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Stephanie

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Everything posted by Stephanie

  1. Thanks for looking into this. More eyes on the problem will help solve it -- and I still believe it can be solved. In the iGo forums, I found a variable that can be entered into the setup files... in the iGo directory, there is a sys.txt file which they said under the [interface] section, add the variable drive_carefully=0 I tried this and it did not work. I also noticed that this variable was already set in the data.zip\ui_pioneer\common\ui\variable_def.ui file. There is an executable in the igo directory, it's ezrider.exe and it appears to be the actual iGo program. When I ran
  2. The font I'm using for the clock and speed display, and also the title on the top menu page is called Final Frontier Old. The font I'm using for the street names (current street and next turn street) is Final Frontier New. And the font I used in the top left corner of the map for my 'Stephanie wuz Here' is called Space Age. I got them all from a font site linked to on the other thread.. I think it was onlythebest.net/fonts -Cheers
  3. Some more playing around... I changed the title text on the navigation main menu. In data.zip\ui_pioneer\common\ui\start.ui search for "Destination Menu", its in there four times, and change it to whatever you want. To change the title font, look in data.zip\ui_pioneer\800_480\general_800_480.ui for the title layer elements, it's tahomabd originally. On the map screen, I figured out how to remove the map zoom/scale thing finally! In data.zip\ui_pioneer\common\ui there are a few ui files to edit. navigate.ui and start.ui and possibly others... you'll have to search. You are looking
  4. Sounds like the USB cable is hooked up but not the RCA connectors. That would give you iPod control, but no actual audio or video.
  5. I'd like it if when you turn 'off' the AV stuff, like no av coming in, and not on the map or menu, then you could have that splash screen up. That'd work for me.
  6. I replaced all my beep waves with silence. It's golden! Re. the contacts, the four fields per record are: ID - numerical, determines the order they appear in the contacts menu, and each ID must be unique. chShowName - this is the text name which is displayed on the contacts screen chPhoneCode - this is the phone number that will be dialed when you select a contact. dwType - this is numeric, either a 1 or 2 or 3 and it determines if the number is 'home' or 'work' or something else. I do not know which is which. In my original phone book, everything showed up as 1 so that's how I ke
  7. If you mean the red arrow they use to depict your posisition, there are a handful of files: data.zip\ui_pioneer\common\daycar.bmp data.zip\ui_pioneer\common\daycar.spr data.zip\ui_pioneer\common\daycarghost.bmp data.zip\ui_pioneer\common\daycarghost.spr data.zip\ui_pioneer\common\nightcar.bmp data.zip\ui_pioneer\common\nightcar.spr data.zip\ui_pioneer\common\nightcarghost.bmp data.zip\ui_pioneer\common\nightcarghost.spr I don't know which one(s) you specifically would need to change.. but those are all related to the red arrow icon thing.
  8. gjas18 thanks for the clarification re. the map colours. I found those texture.bmp files and saw an explanation on an iGo forum that talked about messing with that stuff. Using rgb hex values makes a lot more sense. Re. the contacts / phone book, IMHO it's easier (and more reliable!!) hacking the nav unit to manually update the sqlite database, than it is to screw around with the bluetooth contact transfer process. Re. the startup screen, I thought I'd found an answer on this web site about the Miomap 3.3 which I just tried, but it didn't work. We'll see how that goes... it woul
  9. The map colours are handled in a way which I think is strange. There is no simple file listing hex colour values etc. There is instead a BMP file of colour swatches, and then there are two other files which are used to determine which swatch is used for which type of map detail/terrain. I haven't looked too deeply into that, but I came across the info while googling some other stuff. If you google for igo change map colors you will probably find the info. Edited to add: I'm pretty sure the bmp files are data.zip/gfx/day/texture.bmp for daytime maps and data.zip/gfx/night/texture.bmp fo
  10. I'd really love to eliminate that safety message that comes up every time you first go into the Map screen. I've tried finding it a few times, without luck yet, but I know it's in there somewhere. The more I think about it, the more I think it's something we (the community) *should* be able to defeat. I'm posting this in hopes of either getting some feedback, or providing the clues needed for someone else to locate it. Here's the facts, as far as I am aware: 1. The iGo software starts automatically when the nav unit turns on. 2. The safety message only appears when you try to go
  11. I'm using a Class 6 SDHC card in mine, although it doesn't seem too fast. I expect that although you *can* use a Class 6 card, what you're saying is that the maximum speed of the nav unit is only a Class 4?
