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New Nav mod (Updated Mar 23, 2010) (Now 3.0 version)

By BorisM · May 24, 2009in Completed Mods/Themes💬 684 posts👁️ 133,910 views
Page 17 of 28
Posted Sep 26, 2009 · 14:07 UTC#401

after someone reports that the proposed change is working properly I will

integrate it into the next release

I cannot fully test it myself cause CarteBlanche doesn't put any road sign info into my map :(

Posted Sep 26, 2009 · 23:47 UTC#402
after someone reports that the proposed change is working properly I will

integrate it into the next release

I cannot fully test it myself cause CarteBlanche doesn't put any road sign info into my map :(

 

 

I'll give it a test tonight when I have a chance to install it and I'll let you know...

Posted Sep 27, 2009 · 22:49 UTC#403

The road signs fix works beautifully... Thank you so much!

 

There is only one thing I notice functionality wise that is missing vs stock data.zip

 

In the original firmware when searching for a poi it gave the option of adding it as a via point. In this mod the only way to navigate to a poi is to make it a new destination. Adding say a gas station along a route during a road trip is pain if you can't add a via point easily. Oh and also one of the best features of the other mod I was using is the ability to mute the voice guidance with a button on the map screen. Any chance something like this can be added?

 

Again thank you so much for such a great mod :D

Posted Sep 28, 2009 · 04:27 UTC#404

Well, in order to mute the guidance you may tap on the first direction icon

and then select mute/unmute. We do not have a button on the navi screen for this

Stanislavovich did the mod to be as simple on the screen as possible and

this is why I love it

 

Adding POI as a via... is this what you want? (see attach)

poi_as_via.diff.txt

Posted Sep 28, 2009 · 14:26 UTC#405

I am using this mod with version 2 software.

 

If you tap the screen a circular image of a car appears just to the left of the speed limit sign, bottom right.

 

Does this serve any purpose. I thought it showed what sort of vehicle was assumed Car Lorry Emergency etc but this doesn't appear to be the case.

 

Thanks

 

Colin

Posted Sep 28, 2009 · 16:57 UTC#406
That was fast.

Boris - How's the turn restrictions working for you. It still seems screwy in 3.0. Sometimes a restriction would show where there is no street, and when it does show with a street nearby it'll turn off well before the street or into the street. I'd guess in the area I've driven it's about a 50/50 chance of being accurate.

 

They are totally messed up in 3.0 build. Maps are correct (routing is fine) but the iGO executable still is returning something pretty random for turnrestriction phasemodel...

 

Just tried to install 9-25 version but got an error:

ui_igo8/common/trackinglist.spr Looks like it's referring a wrong directory. Appreciate any help.

 

These must be your color schemes. Not the skin.

 

If you tap the screen a circular image of a car appears just to the left of the speed limit sign, bottom right. Does this serve any purpose. I thought it showed what sort of vehicle was assumed Car Lorry Emergency etc but this doesn't appear to be the case.Colin

 

For both versions (2 and 3). Just like in stock navi, clicking the screen sets cursor at that position. After that, car icon moves but the map stays static. Clicking the car icon switches system back to "follow GPS" mode. (on stocvk screen you need to hit MAP to do that).

Posted Sep 28, 2009 · 16:57 UTC#407
That was fast.

Boris - How's the turn restrictions working for you. It still seems screwy in 3.0. Sometimes a restriction would show where there is no street, and when it does show with a street nearby it'll turn off well before the street or into the street. I'd guess in the area I've driven it's about a 50/50 chance of being accurate.

 

They are totally messed up in 3.0 build. Maps are correct (routing is fine) but the iGO executable still is returning something pretty random for turnrestriction phasemodel...

 

Just tried to install 9-25 version but got an error:

ui_igo8/common/trackinglist.spr Looks like it's referring a wrong directory. Appreciate any help.

 

These must be your color schemes. Not the skin.

