Search Archive

Diaftia's Hybrid mods V2.3 - UPDATED: 01/14/10

By diaftia · Dec 01, 2009in Completed Mods/Themes💬 1,194 posts👁️ 195,795 views
Page 45 of 48
Posted Aug 29, 2010 · 17:10 UTC#1101
has there been any progress in the 3.0?

In my honest opinion, I dont think it will ever come out. Here is the reason for this. one thing that I have noticed to be a major setback in modding for the Avic unit is Windows CE's poor memory management. Making mods overly complex is going to devastate stability in this unit. I have noticed that when I was working on my mod that I have based on Diaftias with a tonne of new features and new bmp's. When I had my mod originally done in its beta mode it was 25.7 mb. This caused the unit to run poorly to the point that when a button was pressed it would lag and at one point even rebooted, which happens when the systems resources are used up. I was forced to reduce it to 20.5 mb for stability, and with my new update update it is now at 19.5 mb with new features and additions and because of the reduced file size, it has been rock solid so far. thinking back, I still remember 34X151 posting that his release was running almost at 27mb. At that size with complicated scripting it would be highly unstable and I think that stability is the reason that this mod is not coming to light. I am hoping that it does one day come out as we really need more mods to keep this forum alive, but after nearly 8 months of this mod being debugged, I highly doubt it

 

Abb, I agree mostly with you but Windows CE's memory management.

 

Windows CE is a capable OS. The only problem relies in the AVIC, its small memory size and its underpower AMR processor, which could turn out to be the source of so many timing problem in complexe scripts, sometime even lead to rebooting.

Posted Aug 29, 2010 · 19:57 UTC#1102

 

Abb, I agree mostly with you but Windows CE's memory management.

 

Windows CE is a capable OS. The only problem relies in the AVIC, its small memory size and its underpower AMR processor, which could turn out to be the source of so many timing problem in complexe scripts, sometime even lead to rebooting.

True, the memory size in the Avic is limited and that could be the problem of large complex mods as well, but I dont believe that is what is causing the constant memory errors when there is too much happening at once, such as when ilustrated text is enabled on route. This causes a memory error which can only occur in the windows cache, not the physical memory in the Avic. Remember Windows 98 when the system resources would get over 72 %, then the system would freeze. Windows CE is not much different

Posted Aug 30, 2010 · 17:43 UTC#1103

 

Abb, I agree mostly with you but Windows CE's memory management.

 

Windows CE is a capable OS. The only problem relies in the AVIC, its small memory size and its underpower AMR processor, which could turn out to be the source of so many timing problem in complexe scripts, sometime even lead to rebooting.

True, the memory size in the Avic is limited and that could be the problem of large complex mods as well, but I dont believe that is what is causing the constant memory errors when there is too much happening at once, such as when ilustrated text is enabled on route. This causes a memory error which can only occur in the windows cache, not the physical memory in the Avic. Remember Windows 98 when the system resources would get over 72 %, then the system would freeze. Windows CE is not much different

 

It's not so much Windows problem as some bugs in iGO. Since we have a custom build, rather than generic iGO, we do not benefit from newer releases with issues fixed, but tather just get whatever Pioneer orders from them. I am sure that letting NavNGo know about issues with custom skins is not at the top of Pioneer's priorities.

Posted Aug 30, 2010 · 21:07 UTC#1104
It's not so much Windows problem as some bugs in iGO. Since we have a custom build, rather than generic iGO, we do not benefit from newer releases with issues fixed, but tather just get whatever Pioneer orders from them. I am sure that letting NavNGo know about issues with custom skins is not at the top of Pioneer's priorities.

 

Yep. We have to live with whatever version Pioneer had bought from NNG. Next update will only be available from Pioneer!

 

:twisted:

Posted Aug 31, 2010 · 20:08 UTC#1105

Where do I download the zip file from?

Posted Sep 03, 2010 · 01:23 UTC#1107

Will this mod work on an AVIC F710BT? Looks fantastic! I've been searching through the posts and if I were to guess it would be yes. I just can't find a post confirming it.

 

TX

Posted Sep 03, 2010 · 12:10 UTC#1108
Will this mod work on an AVIC F710BT? Looks fantastic! I've been searching through the posts and if I were to guess it would be yes. I just can't find a post confirming it.

 

TX

 

Home PageWikiBoard index ‹ Pioneer AVIC Navigation Units ‹ F Series ‹ Hacks/Mods ‹ Completed Mods/Themes

 

This mod is within the F-Series Hacks, so it will go with your AVIC.

