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New Nav mod (Updated Mar 23, 2010) (Now 3.0 version)

By BorisM · May 24, 2009in Completed Mods/Themes💬 684 posts👁️ 133,910 views
Page 18 of 28
Posted Oct 02, 2009 · 09:05 UTC#426

Should the freeway signs be working? I have it set to always just not during navigation and compared to the original pioneer software the sign so far do not come on at all. I have not tried a navigation route yet but will today. During flyover of a route to test they do not come on either.

 

- Update Freeway signs work on freeway, a little confused by the option for always, none or navigation only. I thought always would make them work like the standard 3.0 software. Either way they do work on the freeway's.

Posted Oct 02, 2009 · 13:08 UTC#427
changed in multirout to select the desired route?

nothing. the only change there is an additional button to view all those routes

on the map. This is GJ&DVS1's MultiDraw extension. I've just reduced its

functinonality to read-only mode

 

 

So, when you are in multiroute and you press "short",for example, does it change your current route to the "short" route? The current set up I have does not and I remember reading some place that it should if you hold down that route button.

Thanks,

Bryan

Posted Oct 02, 2009 · 13:14 UTC#428

if you are in MultiRoute (MultiCalc) then it must

if you are in MutliDraw then it must not

Posted Oct 02, 2009 · 13:23 UTC#429
if you are in MultiRoute (MultiCalc) then it must

if you are in MutliDraw then it must not

 

Not sure I knwo the difference. Can you explain?

Thanks,

Posted Oct 02, 2009 · 14:14 UTC#430
if you are in MultiRoute (MultiCalc) then it must

if you are in MutliDraw then it must not

 

I have a scenario that the Gurjon software on my PPC does route correctly using multicalc I have 2 ways to get to work, one of them is 3 miles long than the other. In this software using the added multicalc, it never will select the long way, it only uses the short way for every route. I'll try to capture some screen shots to show what I mean on this.l

Posted Oct 02, 2009 · 14:51 UTC#431
if you are in MultiRoute (MultiCalc) then it must

if you are in MutliDraw then it must not

 

I have a scenario that the Gurjon software on my PPC does route correctly using multicalc I have 2 ways to get to work, one of them is 3 miles long than the other. In this software using the added multicalc, it never will select the long way, it only uses the short way for every route. I'll try to capture some screen shots to show what I mean on this.l

did you notice this after the last update or before?

because I didn't touch MultiCalc since Stanislavovich added it to his mod

Posted Oct 02, 2009 · 15:11 UTC#432
if you are in MultiRoute (MultiCalc) then it must

if you are in MutliDraw then it must not

 

I have a scenario that the Gurjon software on my PPC does route correctly using multicalc I have 2 ways to get to work, one of them is 3 miles long than the other. In this software using the added multicalc, it never will select the long way, it only uses the short way for every route. I'll try to capture some screen shots to show what I mean on this.l

did you notice this after the last update or before?

because I didn't touch MultiCalc since Stanislavovich added it to his mod

 

IDK, first time I tried to use it, I was not using it before.

 

On another note is there a way to turn off the turn restriction stuff, its ridiculous and totally unreliable as to what its saying compared to my 8.3 PPC that works perfectly. Maybe an option to turn on and off?

Posted Oct 02, 2009 · 15:39 UTC#433

1. "its ridiculous and totally unreliable as to what its saying compared to my 8.3 PPC that works perfectly"

we can do nothing about this. this is well investigated problem of ezrider, not of the mod.

are you sure that 8.3 for PPC shows turn restrictions correctly 100% of the time?

2. we do not have a setting to switch it off now

3. we, at 4pda.ru, are now investigating this problem. what we found so far is that a turn restriction sign

is showed exectly one maneuver BEFORE it actually shall be displayed. ezrider 8.0 works correctly

Posted Oct 02, 2009 · 16:18 UTC#434

1. "its ridiculous and totally unreliable as to what its saying compared to my 8.3 PPC that works perfectly"

we can do nothing about this. this is well investigated problem of ezrider, not of the mod.

are you sure that 8.3 for PPC shows turn restrictions correctly 100% of the time?

