And delete or opt them if i dont want? Cause i made a mistake, what happens is the 2D and 3D button and the info button DIMs after a while. and i dont think i want that. i just want them to be on.
then just ; the buttons in the scripts
And delete or opt them if i dont want? Cause i made a mistake, what happens is the 2D and 3D button and the info button DIMs after a while. and i dont think i want that. i just want them to be on.
then just ; the buttons in the scripts
I have installed this mod into two units now. When I installed it into my unit, it worked flawlessly and quickly. Everything was very smooth.
However, when installing it on the second unit, I've run into some problems. The main screen icons always have the warning message in the background. It's like the screens overlap each other. I can see all my previous screens underneath the current screen...
I've factory reset and re-installed this twice. Any suggestions?
okay i figured out the dimming problem, I changed them all from 20 to 32... so it wont even dim at all even though it thinks it is...
now i jsut gotta fix everything because i may have corrupted the file. being too hasty zipping and rezipping everything.
Hey dietrying...
I ran into a few problems... when i opt them out.. i get file errors. its not working.
what did opt out, the buttons inside the script or the script itself?
Hey dietrying...
I ran into a few problems... when i opt them out.. i get file errors. its not working.
what did opt out, the buttons inside the script or the script itself?
I did the combination of all of them... so i thought maybe to solve this presistant problem, i allow the scripts to run but changed the alpha values instead. That did the trick.
I love what you did, but I need the clock bigger. I have successfully modified the time font many times, but everytime I do it on your GTIMatt file, My system does not boot, it cycles.
I would also prefer NOT to have a compass as my truck has a factory one. Is it possible to remove it? maybe move the push functions to an other icon????
Help would be appreciated greatly
MAtt, I Would like to try your mod, but I have already installed cmh928's mod.
Do I need toreset to OEM, or can I just copy over his?
Thanks, the mod looks great in pics. I am looking forward to trying it.
Rick
MAtt, I Would like to try your mod, but I have already installed cmh928's mod.Do I need toreset to OEM, or can I just copy over his?
Thanks, the mod looks great in pics. I am looking forward to trying it.
Rick
no need to use the reset to OEM, just copy over
Why do I not see the speedlimit sign on my gps. What setting is that set in?
Why do I not see the speedlimit sign on my gps. What setting is that set in?
play with your settings, not too familiar with gtimatts mod,
It has to do with the maps. Not all roads have their speed limits marked in the maps. Thus if its not on the map, it wont show up on the GPS. Their are very few roads around me that have speed limits in the maps. Pretty much just highways show their speed limit. ![]()
I Am using CMH_928's latest and greatest mod which incorporates alot of Matt's mods now and maybe someone here can help me with a small tweak to it. I have been trying and I cannot seem to get the code quite right. I was using GTI Matt's track recording function with the color-changing clock and now it will not work with this version. I have tried numerous times to rearrange the code in the current version but I cannot get it to work possibly because of the new clock functions with his mod. What I would like to do is have the speedo clickable and color changing when recording like Matt's clock version but I am not quite sure how to get there. Can any one help??
Thanx again for the wonderful mods guys!!
Hi, first of all Matt your mod is the nuts and thanks for that!
I'm trying to change my road colour from green to something darker purple maybe, I have gone through and changed some settings like in the posts but still remains green. Can anyone help?
I changed the following files in the DATA.ZIP and copied over.
day2dcolor.ini (file pasted below)
day3dcolor.ini
I would also like to change the route arrow (top left) from green to black as I find this difficult to see in the day. I saw in this post you can change these files but the link to the software to uncompress the bitmaps isn't working, can someone post a link to software to allow me to edit these? And confirm these are the ones to change.
