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Diaftia's Hybrid mods V2.3 - UPDATED: 01/14/10

By diaftia · Dec 01, 2009in Completed Mods/Themes💬 1,194 posts👁️ 195,795 views
Page 37 of 48
Posted May 02, 2010 · 12:40 UTC#901

The anticipation for the launch of V3.0 is killing me!!!!! Anything I can do to help?

Posted May 02, 2010 · 12:59 UTC#902
The anticipation for the launch of V3.0 is killing me!!!!! Anything I can do to help?

 

Not Really till we finish debugging. We will have it out as soon as we can, It's is really worth the wait. To give you an idea how big a rewrite this is, the menu alone has over 2000 lines of code. Just about all the code has been rewritten or tweaked.

 

We have a list of minor bug we are working through, and finalising the graphics.

We will be calling for beta testers soon. As the new skin is common to all regions we will need testers in all regions.

 

Cheers

34by151

Posted May 02, 2010 · 19:21 UTC#903

If you need beta tester, sign me up!

Posted May 02, 2010 · 19:25 UTC#904

And I'm sure Alex knows I'm available.

Posted May 02, 2010 · 19:31 UTC#905

wow this mod has become way too advanced. wow this mod is loaded and I am afraid too much for me to adjust to suit the way my mod looked unfortunately. I really like all the settings and the extras, but have been trying to reverse engineer and modify it to look like my navi, but have been unsuccessful. I think I am about to give up since it a long time just to get my navi the way I wanted it.

 

It would be great if someone new a step by step way to at least add the splitscreen and the speedo screen.

Anyway great mod.

thanks

post-29366-12872762334861_thumb.jpg

Posted May 03, 2010 · 00:15 UTC#906

It would be great if someone new a step by step way to at least add the splitscreen and the speedo screen.

Anyway great mod.

thanks

I would just reccomend upgrading to a newer mod. All these mods are just that....mods. You can change them all to suit your needs. I have never just downloaded a mod and left it stock, especially not with the micky mouse Pioneer gui :(. When I first downloaded Diaftias V2.3, it took me all of about 2 hrs to fully colorize it to match the theme that I had, add new buttons, shortcuts and move the shortcuts around to suit my needs. It was well worth the couple hours to get a mod to personally suit my needs and all these mods are capable of that.

I am just eager to find out what I can do to this new mod that is being worked on :twisted:

Posted May 03, 2010 · 09:35 UTC#907

Also adding the split screen and the speedo screen are detailed in there own thread, just search for them

 

Cheers

34by151

Posted May 03, 2010 · 13:36 UTC#908

you know what I remember trying to follow those instructions for adding the splitscreen, but I keep getting the following error and don't know what it means.

FFUIERROR: Unknown layer referenced identifier=[ui_NavigateMapFlyOver_Box].

Posted May 03, 2010 · 13:50 UTC#909

I would just reccomend upgrading to a newer mod. All these mods are just that....mods. You can change them all to suit your needs. I have never just downloaded a mod and left it stock, especially not with the micky mouse Pioneer gui :(. When I first downloaded Diaftias V2.3, it took me all of about 2 hrs to fully colorize it to match the theme that I had, add new buttons, shortcuts and move the shortcuts around to suit my needs. It was well worth the couple hours to get a mod to personally suit my needs and all these mods are capable of that.

I am just eager to find out what I can do to this new mod that is being worked on :twisted:

 

Hi Abb,

I have been modding this since 2/2009. My mods are built around a base of one of the modders and I always modify it to suit my taste. It is just that Dfatia's mod is so much different than the nav ui that I was using that it has become too complicated to change for me. I really like it including all the settings but I have been trying to change it for a couple of days now and can't get it to work. I am gonna stick to trying to add the speedo screen and splitscreen.

Thanks

Posted May 03, 2010 · 14:44 UTC#910
you know what I remember trying to follow those instructions for adding the splitscreen, but I keep getting the following error and don't know what it means.

FFUIERROR: Unknown layer referenced identifier=[ui_NavigateMapFlyOver_Box].

 

Comment out in and you should get it going. Don't forget to add what I commented on in the split screen thread regarding the var def ui and call button.

 

BTW - Why do you feel the need to create new threads and spam other threads instead of posting your issue in the thread pertaining to your question? You done this for over a year now and it's not good forum etiquette.

Posted May 03, 2010 · 15:51 UTC#911

BTW - Why do you feel the need to create new threads and spam other threads instead of posting your issue in the thread pertaining to your question? You done this for over a year now and it's not good forum etiquette.

