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IDT v4.2 on p46, last for 2.0

By ill.die.trying · Mar 12, 2009in Hacks/Mods💬 801 posts👁️ 102,601 views
Page 22 of 33
Posted May 27, 2009 · 20:01 UTC#526
Hi idt ,I have a question, when I use cmh928 mode shows me the names of the streets up to 5 blocks ahead, your mode shows them until I cross for them, what can i do to fix it.Thank you

 

that file responsible for that is the clip_planes.ini, also, it will also depend on your tilt and zoom settings,

try to compare my clip_planes with cmh and look for these codes and compare them

road0 = 2, 0, 40, 1000, 750
road1 = 2, 0, 40, 1000, 800
road2 = 2, 0, 40, 1000, 900
road3 = 2, 0, 40, 1000, 1000

Posted May 27, 2009 · 23:12 UTC#527

The key in clip_planes.ini is this one:

roadsign = 0,1,50,0,1000

 

This line in sys.txt controls size of names and thus how many will show up at a distance:

[3d_config]
roadsign_lines_per_screen=19

The smaller the number, the larger the font and the fewer names displayed at a time.

Stock is 20, 18 is fairly large, 19 is a compromise.

Posted May 27, 2009 · 23:25 UTC#528

This is what I currently have in mine:

[clip_planes] 
; mode, lower bound, upper bound, lower value, upper Value 
; mode: 0: by zoom level, 1: by number of cells, 2: by intersect value (0..45) 
; values: 0.0 .. 1.0 * 1000 (= 0..1000) 

faded_buildings_near = 0, 10, 200, 600, 600 
faded_buildings_medium = 0, 10, 200, 650, 650 
faded_buildings_far = 0, 10, 200, 750, 750 

solid_buildings_near = 0, 95, 100, 1000,980 
solid_buildings_medium = 0, 95, 100, 1000,980 
solid_buildings_far = 0, 95, 100, 1000,980 

landmark = 0 , 1, 50, 1000, 1000 

road0 = 2, 0, 45, 1000, 1000 
road1 = 2, 0, 45, 1000, 990 
road2 = 2, 0, 45, 1000, 980 
road3 = 2, 0, 45, 1000, 970 
roadsign = 2, 0, 45, 1000, 950 

;a ket reszletesebb terrain 
terrain0 = 0, 30, 30, 750, 750 
terrain1 = 0, 30, 30, 850, 850 

;reszletes shapek. Mivel lassu, ezert ne vigyetek tulzasba. 
shape0 = 2, 1, 10, 1000, 0 

Would you say this is the best??

Thanx,

Bud.

 

BTW, I have Roadsigns=19 in my Sys.txt as well :)

Posted May 27, 2009 · 23:37 UTC#529
This is what I currently have in mine:

Would you say this is the best??

Thanx,

Bud.

 

BTW, I have Roadsigns=19 in my Sys.txt as well :)

 

Nope. Modify the line I posted above.

Posted May 28, 2009 · 10:22 UTC#530

i noticed that with some of the mods, and a few others that the streets show up when im on the street, or i had just driven past them.

 

i tried this and compared to the original and regular sys.txt i dont think it improved too much. How can i make the larger streets appear first at least? i dont care too much about the residential streets but its the main ones that i really want.

 

what is the ideal values?

Posted May 28, 2009 · 12:35 UTC#531

Ok I have something showing up on my screen with this mod that I havent a clue what it is. Maybe it was on other setups I ran and never noticed it, but I dont remember it at all. Can anyone tell me what it might be, looks like a blinking beacon, see pic, right above the red arrow...

 

Also, IDT, is there an option to turn off the auto-dimming of the icons? Or could it be added? If not, I will edit the appropriate files, but it might be nice if it was an option. Really like your mod though!! Excellent work!

