Search Archive

Diaftia's Hybrid mods V1 - UPDATED: 12/1/09 FINAL

By diaftia · Aug 12, 2009in Completed Mods/Themes💬 950 posts👁️ 132,666 views
Page 9 of 38
Posted Sep 02, 2009 · 23:04 UTC#201

Had 30 minutes or so to take a look at this just now. New compass and quick menu fix:

 

9/2/09

1. Changed compass to a larger one so that selecting a different map view is a bit easier. Used the IDT compass.

2. Fixed bug where shrinking the quick menu without selecting a function from one of the expandable menus would make it so the menu collapsed but the expanded menu would still be showing.

 

post-26802-12872758877421_thumb.jpg

Posted Sep 03, 2009 · 00:04 UTC#202
Had 30 minutes or so to take a look at this just now. New compass and quick menu fix:

 

9/2/09

1. Changed compass to a larger one so that selecting a different map view is a bit easier. Used the IDT compass.

2. Fixed bug where shrinking the quick menu without selecting a function from one of the expandable menus would make it so the menu collapsed but the expanded menu would still be showing.

You are the man. Thanks a lot bro!

Posted Sep 03, 2009 · 00:11 UTC#203

This new mod 9-2 is a definite keeper WOW!!! Great job

 

Thanks. :D:D:D

Posted Sep 03, 2009 · 04:36 UTC#204

Thanks Alex!

Posted Sep 03, 2009 · 05:25 UTC#205

Man, I love this mod. My favorite thing by far is that the second direction line actually tells you how far after the up coming direction the one after is, and not how far from where you are. This has been one of the only things I hated about the unit. Thank you!

 

Would it be possible to have the elevation while in route be another selectable option under "map display", giving three displayable choices? It was that way with another mod I was using on 2.0 but I'm not sure how to implement it. I don't really have a use for elevation.

 

Thank you for the fantastic mod!

 

FF

Posted Sep 03, 2009 · 06:22 UTC#206
Man, I love this mod. My favorite thing by far is that the second direction line actually tells you how far after the up coming direction the one after is, and not how far from where you are. This has been one of the only things I hated about the unit. Thank you!

 

Would it be possible to have the elevation while in route be another selectable option under "map display", giving three displayable choices? It was that way with another mod I was using on 2.0 but I'm not sure how to implement it. I don't really have a use for elevation.

 

Thank you for the fantastic mod!

 

FF

 

Hey FF-

 

Its definitely something I want to look at. The original stats when routing were set to be static. So none of the info line settings in the map display settings work.

 

There are two configurable fields normally. There could be three. I know where to configure them to get them in the settings, the problem is linking them to what is actually displaying. Especially when the background image that is behind all that info is a fixed image.

 

Give me a little bit to work this one out but know that its on my radar.

 

Alex

Posted Sep 03, 2009 · 19:32 UTC#207
Hey FF-

 

Its definitely something I want to look at. The original stats when routing were set to be static. So none of the info line settings in the map display settings work.

 

There are two configurable fields normally. There could be three. I know where to configure them to get them in the settings, the problem is linking them to what is actually displaying. Especially when the background image that is behind all that info is a fixed image.

 

Give me a little bit to work this one out but know that its on my radar.

 

Alex

Fantastic! I look forward to the improvement to an awesome mod. Thanks for all your work on this.

Posted Sep 04, 2009 · 04:59 UTC#208

My map does not look like that, cool like, what am I doing wrong?

Posted Sep 04, 2009 · 05:13 UTC#209
My map does not look like that, cool like, what am I doing wrong?

 

that's a little vauge. Are you in 3D mode? Touch the compass if not. Send a pic so we can see what you are talking about if you can.

Posted Sep 04, 2009 · 05:39 UTC#210

Can someone that is using my mods restore the carver DLL (CommonLib.dll) with your original one and let me know if the trip computer starts working? I would do it but I am on a business trip.

Posted Sep 04, 2009 · 06:53 UTC#211
Can someone that is using my mods restore the carver DLL (CommonLib.dll) with your original one and let me know if the trip computer starts working? I would do it but I am on a business trip.

I have been using my original CommonLib.dll the whole time and the trip computer still only works about half of the time.

Posted Sep 04, 2009 · 15:50 UTC#212
Can someone that is using my mods restore the carver DLL (CommonLib.dll) with your original one and let me know if the trip computer starts working? I would do it but I am on a business trip.

I have been using my original CommonLib.dll the whole time and the trip computer still only works about half of the time.

 

Can you try shutting down with the NAVI screen up and see if it works?

Posted Sep 04, 2009 · 16:34 UTC#213

Fantastic Mod Diaftia, I got it to work on my avicf500bt, I really like the branded POI icons. I just drove with it this morning and the trip computer seemed to be working just fine for me. However, I'll mess with it some more when I go back home.

