bsnively
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Everything posted by bsnively
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AVICnet 2.1 for AVIC F series, working OBDII! Updated 2014/04/30
bsnively replied to ryar's topic in Completed Mods/Themes
These updates are fantastic. I have been wanting to do something like this (hook up OBDII in the navi unit), but haven't been able to do it. Great progress so far! -
Could you enlighten me how it's not possible to use a ELM OBD2 to usb converter w/ the appropriate ce drivers/etc? I must be missing something. Thanks, Ben
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This is the link I got it from - source zip file is at the bottom http://www.qcontinuum.org/obdgauge/ Thx, Ben
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I know it requires the .net compact framework (has the source with it as well as the binaries) thx, Ben
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I guess this means no body has attempted to install the 2.0 compact framework. Another question - what type of project (using visual studios .net) would I want to create to play around w/ creating some custom applications? Every one I create seems to need the .net framework? Thanks, Ben
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I am looking at migrating a tool that is written for windows ce, but it relies on the .net compact framework. Has anybody tried to load the compact framework onto the avic f-series Would like to hear about any success or failed stories. Thanks, Ben
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I installed mine in a Cayman which has a very similar setup (this doesn't help w/ diagnosing, but no issues w/ mine) What option do you have w/ the car: Base, Sound Package Plus, Bose (hopefully not since it uses the MOST fiber system to send signals/etc)? Thanks, Ben
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I am considering getting an elm chip/cable from the usb to try this. I understand if the answer is no, but would you be willing to loan out the source to me w/ the understanding that the source is the rights to you and any changes I make, you will own? (much like some of the open source licenses that allow you to use, but have to submit edits back...) Thanks, Ben
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Wow, that looks really great. Good job!! ~Ben
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any chance of getting this hosted someplace - rapidshare is very, very slow and other link is down due to ISP issues. Thanks, Ben
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Diaftia's Hybrid mods V1 - UPDATED: 12/1/09 FINAL
bsnively replied to diaftia's topic in Completed Mods/Themes
Very Impressive! Great work! ~Ben -
IDT skin#1 v5.5 03/02/10 9download link to be updated)
bsnively replied to ill.die.trying's topic in Completed Mods/Themes
\ I set the z to 500 and I got the foreground transparent but the backgroud is still there. Do I need to remove the BMP file? What should I set the z value to? Thanks, Bryan Did you try to set the z value for the image (or if you don't want the image there at all - removing it)? Thx, Ben -
IDT skin#1 v5.5 03/02/10 9download link to be updated)
bsnively replied to ill.die.trying's topic in Completed Mods/Themes
The other cruise that you are using is one that uses a different screen/state rather than being a layer in the navigate 800_480 ui file (which IDT is using). Then - if you have it as a layer - you can set the z value for transparency/etc... Thanks, Ben -
IDT skin#1 v5.5 03/02/10 9download link to be updated)
bsnively replied to ill.die.trying's topic in Completed Mods/Themes
As always - great looking Mod - Wondering job IDT. -
Newbie question - where are the VPR files? I've tried searching both the base gurjon files, the backup flash I have, and the internal data.zip. Thanks, Ben
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Looks great. Really looks a lot better than what I had so far - great work. I may simply grab what you've done so far. Thanks!! Ben
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Now it just seems like I'm trying to get post counts up, but... here's a pic. need a lot of work - I know...
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Alright - this is how you get it to show up. In the state area (say speedometer.ini in the common folder) or wherever you are putting it. You need this line in the uselayer section: Then you need to have the init script put it where you want it: the ui_Route.y moves it to a variable position - the variable being d_slrouteDS_y. The last thing that needs to be done is in the 800_480 file - need to define where the y location is for that variable. So - in my example the Speedomter_800_480.ui has: Which places the bar at the y location of 352. Worked
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I wanted to find this out too. On the Gurjon Speedomter extension, the only other iconmodel that I see is the But this doesn't seem right from the name of it...plus the x/y coordinates are off for where it was on the screen. Wonder if it's not using an iconmodel to draw that? Anybody have any suggestions...? (elegant bump I suppose......) EDIT: Maybe something to do w/ this in the script: ui_Route.y d_slrouteDS_y - moving the ui_Route to the y coordinate to be seen?? I'll play around w/ it a little too...
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Ported Gurjon Display (Navigation Cruise) - Instructions V2
bsnively replied to bsnively's topic in Hacks/Mods
No problem at all - I should have done a better job highlighting the point that this is a part of Gurjon that was pulled out. EDIT: To confusing - see post below that describes how... Thanks Ben -
Ported Gurjon Display (Navigation Cruise) - Instructions V2
bsnively replied to bsnively's topic in Hacks/Mods
Like NSEW said. This is for people who don't have the Gurjon skin and want that screen. You don't need t do any of this with the Gurjon Skin. While I really like that skin, i decided to revert back and really liked this screen from it. you can get the destinationdial ui files from my data.zip that I posted. What you do is unzip it and look at where they need to go in yours and it's already done in the posted version. For example the destinationdial_800_480.ui is located in the posted data.zip/ui_pioneer/800_480/ui directory. if you open the main.ui file. You see a set of imports. -
Ported Gurjon Display (Navigation Cruise) - Instructions V2
bsnively replied to bsnively's topic in Hacks/Mods
You probably already did this, but just to make sure - grab the speedometer.ini and speedometer_range.ini out of the 800_480 directory. Nice catch on the template line, must have forgotten that one step on the previous post... Also, the Speedometer ui files are for a different view I'm working on. it's the digital speedometer screen that looks like this: Thanks, Ben -
Ported Gurjon Display (Navigation Cruise) - Instructions V2
bsnively replied to bsnively's topic in Hacks/Mods
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Ported Gurjon Display (Navigation Cruise) - Instructions V2
bsnively replied to bsnively's topic in Hacks/Mods
That worked great. Thanks IDT. Speedometer is now working/etc... I was missing the speedometer range attachment... Uploaded new data.zip to main page and altered instructions. Thanks, Ben -
Ported Gurjon Display (Navigation Cruise) - Instructions V2
bsnively replied to bsnively's topic in Hacks/Mods
I was missing some. I just had this part: ATTACH_SPEEDOMETER sprSpeedometerPointer "speedometer.ini" bummer - thanks - I'll give that a try... ~Ben