info_bg.bmp - Route Info Box
746_32K_OM-003_32.bmp - Next Instruction box
746_32K_OM-005_32.bmp - 2nd Instruction box
746_32K_OM-007_32.bmp - Next street box
746_32K_OM-001_32b.bmp - Street Box
day2dcolor.ini
; TA FRC_A mapping
;FRC -> class
;1 -> 0 autopalya
;2 -> 1 autout (M0)
;3 -> 2 elso rendu (egyszamjegyu)
;4 -> 4 ketszamjegyu
;5.1 -> 8 telepulesen beluli legmagasabb (bajcsy)
;5.2 -> 9 telepulesen beluli osszekoto (podmaniczki)
;6 -> 10 gyujto ut (eg. pannonia)
;7 -> 12 sima utca
;8 -> 13 minden mas alt nem jarhato
0 = "ground", 215, 230, 205,1
a = "0_int", 255, 128, 0 ;class 0 external color
A = "0_ext", 255, 0, 0 ;class 0 external color
b = "1_int",255, 200, 0 ;class 1 internal color
B = "1_ext",128, 100, 0 ;class 1 external color
c = "2_int", 255,230, 0
C = "2_ext", 128, 0, 0
d = "4_int", 255,230,0
D = "4_ext", 180,180,0
e = "9_int",255,255,128
E = "9_ext",128,128,50
f = "8_int",255,255,128
F = "8_ext",128,128,50
g = "10_int",255,255,100
G = "10_ext",128,128,50
h = "12_int",255,255,255
H = "12_ext",128,128,128
i = "13_int",255,255,255
I = "13_ext",200,200,200
j = "lowdetail_low_junc_int",255,255,255
J = "lowdetail_low_junc_ext",128,128,128
k = "lowdetail_hi_junc_int",0,255,255
K = "lowdetail_hi_junc_ext",0,255,255
l = "4w",255,255,0 ; 2_int far view
L = "4w",255,150,0 ; 2_ext far view
m = "8w",255,255,100 ; 9_int far view
M = "8w",255,255,100 ; 9_ext far view
n = "9w",255,255,128
N = "9w",128,128,50
o = "10w",170,170,170
O = "10w",120,120,120
p = "12w",170,170,170
P = "12w",120,120,120
Q = "13w",170,170,170
q = "13w",120,120,120
1 = "orszaghatar szine", 200,200,200
2 = "megyehatarok szine", 180,180,180
3 = "kulterulethatarok szine", 100,100,100
4 = "nagyvaros kerulethatarok szine", 100,100,100
5 = "viz szine", 0,0,220
R = "fable", 255, 0, 0
r = "fable", 127, 0, 0
s = "freeway_int", 255, 200, 0
S = "freeway_ext", 255, 100, 0
Y = "fable", 255, 255, 0
y = "fable", 127, 127, 0
u = "unpaved", 121, 78, 0
U = "unpaved_ext",74,74,74
v = "poor", 215, 209, 160
V = "poor_ext",74,74,74
z = "ped", 255,255,128
Z = "ped_ext",222,222,222
x = "ferry", 114, 114, 177
X = "ferry_ext",0,0,114
w = "train_ferry", 140, 87, 35
W = "train_ferry_ext",100,62,25
t = "1w",255,230,0
T = "1w",255,127,0
;=====================================
; Shape colors
;
; color_name = ,,,
;
;=====================================
space = 0, 0, 0, 50
stars=0,200,200,200
;=====================================
;Built Up Areas
;=====================================
Partition_area = 9, 200, 200, 200, 1 ;ua kene mint a "ground"
built_up = 8, 200, 200, 200, 0
built_up_border = 1, 100, 100, 100
;District =
;=====================================
;Water elements
;=====================================
sweet_water = 6, 129,169,222,2
salt_water = 6, 129,169,222,2
intermittent_water = 6, 129,169,222,2
;salt_water = 6, 166,202,240
;intermittent_water = 6, 166,202,240
;=====================================
;Land Use / Land Cover
;=====================================
;-------------------------------------
;Beach/Dune/Sand Area
;-------------------------------------
;sand_area =
;-------------------------------------
;Glacier: Big hunk of ice
;-------------------------------------
;glacier =
;-------------------------------------
;Orchard: Orchard or plantation area
;-------------------------------------
;orchard =
;-------------------------------------
;Scrub: Scrub brush area
;-------------------------------------
;scrub =
;-------------------------------------
;Tundra: Area of nearly always freezing soil
;-------------------------------------
;tundra =
;-------------------------------------
;Wetland: Wetland or swamp area
;-------------------------------------
wetland = 6, 176,255,176
;-------------------------------------
;Park
;-------------------------------------
city_park = 4, 166,203,148,1
state_forest = 3, 147,191,125,1
National_Park = 3, 189,216,176,1
;National_Park_border = 1, 89, 185, 86
;-------------------------------------
;Forest
;-------------------------------------
city_forest = 1, 255,0,255,1
;nem other_forest = 1, 000,255,000
;-------------------------------------