:P

Posted Sep 08, 2010 · 14:20 UTC#1109

Thanks. It's amazing how different it looks. I didn't want to assume that since this thread was in this forum it applied to all F series units. I'm excited to try it out! :D

Posted Sep 08, 2010 · 20:49 UTC#1110
Thanks. It's amazing how different it looks. I didn't want to assume that since this thread was in this forum it applied to all F series units. I'm excited to try it out! :D

 

There are many other mods as well. Abb's Chrome mod V3.25 is derived from this Diaftia's mod, but with more functionalities.

 

Abb also have a Chrome mod V2.75.

 

Misterblue has an excellent mod derived from IDT's mod as well, simple and fast.

Posted Sep 11, 2010 · 03:29 UTC#1111

Okay, I received my CNSD-200FM Update from Pioneer (got here surprisingly fast). I updated my F710BT to the latest. I decided to install this Mod today and I have to say HOW COOL!!! I totally love it!!! You people are awesome!!!

 

Thanks a million, everyone! I can't wait to try some other stuff! :D

Posted Sep 13, 2010 · 01:02 UTC#1112

I am new to this forum. I installed this mod yesterday and it is fabulous.

 

I read 55 pages of this forum trying to find answers to the few questions I have and found nothing.

 

1. Is there a way to completely remove the sky mod from this?

 

2. I know the compass changes the view, however is there a way to make the "button" bigger? I can never hit the button unless I am using a stylus. I have no problems hitting the back button on other screens. Would it be too much trouble to make the button footprint the same size as the back button on the other screens?

 

3. I have noticed that sometimes it likes to switch to 2D mode on its own. I have not used this long enough to figure out when it does it, but just thought I would bring it up, and maybe someone knows why?

 

Thanks and great work!!!

Posted Sep 13, 2010 · 20:40 UTC#1113

As the title suggests, this mod was not updated since a long time (8 months now). You will have better chance to ask Abb for his Chrome mod V3.25, that is based on this one.

 

Good luck.

Posted Sep 13, 2010 · 20:45 UTC#1114
As the title suggests, this mod was not updated since a long time (8 months now). You will have better chance to ask Abb for his Chrome mod V3.25, that is based on this one.

 

Good luck.

 

Yea I was wondering if someone could help me do it myself. Oh well I suppose I will live with it. Thanks though.

Posted Sep 14, 2010 · 00:59 UTC#1115

"3. I have noticed that sometimes it likes to switch to 2D mode on its own. I have not used this long enough to figure out when it does it, but just thought I would bring it up, and maybe someone knows why?"

 

Just a thought. Have you checked your zoom settings? The map will switch to 2d when the next instruction is a distance greater than you have it set for. I have mine at 3 miles. When you are within the range set, it goes back to 3d. I also have mine set at a 5 mile overview. You can go up to 20 I think. it's your choice.

 

If this is not it, then another guess will have to be put forth. Good luck.

Posted Sep 14, 2010 · 01:28 UTC#1116
I am new to this forum. I installed this mod yesterday and it is fabulous.

 

1. Is there a way to completely remove the sky mod from this?

 

Could you clarify what you want to achieve? Remove the sky to see more real-estate of the map? You can play with smartzoom settings to do that.

 

3. I have noticed that sometimes it likes to switch to 2D mode on its own. I have not used this long enough to figure out when it does it, but just thought I would bring it up, and maybe someone knows why?

 

As Harvey_Gordon suggested, this is the Overview mode, you have likely set it to ON (or by default ON). Try to turn it OFF under navigation settings.

Posted Sep 14, 2010 · 02:03 UTC#1117
I am new to this forum. I installed this mod yesterday and it is fabulous.

 

1. Is there a way to completely remove the sky mod from this?

 

Could you clarify what you want to achieve? Remove the sky to see more real-estate of the map? You can play with smartzoom settings to do that.

 

3. I have noticed that sometimes it likes to switch to 2D mode on its own. I have not used this long enough to figure out when it does it, but just thought I would bring it up, and maybe someone knows why?

 

As Harvey_Gordon suggested, this is the Overview mode, you have likely set it to ON (or by default ON). Try to turn it OFF under navigation settings.

 

I want to make it so it is not possible to see the sky at all and revert this portion of the mod. I live in the middle of nowhere and it looks pretty dumb seeing skyscrapers in the background.

 

Overview mode is OFF. Turned it off because I do not know what it is.

 

I will double check the settings again tomorrow just to double check, but I'm pretty sure its off. I'm a little confused on the Smartzoom thing too I guess. I would not think that would switch it to 2D mode? I thought it only zoomed in on the turn when you were getting close to it? I never used the navigation feature that much on this, before this mod, as I cant stand the voice.

Posted Sep 14, 2010 · 19:49 UTC#1118

 

I want to make it so it is not possible to see the sky at all and revert this portion of the mod. I live in the middle of nowhere and it looks pretty dumb seeing skyscrapers in the background.

