 14:52 UTC#60

if i am infront of a house the numbers are off by several? Other then that everything else is awsome!

Posted Sep 30, 2009 · 15:12 UTC#61

House numbers are in the map, if the map is correct, house numbers are as well. In my village only a few streets have correct housenumbers, mostly on main streets, in the side streets they are off by 2 or 3 numbers. This is because the Map producers do not scan every single house in side streets, but rely on information from local authorities and a kind of educated "gestimation". As long as they are on the correct side this has nothing to do with the mod.

 

Jörg

Posted Sep 30, 2009 · 15:30 UTC#62

Still a geat mod. I like that u know what side the odd and even are on!! Thanks for your hard work.

Posted Sep 30, 2009 · 18:28 UTC#63

This is great but the problem I am having is just gettin the damn GFX file added. When I go to put it in the APL2/igo directory a screen pops up and says I do not have enough space. This file is 102 Megs. WTF?

Thanx,

Bud

Posted Sep 30, 2009 · 18:52 UTC#64

Hi David,

 

just back from my first testdrive, everything works like a charm, the look is just great.

 

Some suggestions:

 

In you mod for the 2.0 version itwas possible to access TMC directly by pressing the small symbol next to current street in the bottom left corner. Is it a great deal to get that in this Version as well?

 

The Speedlimit is not able to show Limits above 99 correctly, as soon as you have 3 digits they go over the Border of the sign

 

What I also liked in other Mods and what would in my opinion your Mod perfect are 2 things:

1) Multiroute and Multidraw

2) Setting option to switch Signposts off

 

 

Thanks for your work, I love it

Jörg

Posted Sep 30, 2009 · 18:56 UTC#65

I dunno how much room is available in this folder but I guess I'm going to eliminate ALOT of maps to get it in there.

Any other suggestions?

Thanx,

Bud

Posted Sep 30, 2009 · 20:03 UTC#66
I dunno how much room is available in this folder but I guess I'm going to eliminate ALOT of maps to get it in there.

Any other suggestions?

Thanx,

Bud

 

Yep your going to have to delete some maps, The size is due to the graphics backgrounds and there is no way I can make them smaller. I only run the surrounding states I drive in, so I have only those maps, poi and building files loaded. You may want to take a look in the Dem folder, a lot of dem files came that are not needed that might get you the room you need. If you want all the states, buildings, poi file and dem files, you won't be using the mod. Sorry.

Posted Sep 30, 2009 · 20:05 UTC#67
Hi David,

 

just back from my first testdrive, everything works like a charm, the look is just great.

 

Some suggestions:

 

In you mod for the 2.0 version itwas possible to access TMC directly by pressing the small symbol next to current street in the bottom left corner. Is it a great deal to get that in this Version as well?

 

The Speedlimit is not able to show Limits above 99 correctly, as soon as you have 3 digits they go over the Border of the sign

 

What I also liked in other Mods and what would in my opinion your Mod perfect are 2 things:

1) Multiroute and Multidraw

2) Setting option to switch Signposts off

 

 

Thanks for your work, I love it

Jörg

 

Umm, 99mph that's speeding right? Don't speed!!

 

Yea I'll think about the other options, I'm pretty much done with the mods and going back to my Flight Sim now..

Posted Sep 30, 2009 · 20:51 UTC#68

Just bear in mind we count in kilometers in Europe, speedlimits of 120 or 130 are quite common

 

The TMC button PLEASE!!!!!

 

Jörg

Posted Oct 01, 2009 · 02:35 UTC#69

New schemes look great Dave! keep up the good work, it is much appreciated :D !

Posted Oct 01, 2009 · 17:03 UTC#70

Hiya, Dave,

I just want to chime in with my findings.

I am using your schemes along with IDT's mod. I have IDT's GFX file in the DATA.ZIP and yours in the apl2/igo folder. I have put EVERYTHING in the system and I am getting no errors as I expected I wouldn't. Since I am thinking that the GFX folder in the APL2/igo directory takes precedence over the DATA.ZIP when calling up the background graphics (SKY.BMP for instance) I used to get IDT's sky with clouds when I was using my Realview Day V.6 Sunny scheme BEFORE I added your GFX file then afterwards I got just a white background. I then copied the IDT SKY.BMP over to your GFX file and all was good again so this proved my theory. But, when trying the Xerses ones I do not get any of the intended backgrounds, i.e. trees that show different season cycles with the respective schemes. I got into the color.ini file of the Xerses_Autumn V.6 for instance and I am seing the callout for the background as this:

[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="dayheightcolormap.bmp"

Should'nt this be looking for the graphics in the gfx\Xerses72\day\Autumn folder?

 

Thanx,

Bud

Posted Oct 01, 2009 · 19:37 UTC#71
Hiya, Dave,

I just want to chime in with my findings.

I am using your schemes along with IDT's mod. I have IDT's GFX file in the DATA.ZIP and yours in the apl2/igo folder. I have put EVERYTHING in the system and I am getting no errors as I expected I wouldn't. Since I am thinking that the GFX folder in the APL2/igo directory takes precedence over the DATA.ZIP when calling up the background graphics (SKY.BMP for instance) I used to get IDT's sky with clouds when I was using my Realview Day V.6 Sunny scheme BEFORE I added your GFX file then afterwards I got just a white background. I then copied the IDT SKY.BMP over to your GFX file and all was good again so this proved my theory. But, when trying the Xerses ones I do not get any of the intended backgrounds, i.e. trees that show different season cycles with the respective schemes. I got into the color.ini file of the Xerses_Autumn V.6 for instance and I am seing the callout for the background as this:

[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="dayheightcolormap.bmp"

Should'nt this be looking for the graphics in the gfx\Xerses72\day\Autumn folder?

