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gnasr74

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Everything posted by gnasr74

  1. I am trying to either move the top blue bar up a little or the 3 icons (address, poi and favorites) down a tiny bit since if you notice in the top picture that the icons interfere with the blue bar. Does anyone know where in the data file I would be able to adjust the y value of these bmp's. Thank you
  2. Thanks I knew you would know the names. By the way I figured out how to add the speedometer and to make the gps onmap not show up in Nav. Thanks for your help.
  3. can anyone let me know the name of these bmp's from the attached image please? address, poi and favorites thank you
  4. ..........They just have new scripts added which opens the door to a lot of new features that were not possible before........... Yeah, but that's where some users find particular mods not to their taste: too many features, a lot of which most of us would hardly (if ever) use. Like I said, each to his own, we all have our own individual tastes and requirements. BTW, I have tried your mod, you've obviously put a lot of time and effort into it - congrats! Imay even borrow some of it in the future I'm running Stans mod with my own slant and personalisation, it works well for me
  5. wow i finally figured it out. I had to add a hide command to the gps button in the nav.ui file in the common folder.
  6. finally got it to work. What a bitch it was to find this error. You were right Daftia, I forgot to add these 3 template lines in the navigate800_480.ui file. . If anyone is looking to add this mod, also do not forget to add a button for this ...... onrelease='nextstate ST_DigiSpeedometer'. Enjoy
  7. I am using Stan/Andr 3.0 mod. I have been adding things such as the map changer and other scripts. Jimbo All these mods are based on stan/andr 3.0. I checked this mod out and it is virtually featureless, almost like first gen. Get this, you have a feature to exchange icons!! Lol, if the icons would just be 8-10px smaller, then you can have ALL icons without needing a script to choose which one you want. Like I said, this is a good mod as it is what all our mods are based on, but it is 'like first gen' and you are trying to bring it up to nowadays! Why not get one of the newer mods and chang
  8. Would you mind posting what you have done so far and I will be glad to trouble shoot this with you
  9. I second that motion, that was the next mod I was looking to add as well.
  10. Alternatively you can load a saved route that was saved from your actual AVIC in the appropriate folder (not the same folder as under "My Flash Disk"). This has always worked for me. good idea i was going to try that next but now i know it works. thanks
  11. I think I tried that and the problem was that it seems that the nav part of the splitscreen starts to show the map centered instead of on the left side like in the splitscreen, but I will try it again. Thanks I thought i tried that code and i did. The outcome is like I said, when you delete the route, the map in the splitscreen starts to show the map centered instead of on the left side. I guess it is better than nothing. Probably needs a script similar to what Abb1 has in his mod. Well I will keep trying. thanks for the help Daftia.
  12. Ah, sorry. Yes, but use a different on release command of: onrelease='run sc_btnARM_Delete_OnRelease' and make the visiblemodel: visiblemodel="navigation.has_route" I think I tried that and the problem was that it seems that the nav part of the splitscreen starts to show the map centered instead of on the left side like in the splitscreen, but I will try it again. Thanks
  13. is there a way to have the emulator show a route, it is a pain in the ass when i have to adjust something to the mod when in route and everytime i try to navigate a route in the emulator, it keeps saying waiting for a gps signal.
  14. Shouldn't be anything fancy. Sounds like your visiblemodels might be off or you are using black text on a black background. You can try to this for the delete route buttons: Change the bmp= values to the images you want to use for mute and not muted as well as the x and y values for position. That looks like the code for mute or unmute which I have working or is that the same for the delete button?
  15. Hi Daftia, I am trying to modify some of the items in your splitscreen mod and things keep disappearing. On top of the speed, the word "speed" doesn't show up and when I try to flip the actual street text and final destination street text, the dash "-" disappears. Do you have any idea why this is happening? I have been trying to add a delete function to the splitscreen as well and cant get it to work. I tried adding Abb1's code into your files and i keep getting errors for the lines I added from his ui in the common folder. Is there a simple code that you have to add a delete button to t
  16. I am trying to add a delete route button to my splitscreen and not sure how it is done. i have seen it on your mod and was just wondering if this is what I need to add to my mod from your codes, while changing the infoscreen to whatever mine is called: INITMESSAGEBOX 1 "Route will be deleted." 'vDeleteRoute.set 1,run sc_DeleteSavedRouteConfirmed_infoscreen' vStartModeTmp.set 0 run sc_freshRouteInfo DELETEROUTE btnARMsnd_Delete.DISABLE btnARMsnd_Delete_EW.DISABLE btnARMsnd_Delete_AU.DISABLE btnARMsnd_Delete_RE.DISABLE btnARM_Info.DISABLE btnARM_Itineary.DISABL
  17. Hi Abb, Where is your code for the splitscreen? i can't find it in your nav 800_480 file.
  18. This is crazy. I figured maybe i would try Abb's code for the digispeedometer since i was getting a parse error for the code, but i am getting the parse error even with Abb's code. This leads me to believe that I am missing a code form another file. Any ideas?
  19. I have done this but still get no moon or sky. Is there something else I am missing. Do you really need to change the bmp names to cs and sp or can they stay as sky and sun? Does the name of the bmp matter? This is what I have in one of my schemes: [other] texture="gfx/night/texture.spr" sun="gfx/night/sun.spr" sky="gfx/night/sky.spr" heightcolormap="$skin$/common/nightheightcolormap.bmp" background_picture_0="gfx/night/sky_1.bmp" sun_picture_0 = "gfx/night/sun_1.bmp" Is this incorrect?
  20. i still like the first one.
  21. I went through all the code to see if I am missing the layer that has an opening tag but not the closing one. And can't find it. This should be an easy mod, but I can't get it to work.
  22. Hi Abb, Thanks for the reply and I know I am being stingy. You are probably right, I really don't need that GPS, but I do use it to see if the signal is caught and just want to know how to make that icon not show up while I am in Nav mode. I thought it would be a simple code fix and that I just had the wrong code behind the icon.
  23. Hey Abb your new images look really good from the preview. Can't wait to pull out the images from your mod and add to my blue theme. Just trying to finish some bugs in my mod and once you release those files, will be looking forward to adjusting my mod to suit.
  24. Absolutely, who cares about the screen shots and just let Daftia finish. He has been doing enough already. These coders are great for this forum and lot of them come and go. We have all been fortunate that people like Daftia, 34by151, IDT Abb1, or Boris, etc... stick around even with so many people nagging. They aren't pioneer where we can bitch to them all day because they suck. These guys have taken our units from crap to awesome. I never even knew how to code at all before this forum and with the patience and help of all these guys, I learned a lot and now I know a lot more than I did.
  25. Should I just get rid of the phasemodel in the code ? Please help. Thanks
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