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Diaftia's Hybrid mods V2.3 - UPDATED: 01/14/10

By diaftia · Dec 01, 2009in Completed Mods/Themes💬 1,194 posts👁️ 195,795 views
Page 48 of 48
Posted Dec 02, 2010 · 21:45 UTC#1176

Alex,

 

I am having a hard time trying to use the AVOID menu (STREET, MANEUVER etc, sometime it works and sometime it doesn't), because the CURSOR is staying at the starting point of the itinerary, so when I click on AVOID MANEUVER after the first turn, there is no effect on the current route because the CURSOR position is in the past.

 

I am looking for the code to set the CURSOR position to the next turn (whenever the AVOID menu is popped up), as this will render the AVOID instruction effective.

 

Can you lead me to it?

 

Thanks.

 

There are a few but the ones you are probably looking for are:

 

 

map.MOVECURSORTOSELECTEDITEM

or

map.MOVECURSORTOGPS

Posted Dec 02, 2010 · 21:46 UTC#1177

Sorry for the late reply to those that have requested a beta. I have it packaged and am writing up a few things now. Hope to have it out shortly.

 

Alex

Posted Dec 02, 2010 · 21:51 UTC#1178

Mine is configurable but you can have it either default to mute all the time or not. You will be able to go into the sound settings and see all the changes. This is for speedcams, guidance, key clicks, etc.

 

Yeah, it is must better to fix everybody's taste, I add an option in the Settings too. :rolleyes:

Posted Dec 03, 2010 · 00:05 UTC#1179

There are a few but the ones you are probably looking for are:

 

 

map.MOVECURSORTOSELECTEDITEM

or

map.MOVECURSORTOGPS

 

Alex, can you show me how to get the actual car position in long/lat and then move the cursor to this position?

 

I think that I can achieve something with this.

 

Thanks.

Posted Dec 03, 2010 · 07:20 UTC#1180

Alex, can you show me how to get the actual car position in long/lat and then move the cursor to this position?

 

I think that I can achieve something with this.

 

Thanks.

You can probably get most of the information you need from my beta mods. Look in the route.ui file at the reverse route stuff. It gets your start point from the long/lat position as a start point/end point for the reversal.

Posted Dec 05, 2010 · 04:27 UTC#1181

Hey Alex,

 

Your smartzoom is actually working! Not perfect but working much better than before.

 

So how come you said at a previous post that you didn't make it after taking MB's smartzoom code? Did I miss something?

 

P.S.: I will PM you for my findings.

 

Chuck.

Posted Dec 05, 2010 · 16:01 UTC#1182

Jimbo,

 

Add the following line just before the end of the <script init> under <state st_Start>, of the file start.ui:

 

        run sc_mute_guidance_immediately

 

Enjoy!

This does NOT work on mine or Diaftia's mod

Posted Dec 05, 2010 · 18:13 UTC#1183

Hey Alex,

 

Your smartzoom is actually working! Not perfect but working much better than before.

 

So how come you said at a previous post that you didn't make it after taking MB's smartzoom code? Did I miss something?

 

P.S.: I will PM you for my findings.

 

Chuck.

 

Smartzoom works the way you want it but the tilt settings are ignored for some reason.

Posted Dec 05, 2010 · 23:04 UTC#1184

Smartzoom works the way you want it but the tilt settings are ignored for some reason.

I have been playing with the smartzoom for quite some time (becaused of chucks request) earlier on in my mod. My findings were that the smartzoom does not work in the way it does in IDT's mod BECAUSE of the tilt settings! To me the tilt settings is what makes the smartzoom bearable, but that is my opinion, however, I am not going to get rid of the tilt settings as I find that they are an improvement in 'smartzoom'. However, if the tilt settings are ignored, then it would probably make Chuck happy, and it would work pretty close to the way he wants it.

Edited Dec 05, 2010 by abb1
Posted Dec 06, 2010 · 03:32 UTC#1185

This does NOT work on mine or Diaftia's mod

 

Acknowledge that. Thanks!

