Search Archive

IDT skin#1 v5.5 03/02/10 9download link to be updated)

By ill.die.trying · Aug 05, 2009in Completed Mods/Themes💬 1,618 posts👁️ 210,687 views
Page 7 of 65
Posted Aug 10, 2009 · 20:59 UTC#151

Wow !!! Theres so many options !! Will figure out what does what, and so.... At the beginning, i wasn't sure if just copying the DATA.ZIP file in the igo folder would work, but i had to copy the entire files (unzipped) in the igo folder.. Reboot.. et voilà !! Great interface ! Many thanks !!!!!!!!!

Posted Aug 10, 2009 · 21:13 UTC#152

Having a weekend of IDT 3.0 V1, I'm stoked.

 

I'm not sure if I've hit a known speed or redlight cam yet as I haven't had a warning, but I'll print a list of known locations and go hunting this week.

 

Here's my $0.02 - I reckon some of my comments might be MOD related, some might be AVIC.

 

3D Map Screen: Zoom Preferences are not remembered. If I zoom in, switch screens then return to the map, I'm zoomed back out. My factory 2.0 maps showed streen names much further ahead of time. Even zoomed in, I don't see a street name until I'm almost on top of it.

 

Contact Info: No contact recognition on incoming calls or outgoing calls placed from my iPhone (much easier dialing from my phone than navigating through hundreds of names in AVIC). Does anyone else have this issue? Do most people get caller ID for incoming calls?

 

Compass: As already commented on, the compass is too high for me to see with my factory location.

 

Beer money is on it's way Julius.

Thanks for all the incredible work!

Posted Aug 10, 2009 · 21:21 UTC#153

Looking good IDT.

Posted Aug 10, 2009 · 22:05 UTC#154
Wow !!! Theres so many options !! Will figure out what does what, and so.... At the beginning, i wasn't sure if just copying the DATA.ZIP file in the igo folder would work, but i had to copy the entire files (unzipped) in the igo folder.. Reboot.. et voilà !! Great interface ! Many thanks !!!!!!!!!

 

no prob

Posted Aug 10, 2009 · 22:08 UTC#155
Looking good IDT.

 

thanks bro

Posted Aug 10, 2009 · 22:09 UTC#156
Having a weekend of IDT 3.0 V1, I'm stoked.

 

I'm not sure if I've hit a known speed or redlight cam yet as I haven't had a warning, but I'll print a list of known locations and go hunting this week.

 

Here's my $0.02 - I reckon some of my comments might be MOD related, some might be AVIC.

 

3D Map Screen: Zoom Preferences are not remembered. If I zoom in, switch screens then return to the map, I'm zoomed back out. My factory 2.0 maps showed streen names much further ahead of time. Even zoomed in, I don't see a street name until I'm almost on top of it.

 

Contact Info: No contact recognition on incoming calls or outgoing calls placed from my iPhone (much easier dialing from my phone than navigating through hundreds of names in AVIC). Does anyone else have this issue? Do most people get caller ID for incoming calls?

 

Compass: As already commented on, the compass is too high for me to see with my factory location.

 

Beer money is on it's way Julius.

Thanks for all the incredible work!

 

3D mapscreen: do you have your smart zoom on or off? if it's on try turning it off and let me know if that fixes it,

 

Contact Info: this is part is not handled by the navigation so i won't be able to help you with this,

 

compass: i'll find a better location for it,

 

thanks for the beer money

Posted Aug 10, 2009 · 22:40 UTC#157

Sent you some "strange brew" money, eh?

Thanx for all the hard work!

 

..Bud

Posted Aug 10, 2009 · 22:52 UTC#158
Sent you some "strange brew" money, eh?

Thanx for all the hard work!

 

..Bud

 

thanks bro, update coming very soon

Posted Aug 11, 2009 · 00:58 UTC#159

Got a question for ya IDT. Who is responsible for the implementation of the "Can't make a left/right turn" sign that appears on the right side of the unit? I am guessing that is is a function of the iGO software implementation than your mod. I am wondering because I have run into quite a few situations where it is completely wrong and is more a distraction than help. Is there a way to remove that? Thanks.

Posted Aug 11, 2009 · 01:09 UTC#160
Got a question for ya IDT. Who is responsible for the implementation of the "Can't make a left/right turn" sign that appears on the right side of the unit? I am guessing that is is a function of the iGO software implementation than your mod. I am wondering because I have run into quite a few situations where it is completely wrong and is more a distraction than help. Is there a way to remove that? Thanks.

 

Funny you should mention the turn restrictions. I updated to 3.01 Thursday evening and have been adding back some mods. This one I added it into my mod over the weekend and it's very unreliable. No where near the accuracy of the previous map files. I was going down a street in Chicago today that every other street is an opposite no left/no right turn street. The display kept telling no left turn on virtually every street for about a mile stretch.

 

Just comment out the code in the navigatmap800_480 ui file. It should have a reference to turn restrictions in the code.

Posted Aug 11, 2009 · 01:25 UTC#161
Got a question for ya IDT. Who is responsible for the implementation of the "Can't make a left/right turn" sign that appears on the right side of the unit? I am guessing that is is a function of the iGO software implementation than your mod. I am wondering because I have run into quite a few situations where it is completely wrong and is more a distraction than help. Is there a way to remove that? Thanks.

 

Funny you should mention the turn restrictions. I updated to 3.01 Thursday evening and have been adding back some mods. This one I added it into my mod over the weekend and it's very unreliable. No where near the accuracy of the previous map files. I was going down a street in Chicago today that every other street is an opposite no left/no right turn street. The display kept telling no left turn on virtually every street for about a mile stretch.