 

I do have a bug to report: While I was driving down the freeway, in 2D north up, my map would sometimes change to 2D and freeze. Only the arrow (car) would move. I noticed this happened 3 times in my 45 minute drive to work. I usually pressed the map button to reset and it didnt appear to be losing any signal. Anybody have an idea whats going on or has this problem already been addressed? I installed it last night so I believe I have the most current version. Thanks.

Posted Sep 04, 2009 · 16:45 UTC#214
Fantastic Mod Diaftia, I got it to work on my avicf500bt, I really like the branded POI icons. I just drove with it this morning and the trip computer seemed to be working just fine for me. However, I'll mess with it some more when I go back home.

 

I do have a bug to report: While I was driving down the freeway, in 2D north up, my map would sometimes change to 2D and freeze. Only the arrow (car) would move. I noticed this happened 3 times in my 45 minute drive to work. I usually pressed the map button to reset and it didnt appear to be losing any signal. Anybody have an idea whats going on or has this problem already been addressed? I installed it last night so I believe I have the most current version. Thanks.

 

That to me sounds like a GPS signal problem. I use the 2D map and its normally fine. Can you press the GPS icon and see what your signal is when this is happening? Also if you touch the map and put an icon on the map it will freeze the map and the arrow (if you are moving) should eventually move off screen. If there is any other info you can give me I will see what I can do.

Posted Sep 05, 2009 · 02:54 UTC#215

I think you might be right because I did go over a few bridges on my way to work. However, the GPS showed I still had signal when I went over them, maybe there is lag in gps :?

 

I am using navteq 2009.1 maps for california and the rest are all teleatlas. Is this a problem? The maps seems to be working fine. Thanks.

Posted Sep 05, 2009 · 03:40 UTC#216

Diaftia;

 

Great work. In the next update (if there is one) can a 'snap to road' dialog be added? Similar to idt's? The arrow always stays on the road, which overall is fine, but I prefer it to show where I am (especially on track records) because it goes to a road when I'm in a parking lot, even though there is no access to that road from where I might be. It will even rotate the map at times to keep me on a road (even though I'm not). No big deal. but I just prefer actual position rather than perceived.

 

One other small thing. The elevation. Can the word 'elevation' be eliminated and the numbers made larger? I'm pushing 60 and the eyes don't like to work to see some things. The 'ft' can stay small, just bigger numbers. Again, not a big deal, but if a update is in the works, maybe these? I love the 'clean' screen. Thanks for the work.

Posted Sep 05, 2009 · 03:55 UTC#217
Diaftia;

 

Great work. In the next update (if there is one) can a 'snap to road' dialog be added? Similar to idt's? The arrow always stays on the road, which overall is fine, but I prefer it to show where I am (especially on track records) because it goes to a road when I'm in a parking lot, even though there is no access to that road from where I might be. It will even rotate the map at times to keep me on a road (even though I'm not). No big deal. but I just prefer actual position rather than perceived.

 

One other small thing. The elevation. Can the word 'elevation' be eliminated and the numbers made larger? I'm pushing 60 and the eyes don't like to work to see some things. The 'ft' can stay small, just bigger numbers. Again, not a big deal, but if a update is in the works, maybe these? I love the 'clean' screen. Thanks for the work.

 

Hey Harvey-

 

I will look into these. Thanks for the feedback. You are the second person that has wanted the elevation bigger. I even posted a new elevation BMP on here for that. I guess I should just make it bigger. I need to see the snap to road. I can't say I have ever used it.

 

Thanks,

Alex

Posted Sep 05, 2009 · 21:19 UTC#218

Hey Diaftia,

 

Were you successful in incorporating the Gurjon skin into your compilation? Is it as easy as copying over the data.zip in the first post of his thread? Or are there other changes necessary?

Posted Sep 06, 2009 · 04:50 UTC#219
Hey Diaftia,

 

Were you successful in incorporating the Gurjon skin into your compilation? Is it as easy as copying over the data.zip in the first post of his thread? Or are there other changes necessary?

 

The Gurjon skin is a complete replacement. I had copied it over to take a look at it but have since restored from backup and am running my own mods again. Yes once you go Gurjon you need to restore your backup to go back to any other mods.

Posted Sep 06, 2009 · 09:41 UTC#220

Hey just curious. Why is there a zoom in - zoom out on the drop down list? I've never had a problem using the direction pad for the zoom, do others?. I mistaked the magnifying glass a few times for a search for address or poi when I first started using the mod. Seems like it could either be removed or replaced with something more exciting, perhaps maybe a shortcut to the nearest sushi places? Yes, a sushi shortcut with a fish icon, that would do. I would be in your debt forever for a sushi mod. :)

 

I need to learn to code. :D

Posted Sep 06, 2009 · 11:51 UTC#221

I have 2 bugs present with this mod. Just wonder if it's me or do others have the same probs?