-- Yep positive, just used it while on vacation last week, which would then point to the ezrider having the issue. Thanks

 

2. we do not have a setting to switch it off now

-- Might be a good idea?

 

3. we, at 4pda.ru, are now investigating this problem. what we found so far is that a turn restriction sign

is showed exectly one maneuver BEFORE it actually shall be displayed. ezrider 8.0 works correctly

-- Yes I think that is the major issue I found so far. I'll keep closer eye on it for others on way home today.

 

Thanks for looking into this and the port to 3.0 of the original. I made some of my own changes and its pretty sweet! Any chance in the future of getting spoken speed cam warnings?

Posted Oct 02, 2009 · 16:38 UTC#435
does this have the driver alert from gurjon? if not are you planning on adding it?

 

No. Those requir? a different build of iGO and different maps.

 

When using this mod, does it disable the MSN Direct?

 

I noticed it no longer overlays the traffic information or redirects me around traffic jams.

 

Thanks.

 

MSN works fine for me with this version as well.

Posted Oct 02, 2009 · 16:51 UTC#436
we do not have a setting to switch it off now

-- Might be a good idea?

Is it really annoying? Or just because it is now, hm, not exactly correct?

Any chance in the future of getting spoken speed cam warnings?

Hm, not sure. The main advantage of this mod is its "simplicity".

It has a lot of features, but it doesn't make a toy from the unit. I mean that on the

navi screen you have only those features that are a must. This is also true for voice alerts

as well

Posted Oct 02, 2009 · 17:03 UTC#437
we do not have a setting to switch it off now

-- Might be a good idea?

Is it really annoying? Or just because it is now, hm, not exactly correct?

Any chance in the future of getting spoken speed cam warnings?

Hm, not sure. The main advantage of this mod is its "simplicity".

It has a lot of features, but it doesn't make a toy from the unit. I mean that on the

navi screen you have only those features that are a must. This is also true for voice alerts

as well

 

annoying right now, maybe not if at least the turn restriction issue is sorted out, I have seen it come on about .3 miles from where it should and sometimes it comes on one turn before like you said. Ok I won't complain, will be nice to get the thing sorted out if possible. Thanks again for looking into this.

 

As for the Speed cam stuff, yea understand..

Posted Oct 02, 2009 · 17:31 UTC#438

ok, I'm going to add the following setting:

Show turn restrictions: Never/Cruise/Always

Never - do not show at all

Cruise - while no active route is present, big icon (just like it is now)

Always - I'll put a small icon on the top right corner of the cockpit frame if

there is an active route. Otherwise a big one like in cruise mode

Posted Oct 02, 2009 · 19:06 UTC#439
ok, I'm going to add the following setting:

Show turn restrictions: Never/Cruise/Always

Never - do not show at all

Cruise - while no active route is present, big icon (just like it is now)

Always - I'll put a small icon on the top right corner of the cockpit frame if

there is an active route. Otherwise a big one like in cruise mode

 

Wow perfect, thanks so much...

Posted Oct 02, 2009 · 19:21 UTC#440
ok, I'm going to add the following setting:

Show turn restrictions: Never/Cruise/Always

Never - do not show at all

Cruise - while no active route is present, big icon (just like it is now)

Always - I'll put a small icon on the top right corner of the cockpit frame if

there is an active route. Otherwise a big one like in cruise mode

 

Wow perfect, thanks so much...

done, under test... :)

Posted Oct 03, 2009 · 15:08 UTC#441

Hi,

 

everytime i tap the current speed on the left of the screen my f500 resets. It was the same with the 8.0 and is the same with 8.3.

 

Is it just happening to me?

 

what should I do?

