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Diaftia's Hybrid mods V2.3 - UPDATED: 01/14/10

By diaftia · Dec 01, 2009in Completed Mods/Themes💬 1,194 posts👁️ 195,795 views
Page 13 of 48
Posted Jan 07, 2010 · 01:22 UTC#301

Thanks for the speed reply. My off screen is currently the OEM Pioneer with a small clock in the upper left corner not the centered with large fonts as you have it. I have your no MSN V2.1 with 3.0 Firmware and an F90.

Posted Jan 07, 2010 · 04:13 UTC#302
Thanks for the speed reply. My off screen is currently the OEM Pioneer with a small clock in the upper left corner not the centered with large fonts as you have it. I have your no MSN V2.1 with 3.0 Firmware and an F90.

Hmmm... That doesn't make sense. My clock is in the center with the date below it. If you are using my data.zip you would have my clock that is pictured in the first post. Can you do me a favor and download the file in the first post and copy the data.zip over again? Make sure to remove the save files per the instructions too. It sounds as if you have IDT's mods since his clock is a small one I the upper right. If that is the case you also need to get the font files.

 

FYI- there is no OEM Pioneer off screen. Makes me wonder if we are talking about the same thing. If all else fails you can always take a pic of it if possible so we can make sure we are on the same page.

 

Alex

Posted Jan 07, 2010 · 08:09 UTC#303

I just installed Diaftia's mod... I like it.. :)

Thank you very much..

I felt the Pioneer default menu was somewhat lacking in information. This is just awesome!!!

Posted Jan 07, 2010 · 20:31 UTC#304

1/07/10 (V2.2)

 

  • New split screen navigation option. Accesible via the extras menu.
    New smaller lane info arrows when choosing them at the top. They also do not appear under the signposts but rather beneath them.
    Layering issue with current street in plan mode fixed.
    Fixed the blurry navigation images. The arrows were good but the checkerd flag, roundabout, and other images were blurry.
    Added bluetooth icon to alternate nav and speedo screens.
    Fixed bug where elevation was not showing in feet on speedo and cruisedial screens when using modded ezrider.exe
    Made "time to destination", "distance to destination" and "eta to destination" all larger font on both main screen and speedo.
    Added back to nav screen button and zoom in and out buttons to the plan mode screen.
    Removed trip computer button from cruise dials screen and added route progress meter.
    Made the time and date on the off screen pop a bit more so its easier to see while still trying to keep the screen dark.
    Keyboard fix (I hope) for polish keyboards.
    More minor perfectionst tweaks

 

 

 

 

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Posted Jan 07, 2010 · 20:56 UTC#305

Looks very nice, but it does not look like anybody will be able to download it for awhile as mediashare is down. Rapidshare has been saying that it is to overloaded for free users. I have been trying to use Rapidshare a couple times this month and they were ALWAYS to busy for free users. It is their way of saying ' Pay us 55 euros to download a file'. This is about $80 US /year to download a few files. Way to expensive!

Posted Jan 07, 2010 · 21:29 UTC#306

Ah~ I love it...

I guess I have to take my F500BT unit out again to update. :P

 

 

Downloading it now.... ;)

Posted Jan 07, 2010 · 21:29 UTC#307
Looks very nice, but it does not look like anybody will be able to download it for awhile as mediashare is down. Rapidshare has been saying that it is to overloaded for free users. I have been trying to use Rapidshare a couple times this month and they were ALWAYS to busy for free users. It is their way of saying ' Pay us 55 euros to download a file'. This is about $80 US /year to download a few files. Way to expensive!

 

Abb1,i know what you mean but i paid about 10 euros for 3 months(90 days)That way I don't have to wait and can install this brilliant mod straight away! :)

Posted Jan 08, 2010 · 00:26 UTC#308
Looks very nice, but it does not look like anybody will be able to download it for awhile as mediashare is down. Rapidshare has been saying that it is to overloaded for free users. I have been trying to use Rapidshare a couple times this month and they were ALWAYS to busy for free users. It is their way of saying ' Pay us 55 euros to download a file'. This is about $80 US /year to download a few files. Way to expensive!

 

Mediafire is back up and the new links have been posted.

Posted Jan 08, 2010 · 00:53 UTC#309

Do I still have to use nesw's way to use dpdursts themes. Remember we talked about that here...

 

viewtopic.php?f=34&t=26446&start=855

Posted Jan 08, 2010 · 00:59 UTC#310
Do I still have to use nesw's way to use dpdursts themes. Remember we talked about that here...

 

http://avic411.com/forum/viewtopic.php? ... &start=855

 

Yep, just copy the folder over like he said. Nothing as changed in that area. Easier than zipping up that huge file and including it since not everyone uses it.

Posted Jan 08, 2010 · 01:03 UTC#311

looks nice, i think i'll adapt the split screen,

Posted Jan 08, 2010 · 01:08 UTC#312
looks nice, i think i'll adapt the split screen,

 

Thanks man!

 

There is some aligning to do on the distance meter if you change anything on that screen but it works really good now. I had to change the way that I polled the distance to maneuver to get it to work right. When I first coded it I got the script into a loop that pretty much hung the unit. Sweet. Works great as is though.

Posted Jan 08, 2010 · 01:25 UTC#313

I tried apting it to your 2.1 mod and I got this error message:

I dont know what I did wrong, the 2 new bmp's are added and the entire code is copied over properly

Posted Jan 08, 2010 · 01:35 UTC#314
I tried apting it to your 2.1 mod and I got this error message:

I dont know what I did wrong, the 2 new bmp's are added and the entire code is copied over properly

 

That script is in the navigatemap.ui file. Did you diff those files and see the difference between the new one and the old?