 

If you tap the screen a circular image of a car appears just to the left of the speed limit sign, bottom right. Does this serve any purpose. I thought it showed what sort of vehicle was assumed Car Lorry Emergency etc but this doesn't appear to be the case.Colin

 

For both versions (2 and 3). Just like in stock navi, clicking the screen sets cursor at that position. After that, car icon moves but the map stays static. Clicking the car icon switches system back to "follow GPS" mode. (on stocvk screen you need to hit MAP to do that).

Posted Sep 28, 2009 · 17:22 UTC#408

Sept. 28th update

 

- Fixed time placement when using AM/PM format.

- Added Shield display setting: Always/Never/Only when navigating.

- Can add POI as a VIA point, not only as final destination.

- Added Ukrainian keyboard to config/keyboard.ini

 

All thanks to Andr2000.

 

Another feature:

Can automatically substitute POI icons from iGo/defaults/poi_visiblities.txt:

After changing POI visibility settings in iGo/defaults/poi_visiblities.txt icon settings are reset. I.e. instead of

Petrol_StationKLO|petrol_station.klo|2500

there will be

Petrol_StationKLO||2500

 

If you need to temporarily turn a POI group on and then off, there's a patch in Visual Settings. You need the attached executable and default visibility TXT file:

iGo/defaults/poi_visiblities.txt

iGo/poi_patch.exe

poi_patch.zip

Posted Sep 29, 2009 · 19:29 UTC#409

Great work! clock is back!

Mod still have a strange behaviors with turn restriction but, it seems has an igo's problem.

Posted Sep 29, 2009 · 20:46 UTC#410
Great work! clock is back!

Mod still have a strange behaviors with turn restriction but, it seems has an igo's problem.

 

Yes, whatever the program is returning as a turn restriction number seems to be pretty random. I still haven't figured a rhyme or reason to it...

Posted Sep 30, 2009 · 01:10 UTC#411

Any chance of getting the tilt and zoom controls put in somewhere? Would be nice to be able to use those and not get stuck on whatever is set by the unit or hardcoded by the software

Posted Sep 30, 2009 · 01:23 UTC#412
Any chance of getting the tilt and zoom controls put in somewhere? Would be nice to be able to use those and not get stuck on whatever is set by the unit or hardcoded by the software

 

Even though there's no tilt and zoom settings on the map, it does work better in this version on my unit. I have my sys txt max tilt level at 8300 and both of tilt settings in the program set at 90. It gives me about 3/4 inch of sky.

 

I added the keepers quicklaunch buttons but never use them for tilt.

Posted Sep 30, 2009 · 01:26 UTC#413

Stanislovovich, andr200 and Boris. I just wanted to say thanks again for all the work you guys put into this mod package. I put a few personnel modifications on it, but what you guys did is amazing. Thanks again.

Posted Sep 30, 2009 · 01:55 UTC#414
Any chance of getting the tilt and zoom controls put in somewhere? Would be nice to be able to use those and not get stuck on whatever is set by the unit or hardcoded by the software

 

Even though there's no tilt and zoom settings on the map, it does work better in this version on my unit. I have my sys txt max tilt level at 8300 and both of tilt settings in the program set at 90. It gives me about 3/4 inch of sky.

 

I added the keepers quicklaunch buttons but never use them for tilt.

 

I'll give those a try I think I'm at 85 for the tilt and not sure about the tilt level in sys.txt

 

Thanks

Posted Sep 30, 2009 · 16:27 UTC#415
Stanislovovich, andr200 and Boris. I just wanted to say thanks again for all the work you guys put into this mod package. I put a few personnel modifications on it, but what you guys did is amazing. Thanks again.

 

I just translate the release notes and upload it... Stanislavovich and Andr2000 are doing all the hard work :)

Posted Sep 30, 2009 · 18:33 UTC#416

Sept. 30, 2009 update

 

+ Added lite version of Multidraw from GJ&DVS1 skin. Avalialble through Multiplan -> Show on Map. Unlike the original, allows only viewing of routes. Chose desired route through Multiplan, as before.

