ill.die.trying Posted August 23, 2009 Report Share Posted August 23, 2009 Still working on this with no luck. I added the following to navigatge800_480 page under my other quick launch buttons: I got a start up error that stated the system was missing a . I've played around with adding layers with no luck. Here is what the trip computer section looks like. Any suggestions? ;*******trip comp N-S-E-W version with route******* ; visiblemodel="navigation.distance_to_manuver.valid" onrelease='run sc_tripreset_confirm' usefocus=0 onclick='playsound "!sectionbeepB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='nextstate ST_TRIPCOMPUTER' enabledmodel="!ui.vOnFlyover" USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.prev_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.next_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartA"' USE_SEPARATED_SAFETY_MODE=0> ;*****N-S-E-W's trip comp - no route***** visiblemodel="!navigation.distance_to_manuver.valid" onrelease='run sc_tripreset_confirm' usefocus=0 onclick='playsound "!sectionbeepB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid"> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='nextstate ST_TRIPCOMPUTER' enabledmodel="!ui.vOnFlyover" USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.prev_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.next_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid"> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartA"' USE_SEPARATED_SAFETY_MODE=0> ;************ END no route *********** are those scripts inside a layer? your hide button is asking for a ui_NSEWtripcomp layer so that might be it Quote Link to post Share on other sites
bryvale Posted August 23, 2009 Author Report Share Posted August 23, 2009 I think I am getting closer. I added the Layer but I am still getting a start up error: FFUIERROR: Parse Error [, , , , Here is ther button I added to the quick start menu: Here is the layers I added to the trip computer: ;*****N-S-E-W's trip comp - no route***** visiblemodel="!navigation.distance_to_manuver.valid" onrelease='run sc_tripreset_confirm' usefocus=0 onclick='playsound "!sectionbeepB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid"> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='nextstate ST_TRIPCOMPUTER' enabledmodel="!ui.vOnFlyover" USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.prev_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.next_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid"> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartA"' USE_SEPARATED_SAFETY_MODE=0> ;************ END no route *********** Quote Link to post Share on other sites
ill.die.trying Posted August 23, 2009 Report Share Posted August 23, 2009 you're missing a > on this code also, what layer is the script above in? Quote Link to post Share on other sites
bryvale Posted August 23, 2009 Author Report Share Posted August 23, 2009 Here is where it sits. Thanks for taking a look! map.ISROUTEVALID vValidRoute vDeletableRoute runif vValidRoute 1 sc_btnARM_Itineary_OnRelease Quote Link to post Share on other sites
ill.die.trying Posted August 23, 2009 Report Share Posted August 23, 2009 Here is where it sits. Thanks for taking a look! map.ISROUTEVALID vValidRoute vDeletableRoute runif vValidRoute 1 sc_btnARM_Itineary_OnRelease this is on what ui? Quote Link to post Share on other sites
bryvale Posted August 23, 2009 Author Report Share Posted August 23, 2009 Is that what you are looking for? Quote Link to post Share on other sites
ill.die.trying Posted August 23, 2009 Report Share Posted August 23, 2009 Is that what you are looking for? the file where you have it, eg. navigatemap.ui Quote Link to post Share on other sites
bryvale Posted August 23, 2009 Author Report Share Posted August 23, 2009 Yup, navigatemap_800_480 Quote Link to post Share on other sites
ill.die.trying Posted August 23, 2009 Report Share Posted August 23, 2009 could you just post your navigate_800_480.ui so i could take a look at it Quote Link to post Share on other sites
bryvale Posted August 23, 2009 Author Report Share Posted August 23, 2009 ;***************** ; xucheng ;***************** ;**************************************************************************************************************** ; State Modes (vStateMode): ; "3DFlyOverMode" : FlyOver and Simulate ; "2DPlanMode" : Has route with own start point (navigation is off) ; "3DCruiseMode" : Follow mode (navigation is off) ; "3DNavigateMode" : Has route and navigating (navigation is on) ; "2DNavigateMode" : Has route and navigating (navigation is on) ; "2DOverviewMode" : Overview (start/stop automaticly) ;**************************************************************************************************************** ;**************************************************************************************************************** ; the STOPFLYOVER command also stops other kinds of simulations (i.e. saved track replay) ; ; ;temp ; ;time ;*******trip comp N-S-E-W version with route******* ; visiblemodel="navigation.distance_to_manuver.valid" onrelease='run sc_tripreset_confirm' usefocus=0 onclick='playsound "!sectionbeepB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='nextstate ST_TRIPCOMPUTER' enabledmodel="!ui.vOnFlyover" USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.prev_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.next_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartA"' USE_SEPARATED_SAFETY_MODE=0> ;*****N-S-E-W's trip comp - no route***** visiblemodel="!navigation.distance_to_manuver.valid" onrelease='run sc_tripreset_confirm' usefocus=0 onclick='playsound "!sectionbeepB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid"> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='nextstate ST_TRIPCOMPUTER' enabledmodel="!ui.vOnFlyover" USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.prev_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.next_trip, run sc_trippageinfo' usefocus=0 USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid"> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartB"' USE_SEPARATED_SAFETY_MODE=0> visiblemodel="!navigation.distance_to_manuver.valid" onrelease='other.tripcomputer.pause_current' onclick='playsound "!sectionstartA"' USE_SEPARATED_SAFETY_MODE=0> ;************ END no route *********** ;quickmenu map.ISROUTEVALID vValidRoute vDeletableRoute runif vValidRoute 1 sc_btnARM_Itineary_OnRelease ;house numbers display map.ISROUTEVALID vValidRoute vDeletableRoute runif vValidRoute 1 sc_btnARM_Itineary_OnRelease ; ; ; ; ; ; ; ; ; ; ; ;road name picture ;road name picture, searchmap ;route name and housenumber(next and the third road name) ;first corner distance ;**********************************12.16******************************************** ;Voice guidance mute ;Stop Nav Button ;corner picture ;road arrow ;Auto Recalc ;HIDED FUNCTION ;luwenyu 12.24 ; ;************percent*************** Quote Link to post Share on other sites
bryvale Posted August 23, 2009 Author Report Share Posted August 23, 2009 Thanks for taking a look!!! Quote Link to post Share on other sites
N-S-E-W Posted August 24, 2009 Report Share Posted August 24, 2009 Ya, Layer.....that was just a typo Not sure what you guys did to the scripts, but this has errors all over it. It's missing end <\layer> on scripts and also have some undefined scripts. What a mess!! My guess is it's probably missing scripts in navigatemap.ui, variable_def.ui and scripts800_480.ui as well. Quote Link to post Share on other sites
bryvale Posted August 24, 2009 Author Report Share Posted August 24, 2009 Here is a copy of my DATA.zip for anyone brave enought to take a look . Again, thanks for your help http://www.mediafire.com/?sharekey=b7b7 ... f6e8ebb871 Quote Link to post Share on other sites
bryvale Posted August 24, 2009 Author Report Share Posted August 24, 2009 Here is a copy of my DATA.zip for anyone brave enought to take a look . Again, thanks for your help http://www.mediafire.com/?sharekey=b7b7 ... f6e8ebb871 By the way, I willing to kick someone a few bucks to help me out with this. Please send me a PM if you are interested. Quote Link to post Share on other sites
bryvale Posted August 27, 2009 Author Report Share Posted August 27, 2009 Sill working on this one. Like I mentioned before when I turn the trip computer off on my map settings page the trip computer still shows on my map. I think I am missing the code that connects the two. Anyone know what that is? Eventually I would like to add a buttin to the map to add and remove the trip info. As always, any help is appreciated. Quote Link to post Share on other sites
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