 

and second question how can I change the angle of the 3d display? I want to see a more narrow angle. It was possible with the original display by tapping the screen and changing the angle.

 

Thanks for the really nice work..

Posted Oct 03, 2009 · 15:19 UTC#442
Hi,

 

everytime i tap the current speed on the left of the screen my f500 resets. It was the same with the 8.0 and is the same with 8.3.

 

Is it just happening to me?

 

what should I do?

 

and second question how can I change the angle of the 3d display? I want to see a more narrow angle. It was possible with the original display by tapping the screen and changing the angle.

 

Thanks for the really nice work..

 

I assume your F500 is upgraded to the 3.0 software? There was no lower left screen tap on the 2.0 version of this mod that I remember, that is new for 3.0 to access the new trip computer screen stuff. You are running the 3.0 mod correct?

 

The only way to change the angle of the screen is to edit the sys.txt file

Posted Oct 03, 2009 · 17:29 UTC#443

1. reset - download and isntall digital.ttf - this will solve your problem - you can find it here

2. angle of the 3d display - take a look at the settings, tilt is there:

Settings->Visual->Smart Zoom->Tilt up/down

Posted Oct 04, 2009 · 04:18 UTC#444
Hi,

 

everytime i tap the current speed on the left of the screen my f500 resets. It was the same with the 8.0 and is the same with 8.3.

 

Is it just happening to me?

 

what should I do?

 

and second question how can I change the angle of the 3d display? I want to see a more narrow angle. It was possible with the original display by tapping the screen and changing the angle.

 

Thanks for the really nice work..

 

You need to download the digital.ttf font file. It's a few pages back. Maybe Boris can put it on the first page.

Posted Oct 04, 2009 · 13:41 UTC#445

thanks guys!

 

found digital.ttf and solved the problem

Posted Oct 04, 2009 · 15:59 UTC#446

How difficult would it be to add a route progress bar on the map with on/off settings? The prog bar used for the simulate route fits perfectly in between the house number boxes.

 

I searched the gurjon skin for ideas since his had one, but it's causing me difficulty in implementing. If it's something that you don't you don't want to bother with I understand.

Posted Oct 04, 2009 · 16:48 UTC#447
...to add a route progress bar on the map...I searched the gurjon skin...

 

Can you please attach a screenshot of what you are talking about. I tried GJ skin to guess what do you mean,

but I cannot see any progress in simulation mode. Then we'll decide if it is worth to be implemented :)

 

Thanks

Posted Oct 04, 2009 · 17:04 UTC#448
...to add a route progress bar on the map...I searched the gurjon skin...

 

Can you please attach a screenshot of what you are talking about. I tried GJ skin to guess what do you mean,

but I cannot see any progress in simulation mode. Then we'll decide if it is worth to be implemented :)

 

Thanks

The progress bar is displayed during an actual route.

In his navigate800_480 file is this code:

;--gurjon -- progress bar

 

I'll see if I can re-load his zip and get a screen shot.

Posted Oct 04, 2009 · 18:07 UTC#449
...to add a route progress bar on the map...I searched the gurjon skin...

 

Can you please attach a screenshot of what you are talking about. I tried GJ skin to guess what do you mean,

but I cannot see any progress in simulation mode. Then we'll decide if it is worth to be implemented :)

 

Thanks

The progress bar is displayed during an actual route.

In his navigate800_480 file is this code:

;--gurjon -- progress bar

 

I'll see if I can re-load his zip and get a screen shot.

 

Here's a few shots. Gurjon has a few options for progress indicators, I'm only looking to implement one. My preference is to use your indicator with the green dot. The settings is listed on page 2/3 in visual bar settings.

 

Thanks for taking a look.

post-24694-1287275961411_thumb.jpg

Posted Oct 04, 2009 · 18:41 UTC#450

ok, now I see it. It can be implemented, but what is the rationale of having it?

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