Posted May 28, 2009 · 12:39 UTC#532
Ok I have something showing up on my screen with this mod that I havent a clue what it is. Maybe it was on other setups I ran and never noticed it, but I dont remember it at all. Can anyone tell me what it might be, looks like a blinking beacon, see pic, right above the red arrow...

 

Also, IDT, is there an option to turn off the auto-dimming of the icons? Or could it be added? If not, I will edit the appropriate files, but it might be nice if it was an option. Really like your mod though!! Excellent work!

 

Thats your cursor for when u touch the map. Its the igo 8.3 cursor which is animated. I also beleive the anwser to your question about the auto-dimming is on pg.31 of this thread.

Posted May 28, 2009 · 22:17 UTC#533

im sorry to bring this back up dietrying and CMH, but which one will do what cause now im jsut getting mixed information

 

Road0, road1, road2, road 3, and road4 OR road sign? which ones do i play with and what does the numbers mean? higher or lower?

 

see the problem? too much info, meaning too many variables. how do i get the bigger street names to show up? thats my ultimate goal. so which is which? and thanks guys.

Posted May 28, 2009 · 22:35 UTC#534
im sorry to bring this back up dietrying and CMH, but which one will do what cause now im jsut getting mixed information

 

Road0, road1, road2, road 3, and road4 OR road sign? which ones do i play with and what does the numbers mean? higher or lower?

 

see the problem? too much info, meaning too many variables. how do i get the bigger street names to show up? thats my ultimate goal. so which is which? and thanks guys.

 

haven't tried cmh's oned but the one i posted worked for me

Posted May 28, 2009 · 22:52 UTC#535

Great job IDT. I installed your mods onto my F700

 

I had 1 question, would it be possible to "actually" shut off the screen display with your power button? rather then just display black? Even that black display is bright at night.

 

I will sometimes shut off the screen when we are traveling and someone is trying to sleep in my truck. Do you think that could be done easily?

Posted May 28, 2009 · 23:16 UTC#536
Great job IDT. I installed your mods onto my F700

 

I had 1 question, would it be possible to "actually" shut off the screen display with your power button? rather then just display black? Even that black display is bright at night.

 

I will sometimes shut off the screen when we are traveling and someone is trying to sleep in my truck. Do you think that could be done easily?

 

i know that it is possible but the thing is someone has to hack on the other softwares of the unit, that thing is AFAIK not handled by the navi software, what you could do is press the screen off on the audio selection screen

Posted May 28, 2009 · 23:23 UTC#537
im sorry to bring this back up dietrying and CMH, but which one will do what cause now im jsut getting mixed information

 

Road0, road1, road2, road 3, and road4 OR road sign? which ones do i play with and what does the numbers mean? higher or lower?

 

see the problem? too much info, meaning too many variables. how do i get the bigger street names to show up? thats my ultimate goal. so which is which? and thanks guys.

 

I belieму roadsign is the one that controls actual street names.

Posted May 28, 2009 · 23:41 UTC#538

 

I belieму roadsign is the one that controls actual street names.

 

have you modified your values and what do you have on yours?

Posted May 28, 2009 · 23:48 UTC#539
i noticed that with some of the mods, and a few others that the streets show up when im on the street, or i had just driven past them.

 

i tried this and compared to the original and regular sys.txt i dont think it improved too much. How can i make the larger streets appear first at least? i dont care too much about the residential streets but its the main ones that i really want.

 

what is the ideal values?

 

 

Hey superman these worked for me

roadsign = 0,1,50,0,1000

Posted May 29, 2009 · 00:08 UTC#540
i noticed that with some of the mods, and a few others that the streets show up when im on the street, or i had just driven past them.

 

i tried this and compared to the original and regular sys.txt i dont think it improved too much. How can i make the larger streets appear first at least? i dont care too much about the residential streets but its the main ones that i really want.

 

what is the ideal values?

 

 

Hey superman these worked for me

roadsign = 0,1,50,0,1000

 

That's the same settings I'm using. Read through this this thread to see more info regarding clip planes and road sign visibility. I'm currently using the clip planes listed on the first post, but with roadsign changed to the values listed by jelacf. The last post in that thread will show those values.