 

 

Replace the [smartzoom] section in your SYS.TXT file (\My Flash Disk\APL2\iGo) with the following and play with minangle and maxangle. The following settings might work for you without modification.

 

[smartzoom]
restore_smartzoom_on=1
speedzoom=6
speedangle=8
minzoom=40      ; distance from the car when zoom in
maxzoom=80      ; distance from the car when zoom out (normal navigation)
minangle=70     ; for Diaftia's mod: <= 70, incline properly at turn; starting with 75, no more inclining; at 80, start to see the sky
maxangle=90     ; 90 is the max angle to see the whole sky

 

On the other point, if it is not Overview=enabled, then it might be a bug in Diaftia's mod.

 

Good lucks.

Posted Sep 16, 2010 · 18:32 UTC#1119
is this supposed to have 3d buildings? mine doesn't show. please correct me if i'm wrong. Also, how do you get the speedometer to show up. There is only a small box on the map that shows your speed. Does it just read what your actual speedometer is showing or is the speed of the car really accurate?
Read the instructions. I think that they are on pg 24

 

I am having the same problem with the 3D buildings. I have tried all 3 settings from close to far and still see no buildings. I read the directions and didn't find the answer. Am I missing something or is there maybe another setting that needs to be enabled/disabled inorder for the bldgs to show??? Thanks in advance

 

Mike

Posted Sep 16, 2010 · 19:15 UTC#1120
is this supposed to have 3d buildings? mine doesn't show. please correct me if i'm wrong. Also, how do you get the speedometer to show up. There is only a small box on the map that shows your speed. Does it just read what your actual speedometer is showing or is the speed of the car really accurate?
Read the instructions. I think that they are on pg 24

 

I am having the same problem with the 3D buildings. I have tried all 3 settings from close to far and still see no buildings. I read the directions and didn't find the answer. Am I missing something or is there maybe another setting that needs to be enabled/disabled inorder for the bldgs to show??? Thanks in advance

 

Mike

 

The 3D buildings only show if they are actually there!In the UK I have yet to come across any,although I am sure if I drive through the centre of London they will be there.I did drive through Paris(by mistake)and some popped up there.

Posted Sep 17, 2010 · 01:17 UTC#1121

The 3D buildings only show if they are actually there!In the UK I have yet to come across any,although I am sure if I drive through the centre of London they will be there.I did drive through Paris(by mistake)and some popped up there.

 

Guys,

 

You can easily check whether your setup is able to show buildings. Just manually set a Start point and a Destination, which that you know for sure there are buildings surround, such as downtown area of major city, then simulate/flyover a route.

 

Got the picture? :wink:

Posted Sep 17, 2010 · 11:11 UTC#1122
Replace the [smartzoom] section in your SYS.TXT file (\My Flash Disk\APL2\iGo) with the following and play with minangle and maxangle. The following settings might work for you without modification.

 

[smartzoom]
restore_smartzoom_on=1
speedzoom=6
speedangle=8
minzoom=40      ; distance from the car when zoom in
maxzoom=80      ; distance from the car when zoom out (normal navigation)
minangle=70     ; for Diaftia's mod: <= 70, incline properly at turn; starting with 75, no more inclining; at 80, start to see the sky
maxangle=90     ; 90 is the max angle to see the whole sky

 

On the other point, if it is not Overview=enabled, then it might be a bug in Diaftia's mod.

 

Good lucks.

 

Thanks, I will give that a shot.

 

I also figured out that it switches to 2D mode when I enter HOME as my destination. If I enter an address manually it does not do that???

Posted Oct 08, 2010 · 18:21 UTC#1123
As the title suggests, this mod was not updated since a long time (8 months now). You will have better chance to ask Abb for his Chrome mod V3.25, that is based on this one.

 

Does anybody use Chrome mod with european units, with european speed signs and so on?

And anybody knows how to get POI and speedcams for Germany?

 

Thx

Posted Oct 08, 2010 · 18:35 UTC#1124
As the title suggests, this mod was not updated since a long time (8 months now). You will have better chance to ask Abb for his Chrome mod V3.25, that is based on this one.

 

Does anybody use Chrome mod with european units, with european speed signs and so on?

And anybody knows how to get POI and speedcams for Germany?

 

Thx

 

I use the chrome mod with European signs etc.You can get German POI'S maps etc from here http://btjunkie.org/torrent/iGO-TeleAtl ... 4042ab816b

 

and speed cams from here http://www.scdb.info/en/

Posted Oct 08, 2010 · 18:56 UTC#1125

I´ve tried, but this happens:

 

Invalid Torrent ID! Try using the search.

 

Torrents are automatically removed from the database when they are no longer active.

 

Any help (please don´t throw any stones in my directions, I know how to deal with torrent links)

Page 45 of 48