 

Thanks for the help. Sorry for the double post, but I started asking a question by posting a new topic and no one answered, so when I brought it up in Daftia's thread while I was trying to change his mod to mine, I got a response. Anyway got another error and will post in my thread. Thanks

Posted May 03, 2010 · 20:14 UTC#912

I love this mod! Quick question. I can't figure out how to save the zoom mode for 2d maps. I read that you need to long click on a button on the left.

"- In "Map" mode

* Button on the left displays 2D zoom presets. Save zoom adjustments with long click. Preset buttons disappear automatically after a few seconds."

Has this button been removed since this mod? Is there a way to have the 2d zoom setting save as I switch from 2d to 3d, power on/off the unit, and go back and forth from active routes? I have smart zoom enabled. Thanks.

Posted May 06, 2010 · 21:52 UTC#913

I just updated to this version today from the September 2009 version. I am very pleased. Some of my original gripes have been corrected, and overall much nicer with some new features.

I am also looking forward to 3.0!

My feature request would be these. (If any of these are possible now, feel free to correct me)

1) mapchanger

2) ability to have the voice default to muted, or at least remember setting after restarting the car

3) functional trip computer

 

I'm not complaining at all, very well done, thanks!

Posted May 07, 2010 · 07:29 UTC#914

I haven't really driven my Expedition much lately except around town and last weekend I was all over So Cal running to different areas I was unfamiliar with. Let me just tell that it reminded me how much I LOVE THIS FREAKIN MOD!!! :mrgreen:

 

I was adding destinations "via" and after the finish line, checking multiroute options and all while listening to my favorite tunes from an SD Card.

 

This mod is so detailed yet very easy to use and I don't know how you could improve on it but I'm very anxious to see! Thanks again to Diaftia, 34by151 and everyone on this thread who has pitched in!

Posted May 07, 2010 · 09:42 UTC#915
My feature request would be these. (If any of these are possible now, feel free to correct me)

1) mapchanger

2) ability to have the voice default to muted, or at least remember setting after restarting the car

3) functional trip computer

 

I can confirm

Mapchanger - done

Mutes defaults - done

 

Tripcomputer to my knowledge, nobody has solved the power up bug other than to wait for the gps to acquire before moving off. The has nothing to do with this or any other mod, it is a fault in the pioneer ezrider.exe. We spent a lot of time attempting to get around the issue without success.

 

Cheers

34by151

Posted May 07, 2010 · 09:50 UTC#916
This mod is so detailed yet very easy to use and I don't know how you could improve on it but I'm very anxious to see! Thanks again to Diaftia, 34by151 and everyone on this thread who has pitched in!

 

Thanks from both of us and from me I can't accept credit for anything in the current release unless you are running the Aussie version that is.

 

I hope you will like the new one as much we have worked very hard so far to put in just about everything we can think of but at the same time keeping the look and feel as well as the ease of use.

 

cheers

34by151

Posted May 07, 2010 · 14:36 UTC#917

I can confirm

Mapchanger - done

Mutes defaults - done

 

Tripcomputer to my knowledge, nobody has solved the power up bug other than to wait for the gps to acquire before moving off. The has nothing to do with this or any other mod, it is a fault in the pioneer ezrider.exe. We spent a lot of time attempting to get around the issue without success.

 

Cheers

34by151

That is great news, thanks!

The mute defaults is mainly annoying since I listen to audio books from my ipod, and when it starts up, and the book resumes, then the GPS starts talking over it. Then I have to wait and rewind to find what I missed.

 

How does tripcomputer run? seperate exe or .dll?

Posted May 07, 2010 · 20:57 UTC#918

The trip computer is code in the skin but it relies on code in the exrider.exe.

 

Ezrider is the pioneer version of the igo map application. This is not the same as the normal exe for igo as it contains code related to hardware in the avic.

 

The problem is,

If the functions in ezrider relating to the the trip computer are called prior to the gps lock then the trip computer code in ezrider will crash

 

So you have to wait for the gps to lock on before moving if you want to use the trip computer. In the new release you also have max speed, fulecalc. So both of these are effected.

Fulecalc uses the the distance travelled from the trip computer. Max speed uses the speed while moving data.

Also Autokarta takes data data from Max Speed, Fulelcalc and the route nav code so it has a flow on effect to Autokarta as well.

 

Early on I worked out i would almost never have the tripcomp for my unit working as my office carpark is underground as is the garage at home. So for me the gps will never acquire before moving

 

This is why I was looking at stopping the tripcomp being called before the gps locks on. Not a fix for ezrider but a way around it bug. I spent 2 days on this without success before moving on. I still think this bypass can be done to get around the bug but it will not be in the next release. I will go back to it once the new release (version 3.0) is out and with a bit of luck it will be in the the first update (Version 3.1)

 

If anyone wants to look at it feel free and if solved please let us know as it will be the answer for all skins that have tripcomp.