 

Just comment out the code in the navigatmap800_480 ui file. It should have a reference to turn restrictions in the code.

 

Interesting. I was driving in Portland OR today and noticed every one way street was showing a turn restriction in the wrong direction from the actual restriction. I tried commenting out that code but got a recoverable error on boot up saying something like the script was undefined. I went ahead a modified the turnrestriction.bmp to swap the left and right no-turn signs. Will have to do some more driving to see if this works better in my area.

Posted Aug 11, 2009 · 01:56 UTC#162
Got a question for ya IDT. Who is responsible for the implementation of the "Can't make a left/right turn" sign that appears on the right side of the unit? I am guessing that is is a function of the iGO software implementation than your mod. I am wondering because I have run into quite a few situations where it is completely wrong and is more a distraction than help. Is there a way to remove that? Thanks.

 

Funny you should mention the turn restrictions. I updated to 3.01 Thursday evening and have been adding back some mods. This one I added it into my mod over the weekend and it's very unreliable. No where near the accuracy of the previous map files. I was going down a street in Chicago today that every other street is an opposite no left/no right turn street. The display kept telling no left turn on virtually every street for about a mile stretch.

 

Just comment out the code in the navigatmap800_480 ui file. It should have a reference to turn restrictions in the code.

 

Interesting. I was driving in Portland OR today and noticed every one way street was showing a turn restriction in the wrong direction from the actual restriction. I tried commenting out that code but got a recoverable error on boot up saying something like the script was undefined. I went ahead a modified the turnrestriction.bmp to swap the left and right no-turn signs. Will have to do some more driving to see if this works better in my area.[/quote

 

Check the navigatemap ui in the common folder. Not sure how IDT enabled his. He may need to help disable it.

Posted Aug 11, 2009 · 02:51 UTC#163

i think we just need some reliable maps, the reason why you're having an error is because it's linked to the speed limit sign

Posted Aug 11, 2009 · 05:06 UTC#164

I am from Canada and its so funny that i just noticed that exact same No Left Turn sign and wondered as well if it was part of the version 3.0 or your MOD. But I interpreted the sign as No Left Turn on Red Light rather than a no left turn ever because i thought i saw a Red light under the Arrow, but i might be mistaken. Have to go back to that intersection and and pay closer attention. :lol:

Posted Aug 11, 2009 · 12:29 UTC#165
Got a question for ya IDT. Who is responsible for the implementation of the "Can't make a left/right turn" sign that appears on the right side of the unit? I am guessing that is is a function of the iGO software implementation than your mod. I am wondering because I have run into quite a few situations where it is completely wrong and is more a distraction than help. Is there a way to remove that? Thanks.

 

Funny you should mention the turn restrictions. I updated to 3.01 Thursday evening and have been adding back some mods. This one I added it into my mod over the weekend and it's very unreliable. No where near the accuracy of the previous map files. I was going down a street in Chicago today that every other street is an opposite no left/no right turn street. The display kept telling no left turn on virtually every street for about a mile stretch.

 

Just comment out the code in the navigatmap800_480 ui file. It should have a reference to turn restrictions in the code.

I had the same thing happen in Chicago this past weekend. Thought I was going crazy! Of course it didnt stop me from turning either :)

Posted Aug 11, 2009 · 13:07 UTC#166

I copied only the data.zip file, and my system continually rebooted.

Any idea why, or how to fix it?

Posted Aug 11, 2009 · 15:21 UTC#167
I copied only the data.zip file, and my system continually rebooted.

Any idea why, or how to fix it?

 

The problem is you copied only the Data.zip file, you need to copy over atleast the Font file as well. You probably should just copy over all the files just to be safe.

Posted Aug 11, 2009 · 15:32 UTC#168

ok, thanks.

Posted Aug 11, 2009 · 17:35 UTC#169

I installed the v1 IDT 3.0 a few days ago and it works great. I don't know why I couldn't get the speed limit signs working in my own data.zip, but it works fine from yours. might be a layer issue.

 

thanks again.

Posted Aug 11, 2009 · 23:21 UTC#170

here we go again, i'm just going to be away for a while, i'm too stressed right now and needs to take some time off, i've been working double shifts for the last month and haven't had enough sleep and i think it's driving me nuts, i need to find out why the hell after all the efforts i made it's happening again,

Posted Aug 11, 2009 · 23:47 UTC#171
here we go again, i'm just going to be away for a while, i'm too stressed right now and needs to take some time off, i've been working double shifts for the last month and haven't had enough sleep and i think it's driving me nuts, i need to find out why the hell after all the efforts i made it's happening again,

 

Hey man don't worry about it. Take all the time you need and get fully rested, your life and health comes first. What you're doing here is all just a huge favour for us, and we are all very grateful for your hard work. Without you, our units wouldn't be worth what they are now.

 

Take care, don't stress out, and hope to see you back feeling better.

Posted Aug 11, 2009 · 23:48 UTC#172

**Ditto**

take a break IDT :)

Posted Aug 11, 2009 · 23:57 UTC#173

Get well soon. This is just a hobby after all, please remember that. Health and family always needs to come first.

Posted Aug 12, 2009 · 00:00 UTC#174
Get well soon. This is just a hobby after all, please remember that. Health and family always needs to come first.

 

 

I agree. Take some time off. Thanks for all the work.

Posted Aug 12, 2009 · 01:18 UTC#175

I'll add my 2 cents. Take a break. I, for one, really appreciate all the effort that goes into these mods. I've been watching your newest and am plenty willing to wait for it to be just right, just to your perfect liking. You do a great job. I'll watch for any updates, but I already like all you have done. Thanks.

Page 7 of 65