  12. When I changed the iGo tahoma font into the 'chalkboard' font, it changed everything that was iGo related - even the nav settings. Right now I'm working on a custom skin for my map screen, stripping off a lot of stuff I don't need or want. I'll post another pic if it actually works... The other stuff, AV stuff etc, are all separate programs. Even the bit that shows the current song name and AV source in the corner of the map screen, is coming from a different program. Those separate programs might be using the normal \windows\fonts for their fonts, or they might have their own fon
  13. This morning I tried adding a new font -- rather than just changing the 'tahoma' files, I added a third font and changed the navigatemap_800_480.ui file so the clock would use the new font. It worked! So if you want to have different fonts for the different elements, it seems to be quite doable. The ttf file goes in the iGo directory, then in the ui file just refer to it by the name of the file. I used the file sand.ttf and in the ui file, just called it sand. Unfortunately it's not terribly legible, but having confirmed that this can be done, I can go back and pick fonts I reall
  14. Have a look in the manual, under "Changing the Splash Screen". It's page 135 on my manual.
  15. I'm not sure you'd want to replace the file system of an F900 with that of an F700. You might lose some functionality. I do have a modified-and-tested data.zip file on my server that you can download, then you just need to use the testmode hack to copy it onto your own nav unit. You can grab the data.zip here: http://www.felesmagus.com/stuff/data.zip
  16. Changing fonts for the other applications on the unit, will mean figuring out what the other applications are, how they present their UI, and where their font files are. It might be as simple as going into \Windows\fonts and replacing some font files. Lunar-Eclipse, thanks for that link to sqlitebrowser -- that command line interface was a beast to navigate, the browser makes it so much easier. I've been searching for the code for that zoom / scale bar, but haven't found it yet. I'd love to replace it with just a bit of text, like "scale: 2000ft" or something like that. I'd also li
  17. I just finished trying all the other things I could think of, all the alternatives as far as dealing with those boxes. The only thing that (for me at least) is consistant and takes care of everything, is the one I posted earlier in the long step-by-step. The data.zip file that I linked to in an earlier post is the best option, from what I've seen. Some new stuff to add: I have replaced the tahoma.ttf and tahomabd.ttf with two ttf files I had on my Macintosh and they worked. I used chalkboard and chalkboard bold; I just renamed them to match the original files. Now everything in the
  18. The problem I ran into when I tried the un-archive, edit, and re-compress on the Mac was that the nav unit flat out refused to accept the file. I tried changing the name, all uppercase, all lowercase, etc, and nothing seemed to work. Using the explorer thing to just edit the contents of the file without unzipping has worked just fine, so I haven't gone back to the unzip/rezip method.
  19. LOL -- in that case, the flippin' "hide" stuff I posted in like the 5th message might have been all that was necessary -- when the arrows didn't appear then, I figured that the arrows were hidden inside the mising box elements. Never occured to me that maybe you don't get those arrows, in 2D mode. D'oh! And all the rest of the time with the fussing and file manipulation... ah well, I'm learning as I go. I'll do some more testing after work and see if I can make it happen that much more easily.
  20. Those font files seem to be normal ttf files. I just tested them and my Mac recognizes them as standard ttfs and offered to install them. It would be easy enough to copy another ttf into the iGo directory and change the font name in one of the ui files to see what happens. Or even easier, just rename the tahoma files as backups and drop in a new font file, renamed as the tahoma. I'll do that next time I'm in the car, and see what happens.
  21. CatchMeIfYouCan631, thanks for the tip about the clock text! I see in your last picture, you have the directional arrows appearing. I didn't see those on mine... do those arrows only appear when you're in 3d mode? I use 2d exclusively, so I assumed that I'd done something wrong when the arrows didn't show up. Edited to add: The outline colour should be something that can be added. I am thinking it's the glowsize parameter that indicates if an outline is added. The fonts are in the zip file so I'd guess you could replace them with another font and see what happens.
  22. Here's a pic I took today - I'm going to go back to the drawing board and revisit the alternate method I was investigating, as this method seems to lose the big arrow icons. They're probably trying to squeeze into the 1 pixel box... I didn't notice last night that the big arrows weren't appearing. Cheers!
  23. When you did the firmware update, did you follow all the instructions? From Step 7 onwards it shows how to update the TTS voices. Check this Pioneer site.
  24. Correct -- although I strongly suggest you keep a backup of your original data.zip, or leave a backup of it on the unit. In the lower right corner of the screen there's a little keybordish icon, tap that then tap the word Keyboard to bring up the onscreen keyboard. Then tap the data.zip file that's already on the unit. If suffixes are off, it'll just show up as DATA The tap the file menu, then tap Rename Then use the onscreen keyboard, add something like -BAK to the end of the name, so it's data-bak.zip Then copy the new data.zip into the nav unit. This way if for whateve
  25. Here's my data.zip file, this has the boxes removed, but no other changes (at least, not that I can remember). It was tested and working as of last night. http://www.felesmagus.com/stuff/data.zip Cheers!
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