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keeper22

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Everything posted by keeper22

  1. Well I am a bit biased but I like the larger buttons.
  2. Not sure what all you tried but there was no alpha layer in the file you posted. So I added one, here you go... IDT_destindtrip_onmap.zip
  3. Alex, I think now that the quick menu is an over lay there is nothing to stop you from adding it to other menu's such as the speedo. I was thinking of adding a button like this to the bottom of the speedo screen.
  4. To make the individual icons the right size you need to crop each button according to the guides. There is also just one layer of text per icon because text is easy to change. So you can just change the text to what you would like and save the cropped image.
  5. Sure I can change it to "Extra's" That is strange about the speed sign background, because it is there on mine.
  6. Sure here is the menu file, be sure to upload any additions you make. menu.zip
  7. Well here is a graphics updated that I am putting on this thread with Diaftia's permission. This started as just a change to the speedo only screen but after flipping through my own damn quick menu so many times i was getting really annoyed with the tiny buttons. So I made this version which turned out to be a lot easier to write the code for because it uses the same images and locations for both nav screens and non nav screens. Plus I even have room to expand it, for future screens. All and all I think it is a real improvement. and the way I labeled it and organized it I think it will be real
  8. Diaftia, I am making a few style changes to this mod is it ok to post it here or should I post a new thread, it is based off your work.
  9. Wow Diaftia, this looks unreal. I can not wait to throw it on my machine at lunch and play around with all the great mods.
  10. Search for "sprLaneInfoSignpost" in ui_pioneer\800_480\ui\navigatemap_800_480.ui and in ui_pioneer\common\ui\navigatemap.ui and change the y value to -1000 and you will never see them again, if you don't change both it won't move. I personally like them but that will definitely make it so you don't see them.
  11. you have an extra ' after nextstate ST_TRIPCOMPUTER The above should be changed to this Well at least that is an error I see right of the bat. I am not sure how you are calling this layer, if that is correct then you should be good to go. This is why I love computers, there is always a reason for the way these things behave, and eventually you can figure it out. Good luck.
  12. Well I was happy where this mod was so I was not going to do anymore, but then I tried IDT's amazing work and decided I needed to incorporate some of his labor. SO I will be updating soon with a number of new features once I iron out the bugs.
  13. I was able to move it fairly easily, you have to change the x y value in a couple spots. A free program that has made my life much easier when searching for all sprite instances is Windows Grep. It is an invaluable tool when modding these units (once you get the hang of it)
  14. Great work IDT, I can't wait to dive in and look at all the work you done. Looks Great.
  15. Yes it is very easy to strip the code out, as a matter of fact, someone has already done it for you. I believe it is the other thread that say keeper + speed cam
  16. I believe it is very easy to show the speed, I just ran out of room in the mod (plus I have a speedometer about 6 inches away, so it is not to much strain to look over)
  17. I have 3.01...things seem to be running fine.
  18. whoops sorry about that. thank you for the correction, I had not been out to my truck yet. I edited the original post as to not confuse anymore people.
  19. I made a version with a button in the POI section that has the functionality you are talking about. It is kind of a small change so once I come up with some more changes I will be sure to post an updated zip. Or you can try it yourself, which I strongly recommend. Open navigatemap_800_480.ui and change the following code/layer from this to this If you look carefully you are adding an extra button to each expandable menu, one while navigating and one while NOT navigating. and add the .bmp file attached here to data\ui_pioneer\800_4
  20. Almost all of the code for the quick menu is in navigatemap_800_480.ui and right near the top so you should be able to find it pretty easy. All of the images i have created are in data\ui_pioneer\800_480 and have a k_ in front of them. Good luck modding and please post any cool changes you come up with. Oh and you should not have to decompress any of the images I used.
  21. Another small step making these units better. Thank you.
  22. I appreciate the offers for paypal, but I am just making the unit I want and sharing the out come. So save your paypal donations...thanks again for the thought.
  23. So here is an update with the quick menu. I think I figured out a way to add a lot of options and keep the clean look. In the first picture you will see a drop down arrow, this is the button you select to access the quick menu. In this picture you see the four catagories each having a few options. You must press the top up arrow to collapse the menu. 1. Destinations 2. Zoom 3. POI's 4. MSN In this shot you can see each section expanded. When you press on a section it will expand. It will collapse on its own if nothing is pressed in 5 seconds (although it seems like
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