I like it!!!
Post it soon
.
I like it!!!
Post it soon
.
That is funny, I was driving to work today looking at the sun bmp in the sky thinking of posting to you if you had a different file to use. Any chance you could email that to me, or a link to it? Can't wait for the next update abb
Nah, cant email it as you need an updated GFX file again, as well as the scheme. The new GFX file as well as new schemes and everything else will all be updated shortly. I dont want to set a time frame because I want to add a few more schemes and they are time consuming ![]()
Abb, can you tell me under what circumstance that I can see the sun rise, or moon moving? I see a couple of time the sun in different places in the sky but can't determine its behavior.
Thanks.
Abb, can you tell me under what circumstance that I can see the sun rise, or moon moving? I see a couple of time the sun in different places in the sky but can't determine its behavior.
Thanks.
The background changes with the direction that you travel. It is supposed to reflect a 360 degrees change, but unfortunately \i believe it is the limitations of the mapping software thast prevents it from being an 'actual' 360 degrees. Nonetheless, it changes with the direction that you travel to reflect realism
From what I can tell with my unit, you will see the sun in its exact postion in the sky during that time of the day, if it is too high in the sky (late morning to early afternoon) you will not see it. But the moon does not funciton this way, unless the moon is "hard coded?" in the scheme, as it is with abbs files, then you will not see it in the exact position in the sky.
From what I can tell with my unit, you will see the sun in its exact postion in the sky during that time of the day, if it is too high in the sky (late morning to early afternoon) you will not see it. But the moon does not funciton this way, unless the moon is "hard coded?" in the scheme, as it is with abbs files, then you will not see it in the exact position in the sky.
Exactly, unfortunately, I have my sun and moon hardcoded into the image as that is the only way I can get an actual and realistic looking moon and sun into the scheme. The direction is exact, or pretty close to it as the sun and moon go in an east/west location. The height will not change in my schemes though
From what I can tell with my unit, you will see the sun in its exact postion in the sky during that time of the day, if it is too high in the sky (late morning to early afternoon) you will not see it. But the moon does not funciton this way, unless the moon is "hard coded?" in the scheme, as it is with abbs files, then you will not see it in the exact position in the sky.Exactly, unfortunately, I have my sun and moon hardcoded into the image as that is the only way I can get an actual and realistic looking moon and sun into the scheme. The direction is exact, or pretty close to it as the sun and moon go in an east/west location. The height will not change in my schemes though
But currently I am using your scheme/gfx and the sun follows the actual path it is on? but I am using stock sun image. Even if it is renamed to sp.spr and sp.bmp it won't show actually path?
Yes I do see that the sun is actually changing position during the day ...
The 'new' sun, that you guys don't have yet. That is why it looks so realistic. I prefer to just hardcode the sun and moon because if you do not, you may only see them 6 hrs a day total (3 moon, 3 sun). eg, when on a sunny sky at 1:30 pm, you will see a sun in reality, but you will not see it in the GPS because it is too overhead. That was my initial reasoning that I hard coded the moon in my shemes is that you would never see the moon otherwise and when ou did , it was not realistic looking at all, justy a large white dot.
Abb.Is it a major job to add the option of EU speed limit signs?ie In a Red circle.Is it something I could do or can you offer it as an option?Thanks.
Abb.Is it a major job to add the option of EU speed limit signs?ie In a Red circle.Is it something I could do or can you offer it as an option?Thanks.
No, it is an easy job which you can do yourself. Just go into the 'navigatemap_800_480.ui' and locate this code:
;speed limit ;UK ; ; ;US
just move the two semi-colons from in front of the UK lines and move them in front of the US lines and you should be good to go. Let me know if you have problems. I can do it up for you and then just send you the .ui file and then all you have to do is put it in the '800_480/UI' folder
I have 3.020 US version installed. does that mean that i wont be able to get in to test mode? I saw on another post about holding the menu, map, eject and reset buttons during boot up but that seemed to be for a complete reinstall. I have tried to install the testmode on several SD cards with no luck. the cards are reconized but it still wont let me in. Is there a way to go back to 3.0 if i cant mod 3.020Yeah, the Menu+Map+Eject+Reset method is to get into the eBoot Service Menu, not Testmode. If you've tried expanding Testmode 2.3 onto an SD card and you don't get any errors from the archive (typical error is a CRC32 problem on one of the .exes) and it doesn't boot to a Windows CE screen when you put the SD card in and turn on the radio, then you've likely got the unknown key file issue.
