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Diaftia's Hybrid mods V2.3 - UPDATED: 01/14/10

By diaftia · Dec 01, 2009in Completed Mods/Themes💬 1,194 posts👁️ 195,795 views
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Posted Nov 10, 2010 · 08:46 UTC#1126

Hello All-

 

Did my first bit of coding tonight in a LONG time. Was running my and 34by151's beta mods a for a while and went back to my 2.3 mods. I am now looking into merging what I want and need from my beta code to my old stuff. A lot of the features without some other stuff. Should still be great.

 

I am going to work slower than I was in the past to avoid the burnout that I had before but I will be working to get something out. Sorry for being out of touch so long. Looks like a lot has changed in the last 6-9 months. :)

 

Alex (diaftia)

Posted Nov 10, 2010 · 09:56 UTC#1127

Wow!what a day for the forum!welcome back!

Posted Nov 10, 2010 · 15:09 UTC#1128

Wow!what a day for the forum!welcome back!

 

 

I 2nd that!. Awesome news!

Posted Nov 10, 2010 · 19:18 UTC#1129

Welcome back Alex!! Great to hear from you! :grin:

Posted Nov 10, 2010 · 20:16 UTC#1130

Hey Alex,

 

This is indeed good news!!!

 

For many of us, your mod was great! If possible, please make the smartzoom works :mrgreen: .

 

Hey Abb remember what I told you, this forum will pick up again during the fall season.

Edited Nov 10, 2010 by Chuck88
Posted Nov 11, 2010 · 00:57 UTC#1131

Hey Alex,

 

This is indeed good news!!!

 

For many of us, your mod was great! If possible, please make the smartzoom works :mrgreen: .

 

Hey Abb remember what I told you, this forum will pick up again during the fall season.

 

Thanks everyone! I appreciate it! :)

 

Can you enlighten me again as to what doesn't work with it? Its been a while so I don't recall. I will turn it on and play with it on my way home.

 

I did get the weird map orientation thing fixed. I can post it if someone wants to know what it is and fix it on their own. Let me know.

 

Alex

Posted Nov 11, 2010 · 02:30 UTC#1132

Could you please re-upload the 2.3 versions? It seems the links are broken. I have 10/10, 11/5, and 12/17 versions, but I can't seem to find the v2.3 on my computer. Thanks.

 

Tim

 

P.S. I love your mod. I've been using it for over a year. It looks very professional- the way Pioneer should have made theirs. Thanks for all of the hard work putting it together.

Edited Nov 11, 2010 by timg
Posted Nov 11, 2010 · 02:47 UTC#1133

Thanks everyone! I appreciate it! :)

 

Can you enlighten me again as to what doesn't work with it? Its been a while so I don't recall. I will turn it on and play with it on my way home.

 

I did get the weird map orientation thing fixed. I can post it if someone wants to know what it is and fix it on their own. Let me know.

 

Alex

 

Hi Alex,

 

Sorry to start your day with problem description :oops: , but please consider this as a feature request, and only if possible. I am sure that you will make many of us happy by making it works! :mrgreen:

 

Like many others (!!!), I am a die-hard user of smartzoom because I don't consider a navigation system smart if there is no smartzoom, and you can also find that feature in TomTom, Garmin, Magellan etc. I am certain that you know that already, when you drive closer to a turn, the angle of the map will tilt from a lower angle to a higher angle to show clearly the next maneuver, and at the same time, zoom-in closer to the intersection or turn, rather than stay at the same angle and same distance only to see the 3D landscape (we are navigating after all). Then it will revert to normal driving position after the turn.

 

I can't say for sure that you mod has this problem, since I used it only for a short period of time back 6 months ago, but I did use Abb's Chrome mod v3.x (or v4.x) that were based on your Hybrid mods v2.3, and it was not working and Abb told me that he didn't change any smartzoom code from your mod, hence the thinking.

 

If you want, you can try Abb's mod v2.75, misterblue's mod v4 or even my newly released mod v2.80, with smartzoom enabled in the settings. All of them are operating correctly.

 

Thank you for your time.

 

Chuck.

Posted Nov 11, 2010 · 17:17 UTC#1134

Could you please re-upload the 2.3 versions? It seems the links are broken. I have 10/10, 11/5, and 12/17 versions, but I can't seem to find the v2.3 on my computer. Thanks.

 

Tim

 

P.S. I love your mod. I've been using it for over a year. It looks very professional- the way Pioneer should have made theirs. Thanks for all of the hard work putting it together.

 

Links are all fixed. Looks like they got broken in the forum upgrade.

 

Alex

Posted Nov 11, 2010 · 17:18 UTC#1135

Hi Alex,

 

Sorry to start your day with problem description :oops: , but please consider this as a feature request, and only if possible. I am sure that you will make many of us happy by making it works! :mrgreen:

 

Like many others (!!!), I am a die-hard user of smartzoom because I don't consider a navigation system smart if there is no smartzoom, and you can also find that feature in TomTom, Garmin, Magellan etc. I am certain that you know that already, when you drive closer to a turn, the angle of the map will tilt from a lower angle to a higher angle to show clearly the next maneuver, and at the same time, zoom-in closer to the intersection or turn, rather than stay at the same angle and same distance only to see the 3D landscape (we are navigating after all). Then it will revert to normal driving position after the turn.