Posted Jan 08, 2010 · 04:08 UTC#315
I tried apting it to your 2.1 mod and I got this error message:

I dont know what I did wrong, the 2 new bmp's are added and the entire code is copied over properly

 

That script is in the navigatemap.ui file. Did you diff those files and see the difference between the new one and the old?

I copied your splitscreenmap script to the navigatemap.ui file, and then placed the icon in the extras linking it to the script, just like in your 'navigatemap_ui. The only problem is, is that when hitting the button, it cant find the script.

here is the code that I copied over right below the script for the Tripcomputer:

 

;Background


;Lane info 


;Follow button


;Street icons






;Distance to Manuver



;City info






;Separators




;Current Speed




;Shielded text in route



;Plain Text in Route



;Actual street plain text no route


;Actual street shielded text no route


;Dir icon




;Signpost for splitscreen



;Stop Playback


;Route Info











;Posted Speed Limit



;Compass



;Speedcam





Posted Jan 08, 2010 · 04:16 UTC#316

the only thing that I can think of is that it is in the script of the extras button as it does not have a 'run' command. here is the script for the button, it is labled 'AJG_menu_6_0.bmp' because I had already used up 5_9


as you can see after the 'NEXTSTATE st_SplitScreenMap,', it should have a 'run' command and it does not. Could that be the problem?

Posted Jan 08, 2010 · 05:27 UTC#317
the only thing that I can think of is that it is in the script of the extras button as it does not have a 'run' command. here is the script for the button, it is labled 'AJG_menu_6_0.bmp' because I had already used up 5_9


as you can see after the 'NEXTSTATE st_SplitScreenMap,', it should have a 'run' command and it does not. Could that be the problem?

 

No because the command is NEXTSTATE. When you are calling a state you use nextstate and when you are calling a script you use the run command.

 

Are you sure the state script is in your navigatemap.ui file? It's not right that if it is, its not finding it.

Posted Jan 08, 2010 · 06:24 UTC#318
I tried apting it to your 2.1 mod and I got this error message:

I dont know what I did wrong, the 2 new bmp's are added and the entire code is copied over properly

 

That script is in the navigatemap.ui file. Did you diff those files and see the difference between the new one and the old?

I copied your splitscreenmap script to the navigatemap.ui file, and then placed the icon in the extras linking it to the script, just like in your 'navigatemap_ui. The only problem is, is that when hitting the button, it cant find the script.

here is the code that I copied over right below the script for the Tripcomputer:

 

;Background


;Lane info 


;Follow button


;Street icons






;Distance to Manuver



;City info






;Separators




;Current Speed




;Shielded text in route



;Plain Text in Route



;Actual street plain text no route


;Actual street shielded text no route


;Dir icon




;Signpost for splitscreen



;Stop Playback


;Route Info











;Posted Speed Limit



;Compass



;Speedcam





 

Ah, this is in the navigatemap_800_480.ui file. This is just the graphic layer. The state script that defines what elements are going to be presented in the state are in the navigatemap.ui file in the common folder.

Posted Jan 08, 2010 · 14:13 UTC#319

Hi Alex:

 

I love the split screen that you made on your latest mod.

I would like to put this on my modified data file (Andr2000/Stan 3.0). I copied over the codes from your mod to mine along with the bmps. I got an error message so then I copied over the scrips/states for the split screen from your common folder to mine and still have errors.

 

Question I have is:

 

Can you give us step by step how we can make the split screen to work in other mods? You are a a great mentor and I have learned plenty from you. I would like to send you hard earned cash for your work!@

 

Jimbo

Posted Jan 08, 2010 · 14:48 UTC#320

This is a great mod. I've loved having this installed since I upgraded to 3.0.

 

If I could make one very small very insignificant suggestion... could you change the word Opaque as used for your navigation backgrounds to translucent? Right now there is a choice of Opaque and Solid backgrounds (behind the turn arrow etc) but Opaque means solid where translucent means some shines through. Like I said, not really any big deal but I think it would make it more obvious to a newcomer to your mods.

Posted Jan 08, 2010 · 15:45 UTC#321

Diaftia, AWESOME job. This really makes using my Avic a Hell of alot better. To update to 1/7/10 al i need to change is data folder??

Posted Jan 08, 2010 · 16:00 UTC#322

^^^ Just follow the instructions from the text file in the download. 8)

 

Lookin good, Alex. I'll install and give it a try when the weather gets above "Too Damn Cold". :lol:

Posted Jan 08, 2010 · 17:28 UTC#323
This is a great mod. I've loved having this installed since I upgraded to 3.0.

 

If I could make one very small very insignificant suggestion... could you change the word Opaque as used for your navigation backgrounds to translucent? Right now there is a choice of Opaque and Solid backgrounds (behind the turn arrow etc) but Opaque means solid where translucent means some shines through. Like I said, not really any big deal but I think it would make it more obvious to a newcomer to your mods.

 

That's what it was. I was wondering about that option. :)

Posted Jan 08, 2010 · 20:48 UTC#324

Great updates to an already fantastik mod! Well done Alex! The only problem I have is getting all these new updates tweaked to work with my theme that I have installed. All worked out good though as you can see by the screenies, Thanks!

Posted Jan 08, 2010 · 21:11 UTC#325
Hi Alex:

 

I love the split screen that you made on your latest mod.

I would like to put this on my modified data file (Andr2000/Stan 3.0). I copied over the codes from your mod to mine along with the bmps. I got an error message so then I copied over the scrips/states for the split screen from your common folder to mine and still have errors.

 

Question I have is:

 

Can you give us step by step how we can make the split screen to work in other mods? You are a a great mentor and I have learned plenty from you. I would like to send you hard earned cash for your work!@

 

Jimbo

 

 

OK give me some time to put this together though. :)

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