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IDT skin#1 v5.5 03/02/10 9download link to be updated)

By ill.die.trying · Aug 05, 2009in Completed Mods/Themes💬 1,618 posts👁️ 210,687 views
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Posted Oct 07, 2009 · 23:14 UTC#1276

Hi.

Where is this latest mod ?

I have 4.9 installed on one of my F910's, the new adjustable dimming is there now but not the new icons, ie, no favourites shortcut on the desktop screen.

 

Thanks.

Paul.

Posted Oct 07, 2009 · 23:21 UTC#1277
Hi.

Where is this latest mod ?

I have 4.9 installed on one of my F910's, the new adjustable dimming is there now but not the new icons, ie, no favourites shortcut on the desktop screen.

 

Thanks.

Paul.

 

the options for that will be on the next one, trying to figure out what other users want before i post the final version

Posted Oct 07, 2009 · 23:35 UTC#1278

Can you post that back ground? I like it.

The background is just a bmp image that I have made using several layers. It is something that is difficult to post as you have to know how to incorporate it into the schemes. If either IDT, or DPHurst are interested in it, I can send it to them to put into their schemes.

 

PS.-- The house numbers work great and I have installed DPHursts schemes into IDT's mod, so I am good to go. Simply AWESOME!!

Posted Oct 07, 2009 · 23:42 UTC#1279

Can you post that back ground? I like it.

The background is just a bmp image that I have made using several layers. It is something that is difficult to post as you have to know how to incorporate it into the schemes. If either IDT, or DPHurst are interested in it, I can send it to them to put into their schemes.

 

PS.-- The house numbers work great and I have installed DPHursts schemes into IDT's mod, so I am good to go. Simply AWESOME!!

 

just send himt the bmp and he can change the sky.bmp in the gfx/night folder with that one and it should work

Posted Oct 08, 2009 · 02:05 UTC#1280

 

just send himt the bmp and he can change the sky.bmp in the gfx/night folder with that one and it should work

yup, or you can just add it in and change the background in the color.ini file if you dont want it messing with your different schemes.

Posted Oct 08, 2009 · 02:10 UTC#1281

sent ya a few more $$ man. thanks

Posted Oct 08, 2009 · 02:13 UTC#1282
sent ya a few more $$ man. thanks

 

thanks for the donation bro

Posted Oct 08, 2009 · 06:28 UTC#1283
hey, i LOVE this mod, its the best total package out there and makes my F90BT so much better... i only have one question, i prefer to use the 3D map, but the only way to get it to show street names is by zooming in really close... i know that mods before showed the street names at a much higher altitude (not zoomed in as close) but i cant figure out how to do it on this one... any ideas?

 

and thanks again for all your hard work!!

 

Replace the Clip_planes.ini file in your common file with this code:

[clip_planes]
   ; mode, lower bound, upper bound, lower value, upper Value
   ; mode: 0: by zoom level,
   ;       1: by number of cells,
   ;       2: by intersect value (0..45),
   ;       3 by camera tilt angle (0..100 from totally flat to top-downview)
   ; values: 0.0 .. 1.0 * 1000 (= 0..1000)

   faded_buildings_near   = 0, 10, 200, 600, 600
   faded_buildings_medium = 0, 10, 200, 650, 650
   faded_buildings_far    = 0, 10, 200, 750, 750

   solid_buildings_near    = 0, 95, 100,  1000,980
   solid_buildings_medium    = 0, 95, 100,  1000,980
   solid_buildings_far    = 0, 95, 100,  1000,980

   landmark = 0 , 1, 50, 1000, 1000

   road0 = 3, 20, 70, 930, 1000
   road1 = 3, 20, 70, 950, 1000
   road2 = 3, 10, 75, 970, 1000
   road3 = 3, 0, 100, 995, 995
   roadsign = 2, 0, 40, 1000, 900

   ;a ket reszletesebb terrain
   terrain0 = 0, 30, 30, 750, 750
   terrain1 = 0, 30, 30, 850, 850

   ;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba.
   shape0   = 2, 1,  10, 1000, 0

and/or replace the clip planes string in each of your color.ini files in the schemes with the same or you can delete the clip_planes in the schemes altogether as the one in the common folder will take precedence. Then you will have some good street naming. Not perfect but ALOT better.

Good luck!

Bud

 

 

 

unfortunately this didnt work for me... i am still only getting maybe one or 2 street name labels in 3d mode unless i zoom way in to where i can only see a couple streets on the whole screen... 2d mode labels fine, but 3d shows almost nothing... does anyone else have any ideas on how to make it label more?

Posted Oct 08, 2009 · 07:14 UTC#1284
It's difficult to suggest anything that would improve this mod.The only thing I can think of is the opportunity to enlarge the font in the displayed info window(ie time to destination,distance to destination)I did read somewhere else on this forum that someone had integrated a progress bar into their mod.The bar would show"empty"as you set off,50% solid when you was half way to your destination etc.Is this feasible?Or could we retro fit this into your mod?Thanks for all your work,it has made the avic unit a great bit of kit instead a bag of s**t.

 

i think i could work on the progress bar, maybe something like the one on the destin dial screen? for the displayed info i will have to look at it and figure out how to make it bigger without changing much stuff,

 

Thanks Julius,you are a 411 legend.