 

Cheers

34by151

Posted May 08, 2010 · 21:02 UTC#919

what about termininating and restarting ezrider once gps lock is established? I also park in a garage at work, and have to drive a bit before exiting.

Posted May 09, 2010 · 05:06 UTC#920
what about termininating and restarting ezrider once gps lock is established? I also park in a garage at work, and have to drive a bit before exiting.

 

No that wont work, however I think I have solved it, well at least put in a work around.

 

Where I got to in testing before was attempting to stop the tripcomp starting if you did not have a full gps lock.

This worked most of the time but sometimes you will notice the gps gains then looses lock a few times before it stays locked on. IE the status goes green then back to yellow then green again

 

So what I have done for the new version is

1. Tripcomp will not start if the GPS does not have a full lock, As shown in the GPS status as "Accuracy=high"

2. If you try to use the tripcomp before this you will get a message the the GPS is not locked on and it can not start

3. Once the GPS is locked on for at least 60 seconds tripcomp will power up.

4. If you previously tried to use tripcomp and got the message, you will now get a second message the tripcomp is ready to use

 

Now I have tested this today by starting the car and driving off and not stopping till I get the tripcomp screen.

Once the Nav has started attempt to access tripcomp and get the message.

Await the second message and try again, tripcomp working

Stop the car and check the driving time stops counting while the total time keeps going

 

I then tested it twice more in the same way each time it was working ok. So if like me you cant get a GPS before moving off it will be delayed till you do. I will keep testing this as we finish off and debug the next version but with a bit of luck this is sorted out, well a workaround anyway

 

Cheers

34by151

Posted May 09, 2010 · 06:06 UTC#921

YAY!!!!!

Posted May 09, 2010 · 11:41 UTC#922

34by151I then tested it twice more in the same way each time it was working ok. So if like me you cant get a GPS before moving off it will be delayed till you do. I will keep testing this as we finish off and debug the next version but with a bit of luck this is sorted out said:

That is great news, since you just determinined this and haven't tested much, what do you think will happen if you lose GPS lock? I go through the Squirrell Hill Tunnel (Pittsburgh!) everyday, and with traffic, I am in it maube 2 minutes. Since I have the VSS wire hooked up, it keep trackinging me very well. I hate how my garmin will assume you jump to the end when you re-acquire GPS lock, and your max speed is affected.

Where is the GPS status indicator on this version of Diaftia's mod? I drove around a lot yesterday using it, and keep finding new things I like including the detour options.

Posted May 09, 2010 · 11:48 UTC#923
....what do you think will happen if you lose GPS lock?

Same as before it will keep running, the problem is in the powerup in Ezrider.exe

 

....Where is the GPS status indicator on this version of Diaftia's mod?

Top Right corner of the map screen (to the right of the compass)

 

Cheers

34by151

Posted May 10, 2010 · 06:30 UTC#924

If I try to look up a POI from the quick launch button, I get zero results.... But if I click the menu/destination and seatch that way it seems to work... the pic below is the way that DOESNT work.

 

file.php?id=8756&t=1

Posted May 10, 2010 · 15:02 UTC#925
what about termininating and restarting ezrider once gps lock is established? I also park in a garage at work, and have to drive a bit before exiting.

 

No that wont work, however I think I have solved it, well at least put in a work around.

 

Where I got to in testing before was attempting to stop the tripcomp starting if you did not have a full gps lock.

This worked most of the time but sometimes you will notice the gps gains then looses lock a few times before it stays locked on. IE the status goes green then back to yellow then green again

 

So what I have done for the new version is

1. Tripcomp will not start if the GPS does not have a full lock, As shown in the GPS status as "Accuracy=high"

2. If you try to use the tripcomp before this you will get a message the the GPS is not locked on and it can not start

3. Once the GPS is locked on for at least 60 seconds tripcomp will power up.

4. If you previously tried to use tripcomp and got the message, you will now get a second message the tripcomp is ready to use

 

Now I have tested this today by starting the car and driving off and not stopping till I get the tripcomp screen.

Once the Nav has started attempt to access tripcomp and get the message.

Await the second message and try again, tripcomp working

Stop the car and check the driving time stops counting while the total time keeps going

 

I then tested it twice more in the same way each time it was working ok. So if like me you cant get a GPS before moving off it will be delayed till you do. I will keep testing this as we finish off and debug the next version but with a bit of luck this is sorted out, well a workaround anyway

 

Cheers

34by151

 

 

PLEASE!!! can you give us just your EZrider with the trip computer workaround so we have something to play with until the next release of the Mod is ready??

 

Thanks

Jörg

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