;Artificial Surface
;-------------------------------------
airport_ground = 4, 204,204,204
airport_runway = 2, 240,240,240,2
;Amusement_Park_Ground =
;building = 0, 209,143,128
building = 0, 198,125,115,2
cemetery_ground = 5, 146,224,139
;Company_Ground =
;Golf_Course_Ground =
;Hospital_Ground =
industrial_area = 2, 190,190,190
Railway_area = 7, 190,190,190
;Industrial_Harbour_Area =
;Institution =
;Marina_Area =
;Military_Territory =
;Open_Parking_Area =
;Parking_Garage_Ground =
;Shopping_Center_Ground =
;Stadium_Ground =
;University_or_College_Ground =
;Other_Land_Use =
;=====================================
;Line shapes
;=====================================
railway = 2, 0,0,0, 255,255,255
;international_border = -1, 240,220,200
international_border = -1, 0,0,0
region_border = -1, 241,186,153
political_border = -1, 20,200,60
;Pipeline =
;Powerline =
;Shoreline =
;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================
area_a = 4, 176,176,176
area_b = 3, 204,204,204
area_c = 2, 240,240,240
;user2 =
;user3 =
;user4 =
;user5 =
;user6 =
;user7 =
;user8 =
;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================
black = -1, 0,0,0
white = -1, 255,255,255
red = -1, 255,0,0
lightred= -1, 255,128,128
green = -1, 0,255,0
blue = -1, 0,0,255
lightblue=-1, 128,128,255
yellow = -1, 255,255,0
puple = -1, 255,0,255
cyan = -1, 0,255,255
peach = -1, 255,188,155
orange = -1, 255,128,64
marsh = 13, 150,200,200
user_b = 14, 130,180,180
;sand_area fent
;city_park fent
CM_city_block_yellow = -1, 255,255,173
CM_city_block_blue = -1, 170,200,255
CM_city_block_green = -1, 170,255,170
CM_city_block_peach = -1, 255,242,211
CM_city_block_orange = -1, 255,200,128
CM_city_block_puple = -1, 255,200,255
CM_bank_area = -1, 192,148,80
CM_Hospital_ground = 11, 255, 200, 200
CM_Hospital = -1, 238,118,118
industrial_area = 2, 96,86,87
CM_paved_area = 14, 200,222,190
CM_medium_strip = 10, 128,140,120
CM_planted_area = 15, 160,255,100
CM_garden_path = -1, 54,179,29
CM_House = -1, 252,173,138
;CM_House_border = 1, 230, 170, 130 ;nem annyira ok a sok felvágott poligon miatt
CM_School_ground = -1, 190,255,255
CM_School = -1, 198,162,201
CM_Commercial_establishment = -1, 131,179,247
CM_place_of_worship = -1, 238,80,80
CM_Hotel = -1, 249,78,73
;=====================================
; Label Colors
;=====================================
label_road = "", 0,0,0
label_roadlt = "", 90,90,90
label_settlements = "", 0,0,0
label_poi = "",0,127,0
road_shield = "", 250, 250, 250
road_box = "", 250, 250, 0
shield_fill = "", 0, 50, 200
shield_border = "", 255, 255, 255
box_fill = "", 114, 114, 177
light_shield = "", 0, 135, 50
light_shield_ext = "", 114, 114, 114
roadlabel_fill = "", 255,255,255
roadlabel_frame = "", 255,0,0
roadlabel_stick = "", 0,0,0
oneway_arrow = "",112,112,204
oneway_arrow_ext = "",0,0,0
planned_road = "",255,0,255 <-- changed this line only
planned_road_ext = "",255,255,255
planned_road_visited = "",200,72,26
planned_road_visited_ext = "",100,36,13
planned_road_future = "",208,64,9
planned_road_future_ext = "",120,45,16
planned_road_prohibited = "",128,0,128
planned_road_prohibited_ext = "",64,0,64
planned_road_inactive = "",164,164,164
planned_road_inactive_ext = "",92,92,92
blocked_road = "", 32,32,240
blocked_road_ext = "", 32,32,240
;planned_road_future = "",0,255,255
;planned_road_future_ext = "",0,165,224
district.1 = 8, 255,186,136
district.2 = 8, 255,206,136
district.3 = 8, 255,186,156
district.4 = 8, 235,206,156
district.5 = 8, 235,206,136
district.6 = 8, 235,186,156
;=====================================
; System colors
;=====================================
hazecolor = 0,0,0,247
zoomcolor1 = 0, 95,142,223
zoomcolor2 = 0, 255,255,255
zoomcolorfont = 0,0,60,0
zoomcolorglow = 0,255,255,255
carcolorint = 0,0,64,255
;carcolorext = 0,0,0,0
carcolorext = 0,255,255,255
carcolorghostint = 0, 150, 150, 150
carcolorghostext = 0, 50, 50, 50
nextarrowcolor = 0,70,70,70
;=====================================
; 3D colors
;=====================================
3d_sky = 0,100,130,252
3d_grass = 0,0,199,0