First of all...great mod! Thanks for your work. Thanks for sharing your work!!! Did I say great mod?

 

Bug#1: My 3D buildings all show up, but are all transparent...both the near and far ones. This was not the case when using other mods. Seems to have cropped up when loading this mod. Could it be a sys.txt issue?

 

Bug#2: When in night mode, with a route active, touching the compas to change map view to 2D, etc. crashes the unit and it goes into restart. This does not happen when in day mode, or in night mode with no route active???

Anyone?

 

Thanks for the help!

PS: Yes, I did search this string for "night mode" and "transparent"

Posted Sep 06, 2009 · 14:48 UTC#222
I have 2 bugs present with this mod. Just wonder if it's me or do others have the same probs?

First of all...great mod! Thanks for your work. Thanks for sharing your work!!! Did I say great mod?

 

Bug#1: My 3D buildings all show up, but are all transparent...both the near and far ones. This was not the case when using other mods. Seems to have cropped up when loading this mod. Could it be a sys.txt issue?

 

Bug#2: When in night mode, with a route active, touching the compas to change map view to 2D, etc. crashes the unit and it goes into restart. This does not happen when in day mode, or in night mode with no route active???

Anyone?

 

Thanks for the help!

PS: Yes, I did search this string for "night mode" and "transparent"

 

Hmmmm havent seen either of those. I am not sure if #1 is a sys.txt issue or not. At first I thought it was but there is nothing in there about building transparency. Just enable_buildings=1. Let me look into these.

Posted Sep 06, 2009 · 15:28 UTC#223
I have 2 bugs present with this mod. Just wonder if it's me or do others have the same probs?

First of all...great mod! Thanks for your work. Thanks for sharing your work!!! Did I say great mod?

 

Bug#1: My 3D buildings all show up, but are all transparent...both the near and far ones. This was not the case when using other mods. Seems to have cropped up when loading this mod. Could it be a sys.txt issue?

 

Bug#2: When in night mode, with a route active, touching the compas to change map view to 2D, etc. crashes the unit and it goes into restart. This does not happen when in day mode, or in night mode with no route active???

Anyone?

 

Thanks for the help!

PS: Yes, I did search this string for "night mode" and "transparent"

 

Hmmmm havent seen either of those. I am not sure if #1 is a sys.txt issue or not. At first I thought it was but there is nothing in there about building transparency. Just enable_buildings=1. Let me look into these.

 

Nothing wrong with the zip in as far as building visibility goes. It's controlled by your scheme as well as the clip_planes.ini file. See this thread for more info: viewtopic.php?f=34&t=21572

 

Additionally, the scheme will override the clip planes ini. A good way to check is switch your scheme to JohnCougar1day then try another and see the differences. My clip_planes.ini is based on the cougar scheme.

Posted Sep 06, 2009 · 20:14 UTC#224
I have 2 bugs present with this mod. Just wonder if it's me or do others have the same probs?

First of all...great mod! Thanks for your work. Thanks for sharing your work!!! Did I say great mod?

 

Bug#1: My 3D buildings all show up, but are all transparent...both the near and far ones. This was not the case when using other mods. Seems to have cropped up when loading this mod. Could it be a sys.txt issue?

 

Bug#2: When in night mode, with a route active, touching the compas to change map view to 2D, etc. crashes the unit and it goes into restart. This does not happen when in day mode, or in night mode with no route active???

Anyone?

 

Thanks for the help!

PS: Yes, I did search this string for "night mode" and "transparent"

 

Hmmmm havent seen either of those. I am not sure if #1 is a sys.txt issue or not. At first I thought it was but there is nothing in there about building transparency. Just enable_buildings=1. Let me look into these.

 

Nothing wrong with the zip in as far as building visibility goes. It's controlled by your scheme as well as the clip_planes.ini file. See this thread for more info: http://www.avic411.com/forum/viewtopic.php?f=34&t=21572

 

Additionally, the scheme will override the clip planes ini. A good way to check is switch your scheme to JohnCougar1day then try another and see the differences. My clip_planes.ini is based on the cougar scheme.

That was it! Turns out there was no clip-planes.ini at all in Diaftia's mod, so I downloaded it from the above link and buildings are back! Thanks for the help!

Now for Bug #2 (night view 2D with active route crash & burn}

Any thoughts?

Posted Sep 09, 2009 · 21:23 UTC#225

Diaftia -

 

I finally put 1 and 1 together... I was trying to remember why your login and avatar was so familiar...

 

I know you from AZine from the b5s4 forum.... hahaha

 

No wonder your mods tend to look the best against my red lights in my car =P

 

thanks for all the efforts ...

 

-peter

Page 9 of 38