 

To have routes displayed in different colors, add these to your color scheme's color.ini and color3d.ini files, after the line that defines planned_road_ext:

planned_road_alt1 = "",255,0,0
planned_road_alt2 = "",0,255,0
planned_road_alt3 = "",0,0,255
planned_road_alt4 = "",255,255,0
planned_road_alt5 = "",0,255,255

 

- Removed route delete confirmation when selecting "Return Home".

 

- Fixed: if you exit Multiplan without selecting a route, then select "Return Home," map would not be displayed (relevant only for Andr2000's 3,? port. Stanislavovich's oioginal works fine).

 

As usual, all thanks to Andr2000.

Posted Sep 30, 2009 · 22:17 UTC#417
Sept. 30, 2009 update

 

+ Added lite version of Multidraw from GJ&DVS1 skin. Avalialble through Multiplan -> Show on Map. Unlike the original, allows only viewing of routes. Chose desired route through Multiplan, as before.

 

To have routes displayed in different colors, add these to your color scheme's color.ini and color3d.ini files, after the line that defines planned_road_ext:

planned_road_alt1 = "",255,0,0
planned_road_alt2 = "",0,255,0
planned_road_alt3 = "",0,0,255
planned_road_alt4 = "",255,255,0
planned_road_alt5 = "",0,255,255

 

- Removed route delete confirmation when selecting "Return Home".

 

- Fixed: if you exit Multiplan without selecting a route, then select "Return Home," map would not be displayed (relevant only for Andr2000's 3,? port. Stanislavovich's oioginal works fine).

 

Boris,

Can you describe what you chnaged to allow chosing the desired rout in multiroute

Thanks

 

As usual, all thanks to Andr2000.

Posted Oct 01, 2009 · 03:19 UTC#418
Any chance of getting the tilt and zoom controls put in somewhere? Would be nice to be able to use those and not get stuck on whatever is set by the unit or hardcoded by the software

 

Even though there's no tilt and zoom settings on the map, it does work better in this version on my unit. I have my sys txt max tilt level at 8300 and both of tilt settings in the program set at 90. It gives me about 3/4 inch of sky.

 

I added the keepers quicklaunch buttons but never use them for tilt.

 

Made the slight changes in my sys.txt and your right it is better and does work fine. Thanks

Posted Oct 01, 2009 · 10:49 UTC#419
Sept. 30, 2009 update

 

I'm always confused which is the latest 2.0 and 3.0 Version of the mod. Is it possible to make it easier on page 1?

 

For me i use version 2, cause i don't see any advantage to go to iGo 8.3 with this mod. Thank you guys for the work, i love it!

 

Esi

Posted Oct 01, 2009 · 16:32 UTC#420
Sept. 30, 2009 update

 

I'm always confused which is the latest 2.0 and 3.0 Version of the mod. Is it possible to make it easier on page 1?

 

For me i use version 2, cause i don't see any advantage to go to iGo 8.3 with this mod. Thank you guys for the work, i love it!

 

Esi

 

Stanislavovich is for 2.x, and Andr2000's port is for 3.x

Posted Oct 01, 2009 · 23:24 UTC#421

Boris,

Can you describe what you changed in multirout to select the desired route?

Thanks,

Bryan

Posted Oct 02, 2009 · 04:31 UTC#422

does this have the driver alert from gurjon? if not are you planning on adding it?

Posted Oct 02, 2009 · 04:40 UTC#423
changed in multirout to select the desired route?

nothing. the only change there is an additional button to view all those routes

on the map. This is GJ&DVS1's MultiDraw extension. I've just reduced its

functinonality to read-only mode

does this have the driver alert from gurjon? if not are you planning on adding it?

what is this "driver alert"?

Posted Oct 02, 2009 · 04:49 UTC#424

i think he's referring to this

 

post-26677-12872759590177_thumb.jpg

Posted Oct 02, 2009 · 05:46 UTC#425

When using this mod, does it disable the MSN Direct?

 

I noticed it no longer overlays the traffic information or redirects me around traffic jams.

 

Thanks.

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