You would probably have a lot more replies and help if you started your own thread in the hacks/Mods section
I will do that thanks for the assistance and sorry for cutting in on this thread. I was tring to load your mod because it looks like the best one I have seen on here. hopefully I can get this figured out and give your mod a try.
I will do that thanks for the assistance and sorry for cutting in on this thread. I was tring to load your mod because it looks like the best one I have seen on here. hopefully I can get this figured out and give your mod a try.
Yeah, the best one ... for me anyway. And if ever you want to change something for your liking, you can always ask Abb and he is very helpful.
So I stopped looking around for the time being ...
I will do that thanks for the assistance and sorry for cutting in on this thread. I was tring to load your mod because it looks like the best one I have seen on here. hopefully I can get this figured out and give your mod a try.
Yeah, the best one ... for me anyway. And if ever you want to change something for your liking, you can always ask Abb and he is very helpful.
So I stopped looking around for the time being ...
I'm in!!!!!!!!
After all of this i now have to ask the question will the mod work with 3.020?
After all of this i now have to ask the question will the mod work with 3.020?
Yes, that is what I am running. This mod is designed to work with 3.0 and up.
Abb, there is a tiny little flashing dot in your pic, and I know there is a cursor. But how come sometime the cursor is shown with a bit target mark and sometime it is a flashing dot?
I know there is something to do with the GFX but I can have both during different time with the same configuration, same FGX, same mod.
Any idea?
Just unziped the Abbs Chrome Nav Mod V1.65- AV folder and put the folder that says put in APL2-IGO Folder and there is also a zipped data file in the folder what do i do with it?
What is the zip filename?
it just says DATA but inside it has an AUDIO, CONFIG, FONTS, GFX, PROJECT CONFIG, UI_IGO, UI_PIONEER folders. Not sure if i put these in a folder in my flash disc and if so where?
Looks awesome abb. can't wait. hopefully not too long, may be taking a long road trip in july. would love to have this on teh screen on the way.
Just unziped the Abbs Chrome Nav Mod V1.65- AV folder and put the folder that says put in APL2-IGO Folder and there is also a zipped data file in the folder what do i do with it?
Put everything in the APL2/IGO folder-
Data.zip
Extension folder
BULLPEN3D.ttf
SYS.TXT
TAHOMA.TTF
TAHOMABD.TTF
Just as you see it. Do NOT extract or unzip the Data.zip file as that is the Nav mod and has to be zipped
Just unziped the Abbs Chrome Nav Mod V1.65- AV folder and put the folder that says put in APL2-IGO Folder and there is also a zipped data file in the folder what do i do with it?Put everything in the APL2/IGO folder-
Data.zip
Extension folder
BULLPEN3D.ttf
SYS.TXT
TAHOMA.TTF
TAHOMABD.TTF
Just as you see it. Do NOT extract or unzip the Data.zip file as that is the Nav mod and has to be zipped
I had a small problem when Imoved the GFX file it said the file exceeded the size and it only transferred some of the files from the folder. Is there something iIshould have deleted? everything so far looks even better them I thought Abb you are a genius.
Abb.Is it a major job to add the option of EU speed limit signs?ie In a Red circle.Is it something I could do or can you offer it as an option?Thanks.No, it is an easy job which you can do yourself. Just go into the 'navigatemap_800_480.ui' and locate this code:
;speed limit ;UK ; ; ;USjust move the two semi-colons from in front of the UK lines and move them in front of the US lines and you should be good to go. Let me know if you have problems. I can do it up for you and then just send you the .ui file and then all you have to do is put it in the '800_480/UI' folder
Thank you for your help Abb-all sorted!