Posted Oct 08, 2009 · 10:11 UTC#1285

I never read all the posts (too much).

But I was pushing my clock on the map screen and I guess i did the long press when this screen came up.

 

IDT: this is so cool.

post-24057-1287275969858_thumb.jpg

Posted Oct 08, 2009 · 16:20 UTC#1286
I never read all the posts (too much).

But I was pushing my clock on the map screen and I guess i did the long press when this screen came up.

 

IDT: this is so cool.

I just hope you can use yours. My Tripmeter still is touch and go. Sad thing is this IS a cool mod but a few of us can't rely on it.

IDT has REALLY been a BIG HELP here!!

Posted Oct 08, 2009 · 16:46 UTC#1287

Hey IDT,

 

asked a few weeks ago if it would be possible to get rid of the caller ID window which blocks the unit during a call. Did you have a chance to think about that?

 

With your 4.9 and a Heat Cap to avoid reboot on cranking ( I have both installed) it would make the unit nearly perfect.

 

Thanks

Jörg

Posted Oct 08, 2009 · 17:17 UTC#1288
Hey IDT,

 

asked a few weeks ago if it would be possible to get rid of the caller ID window which blocks the unit during a call. Did you have a chance to think about that?

 

 

sorry bro that is way out of my leauge, what i could suggest is to make the buttons and the background for it transparent so that even if it pops up you won't see it (kinda sketchy workaround but would work) though you still won't have access to the nave while on a call

Posted Oct 08, 2009 · 18:15 UTC#1289

Nice Mod IDT! Thank you.

 

Would someone please be kind enough to tell me what the green dots on some of the roads are and how to turn off. I've been unable to match it to a POI

 

Thank you!

Posted Oct 08, 2009 · 18:32 UTC#1290
Would someone please be kind enough to tell me what the green dots on some of the roads are and how to turn off. I've been unable to match it to a POI

 

http://avic411.com/forum/viewtopic.php?f=32&t=26676

Posted Oct 08, 2009 · 20:22 UTC#1291
Would someone please be kind enough to tell me what the green dots on some of the roads are and how to turn off. I've been unable to match it to a POI

 

http://avic411.com/forum/viewtopic.php?f=32&t=26676

 

 

Thank you!

Posted Oct 09, 2009 · 01:31 UTC#1292

I had an old 2.x software mod which replaced the small arrow marker with a larger one. For the life of me I don't recall which mod it was. But is there anyway I can make the arrow larger on the IDT 3.0 v4.9. and if so, would some one please be kind enough to post the image of a large arrow.

 

Many thanks!!!

Posted Oct 09, 2009 · 17:48 UTC#1293

Hi Julius,

Any time scale on release of FINAL update?Are you planning to add anything new?Any clues on what your new adventure will be.Whatever it is,best of luck and thanks for all your support with your amazing mod.

Posted Oct 09, 2009 · 21:36 UTC#1294

Hey IDT,

 

Just wanted to report that I experienced the reboot problem again with your latest 4.9 version. I did have the speedcam option enabled with all the speedcam coordinates loaded. It was working fine in 3d mode, but when I switched to 2d and clicked on the area with the speedcam, the constant reboot problem appeared. I don't know if it's worth mentioning, but I also switched the speedcam alert from full to simple, then back to full prior to the reboots.

Posted Oct 09, 2009 · 23:39 UTC#1295
Hi Julius,

Any time scale on release of FINAL update?Are you planning to add anything new?Any clues on what your new adventure will be.Whatever it is,best of luck and thanks for all your support with your amazing mod.

 

-navigation progress bar,

-for MSN and TMC users i was able to fit the favourites button on the shortcuts

-beep warning slider

-some other stuffs i can't remember

 

release date woiuld be tomorrow,

Posted Oct 09, 2009 · 23:41 UTC#1296
Hey IDT,

 

Just wanted to report that I experienced the reboot problem again with your latest 4.9 version. I did have the speedcam option enabled with all the speedcam coordinates loaded. It was working fine in 3d mode, but when I switched to 2d and clicked on the area with the speedcam, the constant reboot problem appeared. I don't know if it's worth mentioning, but I also switched the speedcam alert from full to simple, then back to full prior to the reboots.

 

ill take a look at it

Posted Oct 10, 2009 · 02:00 UTC#1297

Hi IDT thanks for all yours mods . Are you planing to add Multiroute on map view in yours next update.

Posted Oct 10, 2009 · 03:00 UTC#1298
Hi IDT thanks for all yours mods . Are you planing to add Multiroute on map view in yours next update.

 

do you mean a shortcut for it?

Posted Oct 10, 2009 · 03:17 UTC#1299
Hi IDT thanks for all yours mods . Are you planing to add Multiroute on map view in yours next update.

 

do you mean a shortcut for it?

I mean display on the map if you can take a look picture number 9 in this post viewtopic.php?f=34&t=26446 . Thanks

Posted Oct 10, 2009 · 03:27 UTC#1300
Hi IDT thanks for all yours mods . Are you planing to add Multiroute on map view in yours next update.

 

do you mean a shortcut for it?

I mean display on the map if you can take a look picture number 9 in this post http://avic411.com/forum/viewtopic.php?f=34&t=26446 . Thanks

 

i already added that a couple of versions ago, you'll be able to access that onlongclick of the multiroute button

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