3d_faded_building_body = 0,0,150,0
;3d_faded_building_wireframe = 0,80,150,80
; If 3d_building_color is not specified, buildings are textured
3d_building_color = 0,150,250,150
3d_building_roof = 0,96,96,96
tahoma="tahoma"
tahomabd="tahomabd"
[icon]
poi="gfx/day/poi6x6.spr"
poi2="gfx/day/poi26x26.spr"
poi2tc="gfx/poi26x26tc.spr"
settlements="gfx/telepules.spr"
trackinglist="ui_pioneer/common/trackinglist.spr"
flags="ui_pioneer/common/small_flags.spr"
pins="ui_pioneer/common/pins.spr"
gpspos="ui_pioneer/common/carpos.spr"
cursor="ui_pioneer/common/cursor.spr"
cursor_places="ui_pioneer/common/cursor_places.spr"
car="ui_pioneer/common/daycar.spr"
carghost="ui_pioneer/common/daycarghost.spr"
guidancearrow="ui_pioneer/common/daycarghost.spr"
[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="ui_pioneer/common/dayheightcolormap.bmp"
[userpoi]
font="tahoma"
fontsize=10
color=0,0,0
[track]
; params: x =
; x: 1-n (0 is reserved for the not visible track type)
1 = 200,0,0,255,255,255
2 = 255,85,0,235,65,0
3 = 0,255,128,0,235,108
4 = 255,0,0,235,0,0
5 = 0,213,255,0,193,235
6 = 0,0,255,0,0,235
7 = 128,0,255,108,0,235
8 = 0,255,0,0,235,0
9 = 255,255,128,235,235,108
10 = 255,198,0,235,168,0
Many thanks
Any pictures as the first post don't work anymore?
Any pictures as the first post don't work anymore?
Pics on first post don't work any more. Probably disappeared after recent forum crash/restore. GTIMatt can you please post new pics for all to see. Thanks.
Looks nice superman. How's the visiblity of the bmp's at night?
Its very visible, and sinces its red... there is really no glare or nothing to your eyes. I kepted ALL the alpha channels, and i even made the speed camera warning alpha channeled (it wasnt before).
I do have to admit though... the red is a little too red (blood red) and i kind of want to tune the red down a little. but thats a lot of work
but lonestar seems to be a fan of my red theme LOL, Lone, i dunno if you done any changed to your DATA.zip but i can either give you the DATA.zip (if no changes are made) or i can give you the bmp pictures to inject into your DATA.ZIP
Superman, this is exactly what I'm looking for. I want all the boxes used in the navigation screen in red but without any functional mods. The data.zip posted contains the original boxes I believe so could someone be kind enough to post the bmp pictures so I can throw these into my data.zip ?
Thanks!
Looks nice superman. How's the visiblity of the bmp's at night?
Its very visible, and sinces its red... there is really no glare or nothing to your eyes. I kepted ALL the alpha channels, and i even made the speed camera warning alpha channeled (it wasnt before).
I do have to admit though... the red is a little too red (blood red) and i kind of want to tune the red down a little. but thats a lot of work
but lonestar seems to be a fan of my red theme LOL, Lone, i dunno if you done any changed to your DATA.zip but i can either give you the DATA.zip (if no changes are made) or i can give you the bmp pictures to inject into your DATA.ZIP
Superman, this is exactly what I'm looking for. I want all the boxes used in the navigation screen in red but without any functional mods. The data.zip posted contains the original boxes I believe so could someone be kind enough to post the bmp pictures so I can throw these into my data.zip ?
Thanks!
Nobody?
All the bmps are in GTIMatt's datazip. Just download that and take them out the zip file, modify and put them in yours. easy.
All the bmps are in GTIMatt's datazip. Just download that and take them out the zip file, modify and put them in yours. easy.
The modify part is easier said than done. I''m not really good at such things, and since plenty of people have the red theme already installed I thought it would be possible to simpy post the 3 or 4 images on here so I can put them in my data.zip
I'm going to try your latest release tonight Matt. Thanks for all your hard work; it's appreciated how much time it takes.
Lol, this is an old post, GTI Matt isn't around anymore. As you can tell, the previous post was almost 8 months ago