 

viewtopic.php?f=34&t=21572

Posted May 29, 2009 · 00:30 UTC#541
This line in sys.txt controls size of names and thus how many will show up at a distance:
[3d_config]
roadsign_lines_per_screen=19

The smaller the number, the larger the font and the fewer names displayed at a time.

Stock is 20, 18 is fairly large, 19 is a compromise.

 

Ha, I must be going blind. I have mine set to 15 in sys.txt

Posted May 29, 2009 · 12:27 UTC#542

Another dumb question here... what (if anything) am I supposed to do with the 'Voices' directory included in this package?

 

Also, regarding the sounds, one of the clicks included in this package does not seem to come through very well. I'm not sure which file it is, it could be either PSG2Hi or PSG5, and when I click the volume knob (up, down or right) to get this sound it sounds mostly like a quick burst of static. Anyone else experience this? I'll try re-copying the files just in case something got corrupted, but they do play a nice click sound on my pc.

Posted May 29, 2009 · 16:06 UTC#543
Another dumb question here... what (if anything) am I supposed to do with the 'Voices' directory included in this package?

 

Also, regarding the sounds, one of the clicks included in this package does not seem to come through very well. I'm not sure which file it is, it could be either PSG2Hi or PSG5, and when I click the volume knob (up, down or right) to get this sound it sounds mostly like a quick burst of static. Anyone else experience this? I'll try re-copying the files just in case something got corrupted, but they do play a nice click sound on my pc.

 

 

the voice i think is part of the leetlauncher, regarding the sounds i'll repost it later

Posted May 29, 2009 · 16:17 UTC#544

Thanks for the reply IDT! I almost copied those voice files into the voices directory on the flash disk, but when I didnt see similar style files there (only the actual voice files were there) I stopped. Glad I did!

Posted May 29, 2009 · 21:44 UTC#545

All of the sounds I copied over seem to be fine, I like the new style.

 

BTW, everythign I had trouble with is fixed. Had the tilt option off. Had to turn it on.

Posted Jun 01, 2009 · 19:04 UTC#546

Hi IDT,

 

I have some problems with TMC after installing v3.8.

Since I installed it I'm not able to receive any traffic information.

 

Can this be related to your release? or is it something else?

 

Thanks for the effort,

 

Galadril

Posted Jun 01, 2009 · 22:19 UTC#547
Hi IDT,

 

I have some problems with TMC after installing v3.8.

Since I installed it I'm not able to receive any traffic information.

 

Can this be related to your release? or is it something else?

 

Thanks for the effort,

 

Galadril

 

is this the first time your using my mod, if not have had this problem before? not sure if it's related with my mod as i didn't touch anything that would affect tmc, have you tried doing a soft reset?

Posted Jun 02, 2009 · 07:48 UTC#548
is this the first time your using my mod, if not have had this problem before? not sure if it's related with my mod as i didn't touch anything that would affect tmc, have you tried doing a soft reset?

 

Yes i allready tried a soft reset.. and I used all the versions of you mod.

This is the first time I have this problem..

Posted Jun 02, 2009 · 14:40 UTC#549
is this the first time your using my mod, if not have had this problem before? not sure if it's related with my mod as i didn't touch anything that would affect tmc, have you tried doing a soft reset?

 

Yes i allready tried a soft reset.. and I used all the versions of you mod.

This is the first time I have this problem..

 

try reverting back to your original and see if the tmc problem gets fixed, if not then it has nothing to do with the mod, if yes then i'll investigate

Posted Jun 02, 2009 · 18:11 UTC#550

ill die trying - your mod looks great.

I just downloaded your 3.8 version and will try this weekend.

I see you have also helped alot of users to modified it to their needs.

It is always nice to see someone put alot of time into helping other users.

Looking forward to loading and using your mod. Thanks

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