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ceger

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Everything posted by ceger

  1. IDT, Loving 4.3 I had been away for a couple of weeks and did not see anything on possible voice changes for the speed warning cam. Any input on that. Also to all, any known way to get orid of the new annoying "Pay attention to me!" from the TTS? Ceger
  2. i'll create another set of voices for speedcam using a sexy english lady not sure why everyone's tripcomputer is acting up, it has been posted by users not only using my mod but as well as other mods Awesome on the sexy voice! The trip computer is more just playing around, so it is not that important, just more for information purposes for you. Thanks as always. You rock! Ceger
  3. One simple question that I failed to see in this thread. Why did the Arnold impersonator replace the sexy english lady for the SpeedCam warnings? Is there a way to switch it back? Also, my trip computer does nothing, it stays at 0 for everything but my current speed. This is for both on the map screen as well as from the settings panel. Thanks. Ceger
  4. IDT, Your SYS.txt ha the following settings... 3d_max_tiltlevel=10000 3d_max_zoomlevel=1500 How do these numbers work? If I wanted to have something between your angle and the default system angle, what would be the value or direction to change the number on the tilt? Your current setup is almost half the screen showing sky and I would like to have the sky takes up 1/3 or less. Also, if I wanted to zoom in the equivalent of pushing up on the knob 4 times, do you know what that would be? Thanks, -K
  5. ceger

    Street labels

    I'm running with something like this: [clip_planes] ; mode, lower bound, upper bound, lower value, upper Value ; mode: 0: by zoom level, ; 1: by number of cells, ; 2: by intersect value (0..45), ; 3 by camera tilt angle (0..100 from totally flat to top-downview) ; values: 0.0 .. 1.0 * 1000 (= 0..1000) faded_buildings_near = 0, 10, 200, 600, 600 faded_buildings_medium = 0, 10, 200, 650, 650 faded_buildings_far = 0, 10, 200, 750, 750 solid_buildings_near = 0, 95, 100, 1000,980 solid_buildings_medium = 0, 95, 100, 1000,980 solid_buildings_far = 0, 95, 10
  6. Anyone know what the default system values are for the below? I want to get something between default and IDT3 settings for zoom and angle. IDT3's numbers are: 3d_max_tiltlevel=10000 3d_max_zoomlevel=1500 Thanks in advance. Ceger
  7. 1. flash dump is the copy of the files from the X 2. you have to delete everything inside the myflashdisk to avoid any conflicts 3.if you don't delete it everything will be overwritten I might have not been paying attention, but I simply moved in your DATA.zip, font and SYS.txt file into my IG0 folder as I did all past mods. Are you saying that it will cause issues if I do not do a complete fresh delete and copy of the modified flash disk folder on the unit? Everything seems to be running fine, if not a little slow, which I assumed is due to POI overlays I have turned on. Ceger
  8. do you mean the green directional icon? Yes. Yours are yellow. To be specific, the arrows and graphics that appear in the top left corner when navigation is on to a destination. Also, where is the data stored for the map default tilt and zoom of the 3D display. I want to adjust that, but do not seem to be hitting the correct values. What file are those in? Ceger
  9. IDT, Where are the graphics for the navigation arrows and directions. I want to switch to your older 2.7 versions as I do not like the more cartonny ones your later mods have been using. Any known issue with switching those over? BTW, Loving the new tools and integration overall. Ceger
  10. Sexy! Are the colors just surface level? If so, how resistant are they until the silver starts to show? Ceger
  11. Very nice work! Will have to try this out. Are the changes you made just isolated to the navigate ui files and icons? I will probably want to integrate this into my current data.zip customizations. Ceger
  12. I am not sure if you can edit non-navigation screens. It is not part of the code you can change via the ui files. Ceger
  13. Everything is labeled in the navigatemap_800_480.ui file located in the data.zip file at ui_pioneer\800_480\ui. No one is likely to make changes since you usually need to edit the file and then load it to see if it did what you wanted. That is a time consuming process and would mean someone undoing what they have to make something custom for you. But if you just look through the file and compare to your original, you will find all the areas to change. Some highlights for you are below. Left icons are at ";quick menu" speed and altitude at top are at ";*** current speed, altitude wh
  14. From what BorisM told me in regards to a similar question I had, all AV operations are handled in the Pioneer executable, thus there are no controls or data values that can be used or controlled in the navigation interface. You cannot customize the screen in regards to non-navi items. Ceger
  15. The BMP filename is time.bmp. You can edit it yourself. There is a similar BMP for the backgorund that the speed and altitude appear on as well. Text color is in hex RGB values that follow #RRGGBB where values for each run from 00 (darkest) to FF (lightest). A program like photoshop or any web image editing tool will help give you the values for colors you are looking for. i.e. #000000 is black while #FFFFFF is white. brightest pure red would be #FF0000, etc.. Ceger
  16. Anyone know of any zip programs and editors that can be installed for WinCE on the unit? It would be nice to be able to edit things on the fly while in the CE interface. Ceger
  17. Not too familiar with that. Someone like mikegedge or BorisM might know. Ceger
  18. None... they are not handled by FireFly (iGO's UI manager), but by the AVIC shell itself. Damn. I was afraid of that. Thanks for the response. Ceger
  19. BTW, anyone know what would be the values for... - button visiblemodel format for when XM, Sirius, FM, AM or HD radio are used? - button onrelease values for Next and Previous presets? I want to add buttons to the nac screen above the AV section in the lower right that will allow for presets to be changed without having to leave the map screen. Thanks in advance. Ceger
  20. Just save the changed file to a normal filesystem location and when done, replace the file in the zip with the one you created. Most zip programs will not allow you to edit the file in the zip. It is really not a big issue, particularly when you can just drag and drop into the zip. Ceger
  21. Yes, but it comes back displaying the map screen, not the ipod control screen, that's what they're complaining about. myself? I'm ok with it just coming back to the map screen, but playing music from the current ipod playlist. If you are not using an I-Phone which is programmed to pause music while making or receiving calls, then the unit will not pause music if you are playing from SD, CD, etc.. So it is really two issues; I am the one that brought up about the screen switching to the map screen. Ceger
  22. Looking very good and I like the aspect of reaining open space. Let us know when you are done and load up your files. If I can help any, let me know. Ceger
  23. I'd be happy to at least be able to leave whatever the current screen the unit is on when making/receiving calls. I hate that it always goes to the map screen. Ceger
  24. Better yet, there is room to the right of the detail pane to add vertically stacked preset buttons. I would love to be able to mod this screen for XM and FM; particularly XM. Ceger
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