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bsnively

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Everything posted by bsnively

  1. Can you give some additional info on that? Key things to search for/etc? I'll look through the gurjon script again to see what I missed. Saw the attach in the base navigatemap.ui file, but nothing in the 800_480 file (but probably just missed it).... EDIT: THANKS.
  2. No problem. I probably didn't do a good enough job explaining that part... The current released version has the digital part of the speedometer working, but not the needle. I plan to post the full version once I figure out that last hurdle. Just wanted to give it to people in case they wanted to try it out (and hopefully just replace the destinationdial*.ui files when that is fixed (and maybe a couple line update...) Thanks, Ben
  3. Sounds good. I'll write something up by tonight and get it out there. Thanks, Ben
  4. Please note - this is part of the Gurjon skin. if you already have it, there is no need to do this mod... Attached contains the old data.zip that I posted plus the new ported navigation cruise display. This includes having a new state (common ui file) as well as switching to that state from whatever means you want. Right now I have it set to switch when you press the clock, but steal whatever you want obviously. You'll notice the top is the next turn, along w/ the different time/distance stats. it has a link to NSEW's trip computer work and a speedo in the center... here is
  5. haha - it does kind of look like an 8-ball. Will be much better w/ the needle is done. I don't think the scale is gone - the layer is just above it. There is a sprite in the second picture that is a bmp, the resolution of the window, which it is going over... Thx, Ben
  6. Disregard this thread. I decided to do this a different way (by creating a new state object that defined what layers were included, rather than just using the navigate 800_400 ui layer). That way you can easy switch between navigation, trip computer, and this "destination dial..." screen (not quite sure what to call it..) Thanks, Ben EDIT: due to the amazing responses on this thread, here is a screenshot of it using the state in separate UI files. Then you are able to go back to the previous state/etc regardless on if it's the trip computer/navigation/etc...
  7. Here is a screenshot so far. Anybody know how to bring it all to the front. I plan for people to be able to add their own background to this as well...and post the changes once I feel comfortable in them/the steps/etc... Going to fix a few of the fields so they show up right too... Thanks, Ben
  8. haha, I sometimes border the line between brave and stupid (my words, not yours...) Here is a screenshot so far. I know I still need to do the turn indicator on top as well. All the sections have values, but it's very early in the stages. I was hoping to do both screens that are shown (the other one also w/ the digital readout in the center...) I was considering pulling it out into it's own ui file. Right now it's a layer on top of the navigation 800_400 ui file, juast as Gurjon does it...I am also renaming a lot of the images that I re-use since they conflict w/ the origina
  9. I am in the process of bringing over some of the gurjon template functionality since I really liked pieces of it. Right now I am working on this display: viewtopic.php?f=34&t=26699&start=120#p185583 One of the issues I am having is that when activated, it isn't being brought all the way to the top. So certain buttons/boxes are on top. Is there a way to force the entire layer to the top? The ones that are over it are specifically the route boxes. If there isn't a way to bring it to the top, what specifies what is on top of what layer? Thanks, Ben (almost por
  10. As always - thanks for the help. I'll play around w/ some of those values and post what I find out. Thanks, Ben
  11. I have been enjoying the trip computer, speed limit, current speed, and other mods that people have been kindly submitting to the forum. The question I have is in terms of variables available for the screen/trip computer/etc. I am trying to figure out if there is a way to display the acceleration/braking speed somehow, and how difficult it would be. W/out knowing if there was a variable already, I was thinking if you could use a timer and take the difference between those two speeds ( of course this would give you the average accel between that time interval. Are there any other ways p
  12. Nothing on there indicates that it shouldn't. Does the on/off work for you on the other data.zip posted (the lastest one) on the how to topic? That one should be setup to hide the big list and show a small icon. (Btw - decided to redo it slightly for myself. here is a screenshot (now just showing four ones that I cared about towards the right side) Thx, Ben Edit: let me know and I can post the latest one that works for me...but the older ones on the HOW-TO forum should work too...
  13. this may be a silly question, but someplace did you accidentally type in Figured I would ask, since that's something I might do... Thanks, Ben
  14. Thanks for the link/work Boris! ~Ben
  15. I didn't mean to get this so off topic, but how do you figure an unsigned byte only goes to 128? I think you are thinking of a signed byte which would be between -127 and 127 since one bit is used for the signing and a unsigned byte going from 0-255. You are definitely correct about the statement of if others have used something greater than that value - it can't be an unsigned byte though. EDIT: yes I know that technically it's -128 through 127 for the signed byte before I get corrected for that - just was typing quickly...
  16. It doesn't use unsigned 8-bit value, though. Original setting being 16.0 suggests it's a float of sorts, and I do have it set to 256.0 with no issues. It does take higher values, too... At first glance - that would imply it's a float to store it. Though often times you can parse that as an integer as well. is 16.5 a valid value and that is when it pops up? I'm not arguing, just pointing out that it could be parsed as something other than how it's represented. than again, I defer to you (more of an expert on this system) when it comes to conflicts of what we say. EDIT: I was sim
  17. I'm not sure this will help or not...and I don't know the inner workings of iGo. But I haven't seen the parking break setting that high before. Usually people do 255 though. I assume that it was because that igo/avic h/w used an unsigned 8 bit representation to hold that number, which would give you between 0-255. but that was just a guess. I really have no idea - just a guess... Just some thoughts - for kicks try setting the value to 255. Thanks, Ben
  18. That's really odd. It works perfect for me each/every time. I don't have VSS hooked up - but not sure how that makes a difference. Thanks, Ben
  19. Yes - I am using that one - at least the one w/ that name. Tonight I can check to make sure it's the exact file. I'm at work, but can in 5-6 hours... Thx, Ben EDIT: not sure if it matters, but that's the one I'm using with the TA 2009.02 maps.
  20. Search is your friend... But... This is the license: http://www.gpssoftware.us/avic/newez4avic.zip It has the older ezrider with it, but just take the license from that zip and combine w/ posted ezrdier file earlier in post. EDIT: fyi - found the license from searching and this post: search.php?t=23411
  21. I believe that is mostly true, but if I'm not mistaking, the x has a hardware graphics accelerator to allow some drag/drop action that isn't in the F. But in most aspect - it would function almost identical... EDIT: see post below. The statements above ARE NOT CORRECT.
  22. The path to the file gets inserted into the file - not the contents of the file. Look at the main.ui file in the downloaded zip that and you will see. I pasted the EXACT LINES you need to type into the main ui file.
  23. I didn't realize he posted a new version that is to eliminate the startup warning. I am just using the one w/ the dll - (though it still shows warning when booting directly to the map...this is what the other update was to fix)
  24. Did you modify the mainmenu.exe (reason I ask is since you stated it works w/ original mainmenu and common lib)? EDIT: Disregard. I am not running the new version w/ the mainmenu.exe hack. Though all my buttons work. Thanks, Ben
  25. Do you have any other mods done? What exact model/version/region unit do you have? Mine work great (left/right doing audio controls and up/down for zooming) when I'm on the map screen. Do you have any map modifications done? Thanks, Ben
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