Search Archive

3.0 Modding: Thoughts & Ideas

By bdogzzz · Jul 21, 2009in Hacks/Mods💬 104 posts👁️ 15,959 views
Page 3 of 5
Posted Jul 23, 2009 · 23:48 UTC#51
BorisM: You are awesome! Thank you so much for your help.

 

I was able to find map.ZOOMCONTROL in scripts_800_480.ui and start.ui and move the ruler off the map screen completely. It's perfect now!

 

Thanks!

 

You're welcome!

Posted Jul 24, 2009 · 00:24 UTC#52

can u share the zip?

Posted Jul 24, 2009 · 01:02 UTC#53

N-S-E-W

 

Thanks for the help, not too worried about changing the data.zip file, i have an original back up if i screw it up, just couldn't find that bloody .bmp file, i`ll paste the text into the .ini file and see what happens.

Posted Jul 24, 2009 · 01:08 UTC#54
So I have been able to successfully remove the clock and compass from my map screen. I was able to move the 3D/2D/Noth up icon and the icon under that up to the top of the screen in place of the clock and compass.

 

I have one last thing that I want to remove completely and that is the ruler/scale thing above the displayed info box in the bottom left corner of the map screen.

 

I have scoured every ui file and have had no luck. I don't even know what the programmers would have called that or what variable/script name they would have given it. If anybody can provide any help or knows what file to even look in or a hint as to what they called it in the files, that would be a HUGE help!

 

Thanks!!!

 

Can you tell me how you moved that other button? I haven't been able to get it to move, but the 2D/3D button moved fine

Posted Jul 24, 2009 · 01:45 UTC#55

Sure! You want to first open navigatemap_800_480.ui (in DATA\ui_pioneer\800_480\ui) and then scroll down and replace the following values in red:

 

BEFORE:

 

 

AFTER:

 

 

Of course, you will want to select a Y value to your liking. My 2D/3D/Noth Up button has a Y value of 12, so it's really close ot the top of the screen. I made this button close to the 2D/3D/North Up button, thus the y=75 value.

 

Then you want to open navigatemap.ui and start.ui (both files are in DATA\ui_pioneer\common\ui). You then want to search each file (using Ctrl + F) using btnNMB_Cursor as the search parameter. When going through the results, you want to replace the value 213 located next to each result (not every result will have 213 next to it, just skip those results) with your new Y value.

 

Then you want to search those two files (navigatemap.ui and start.ui) using btnNMB_Pos as the search parameter. You will do the same thing as above (replacing the 213's with your new Y value).

 

Example:

 

BEFORE:

runifnot vStateMode "0" 'btnNMB_Cursor.y 213'

 

AFTER:

runifnot vStateMode "0" 'btnNMB_Cursor.y 75'

 

Hope this helps!

Posted Jul 24, 2009 · 02:15 UTC#56
Soooo, i just realized that my night map page doesn't work. When I press map and press OK, the unit restarts. Once it is restarted, it hangs on the splash screen.

 

I double checked my night files, and they look fine.

 

Add these two bmp's to your 800_480 folder in the data.zip. Should fix the problem and boot up fine.

 

 

Are you sure they don't go in the common folder? I pout them in the 800-400 folder, didn't work, but in common it did???

Posted Jul 24, 2009 · 02:37 UTC#57

I could not find anything in start.ui for zoomcontrol. is listed under another name?

BorisM: You are awesome! Thank you so much for your help.

 

I was able to find map.ZOOMCONTROL in scripts_800_480.ui and start.ui and move the ruler off the map screen completely. It's perfect now!

 

Thanks!

Posted Jul 24, 2009 · 02:57 UTC#58

Hmmm, I thought it was in start.ui but you may also want to check navigatemap.ui. I get those two mixed up. I'll check and post a quick tutorial.

Posted Jul 24, 2009 · 03:11 UTC#59

To remove the ruler/scale from the map page entirely (will not display with or without route entered), please do the following:

 

In the scripts_800_480.ui file (DATA\ui_pioneer\800_480\ui) , you want to replace the red value with the value in blue:

 

BEFORE:

 

AFTER:

 

In the navigatemap.ui file (DATA\ui_pioneer\common\ui) , you want to replace the red value with the value in blue:

 

BEFORE:

; position map

map.ZOOMCONTROL_X 8

map.ZOOMCONTROL_Y 331

map.ZOOMCONTROL_TEXTOFFSET -8

map.ZOOMCONTROL_BARHEIGHT 8

map.ZOOMCONTROL_TICKHEIGHT 0

map.ZOOMCONTROL_ZOOMSIZE 150

map.ZOOMCONTROL_FONT "tahoma"

map.ZOOMCONTROL_FONTSIZE 24

map.ZOOMCONTROL_GLOWSIZE 0

 

map.ZOOMCONTROL_SHOW 1

 

AFTER:

; position map

map.ZOOMCONTROL_X 899

map.ZOOMCONTROL_Y 331

map.ZOOMCONTROL_TEXTOFFSET -8

map.ZOOMCONTROL_BARHEIGHT 8

map.ZOOMCONTROL_TICKHEIGHT 0

map.ZOOMCONTROL_ZOOMSIZE 150

map.ZOOMCONTROL_FONT "tahoma"

map.ZOOMCONTROL_FONTSIZE 24

map.ZOOMCONTROL_GLOWSIZE 0

 

map.ZOOMCONTROL_SHOW 1

 

Enjoy!

Posted Jul 24, 2009 · 05:46 UTC#60

@eurotuner

 

I've completed every step of your guide and YES!!! is can the blue sky....

 

The only thing what wont work is TMC. Something to do with sys.txt?