 

I can't say for sure that you mod has this problem, since I used it only for a short period of time back 6 months ago, but I did use Abb's Chrome mod v3.x (or v4.x) that were based on your Hybrid mods v2.3, and it was not working and Abb told me that he didn't change any smartzoom code from your mod, hence the thinking.

 

If you want, you can try Abb's mod v2.75, misterblue's mod v4 or even my newly released mod v2.80, with smartzoom enabled in the settings. All of them are operating correctly.

 

Thank you for your time.

 

Chuck.

 

Hey Chuck-

 

I tried it last night in 3D mode and in 2D mode and everything seemed to work great. Abb could have maybe made his mods from an older version of my mods or something. Not too sure. But it zoomed in at every turn in both map orientations and zoomed out after every turn.

 

Let me know if you see something different.

 

Alex

Posted Nov 11, 2010 · 19:41 UTC#1136

Hey Chuck-

 

I tried it last night in 3D mode and in 2D mode and everything seemed to work great. Abb could have maybe made his mods from an older version of my mods or something. Not too sure. But it zoomed in at every turn in both map orientations and zoomed out after every turn.

 

Let me know if you see something different.

 

Alex

No, that is the way that it is supposed to work. He wants it to work the way that it does on IDT's mod, and it doesn't as in your mod, you can change the tilt and that is what makes it different and also work different. This is a good thing to most, but not to chuck

Edited Nov 11, 2010 by abb1
Posted Nov 11, 2010 · 19:51 UTC#1137

No, that is the way that it is supposed to work. He wants it to work the way that it does on IDT's mod, and it doesn't as in your mod, you can change the tilt and that is what makes it different and also work different. This is a good thing to most, but not to chuck

 

Hmmm... not too sure what his does. I figured mine was more customizable with being able to change the tilt and zoom settings. I will take a look at IDT's stuff someday and see whats doing. Its good to know that functionally things seem to work fine.

 

BTW abb1, do you have a weird problem in your set (which I think is still based off my 2.3 mods, with map orientation changing from 3D to 2D sometimes?

 

Alex

Posted Nov 11, 2010 · 19:55 UTC#1138

Hmmm... not too sure what his does. I figured mine was more customizable with being able to change the tilt and zoom settings. I will take a look at IDT's stuff someday and see whats doing. Its good to know that functionally things seem to work fine.

 

BTW abb1, do you have a weird problem in your set (which I think is still based off my 2.3 mods, with map orientation changing from 3D to 2D sometimes?

 

Alex

 

Hi Alex, Abb is right, I am the one who fight since a long time to preserve this great feature of the iGo Navigation System.

 

To better understand what I mean, please take a look on this post:

 

Smartzoom pictures

Posted Nov 11, 2010 · 20:12 UTC#1139

 

BTW abb1, do you have a weird problem in your set (which I think is still based off my 2.3 mods, with map orientation changing from 3D to 2D sometimes?

 

Alex

Not when in 3D mode under normal driving circumstances, but when I am in 3D mode and then select the 'Home' button, it will switch into 2D mode. Not a big deal, just a minor inconvenience.

Edited Nov 11, 2010 by abb1
Posted Nov 11, 2010 · 21:04 UTC#1140

Not when in 3D mode under normal driving circumstances, but when I am in 3D mode and then select the 'Home' button, it will switch into 2D mode. Not a big deal, just a minor inconvenience.

 

It might be that immediately after selection HOME, iGo shows off the entire drawn route on the screen in 2D mode (fit to screen), and didn't save the previous 3D setting.

 

We also have this problem with IDT's base mod.

Posted Nov 11, 2010 · 21:16 UTC#1141

Not when in 3D mode under normal driving circumstances, but when I am in 3D mode and then select the 'Home' button, it will switch into 2D mode. Not a big deal, just a minor inconvenience.

 

In place.ui there is a script called "sc_RouteToNoPM". In that script the very first entry is "map.mapmode 1". Remove or comment that out and its fixed.

Posted Nov 11, 2010 · 21:21 UTC#1142

Hi Alex, Abb is right, I am the one who fight since a long time to preserve this great feature of the iGo Navigation System.

 

To better understand what I mean, please take a look on this post:

 

Smartzoom pictures

 

I am still not sure was to what mine does differently. Have you used my mods recently? If you are asking if it zooms it at every turn and the tilt changes then yes it does. Its even configurable as to how much it does that. Looks like it has been talked about though. I know that some mods had the ability to tailor how much it zooms separately for 2d vs 3d. Seemed like more hassle than it was worth given the complexity of the code so I left that out.

 

Alex

Edited Nov 11, 2010 by diaftia
Posted Nov 12, 2010 · 00:50 UTC#1143

I am still not sure was to what mine does differently. Have you used my mods recently? If you are asking if it zooms it at every turn and the tilt changes then yes it does. Its even configurable as to how much it does that. Looks like it has been talked about though. I know that some mods had the ability to tailor how much it zooms separately for 2d vs 3d. Seemed like more hassle than it was worth given the complexity of the code so I left that out.