 

Thanx,

Bud

 

The v6 Xerses files didn't have the new schemes that look in the Xerses72 folder, the newer v10+ schemes from Xerses look in the Xerses72 folder. And the even newer ones posted the the other night look in the Lessco folder. If you want the v6 Xerses schemes to look in the the other folder you would need to have something like this: (at work so my not be 100% correct but you will get the point)

 

background="gfx/Xerses72/day/Autumn folder/sunny/sunny_clear.bmp" = for the nice background trees, clouds etc

 

sun0=" gfx/Xerses72/day/sun0.bmp" - this and the ones below for the moving sun throughout the day

sun1=" gfx/Xerses72/day/sun1.bmp"

Posted Oct 01, 2009 · 19:38 UTC#72
New schemes look great Dave! keep up the good work, it is much appreciated :D !

 

Cool, thanks..

Posted Oct 01, 2009 · 19:40 UTC#73
Just bear in mind we count in kilometers in Europe, speedlimits of 120 or 130 are quite common

 

The TMC button PLEASE!!!!!

 

Jörg

 

I see what you mean by the TMC button on the v2.0 file. I have no way of testing this to make sure the change I make will work, on my next update I'll see to get this changed for you to test. I'll also at that point look at the speed limit thing.

 

Now to answer when the update will be, not sure.. back to working on my Flight Sim panels for a bit cause I"m burned out on the avic stuff.

Posted Oct 01, 2009 · 20:20 UTC#74
Hiya, Dave,

I just want to chime in with my findings.

I am using your schemes along with IDT's mod. I have IDT's GFX file in the DATA.ZIP and yours in the apl2/igo folder. I have put EVERYTHING in the system and I am getting no errors as I expected I wouldn't. Since I am thinking that the GFX folder in the APL2/igo directory takes precedence over the DATA.ZIP when calling up the background graphics (SKY.BMP for instance) I used to get IDT's sky with clouds when I was using my Realview Day V.6 Sunny scheme BEFORE I added your GFX file then afterwards I got just a white background. I then copied the IDT SKY.BMP over to your GFX file and all was good again so this proved my theory. But, when trying the Xerses ones I do not get any of the intended backgrounds, i.e. trees that show different season cycles with the respective schemes. I got into the color.ini file of the Xerses_Autumn V.6 for instance and I am seing the callout for the background as this:

[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="dayheightcolormap.bmp"

Should'nt this be looking for the graphics in the gfx\Xerses72\day\Autumn folder?

 

Thanx,

Bud

 

The v6 Xerses files didn't have the new schemes that look in the Xerses72 folder, the newer v10+ schemes from Xerses look in the Xerses72 folder. And the even newer ones posted the the other night look in the Lessco folder. If you want the v6 Xerses schemes to look in the the other folder you would need to have something like this: (at work so my not be 100% correct but you will get the point)

 

background="gfx/Xerses72/day/Autumn folder/sunny/sunny_clear.bmp" = for the nice background trees, clouds etc

 

sun0=" gfx/Xerses72/day/sun0.bmp" - this and the ones below for the moving sun throughout the day

sun1=" gfx/Xerses72/day/sun1.bmp"

I figured as such. I downloaded your latest files, GFX, Scheme I, Scheme II & Night Schemes and it had the V6 schemes in it so I guess I'll blast those. In fact, unless I am mistaken, none of the LATEST schemes posted reference the Xerses72 file backgrounds do they?

Thanx!

Posted Oct 01, 2009 · 20:34 UTC#75
Hiya, Dave,

I just want to chime in with my findings.

I am using your schemes along with IDT's mod. I have IDT's GFX file in the DATA.ZIP and yours in the apl2/igo folder. I have put EVERYTHING in the system and I am getting no errors as I expected I wouldn't. Since I am thinking that the GFX folder in the APL2/igo directory takes precedence over the DATA.ZIP when calling up the background graphics (SKY.BMP for instance) I used to get IDT's sky with clouds when I was using my Realview Day V.6 Sunny scheme BEFORE I added your GFX file then afterwards I got just a white background. I then copied the IDT SKY.BMP over to your GFX file and all was good again so this proved my theory. But, when trying the Xerses ones I do not get any of the intended backgrounds, i.e. trees that show different season cycles with the respective schemes. I got into the color.ini file of the Xerses_Autumn V.6 for instance and I am seing the callout for the background as this:

[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="dayheightcolormap.bmp"

Should'nt this be looking for the graphics in the gfx\Xerses72\day\Autumn folder?

 

Thanx,

Bud

 

The v6 Xerses files didn't have the new schemes that look in the Xerses72 folder, the newer v10+ schemes from Xerses look in the Xerses72 folder. And the even newer ones posted the the other night look in the Lessco folder. If you want the v6 Xerses schemes to look in the the other folder you would need to have something like this: (at work so my not be 100% correct but you will get the point)

 

background="gfx/Xerses72/day/Autumn folder/sunny/sunny_clear.bmp" = for the nice background trees, clouds etc

 

sun0=" gfx/Xerses72/day/sun0.bmp" - this and the ones below for the moving sun throughout the day

sun1=" gfx/Xerses72/day/sun1.bmp"

I figured as such. I downloaded your latest files, GFX, Scheme I, Scheme II & Night Schemes and it had the V6 schemes in it so I guess I'll blast those. In fact, unless I am mistaken, none of the LATEST schemes posted reference the Xerses72 file backgrounds do they?

Thanx!

 

Correct, the latest ones only reference the Lassco folder in there.

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