Posted Jul 24, 2009 · 08:43 UTC#61
Haven't got the update (yet), but i can look into the f910 update available from pioneer website.

 

I'm having a look into adding more info display fields. It's probably quite simple.

I've seen mods with 6 or even 7 infofields at the same time, so it can be done.

 

I identified fields in navigatemap, settings and scripts related to this. Maybe a experienced modder can tell if there are more and how they work together?

 

I would like to try to ad multiplan too, but i think that is beyond my capacities...

 

SO i tried to make more infoboxes appaer, but so far no result, not in the menu nor on the map? I changed everything in navigatmap.ui and settings.ui according to the coding in igo 8.0 but it just won't show. What do i do wrong? Probably am missing something....

 

Is there somebody that is able to help me, I can't figure it out...

Posted Jul 24, 2009 · 11:42 UTC#62
Soooo, i just realized that my night map page doesn't work. When I press map and press OK, the unit restarts. Once it is restarted, it hangs on the splash screen.

 

I double checked my night files, and they look fine.

 

Add these two bmp's to your 800_480 folder in the data.zip. Should fix the problem and boot up fine.

 

 

Are you sure they don't go in the common folder? I pout them in the 800-400 folder, didn't work, but in common it did???

 

I stand corrected. Your right. Sorry for the confusion.

Posted Jul 24, 2009 · 11:43 UTC#63
@eurotuner

 

I've completed every step of your guide and YES!!! is can the blue sky....

 

The only thing what wont work is TMC. Something to do with sys.txt?

 

It could be. We dont have TMC in the US. Take a look in your original SYS and see if anything about TMC is referenced.

Posted Jul 24, 2009 · 15:16 UTC#64

Thank Eurotuner! The Sky mod works perfect and looks awesome.

Posted Jul 24, 2009 · 15:40 UTC#65
Thank Eurotuner! The Sky mod works perfect and looks awesome.

 

No problem. Glad i could help.

Posted Jul 24, 2009 · 15:50 UTC#66

I was wondering if it is possible to make the next turn box in upper left corner smaller. And can you make a short cut for contacts on the nave screen?

Posted Jul 24, 2009 · 15:58 UTC#67

Excellent thread! Subscribed

Posted Jul 25, 2009 · 02:45 UTC#68

Euro,

 

For the sky mod I would like to get some backgrounds with mountians, etc. My question is, can we make our own bitmaps, or are the ones you posted from a igo mod site? Also is there more to it then just making the BMP's?

 

Thanx again for showing how to do this mod

Posted Jul 25, 2009 · 02:52 UTC#69
Euro,

 

For the sky mod I would like to get some backgrounds with mountians, etc. My question is, can we make our own bitmaps, or are the ones you posted from a igo mod site? Also is there more to it then just making the BMP's?

 

Thanx again for showing how to do this mod

 

I've only used bmp's i've found from other schemes. I'm assuming you can make your own bmp's and use them as long as the size is correct. Be sure to share your new designs if they work. :D

Posted Jul 25, 2009 · 02:56 UTC#70

Euro,

Thanx.. sorry just one more thing, if I wanted to use more then 2 bmp's would the third code be something like

sun_picture_1 = "gfx/night/ROC.bmp" ?

P.S. I will def share

Posted Jul 25, 2009 · 03:00 UTC#71
Euro,

Thanx.. sorry just one more thing, if I wanted to use more then 2 bmp's would the third code be something like

sun_picture_1 = "gfx/night/ROC.bmp" ?

P.S. I will def share

 

Not too sure. sorry, try it and see what happens. I just went with what worked for me.

Posted Jul 25, 2009 · 03:03 UTC#72

Will do thanx again

Posted Jul 25, 2009 · 05:03 UTC#73

I think these images have to be resized a tad, I did not make my own bmp's. But I did use these backgrounds from i-go8.com and they seem to be working ok. I have not driven yet to take a look at how they move. I do however think I need to adjust my tilt just a bit more.. i'll make some size adjustments tomorrow and see how they work out.

 

6175_1207932835638_1148209605_30646461_3785339_n.jpg

6175_1207932875639_1148209605_30646462_6952833_n.jpg

6175_1207932915640_1148209605_30646463_3672568_n.jpg

6175_1207932955641_1148209605_30646464_2225241_n.jpg

6175_1207932995642_1148209605_30646465_7660775_n.jpg

6175_1207933035643_1148209605_30646466_5152979_n.jpg

Posted Jul 25, 2009 · 07:15 UTC#74
I think these images have to be resized a tad, I did not make my own bmp's. But I did use these backgrounds from i-go8.com and they seem to be working ok. I have not driven yet to take a look at how they move. I do however think I need to adjust my tilt just a bit more.. i'll make some size adjustments tomorrow and see how they work out.

 

6175_1207932835638_1148209605_30646461_3785339_n.jpg

6175_1207932875639_1148209605_30646462_6952833_n.jpg

6175_1207932915640_1148209605_30646463_3672568_n.jpg

6175_1207932955641_1148209605_30646464_2225241_n.jpg

6175_1207932995642_1148209605_30646465_7660775_n.jpg

6175_1207933035643_1148209605_30646466_5152979_n.jpg

 

maybe we could create a thread just for these backgrounds, kinda like a collection so user can have options, what do you guys think? there's a lot of talented artist in here and i think it would be great to have one thread dedicated for this kinds of stuff

Posted Jul 25, 2009 · 08:43 UTC#75

IDT,

I think we should, I can put in some time for this, but right now im in between building a couple new computers, and remodeling my whole house, so my time is limited ATM. And Euro, this is one of my favorite mods by far again thanx :D

Page 3 of 5