Posted Dec 06, 2010 · 03:38 UTC#1186

I have been playing with the smartzoom for quite some time (becaused of chucks request) earlier on in my mod. My findings were that the smartzoom does not work in the way it does in IDT's mod BECAUSE of the tilt settings! To me the tilt settings is what makes the smartzoom bearable, but that is my opinion, however, I am not going to get rid of the tilt settings as I find that they are an improvement in 'smartzoom'. However, if the tilt settings are ignored, then it would probably make Chuck happy, and it would work pretty close to the way he wants it.

 

Yeah, I agreed with Abb in that the smartzoom works better in its pure meaning in Diaftia's original mod than the one in MB's or IDT's, except that we can't no longer see the sky.

 

Anyway, maybe someday someone will come up with the perfect solution, combined both with Abb's sky and everyone else's titling and zooming-in.

 

From this point on, I abort my request on smartzoom. Alex it is always up to you to either release MB's or your original mod's code for smartzoom, both with its advantages and disadvantages.

Edited Dec 06, 2010 by Chuck88
Posted Dec 06, 2010 · 13:04 UTC#1187

Mine is configurable but you can have it either default to mute all the time or not. You will be able to go into the sound settings and see all the changes. This is for speedcams, guidance, key clicks, etc.

 

Are you talking about the audio folder? Or do I go into the data file?

Thanks

Jimbo

Posted Dec 07, 2010 · 00:50 UTC#1188

I have been playing with the smartzoom for quite some time (becaused of chucks request) earlier on in my mod. My findings were that the smartzoom does not work in the way it does in IDT's mod BECAUSE of the tilt settings! To me the tilt settings is what makes the smartzoom bearable, but that is my opinion, however, I am not going to get rid of the tilt settings as I find that they are an improvement in 'smartzoom'. However, if the tilt settings are ignored, then it would probably make Chuck happy, and it would work pretty close to the way he wants it.

 

Right. As it stands now in the Beta its the way Chuck wants it. The tilt settings working would make it so that everyone should he happy. Just gotta get there. I have sold old code to remove which I am hoping throws and error.

Posted Dec 07, 2010 · 00:54 UTC#1189
Are you talking about the audio folder? Or do I go into the data file?

Thanks

Jimbo

 

In my beta mods. You would click on settings. Click on the sound icon and from there pick what sound category you want to change (volume settings or default mute settings).

Posted Dec 27, 2010 · 12:54 UTC#1190

Hello Avic community,

 

I'm new to your forum and I recently installed a X910 and would like to get your most recent all inclusive modification package available, so far I see the one titled Diaftia's Hybrid mods V2.3 updated 1/14/10. Is there a more recent update and if so how can I get this installed on my unit?

 

Thanks

 

DC

Posted Dec 28, 2010 · 09:12 UTC#1191

Hello Avic community,

 

I'm new to your forum and I recently installed a X910 and would like to get your most recent all inclusive modification package available, so far I see the one titled Diaftia's Hybrid mods V2.3 updated 1/14/10. Is there a more recent update and if so how can I get this installed on my unit?

 

Thanks

 

DC

 

Hello DC-

 

Please use my 3.x version here:

 

http://avic411.com/index.php?/topic/30224-diaftias-hybrid-mods-v31-updated-121910/

Posted Dec 30, 2010 · 11:33 UTC#1192

Jimbo,

 

Add the following line just before the end of the <script init> under <state st_Start>, of the file start.ui:

 

        run sc_mute_guidance_immediately

 

Enjoy!

Hello

 

Small precision codes to modify

 

run sc_unmute_guidance by run sc_mute_guidance_immediately

Posted Mar 07, 2011 · 04:26 UTC#1193

For some odd reason, when i add the MOD to F500BT - I loose any kind of audio through Pioneer unit (NAV guidance, etc).

 

Any idea?

Posted Mar 07, 2011 · 06:57 UTC#1194

For some odd reason, when i add the MOD to F500BT - I loose any kind of audio through Pioneer unit (NAV guidance, etc).

 

Any idea?

 

You should definitely check my 3.x version of my mod in the other thread. It has an installer and might fix any unit specific changes you might not have done for the 500 model. You can get it here:

 

http://avic411.com/index.php?/topic/30224-diaftias-hybrid-mods-v34-updated-012511-now-with-auto-installer/

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