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bsnively

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Everything posted by bsnively

  1. the files get placed where the import says. You can get the trip computer files from the data.zip on this page (or others who have brought it into 3.0x) Essentially it's ui_pioneer/800_480/ui/tripcomputer_800_480.ui and ui_pioneer/common/ui/tripcomputer.ui The main.ui file is also located in the ui_pioneer/800_480/ui/main.ui I would definitely suggest downloading one of the .zips that already has this and look around a little. cygwin or windows grep will do wonders trying to see how things relate. Thanks, Ben
  2. Have you tried this: Just make the layer so it doesn't have the hide tag. Also remove the onclick='playsound "!house_number_hide" sections out of the tags in the posted link. You obviously wouldn't need to add the show actions either. Thx, Ben
  3. ** You are only inserting the Trip Computer lines in the above statements - not all. I was just placing the others in there so you can find where to put it.
  4. If you look at that file, you will see import statements: import "ui_pioneer/common/ui/legacy_variables.ui" ... at the end of the last 800_480 import add in the 800_480 trip computer import ... import "ui_pioneer/800_480/ui/msnd_800_480.ui" import "ui_pioneer/800_480/ui/tripcomputer_800_480.ui" likewise at the end of the common section (yes, I know there are two commons at the very, very beginning) ... import "ui_pioneer/common/ui/geocoding.ui" import "ui_pioneer/common/ui/msnd.ui" import "ui_pioneer/common/ui/tripcomputer.ui" One of the best things to do is download
  5. Did you try following these steps: viewtopic.php?f=34&t=26433 Thanks, Ben
  6. if you grab the data.zip that I posted. The bmp file is in there (just remove the $ sign when searching for it) Thanks, Ben
  7. I haven't been able to work through my mine isn't coming up when I do the same thing. I removed the phase model and made sure the definition was in the same layer definition as the other. It is obviously user error, since so many mods already have it...just haven't figured out what is different with mine. I may load a different data.zip to make sure the roads I am driving on do actually have speed limit signs. They did on 8.0 I thought with the other mod I was running, but that was different map data I suppose (but should have been older) Thanks, Ben
  8. Thanks for the follow ups. I'll give it a try. Thanks, Ben
  9. I really like this as well - great work so far.
  10. I am trying to add the speed limit sign to my navigation ui file. I have looked at a few modifications and tried different combinations. This includes seperate layers much like IDT and GTIMatt and including it in the layer like Keeper and others: For some reason it never shows up (yet I've tried grepping and finding other references of the keys for the text/sprite fields, and can't anything referencing it besides speed cams). So - what else do I need to do? I added this to may navigate map button layer currently: ;<> Start ;<> End The thing I am wondering a
  11. Nice work combining all the components and re-ordering buttons/etc like that. Shuffling through all the different contributors can be time consuming/etc. Thanks, Ben
  12. I have a hypothesis. I noticed that if I switch over to the trip computer prior to the gps receiving a signal. it naturally has 0 for ALL of the values. since it's not fully acquired the signal yet. Is this possible happening here. have we waited for it to acquire a signal. Go to the map, and then switch back to the trip computer? Thanks, Ben
  13. If it's not working - does the pause/resume turn it on/off? or it doesn't respond at all? Any sort of things experienced when it doesn't work that may indicate (boot straight to navigation/etc..) the condition? thanks, Ben
  14. This is the code I used (think it's the same as the posted code) ;<> Start ;house numbers display ;<> Silly question, but the screen is calibrated enough that you are sure it's hitting the button right. I figured I would ask even though it's likely not that. Thanks, Ben
  15. I, too, am running the 3.01. Feel free to try the different variables and let us know what you find. I know you already do from your other posts, but it's great to try variables out and let us know (since I know NSEW has put A LOT of time into this). It's probably something funky w/ my instructions since it has worked by many modders/contributors for bringing them in... I'll see if i can try your data.zip and see if I notice anything, but it involves going down to the car and updating (since I'm running a 900bt) Thx, Ben
  16. If you post your data.zip, I can try to debug it a bit....all likeliness, I forgot a step (should have captured what I did better than I did) Thanks, Ben
  17. Figured this out - all works great. Did as instructed, very simple to add...
  18. hmm - sorry about that - potentially I missed a step. I'll look over it this afternoon and check. I'll do some greps on the different ui file to make sure and post what I find out.
  19. I think the problem here is that the index for the y needs to be moved down. It's being used at the same y value for multiple settings. All that should be needed is to move it down at the same interval (you will notice the y values increasing by the same value each time. EDIT: I misunderstood the post - it still shows the original even w/ it commented out. That is odd. I wonder if it's defined also in the common/ui as well and it may be easier to shift it down? I'll do some searching.
  20. Do you put the onrelease on tags always or the text tag: i.e: versus The latter didn't work - going to go try the first one in the morning. Thanks, Ben
  21. Some really good points (and actually I hadn't removed that hidden button yet, though I think you've reminded me of it before). Thanks, Ben
  22. EDIT: I should mention - that NSEW and others get most of the credit here. I just brought it into a mod I was working on. I'll try to capture everything that I did. 1. copy two trip computer ui files from the common/ui and the 800_480/ui directories 2. modify the 800_480/ui/main.ui file and add the imports to the end of their respective sections (the 800_480 one at the end of that chunk and the common at the end of the common chunk). 3. Modify the 800_480/ui/scripts_800_480.ui file to have the following: 4. make sure you copy over all the necessary bmp files. I believe the
  23. This is a silly question, but how does one install this? Thanks, Ben
  24. I would be curious for the people who posted "my own mod", did you post yours and if so - what link is it? I am using the small mod on the TripComputer 3.0 thread that has the mute/stop/and a few shortcuts and the trip computer in the navigation. Thx, Ben EDIT: this is the one I'm running (though can't compare to the amount others have done - just brought in small things) viewtopic.php?f=34&t=26206
  25. I am consideirng bringing this in, do you mind posting some pictures? Thanks, Ben
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