 

Alex

 

I will retry your mod for sure.

 

But when smartzoom is tilting and zooming on turn, do you still see most of the sky in 3D mode?

Posted Nov 12, 2010 · 02:38 UTC#1144

Hey, Alex..glad to see you lurking about once again!

 

BTW, did the speedcams work correctly in your latest iterration? I can't seem to get mine to work in ABBS, combo mod and maybe you can shed some light (props to ABB as well for carrying the ball in your absence)on the situation.

Thanx!

 

Bud

Posted Nov 12, 2010 · 19:42 UTC#1145

I will retry your mod for sure.

 

But when smartzoom is tilting and zooming on turn, do you still see most of the sky in 3D mode?

 

If you adjust it to do so. Adjust the up slider all the way right and the down slider all the way left. Here are some images (sorry for the crappy blurry images but you get the point):

post-25808-047027500 1289591401_thumb.jpg

post-25808-1009535_thumb.jpg

Attached Files (1)
IMG_1130.JPG
IMG_1130.JPG
Edited Nov 12, 2010 by diaftia
Posted Nov 12, 2010 · 19:43 UTC#1146

Hey, Alex..glad to see you lurking about once again!

 

BTW, did the speedcams work correctly in your latest iterration? I can't seem to get mine to work in ABBS, combo mod and maybe you can shed some light (props to ABB as well for carrying the ball in your absence)on the situation.

Thanx!

 

Bud

 

Yes, they work fine even with my signpost mod. This 2.3 release was REALLY stable. The only known issue that I am aware of was the map orientation issue that is explained above.

 

Yes! Looks like ABB1 has been doing great work! Hopefully I can get him some more features to make look good.

Edited Nov 12, 2010 by diaftia
Posted Nov 12, 2010 · 20:15 UTC#1147

If you adjust it to do so. Adjust the up slider all the way right and the down slider all the way left. Here are some images (sorry for the crappy blurry images but you get the point):

post-25808-047027500 1289591401_thumb.jpg

post-25808-1009535_thumb.jpg

 

Hey Alex, please don't drive and take picture!!! I can wait you know. :rolleyes:

 

Seem to be OK but I will check.

Edited Nov 12, 2010 by Chuck88
Posted Nov 12, 2010 · 21:34 UTC#1148

If you adjust it to do so. Adjust the up slider all the way right and the down slider all the way left. Here are some images (sorry for the crappy blurry images but you get the point):

post-25808-047027500 1289591401_thumb.jpg

post-25808-1009535_thumb.jpg

 

Hi Alex,

 

Your smartzoom design works wonderfully if you don't want to see the sky, reaching the same performance as the factory setting, for those that don't care about the sky, it is perfect! However, if you want to see the sky like in all Abb's snapshots, you would have to set both sliders all the way to the right side, at '90' for both. At this setting, smartzoom no longer works as it should. Please try it out.

 

In the link that I provide here: Smartzoom with sky based on IDT's mod, please look at each sequence vs the distance to turn, it show correctly the sky before reaching 800-1000 m, than tilt-down (perfect) and zoom-in (not perfect though).

 

Abb argued in the past that the smartzoom mechanism was locked somehow, but I firmly believe that it simply requires some minor tweakings in your mod, in order to render it perfect!

 

I however concur that modern navigation devices likes TomTom, Magellan and Garmin, to name a few, work exactly as in your mod (without the sky); but with iGo, we have a chance to see the beautiful sky, so I think that it would worth the effort to blend those features together. I just can't accept to sacrify the smartzoom in favor of the sky. In my mod based on Abb's v2.75 (also based on IDT's), it is almost perfect in this chapter except the zooming-in also requires some tweaking. I will take a look at it when I have time.

 

Just FYI, in the poll that I setup in my thread, there are 10 out of 12 prefer or use smartzoom, so even the sample is not huge, it is certainly not a minority.

 

Please let me know whether my explanation is clear. :razz:

 

Thanks!

Edited Nov 13, 2010 by Chuck88
Posted Nov 13, 2010 · 01:04 UTC#1149

Hi Alex,

 

Your smartzoom design works wonderfully if you don't want to see the sky, reaching the same performance as the factory setting

Lol, so what you are saying is that the smartzoom in Diaftias mod and my mods worked all along for you :blink:

Posted Nov 13, 2010 · 02:09 UTC#1150

Lol, so what you are saying is that the smartzoom in Diaftias mod and my mods worked all along for you :blink:

 

The answer is clearly NO! Only if you continue the reading ... I guess I don't understand your remark though. :blink:

 

If setting to have the sky, no more smartzoom; if setting to have the smartzoom, no more sky!

 

This is NOT what I want. I want both, and maybe the moon too!

 

Just kidding. :mrgreen:

 

But as you know, this is already in IDT's mod, your v2.75, my v2.80 and misterblue's mod. So let's say it is feasible! Please don't say otherwise. :D

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